What should Zelda have to return it to its former glory iyo?

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robokill

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#151 robokill
Member since 2007 • 1392 Posts
change the formula it's been clinging to for so long. Doing the same thing over and over gets boring. That's why it lost its glory, super mario galaxy changed the mario formula by adding many new gameplay elements, zelda has been the same since ocarina of time.
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SuperFlakeman

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#152 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="SuperFlakeman"]

I don't remember any statement that turned out to be flat out false.

BrunoBRS

"twilight princess is the last zelda as you know it", to an extent.

They corrected that statement soon after by saying "don't worry, it's still Zelda"

Entirely new control scheme since 1998 that adds a new dimension to combat, areas and dungeons take on a new design direction. Removal of the typical push blocks/light candles puzzles with new stuff. These are pretty big steps, to me SS felt like the next stepping stone (TLoZ, OoT, SS) in the franchise.

It also depends on what "Zelda" means to someone. For some, SS is the same crap, for others it's unrecognizable.

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el3m2tigre

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#153 el3m2tigre
Member since 2007 • 4232 Posts

No gimicky stuff. Just your usual, tap A to slash zelda.

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SuperFlakeman

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#154 SuperFlakeman
Member since 2011 • 7411 Posts

No gimicky stuff. Just your usual, tap A to slash zelda.

el3m2tigre

I think we've passed the point when Zelda can appeal to the mindless dudebros who are in it for a 10 hour straight forward story with a focus on action over thinking.

Gimmicks are helpful for breaking the mold in terms of gameplay. I love how they experimented in PH/ST/SS with various hardware features, it makes the experience feel renewed.

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meetroid8

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#155 meetroid8
Member since 2005 • 21152 Posts

No gimicky stuff. Just your usual, tap A to slash zelda.

el3m2tigre
You can refuse to progress for as long as you want, but Nintendo isn't going to stop just for a couple stubborn fans.
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DragonQuestHero

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#156 DragonQuestHero
Member since 2006 • 1105 Posts

I was not aware Zelda had fallen from glory. Overall Skyward Sword is still highly regarded.

However I would love to see another really dark style Zelda game, one like Majora's Mask. The final hour in that game is one of the most emotional moments I've played in a game. When the moon is crashing down on the town below. Side quest like the Kafei side quest. It had some very powerful moments.

The soundtrack had some really strong pieces. "Song of Healing"...also "Final Hours." I hope when Nintendo remakes the game they orchestrate them two at the very least.

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PhazonBlazer

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#157 PhazonBlazer
Member since 2007 • 12013 Posts

Keep the controls from Skyward Sword for sword fighting but get rid of some of the other gimmicks.

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HoolaHoopMan

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#158 HoolaHoopMan
Member since 2009 • 14724 Posts
How about we just finish the series and give it a rest? I wouldn't want 10 half life games, 13 Starcrafts, or 17 fallout games. Zelda has had some awesome games and has been around for decades, why not have Nintendo let the series rest and let its legacy stand as is?
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dovberg

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#159 dovberg
Member since 2009 • 3348 Posts

each Zelda is unique and great and highly rated outside of this website so I don't see that there is a problem.

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Vraeth

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#160 Vraeth
Member since 2005 • 1208 Posts

I just want regular controls. I HATE HATE HATE motion controls.

Other than that, whatever, keep Zelda like Zelda.

Oh, and please not another MM; despite probably being the best in the series for atmosphere and music, I straight up couldn't stand the shape shifting.

3 day cycle? Cool. Time limit? Cool. Only 4 dungeons, with a focus on other content? Awesome. Having to play as a ****ing onion? No thanks.

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HaloPimp978

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#161 HaloPimp978
Member since 2005 • 7329 Posts
It's fine IMO SS was a classic game unless you are named Tom McShea.
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TREAL_Since

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#162 TREAL_Since
Member since 2005 • 11946 Posts

Each Zelda changes enough while maintaining the Zelda 'feel' that I care about. So, nothing really.

