What should next gen consoles have under hood?

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deactivated-57d8401f17c55

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#51  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@gamecubepad said:

@Chozofication:

It will be publishers who make the push.Sony and MS too.

I remember when paying for online play was unacceptable but throw in some "free" games and nobody blinked. Hardware BC is gone. Azure and psnow are just warm up.

If it does happen, count me out. But I would bet against it. Do you have evidence of any big company full on pushing for this next gen? MS has said they don't know what they're doing next gen, they didn't say they would be going streaming. Sony I don't think has said anything.

I still won't pay for online btw. Plenty of people won't, not the majority but still.

Plus there's the other thing, that these consoles are so weak that even if they do want to go full streaming, they might not have enough time to do it before the current consoles become dinosaurs.

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emgesp

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#52 emgesp
Member since 2004 • 7849 Posts

@Salt_The_Fries said:

I mean theoretically what specs should console have in order not to be power hogs and somehow at the same time a lot more future-proof than their current iterations?

They should have at least 8GB of dedicated VRAM, 4GB of dedicated OS RAM and another 8GB of RAM for games. Processor - I'm not sure. HDD should be around 3TB at least.

I'm not even sure if it's doable.

Just figure 7-10x more than what we have now. So 7-10x the ram and 7-10x the GPU horsepower. The CPU portion really won't matter that much since everything will be developed with GPGPU capabilities in mind.

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DarthaPerkinjan

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#53 DarthaPerkinjan
Member since 2005 • 1326 Posts

48GBs DDR4 shared memory pool, 6GBs reserved for OS, 42GBs for games

16 cores @ 3.5GHZ CPU, 2 cores reserved for OS

12 tflop GPU

3TB HDD

Capable of running games of its time at 1440p @60fps, and 4K @30fps

$450

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gamecubepad

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#54  Edited By gamecubepad
Member since 2003 • 7214 Posts

@Chozofication:

No I don't have any substantial evidence aside from what they've hinted at. I don't want it to happen either and even if streaming becomes the focal point they may retain hardware just to accommodate the service. In that case the gen will be only a tiny jump.

My gut tells me that they will offer a full cloud solution and pair it to a generic pool of games and featured AAA "free" games. MS will be the first to promote this. Google, Apple, Amazon, Comcast, and Steam are all candidates to push this through as well.

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deactivated-57d8401f17c55

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#55 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@gamecubepad said:

@Chozofication:

No I don't have any substantial evidence aside from what they've hinted at. I don't want it to happen either and even if streaming becomes the focal point they may retain hardware just to accommodate the service. In that case the gen will be only a tiny jump.

My gut tells me that they will offer a full cloud solution and pair it to a generic pool of games and featured AAA "free" games. MS will be the first to promote this. Google, Apple, Amazon, Comcast, and Steam are all candidates to push this through as well.

I don't think they've hinted at anything, I mean they can have their streaming services on the side (which Sony just has it for Ps3 games, and that's also a way to recoup loss on the Ps3) and talk about them because it's new technology but that doesn't mean they'll take over traditional consoles just yet. Unless these current consoles are out at least as long as our last generation, it just won't be ready. A LOT of people wouldn't want this either.

You bring up an interesting point, if they did do it they could have traditional hardware and discs, but perhaps only half of a traditional jump in hardware power, then offer a streaming box on the side for streaming with the same that's hardware in the console as the farms so as to satisfy everyone and make it the bridge console to streaming. But then if they did that, the hardware would be ridiculously behind PC's and more people would just game on the PC.

Anyway, until I hear more rumblings about streaming I am going to say we will see a Ps5.

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emgesp

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#56 emgesp
Member since 2004 • 7849 Posts

I can guarantee with 99.9% confidence that the next-generation will not move to purely streaming boxes. Perhaps with the 10th generation of consoles, but definitely not with the 9th generation of consoles.

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#57  Edited By gamecubepad
Member since 2003 • 7214 Posts

@Chozofication said:

Anyway, until I hear more rumblings about streaming I am going to say we will see a Ps5.

Probably likely, but I wanted to explore other tangents. :)

---

Here's the infamous "Road to Fortaleza" roadmap circa 2010. Some things didn't happen, but the fact it named the Hololens and unified Win/Xbox platforms shows they were wanting this back five years ago.

