The perfect length of a game isn't a blanket preference for me, it's how that length evolves throughout the experience. Eventually, the novelty of game mechanics falters under the weight of tedium and monotony that length brings. Game play is typically what keeps me engaged, and if I'm playing essentially the same game at hour 50 as I am at hour 5, I quickly get bored. This is why many of the games I play, usually starting out with incredible first impressions, inevitably end up unfinished. And unless a game provides me some impetus to continue (such as an outstanding narrative or new mechanics, weapons, etc, introduced throughout the experience that open up new possibilities and/or building upon previous ones) I find myself eventually losing interest. This is why many of Nintendo games are so phenomenally well executed; this company, for all its faults, fundamentally understands this about game design and keeps many of their works fresh from start to finish (especially Mario). The Galaxy games, for instance, always had some new, cool feature or gameplay tweak that granted it an immense feeling of novelty and wonder pretty much the whole way through.
So a game's "proper" or "preferred" length to me is completely contingent upon how the game incorporates it into its design. I've paid far too much (and often far too little) for games that fall on either side of the spectrum. Some give me more length to their detriment, while others give me shorter length to their benefit. It all depends.
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