For those who are in line with what Tom McShea feels, having a completely open world Zelda, similar to an Elder Scrolls games, would be fitting to the original Zelda.

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789shadow

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#163 789shadow
Member since 2006 • 20195 Posts

They need to make the overworld less mind-numbingly boring in comparison to the dungeons.

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TREAL_Since

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#164 TREAL_Since
Member since 2005 • 11946 Posts

They need to make the overworld less mind-numbingly boring in comparison to the dungeons.

789shadow

For real lol. There is a major contrast there.Thankfully, this isn't a hard fix. At least not for Nintendo. Well, it shouldn't be.

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Meinhard1

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#165 Meinhard1
Member since 2010 • 6790 Posts
I love Skyward Sword, but I'd like to see the next title make another attempt at looking more realistic. They need to make an overworld that doesn't feel 'videogame-ey'. I think Wind Waker has come the closest to this so far; although this is obviously a lot easier to do with an ocean.
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SuperFlakeman

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#166 SuperFlakeman
Member since 2011 • 7411 Posts

They need to make the overworld less mind-numbingly boring in comparison to the dungeons.

789shadow

You seriously need to go and play every 3D Zelda game from start to finish, and then tell me with a straight face that SS' surface world and the way the areas are designed isn't a massive improvement in this aspect.

I actually thought the areas where more fun than some of the dungeons.

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TREAL_Since

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#167 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="789shadow"]

They need to make the overworld less mind-numbingly boring in comparison to the dungeons.

SuperFlakeman

You seriously need to go and play every 3D Zelda game from start to finish, and then tell me with a straight face that SS' surface world and the way the areas are designed isn't a massive improvement in this aspect.

I actually thought the areas where more fun than some of the dungeons.

It's true. Skyward's over-world is better than almost every Zelda game (except for Wind Waker IMO). But when you compare Skyward's dungeons to Skyward's over-world, there is a glaring contrast (because Skyward's dungeons are mindblowing :)). Nintendo did an unbelievable job with this game. But it could be a bit better in that aspect.

Then again, maybe it was Nintendo's intention. To make the dungeons waaaaay more interesting. But at the same time it could cause boredom for some gamers until they get to the next dungeon. Some may like the idea of a roller coaster ride. But not if that roller coaster dips to 5 miles per hour, constantly.

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SuperFlakeman

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#168 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="789shadow"]

They need to make the overworld less mind-numbingly boring in comparison to the dungeons.

TREAL_Since

You seriously need to go and play every 3D Zelda game from start to finish, and then tell me with a straight face that SS' surface world and the way the areas are designed isn't a massive improvement in this aspect.

I actually thought the areas where more fun than some of the dungeons.

It's true. Skyward's over-world is better than almost every Zelda game (except for Wind Waker IMO). But when you compare Skyward's dungeons to Skyward's over-world, there is a glaring contrast (because Skyward's dungeons are mindblowing :)). Nintendo did an unbelievable job with this game. But it could be a bit better in that aspect.

Then again, maybe it was Nintendo's intention. To make the dungeons waaaaay more interesting. But at the same time it could cause boredom for some gamers until they get to the next dungeon. Some may like the idea of a roller coaster ride. But not if that roller coaster dips to 5 miles per hour, constantly.

I don't understand that, to me stuff like kikwi hunting and silent realm where just as fun as doing the dungeons. Gameplay variety is always a good thing.

Dungeon 1, 2 where far too simple, 3, 4, 5 and 6 are amazing and while 7 was a genious concept the dungeon lacked any depth to it. Overall the surface world was the highlight of this game to me, not dungeons, which is weird because I play Zelda games mainly for the dungeons.

The only temple I would call mind blowing was the 4th one, 5 and 6 are great but not as end game temples, I expected more complexity and depth.

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TREAL_Since

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#169 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"]

[QUOTE="SuperFlakeman"]

You seriously need to go and play every 3D Zelda game from start to finish, and then tell me with a straight face that SS' surface world and the way the areas are designed isn't a massive improvement in this aspect.