---

So MS's long-term vision is 4g, wearable Hololens and Cloud-served Xbox experience on any screen.

4G compared

12Mb/s is the norm with peak speeds in large cities hitting upwards of 66Mb/s

FCC quintuples broadband definition

Now service providers will have to offer speeds of 25 Mbps down/3 Mbps up if they want to apply that label.

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deactivated-57d8401f17c55

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#58 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@gamecubepad said:

@Chozofication said:

Anyway, until I hear more rumblings about streaming I am going to say we will see a Ps5.

Here's the infamous "Road to Fortaleza" roadmap circa 2010. Some things didn't happen, but the fact it named the Hololens and unified Win/Xbox platforms shows they were wanting this back five years ago.

Yeah well, we know how good the previous management was too :p

Interesting none the less, I remember these charts actually, about the time stirrings of "Durango" started.

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gamecubepad

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#59 gamecubepad
Member since 2003 • 7214 Posts

@Chozofication said:

Yeah well, we know how good the previous management was too :p

Yet here they are maybe 1-2yrs off pace of this very roadmap. :P

They severely overestimated the casual market and power of Kinect. I'll admit I did as well, but I was positive back then they would bring a monster console to market in tandem. lol. Anyway nice chatting with you, I better bail.

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#60 DarthaPerkinjan
Member since 2005 • 1326 Posts

@emgesp said:

@Salt_The_Fries said:

I mean theoretically what specs should console have in order not to be power hogs and somehow at the same time a lot more future-proof than their current iterations?

They should have at least 8GB of dedicated VRAM, 4GB of dedicated OS RAM and another 8GB of RAM for games. Processor - I'm not sure. HDD should be around 3TB at least.

I'm not even sure if it's doable.

Just figure 7-10x more than what we have now. So 7-10x the ram and 7-10x the GPU horsepower. The CPU portion really won't matter that much since everything will be developed with GPGPU capabilities in mind.

Can gaming continue its pace of 7-10x more memory every 5-6 years?

I know the PS4 has 16x the memory of the PS3 and the PS3 had 16x the memory of the PS2.

But think about this. In 2011 Battlefield 3's recommended specs called for 4GBs of system memory and 2GBs of GPU memory. In 2015 The Witcher 3's recommended specs calls for 8GBs of system memory and 3GBs of GPU memory

So in 4 years the amount of memory needed for games hasnt jumped that much. It wouldnt surprise me if gen 9 only have 24-32 GBs of memory, which would be just 3-4x what gen 8 consoles had. If 4K gaming starts to get some traction then that might change everything. But if gamers reject 4K and stick with 1080p/1440p I cant see memory sizes continuing at their past pace of 16x more every 5-6 years

Reminds me of how the size of hard drives has kind of leveled off...it seems 1TB 3.5" has been the standard for years now. 1.5 and 2TBs never really caught on, and probably wont until some new technology calls for larger disc space. The age of streaming is probably to blame for the lack of progression in hard drive sizes/prices

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#61 SolidTy
Member since 2005 • 49991 Posts

Way too early to lock that in.

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#62  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

@gamecubepad said:

With the exception of Ninty I think we'll be looking at streaming solutions. PS4/XO might be the end.

We are heading that way but technology is not there yet to be reliable. People don't even want a change at this point, specially after all those hack attacks and stuff. It'll be a while (not gonna happen with PS5) but we are definitely going to stream games someday.

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#63 Boddicker
Member since 2012 • 4458 Posts

No bottlenecks.

/thread

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AM-Gamer

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#64 AM-Gamer
Member since 2012 • 8116 Posts

Everybody who says they should go to purely streaming, deserve a swift kick in the nuts!

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#65 gamecubepad
Member since 2003 • 7214 Posts

@AM-Gamer said:

Everybody who says they should go to purely streaming, deserve a swift kick in the nuts!

That's what cows were saying last gen about paying for online. Just took some "free" games and it went through without any significant resistance. Same will happen with streaming because publishers want full ownership and control of the IP.

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#66  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@gamecubepad: Anyone who thinks they were going to continue to play online for free should get out of mommy's basement and learn how a business actually works. PSN plus is a great value and when they offered the service for free the game division lost money.

