@juno84 Fair enough, I disagree. I am talking about players policing themselves. That's what we are taught to do in the service. Take responsibility for ourselves. "no one is WILLING to risk moving" is not a dev's fault. It is a choice by the player.cainetao11It's a slippery slope, and really, there actually might be players who enjoy long drawn out sniper battles, crawling around at snails pace and looking for muzzle flashes. I played a game many years back in it's public beta phase. Amazing mechanics, one of my favorite games. When the game went gold, the mechanics had changed and by my standards, the game was a shadow of it's former self due to new weapons and weapon mechanics that were added. Literally, a broken mess of a game where weapons and equipment hard-countered various things and player skill ended once you left the equipment screen.
Despite my personal feelings, many players actually enjoyed the game in that state and never even played the beta. A lot of the veteran players, myself included, did adopt kind of code of play with soft-bans on weapons. However, is there really a lack of integrity from the new players who played within the games rules and did what they found to be most effective? It's not reasonable for me to expect those players to have knowledge of or even agree with my standards of play. What about some of the old players who for whatever reason did like the rock, scissor, paper design?
Log in to comment