I actually thought the areas where more fun than some of the dungeons.

SuperFlakeman

It's true. Skyward's over-world is better than almost every Zelda game (except for Wind Waker IMO). But when you compare Skyward's dungeons to Skyward's over-world, there is a glaring contrast (because Skyward's dungeons are mindblowing :)). Nintendo did an unbelievable job with this game. But it could be a bit better in that aspect.

Then again, maybe it was Nintendo's intention. To make the dungeons waaaaay more interesting. But at the same time it could cause boredom for some gamers until they get to the next dungeon. Some may like the idea of a roller coaster ride. But not if that roller coaster dips to 5 miles per hour, constantly.

I don't understand that, to me stuff like kikwi hunting and silent realm where just as fun as doing the dungeons. Gameplay variety is always a good thing.

Dungeon 1, 2 where far too simple, 3, 4, 5 and 6 are amazing and while 7 was a genious concept the dungeon lacked any depth to it. Overall the surface world was the highlight of this game to me, not dungeons, which is weird because I play Zelda games mainly for the dungeons.

The only temple I would call mind blowing was the 4th one, 5 and 6 are great but not as end game temples, I expected more complexity and depth.

Maybe I'm just easily impressed :P?

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SuperFlakeman

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#170 SuperFlakeman
Member since 2011 • 7411 Posts

Maybe I'm just easily impressed :P?

TREAL_Since

Well try the temples in MM, more specifically stone tower and the water temple. That's what I mean by complexity and depth. I know most people found the water temple to be frustrating though. Sky temple could've easily been a mind**** if they heavily restricted connections between the rooms, you could've been stuck there for 2 hours trying to find the right path. That's what I want in end game Zelda dungeons, in addition to the other amazing things they did ofc.

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BrunoBRS

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#171 BrunoBRS
Member since 2005 • 74156 Posts
How about we just finish the series and give it a rest? I wouldn't want 10 half life games, 13 Starcrafts, or 17 fallout games. Zelda has had some awesome games and has been around for decades, why not have Nintendo let the series rest and let its legacy stand as is? HoolaHoopMan
hmm... no. you see, zelda is pretty much the only game left on its genre, and if people were getting tired of it, then sales wouldn't be nearly as good as they are.
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goblaa

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#172 goblaa
Member since 2006 • 19304 Posts

Just exploration. Let me do most the dungeons in any order I want. Stop holding my hand and forcing me down a linear path.

Dont, don't DON'T change the controls. SS's combat controls were near perfect.

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BrunoBRS

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#173 BrunoBRS
Member since 2005 • 74156 Posts

Just exploration. Let me do most the dungeons in any order I want. Stop holding my hand and forcing me down a linear path.

Dont, don't DON'T change the controls. SS's combat controls were near perfect.

goblaa
but it was by changing the controls that they achieved skyward sword's controls. another "zomg this is so amazing" reaction won't come unless they change it. in other words, the mentality you're showing here is the mentality that would have kept skyward sword from being what it is.
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Mario1331

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#174 Mario1331
Member since 2005 • 8929 Posts

idk what zelda has to do to go back to its former glory SS is the fastest zelda game to sell 3 million to date

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goblaa

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#175 goblaa
Member since 2006 • 19304 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="BrunoBRS"]

watch as the next zelda shows the tablet being used, people start hating on the tablet and demanding skyward sword 2.

PurpleMan5000

So you think Aonuma is bs'ing when he says they can't go back to button controls?

I don't, but he's going to have a few years to change his mind. They could also use the tablets and implement stylus controls for sword swings.

Oh God, that sounds just awful.

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goblaa

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#176 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

Just exploration. Let me do most the dungeons in any order I want. Stop holding my hand and forcing me down a linear path.

Dont, don't DON'T change the controls. SS's combat controls were near perfect.

BrunoBRS

but it was by changing the controls that they achieved skyward sword's controls. another "zomg this is so amazing" reaction won't come unless they change it. in other words, the mentality you're showing here is the mentality that would have kept skyward sword from being what it is.