Streaming games gives you 0 ownership and considering just about every major internet carrier has a data cap full streaming is not a valid option and won't be anytime soon.

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StrifeDelivery

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#67  Edited By StrifeDelivery
Member since 2006 • 1901 Posts

@DarthaPerkinjan said:

Can gaming continue its pace of 7-10x more memory every 5-6 years?

I know the PS4 has 16x the memory of the PS3 and the PS3 had 16x the memory of the PS2.

But think about this. In 2011 Battlefield 3's recommended specs called for 4GBs of system memory and 2GBs of GPU memory. In 2015 The Witcher 3's recommended specs calls for 8GBs of system memory and 3GBs of GPU memory

So in 4 years the amount of memory needed for games hasnt jumped that much. It wouldnt surprise me if gen 9 only have 24-32 GBs of memory, which would be just 3-4x what gen 8 consoles had. If 4K gaming starts to get some traction then that might change everything. But if gamers reject 4K and stick with 1080p/1440p I cant see memory sizes continuing at their past pace of 16x more every 5-6 years

Reminds me of how the size of hard drives has kind of leveled off...it seems 1TB 3.5" has been the standard for years now. 1.5 and 2TBs never really caught on, and probably wont until some new technology calls for larger disc space. The age of streaming is probably to blame for the lack of progression in hard drive sizes/prices

Yeah, so looks like the PS5 will have about 128 GBs of memory. Might as well just go for it.

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#68 commander
Member since 2010 • 16217 Posts

@Salt_The_Fries said:

I mean theoretically what specs should console have in order not to be power hogs and somehow at the same time a lot more future-proof than their current iterations?

They should have at least 8GB of dedicated VRAM, 4GB of dedicated OS RAM and another 8GB of RAM for games. Processor - I'm not sure. HDD should be around 3TB at least.

I'm not even sure if it's doable.

Nah, they got the system ram right this time allthough more ram wouldn't have done the last gen systems much good, the bottleneck was the gpu.

What they needed both was a better gpu , especially the xboxone (like a gtx 670 for instance, or a hd 7950) and a much better cpu. The i5-3470, just like I have would have been ideal.

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#69 Jankarcop
Member since 2011 • 11058 Posts

a few extra hamsters

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#70 ronvalencia
Member since 2008 • 29612 Posts

@Salt_The_Fries said:

I mean theoretically what specs should console have in order not to be power hogs and somehow at the same time a lot more future-proof than their current iterations?

They should have at least 8GB of dedicated VRAM, 4GB of dedicated OS RAM and another 8GB of RAM for games. Processor - I'm not sure. HDD should be around 3TB at least.

I'm not even sure if it's doable.

Sustained 4K gaming with at least HBM VRAM.

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#71 gamecubepad
Member since 2003 • 7214 Posts

@AM-Gamer said:

@gamecubepad: Anyone who thinks they were going to continue to play online for free should get out of mommy's basement and learn how a business actually works.

Like Sony? lol.

PC and WiiU players don't pay for online. PS4 and XO players do. You draw a conclusion as to why that it is. Should be easy.

PSN plus is a great value and when they offered the service for free the game division lost money.

&

Streaming games gives you 0 ownership and considering just about every major internet carrier has a data cap full streaming is not a valid option and won't be anytime soon.

Just like the "great value" of the service in which a current paid sub is required to access said value? Sounds more like you have no choice...?

---

That's what I'm trying to convey to you...this is the same shit cows said last gen.

Lems are just that, but copy cows are sad and will betray their virtues because they have a strange objectum-sexual orientation to Playstation products. Sony has discerned this and given their fans an Xbox. Next step is full consummation of the union.

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#72 AM-Gamer
Member since 2012 • 8116 Posts

@gamecubepad: Except lots of pc players do pay for online at least they get ripped off more then anyone. Rather it's a monthly subscription to WoW or spending $20 on a skin for league of legends.

And Wii U players? Lmao the online play on the system is almost non existent. If you think the only thing that seperated PlayStation and Xbox were subscription fees you are cluless. Xbox shoved motion controls down the consumers throat with virtually no diversity in exclusives. Sony released more powerful hardware, has far more exclusive genres and didn't sell out to the casual before the gen even started.

