It's a tiny bit annoying how people are just naming their favorite games.
Anyway, I want to disqualify a whole bunch of the games that have been mentioned and even some that haven't.
Demon's Souls: As excellent as it is, Demon's Souls only appeals to a certain type of gamer. It is not universal enough.
Heavy Rain: This game is so incredibly niche that it blows my mind that people can mention it.A game that defines a genre usually spawns a bunch of imitators. I don't care how unique HR is. Generation-defining games are universal.
MGS4: This game is much too devisive to be the generation's defining game. Mostly, it brings polish and refinment to an old formula. Also, MGS4 really does more for the PS3's library than it does for the industry as a whole. I really don't see anybody trying to copy its design. I also think it clings too hard to a very traditional mode of storytelling.
GTA IV: This game may have been an extremely important step as far as the GTA franchise is concerned but that is all. It simply is not revolutionary in the way GTA III was. Not even close. Like MGS4, it was mostly refinment of an existing formula.
Super Mario Galaxy: Although I believe it brings some innovation to platforming, I don't think innovation in that genre makes a game generation defining in this day and age. It would have been much more genre-defining in the age of platformers, the 90s.
Mass Effect 2: This game's streamlined design choices may have some influence (that's a big maybe), but they will most likely only have ramifications within a genre. Mass Effect 2 is more about refinement and smoothing out the experience than anything else.
Uncharted 2: At first analysis, this one comes really close IMO but I see it as an immaculately polished combination of gameplay styles that have all ready made their mark. I think that a generation's defining game has to get other games to follow its trends rather combining and refining a bunch of previous trends.
God of War 3: God of War 3 doesn't even push things foward substantially in its own franchise let alone the entire generation. This choice is ridiculous IMO.
Halo 3: Same as God of War 3. It doesn't push things forward substantially in its own franchise. Although it definitely does give the consumer a lot stuff to sink their teeth into, it doesn't do much different from its predecessor.
Crysis: This comes close for being a technical milestone, but I feel that a genre-defining game has to be influential gameplay-wise and I just don't see that here. I honestly think it will have more influence on future generations. The game is almost too far ahead in many aspects to be genre-defining.
Little Big Planet: This is a game that succeeds in adding richness and uniqueness to the PS3 library but hasn't really had a universal influence. It may influence user-created content down the road, but there's not tons of developers following their lead. They are more or les doing their own thing IMO.
Gears of War: This game does meet some of the criteria. It definitely had influence on other games. But I don't feel its influence goes far enough, definitely well short of COD4 levels.
Again, I think COD4 takes the cake. It's single player may not be as remarkable as other games this gen but it has had undeniable influence when it comes to multiplayer which is probably the main pillar of the generation.
GreySeal9
Excellent post...
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