I'd love to see new ideas and elements added to the combat. This is nintendo, so you don't have to really worry about that.

I just don't want to go back to button mashing. Combat in most video games feels like little more than a glorified quick time event now.

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goblaa

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#177 goblaa
Member since 2006 • 19304 Posts

No gimicky stuff. Just your usual, tap A to slash zelda.

el3m2tigre

Yea, great idea. Lets make the game worse...:roll:

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deactivated-5d6bb9cb2ee20

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#178 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
How about we just finish the series and give it a rest? I wouldn't want 10 half life games, 13 Starcrafts, or 17 fallout games. Zelda has had some awesome games and has been around for decades, why not have Nintendo let the series rest and let its legacy stand as is? HoolaHoopMan
It's not a story based franchise like Half Life or Fallout, so why would Nintendo have any reason to give it a rest? The best thing about Nintendo's franchises is that while they have a supremely strong setup, their narratives are always self contained, whic means that they can go on making as many games in their series as they like. Like in Zelda- each Zelda game is a 'retelling' of the same 'legend.'
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BrunoBRS

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#179 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="el3m2tigre"]

No gimicky stuff. Just your usual, tap A to slash zelda.

goblaa

Yea, great idea. Lets make the game worse...:roll:

well some would argue that being able to slash zelda herself would be a plus :P
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hakanakumono

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#180 hakanakumono
Member since 2008 • 27455 Posts

More detailed, interesting worlds.

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deactivated-5d6bb9cb2ee20

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#181 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

More detailed, interesting worlds.

hakanakumono
Wind Waker. Majora's Mask. :cool:
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#182 monkeytoes61
Member since 2005 • 8399 Posts
What former glory? Always thought the games were meh.
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deactivated-5d6bb9cb2ee20

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#183 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
What former glory? Always thought the games were meh.monkeytoes61
Boy, weren't you wrong then.
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DJ-Lafleur

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#184 DJ-Lafleur
Member since 2007 • 35604 Posts

TBH honest I'm more worried about handheld Zelda than console Zelda as of now. Skyward Sword had it's flaws, but the pros of the game far outweighed the cons, and the game overall was a damn fine experience.

2D Zelda, on the other hand, has been kinda disappointing me for a little while. The last handheld Zelda I enjoyed were the Oracle games. Minish Cap was decent but I wasn't crazy about it. Phantom Hourglass was mediocre for me (single player was anyways), Spirit Tracks was "just okay", kinda unmemorable game for me.

How I long to see another handheld Zelda reach the quality of Link's Awakening and the Oracle games again. :(

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93BlackHawk93

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#185 93BlackHawk93
Member since 2010 • 8611 Posts

As I expected, nostalgia whores and double standards. Zelda cycle at its work.

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Pikminmaniac

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#186 Pikminmaniac
Member since 2006 • 11514 Posts

While I love Skyward Sword Immensely, the things I thought were lacking was the huge explorable overworld and a story to rival the untouchable tale told in the Wind Waker. That would be the perfect Zelda IMO

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Valknut4

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#187 Valknut4
Member since 2012 • 403 Posts
More a Link to the past an Links awakening, less 3d. My god bring back the sprites !
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deactivated-5d25ae64ef918

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#188 deactivated-5d25ae64ef918
Member since 2008 • 8101 Posts
Having Nintendo make a game based off their own inspiration. Not garbage fan service. Referring to TP, as it's the last Zelda game I played. Haven't played SS. But TP felt like such a stripped version of OoT, I pretty much don't want to attempt to play a new Zelda game because I feel like I might be wasting my time again.
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JLF1MarkII

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#189 JLF1MarkII
Member since 2012 • 1416 Posts

TBH honest I'm more worried about handheld Zelda than console Zelda as of now. Skyward Sword had it's flaws, but the pros of the game far outweighed the cons, and the game overall was a damn fine experience.