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#73 Snugenz
Member since 2006 • 13388 Posts

A flux-capacitor capable of up to 1.21 gigawatts should be the bare minimum.

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#74 svaubel
Member since 2005 • 4571 Posts

Consoles should have kick ass games

Not spend so much time on resolution vs fps that there is no time for anything else

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#75 miiiiv
Member since 2013 • 943 Posts

The latest tech when it's released and I wouldn't mind if the console itself was a little larger like the ps3. So there would be more room for an effective cooling solution so it could have a higher tdp which would allow it to be more powerful for it's time.

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deactivated-5ba16896d1cc2

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#76  Edited By deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

well ill take a shot at this even though we are so far out from it lol.

Defitnetly will use a SoC, probably on a 10nm node or something like that, will have gen 3/4 HBM memory by then for sure giving us easily few hundred GB/S of bandwidth if not close to 1 terabyte a second of bandwidth speed, a GPU with at least 5-8 teraflops of power with GCN 1.5 or whatever will be out by then.

Much stronger CPU cores then the Jaguar cores found in the consoles, also now with simulatenous multi threading, most likely will have flash storage memory too by then or a hybrid drive.

its hard to say really because between now and in the next 5 years, there is going to be dramatic changes in computer architecture and in the technology world, HBM is about to be here, advanced manufacturing nodes, etc.

if people are expecting the next gen to show big gains in visual quality, you wont be dissapointed IMO, the graphical differences between ps4/xb1 and the next ps5/xb2 will be pretty dam huge and quite a big leap then going from ps3/360 to ps4/xb1

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#77 gamecubepad
Member since 2003 • 7214 Posts

@AM-Gamer said:

@gamecubepad: Except lots of pc players do pay for online at least they get ripped off more then anyone. Rather it's a monthly subscription to WoW or spending $20 on a skin for league of legends.

The correct answer would be that it's unacceptable to charge for online play and lock "great value" behind paywalls and act like it's full value.

PS4 pay for online play | Streaming pay to play online

Streaming no user IP ownership | PS+ games no user ownership

Sony released more powerful hardware, has far more exclusive genres and didn't sell out to the casual before the gen even started.

Sony did a good job with their hardware, especially compared to the PS3. As for exclusives and variety can you provide me with a list of current gen exclusive games for each platform so I can appraise your claim?

I see Killzone and Halo, Infamous and Sunset Overdrive, Forza and Drive Club, Uncharted and Tomb Raider, SF and KI, Hololens and Morpheus, Azure and PSNow, ect.

The PS4 and XO are redundant.

Besides, cows don't want their own games.

"It’s a hit-driven business. We look at our financial results of the titles, and probably three or four out of ten make money."

Stop being hypocrites and buy your own damned hyped games. Sony is suffering and you're all busy leeching free games off PS+. Disgusting, really.

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#78  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@gamecubepad: Except it's not unacceptable especially when the company pays to maintain the server's. All of the shitty free services on pc are half the reason I no longer game on pc. Gamespy,Bnet, Origin complete garbage. Nothing like playing WC3 or SC 2 and dealing with some prick with a map hack. It's almost impossible to play any game legit on PC.

The fact Sony still releases games even though they know more then half won't be profitable is why I have respect for them. And yes I do like Sony exclusives it has much to do with why Sony is doing well. They still produced games when MS was content with shoving motion control games down your throat. God of War, Bloodborn, Ratchet and clank. Does MS have anything in those genres? No they don't. I even bought and enjoyed Warhawk. It doesn't matter if every game sales well because when you charge for things like online play and bring more money to the division it allows you to take a chance on more games.

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#79 gamecubepad
Member since 2003 • 7214 Posts

@AM-Gamer said:
Except it's not unacceptable especially when the company pays to maintain the server's.

The fact Sony still releases games even though they know more then half won't be profitable is why I have respect for them.

Two solutions:

1. Sony could just stop making games their fanbase doesn't want and use the money to make online free again.

2. Cows can start buying games they hype and give Sony profits so online can be free again.

---

See last gen cows had it right with regards to online paywalls. This gen they turned rabid, and are now on the path to streaming. The milky way, so to say.

