5. Y u no PC version - Support has gotten better, but there is alot more room for improvement and a potential market to be tapped. And I think, in the near future Dojinshi games will find a successful place on the PC platform with localization support. There are some cool stuff like Crimzon Clover and Astebreed that have surfaced recently on Steam.
4. Grind Curve - I feel like the Japanese have a greater tolerance for grinding than Western game designers; particularly when it comes to the notion of dealing with min/max goal attainments. Granted, I can tolerate grinding more than most, it's just that sometimes, they can go too far.
3. Localization - Lots of games either dont come or get lost in translation. The lack of an optional Japanese track with English subtitles can bother me if the English dubs are awful; but I've played so many Japanese games in that the same English voice actors are starting to wear out on me.
2. Moe, Chibi culture or w/e you call it. There are some rare exceptions, but a game adopting this tone gives me warning signs to steer clear. Even if the game is good, it's gonna be a big uphill battle to convince me to even play/try it.
1. Fans of Japanese games. They are some of the most overly sensitive and defensive people you'll find on the internet. Sometimes elitist, other times ignorant about non-Japanese games and usually socially inept. After visiting Japan and seeing first hand of how joyful, enthusiastic and awesome they embrace their videogames - and how they share their passion towards visitors/foreigners. It's a travesty that Western gaming communities of people that play Japanese games behave in such a polarizing way. With that in mind, while I like Japanese games, I generally stopped going into discussions about them unless I know/like the person who I am discussing the game with.
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