2D Zelda, on the other hand, has been kinda disappointing me for a little while. The last handheld Zelda I enjoyed were the Oracle games. Minish Cap was decent but I wasn't crazy about it. Phantom Hourglass was mediocre for me (single player was anyways), Spirit Tracks was "just okay", kinda unmemorable game for me.

How I long to see another handheld Zelda reach the quality of Link's Awakening and the Oracle games again. :(

DJ-Lafleur



Agreed.

I really hate that they have turned the handheld Zelda games into extremely linear games full of repetition. Full Zelda games have always worked on handdhelds. I strongly disagree the mentality that every game on a handheld need to be streamlined and condensed into 5-15min sessions. Links Awakening wasn't that, the Oracle games wasn't that and Minish Cap wasn't that and they were better for it.

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JLF1MarkII

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#190 JLF1MarkII
Member since 2012 • 1416 Posts

As I expected, nostalgia whores and double standards. Zelda cycle at its work.

93BlackHawk93



As I expected, a Nintendo whore that are too blinded by his own fanboyish views to see the truth in front of him.

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nitekids2004

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#191 nitekids2004
Member since 2005 • 2981 Posts

1. 2D Zelda

2. Make it similar to Zelda 1 where its non linear. You just get dropped off in an island and you explore your way through.

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PurpleMan5000

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#192 PurpleMan5000
Member since 2011 • 10531 Posts
I don't understand why people actually want a Zelda game that gives absolutely no direction like Zelda 1 did. Sure, you could go into the dungeons out of order in that game, but that would be horrible in comparison to what we have now. Zelda is about the puzzles. The puzzles would be completely ruined if Nintendo had to make it possible to get through every dungeon with no items.
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Shinobishyguy

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#193 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="93BlackHawk93"]

As I expected, nostalgia whores and double standards. Zelda cycle at its work.

JLF1MarkII



As I expected, a Nintendo whore that are too blinded by his own fanboyish views to see the truth in front of him.

Dude, there's no denying that the zelda cycle exists to some degree.

Why else do you see loads of people suddenly praising Twilight Princess?

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Vraeth

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#194 Vraeth
Member since 2005 • 1208 Posts

[QUOTE="JLF1MarkII"]

[QUOTE="93BlackHawk93"]

As I expected, nostalgia whores and double standards. Zelda cycle at its work.

Shinobishyguy



As I expected, a Nintendo whore that are too blinded by his own fanboyish views to see the truth in front of him.

Dude, there's no denying that the zelda cycle exists to some degree.

Why else do you see loads of people suddenly praising Twilight Princess?

Dunno, because I felt like TP was meh. Solid game, even a solid Zelda game.

But the bughunts completely trashed the pacing of the game.

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NaveedLife

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#195 NaveedLife
Member since 2010 • 17179 Posts

I like how people criticize TP for being too easy when really all 3D Zelda games are very easy. I'd laugh if you could get a game over in any 3d Zelda game. The hardest one is definitely Skyward Sword and even then I never got a game over...or well, I probably would have with two of those imprisoned fights but those hardly count because those battles are horsesh*t, that plus I managed to reset before actually getting the game overs. >_>

DJ-Lafleur

  1. You act like Zelda games have no challenge. I disagree, though they need to amp it up at times. I have more of an issue with handholding, which SS does all the time.
  2. The Imprisoned is very easy. Not even close to the hardest part in SS.
  3. SS is not the hardest, Majora's Mask is, hands down.
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lightleggy

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#196 lightleggy
Member since 2008 • 16090 Posts

[QUOTE="JLF1MarkII"]

[QUOTE="93BlackHawk93"]

As I expected, nostalgia whores and double standards. Zelda cycle at its work.

Shinobishyguy



As I expected, a Nintendo whore that are too blinded by his own fanboyish views to see the truth in front of him.

Dude, there's no denying that the zelda cycle exists to some degree.