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#80  Edited By wolverine4262
Member since 2004 • 20832 Posts

Within reason it doesnt matter. Services and exclusive games separate the systems, not flops.

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GioVela2010

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#81 GioVela2010
Member since 2008 • 5566 Posts

Lol consoles

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AM-Gamer

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#82 AM-Gamer
Member since 2012 • 8116 Posts

@gamecubepad: If a game sales 2 million and isn't profitable should it have never been made? Even if its a good game? Are you going to let a general fan base tell you what to play?

That alot of sacrifice for a mere $50 a year. Perhaps you should try a new hobby. Regardless Streaming won't happen anytime soon as long as we have many areas with shitty internet and terrible data caps.

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#83 gamecubepad
Member since 2003 • 7214 Posts

@AM-Gamer said:
If a game sales 2 million and isn't profitable should it have never been made? Even if its a good game? Are you going to let a general fan base tell you what to play?

No. I'm merely suggesting a different correlation of the same data you are compromising.

They don't sell because they are not wanted. The Playstation fanbase doesn't want 7/10 of Sony's games. Either Sony games are lackluster, or the fans are being dudebro cas trash.

That alot of sacrifice for a mere $50 a year. Perhaps you should try a new hobby. Regardless Streaming won't happen anytime soon

It's more complex than that. On the surface it should be obvious that paying nearly the same for being allowed to play your own games online as you do for the console itself is wrong.

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#84 Robert_Mueller
Member since 2015 • 164 Posts

One slightly different aspect:

It would be cool if game development could start much earlier before a new generation launches.

Imagine how fantastic it would be if at least the 1st party studios started game development for a new console 3-4 years before it launches. Then, there would be launch games that actually exploit the hardware.

I already hear you say that this is impossible, because the hardware specs have not been fixed at that point in time. But then again, you can be pretty sure that even the most powerful desktop CPUs and GPUs of today could be produced much cheaper and power efficient 3-4 years from now.

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Robert_Mueller

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#85 Robert_Mueller
Member since 2015 • 164 Posts
@bunchanumbers said:

Look at TW3. It has already beyond maxed out what the systems can do. And we're stuck with this for the next 7 years?

This is ridiculously speculative. TW3 certailny does not exploit PS4's gpgpu capabilities.

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#86 foxhound_fox
Member since 2005 • 98532 Posts

Nothing that can be conceived of at the moment, because it doesn't exist, and if it does, only in the minds of hardware engineers.

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#87 Edo-Tensei_
Member since 2015 • 173 Posts

@nini200: QFT. Game design ideas and fun fuctional games is what it's all about.That's my excuse for not upgrading my pc for the longest time. Last time I attempted was to be able to play dragon age origins back in 09. After realizing that most AAA games are now designed with consoles in mind I realized it wasn't worth it for me. I still haven't seen something like the gtx 980-970 or titan be fully optimized for games. Third parties go to lengths to fit pc gamed on home consoles, yet they don't take the same effort to push the latest pc hardware, that's bull to me.

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AM-Gamer

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#88 AM-Gamer
Member since 2012 • 8116 Posts

@gamecubepad: I'd hate to tell you but the general fan base of every platform is not who I would want to tell me what games I should buy. The PlayStation and Xbox communitys may be similar but there is still room for great exclusives. Uncharted, God of War and Gran Turismo all sell well and I happen to enjoy then. Heavenly sword, Warhawk didn't sell well but guess what? I enjoyed them anyways. As long as they take the money they make and give me good games I have no problems supporting them.

That's different then MS who had loads of cash and couldn't even manage to make a stronger console then a struggling company. Instead they force fed us casual bullshit. At least Sony gave you free games for $50 a year.

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jsmoke03

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#90  Edited By jsmoke03
Member since 2004 • 13719 Posts

whatever gets them to 1440p x 60fps no problem on ALL GAMES.

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gamecubepad

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#91  Edited By gamecubepad
Member since 2003 • 7214 Posts

@AM-Gamer:

I agree with what you have to say in this post. Nice chatting with you I gotta roll.

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deactivated-57d8401f17c55

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#93  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@robert_mueller said:

One slightly different aspect:

It would be cool if game development could start much earlier before a new generation launches.

