Most liked graphical features:
Lighting is the 'easiest' way to make games look beautiful. On the other hand, throwing too much Bloom on there can make even the best games look ugly.
LOD is also very important. And more importantly the way LOD changes when you are further removed from an object. GTA V on PS3/360 is a good example: everything looked good up close but things really started to lose detail once they were like 10-20 feet away.
Draw Distance: pop in can be really distracting when playing so a good draw distance can fix that. Dead Rising 3 is a pretty good looking game, but the amount of pop in can really distract !
Most hated graphical features:
Bloom: I liked the feature at first, than some games began overdoing it to hide graphical flaws, and so it became one of my most hated graphical features.
Blur: unless it's a racing game I really don't need blur. TLOU on PS3 is a good example: even when turning the camera very, very slowly there would still be massive amounts of blur on the characters.
Depth of Field: can be done right, most games don't do it though. And if I want to see something in the distance I want to see it in full detail, not blurred out. Can be done right on iron sighting for example. But most of the time I have the idea that the game does not know for me where I am looking.
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