Why else do you see loads of people suddenly praising Twilight Princess?

lol its good to see people using a concept I invented (the zelda cycle) but yeah I agree with you...now it turns out everybody loves TP and most hate goes for SS...next zelda game will be like "LOL THIS GAME WILL RESTABLISH THE FRANCHISE TO ITS FORMER GLORY!!!!" and once its released "lol yeah it was a bad game, unlike SS which was amazing, the next zelda will be the definitive zelda!!!". btw zelda fanboys are worse than I thought if they think the franchise's glory is intact.

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JLF1MarkII

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#197 JLF1MarkII
Member since 2012 • 1416 Posts

Dude, there's no denying that the zelda cycle exists to some degree.

Why else do you see loads of people suddenly praising Twilight Princess?

Shinobishyguy



Honestly you have to point me at them because I haven't seen many. There was a lot of people that defended that game to death before SS released. I wasn't referring to the Zelda cycle though, more the rose-tinted fanboy cycle. "No, SS have no problem, it's all in your head, go play skyrim if you want exploration, Zelda was never about exploring a world". It's one thing to have a fondness for a certain styIe and then stick to it, it's another thing to a constant weathercock.

Personally I think the Zelda Cycle defence is a little tiring. I don't know how many times I've been accused of suffering from it when I praise Wind Waker or Majoras Mask. I loved those games from the day they released and couldn't wait to play them when they were announced. More often than not the Zelda Cycle is just an excuse to deny problems with the latest Zelda. It's sort of the same with FFXII and FFXIII. When people like me complained that FFXII was too open without any direction or story/character development it is somehow assumed FFXIII is my dream game and when I complain that FFXIII is a linear mess with an over-convoluted story with characters with too much and the same time too little development I'm accuses of never being satisfied.

I guess I'm tired of people who only sees things in black or white. SS did a lot things better than previous Zelda games but also did a lot things worse.

/Sorry for the Rant.

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SuperFlakeman

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#198 SuperFlakeman
Member since 2011 • 7411 Posts

I don't feel like the exploration part has been taken out.

You can always revisit any of the areas and there's plenty of substantial things to do.

While the progression is linear, there's still exploration to be had within the area the main quest wants you to be in.

So searching for the kikwi's is the main quest in Faron Woods, but exploring the area for heart pieces, treasure and bugs is optional exploration.

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Sparky04

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#199 Sparky04
Member since 2006 • 3390 Posts

I want the game to have a massive change from its predecessors. I don't want a specific change, just something dramatic, like when Oracarina of Time was in 3D, Majora's Mask gave you a huge time limit, and Wind Waker flooded the planet. I think they should make Link a girl and I think Zelda should be more active in the story like she was in Ocarina of Time. For all I care they could put it in space, I just want something crazy. Also with games like Shadow of Colossus and Red Dead Redemption making really kick ass horses, I would want Epona to be the new best horse in video games if she's in the game. Zelda used to be the absolute best series of games, you can't coast on that title using games like Twilight Princess and Skyward Sword without damaging your reputation.

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NaveedLife

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#200 NaveedLife
Member since 2010 • 17179 Posts

I want the game to have a massive change from its predecessors. I don't want a specific change, just something dramatic, like when Oracarina of Time was in 3D, Majora's Mask gave you a huge time limit, and Wind Waker flooded the planet. I think they should make Link a girl and I think Zelda should be more active in the story like she was in Ocarina of Time. For all I care they could put it in space, I just want something crazy. Also with games like Shadow of Colossus and Red Dead Redemption making really kick ass horses, I would want Epona to be the new best horse in video games if she's in the game. Zelda used to be the absolute best series of games, you can't coast on that title using games like Twilight Princess and Skyward Sword without damaging your reputation.

Sparky04

Yeah I hear ya. I think MM and WW mixed it up a lot while keeping it Zelda. TP not so much (though still great), and SS offered the controls, but that doesn't really change it enough in my opinion, and on top of it the controls also involved taking out aspects of combat from WW and TP. SO it was kinda a tradeoff. Then you have the sky, which was almost pointless. So I don't feel there was quite enough setting it apart either. THough that is not my biggest issue with it or TP.