Imagine how fantastic it would be if at least the 1st party studios started game development for a new console 3-4 years before it launches. Then, there would be launch games that actually exploit the hardware.

I already hear you say that this is impossible, because the hardware specs have not been fixed at that point in time. But then again, you can be pretty sure that even the most powerful desktop CPUs and GPUs of today could be produced much cheaper and power efficient 3-4 years from now.

Kinda what I wished happened this generation. Launch in 2015, but have games ready at launch and the following year. We could've had bare minimum a 7970 and a substantially more powerful cpu.

Us enthusiasts wouldn't care about the wait, and the casuals wouldn't care either as long as devs kept pumping out CoD's and Assassin's creeds for the xbox 360 and ps3 :p Not that there aren't other games still being made for those consoles as well.

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#94 HalcyonScarlet
Member since 2011 • 13838 Posts

Whatever they need to allow good streaming.

PS Now is the future for consoles, thank you Sony.

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R4gn4r0k

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#95 R4gn4r0k
Member since 2004 • 49066 Posts

8GBs of GDDR5

We all know this is capable of doing godly things like 1080p/60fps for every game, guaranteed. Wasn't overhyped in the slightest.

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deactivated-57ad0e5285d73

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#96 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@Chozofication said:

@robert_mueller said:

One slightly different aspect:

It would be cool if game development could start much earlier before a new generation launches.

Imagine how fantastic it would be if at least the 1st party studios started game development for a new console 3-4 years before it launches. Then, there would be launch games that actually exploit the hardware.

I already hear you say that this is impossible, because the hardware specs have not been fixed at that point in time. But then again, you can be pretty sure that even the most powerful desktop CPUs and GPUs of today could be produced much cheaper and power efficient 3-4 years from now.

Kinda what I wished happened this generation. Launch in 2015, but have games ready at launch and the following year. We could've had bare minimum a 7970 and a substantially more powerful cpu.

Us enthusiasts wouldn't care about the wait, and the casuals wouldn't care either as long as devs kept pumping out CoD's and Assassin's creeds for the xbox 360 and ps3 :p Not that there aren't other games still being made for those consoles as well.

This gen is just the worst as far as excitement is concerned. I bought a ps4 at launch mostly because the other consoles just started feeling old. Silly, I know. Oddly I've been having the most fun on the N64. And when I think of that system it reminds me of old system launches, which would bring a feeling of "can this actually be done and is it happening."

AAAaaand, with this slow release of new games I find myself looking at old ps3 games I missed out on or simply didn't buy. Played all the MGS games but never bought the HD collection for some reason.

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#97 ghostwarrior786
Member since 2005 • 5811 Posts

a 7 litre v12 with 2 superchargers

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#98 PAL360
Member since 2007 • 30574 Posts

If past gens are any indication, we should expect next gen consoles to have 128GB RAM (16x the amount available on X1/PS4).

All i want is hardware based gaming, anyway. If next gen games are played via streaming, then PC is my next system.

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#99 HalcyonScarlet
Member since 2011 • 13838 Posts
@scottpsfan14 said:

@l0ngshot said:

I assumed tech of it's day = higher end cards. But regardless, you can't make power when you lack the hardware to do it. PCs already are more powerful than PS4 can ever be and the margin will grow until developers start their coding with DX12.

I don't want this theoretical BS. Wake me up when that happens and I might buy PS4.

Of course PC's are more powerful. Don't be defensive now. I just said PS4 exposes the hardware in it's GPU better than a PC can. Not saying it's the most powerful thing ever.

PS4 might optimise better right now. But that's going to be much less of a thing when DX12 becomes the standard though.

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#100  Edited By HalcyonScarlet
Member since 2011 • 13838 Posts

@PAL360 said:

If past gens are any indication, we should expect next gen consoles to have 128GB RAM (16x the amount available on X1/PS4).

All i want is hardware based gaming, anyway. If next gen games are played via streaming, then PC is my next system.

I do too, but judging by the current gens leap, they can't put powerful enough hardware in the consoles budget anymore.

And **** them for going with 2 low clocked AMD quad cores. Seems likely to be the cause of why the PC versions suddenly require decent i5s and i7s to run some of those console games.