@XVision84 said:
@Jag85: The multiplicative gameplay may be a term I am confusing, but your original statement "objects react to the player's actions and the objects themselves also influence each other" is something I saw plenty of in RDR2. If it also involves physics/chemistry then I see your point. That would be quite influential from BotW and hopefully we will see more of that in the next gen. I still cannot see RDR2 as a step backward in open world design, simply due to how real its world feels and how it does away with a lot of typical open world mechanics.
Splatoon sales were certainly great, but I wouldn't call that a large scale social backing. What I mean by that is it reaches out to the most casual of gamers. Almost every person I have ever spoken to knows about/has played fortnite or overwatch. This reflects in their sales numbers too (overwatch is at 40 million accounts and fortnite 100 million+). The same cannot be said for Splatoon, heck even dedicated gamers I know of don't know what Splatoon is. I understand that the small sample isn't indicative of the overall population, but I stand by my statement that I strongly doubt Splatoon has had the influential cultural impact across generations that overwatch/fortnite did. Furthermore, I would also argue Team Fortress was the big "cartoony/over the top" shooter rather than Splatoon. Overwatch took direct inspiration from Team Fortress 2, some heroes are almost a straight up copy of TF2 characters.
I agree the vast majority were fighting games, but there is going to be much more in the future (as Marvel has confirmed). Marvel's decision to do this was of course influenced by the monumental success of every Arkham game. Also don't forget the inFAMOUS series too.
I also agree Pikmin was forward thinking and that DOTA wasn't the first, but my principal concern is impact/popularization. Dota is the primary source of inspiration for the MOBAs that came thereafter.
Nintendo DS definitely made a huge impact in terms of touch controls, so I agree on that end. I still don't think the Wii's motion controls will matter in the long run. Yes it caused a temporary shift in the landscape, but motion controls have so many limitations. They're used in VR to help immersion, but you just can't use them for such a big chunk of gaming. It's clunky with FPS, can't use it for complicated RTS, absolutely won't work with MOBAs, etc.
I also didn't consider the fact that Wii helped establish the modern casual market. That's a good point. I don't think it did much to remove the stigma that games are for children, but it did help introduce gaming experiences to a very wide audience.
If RDR2 came in the pre-BOTW era of open-world design, then it would not be a step backwards. But now in the post-BOTW era of open-world design, it is a step backwards compared to what BOTW has achieved. It will also be interesting to see how future games implement chemistry engines, something that BOTW pioneered.
Those Overwatch and Fortnite numbers are not sales, but player numbers. Overwatch's numbers include free trial accounts, while Fortnite is entirely F2P, whereas Splatoon's numbers are entirely sales. But the point is about impact, not sales. After TF2, there was a long hiatus after it, with hardly any other popular cartoony shooters until Splatoon. It was only after Splatoon that we started seeing a flood of popular cartoony online shooters follow in its wake, including the likes of Overwatch and Fortnite. But if we go back to the origins, then it was actually Sega AM2 that created the hero-shooter genre, with an Arcade & Dreamcast shooter called Outtrigger (much like how the Sega Mega Drive game Herzog Zwei was the grandaddy of MOBA).
Upcoming superhero games owe more to the success of Spider-Man PS4 than they do to Arkham. The success of Arkham didn't lead to any such growth in single-player superhero games for a long time, up until the success of Spider-Man PS4, which is now inspiring Marvel to invest in more superhero games. Whether it's movies or games, DC hasn't had much impact on the superhero genre for the last decade (with DC's "dark & edgy" style largely unpopular with superhero fans nowadays). Also, not sure if we could consider Infamous to be a superhero game, or else we might have to start calling the likes of Bayonetta and Devil May Cry superhero games as well (although I did include DBFZ as a superhero game, but only because Goku is widely considered the anime Superman).
For VR gaming to take off, motion controls are a necessity, since non-motion controls would be immersion-breaking. RTS and MOBA wouldn't work well with VR, but FPS could evolve with VR and motion controls, but it's just a matter of developers implementing it well enough.
Speaking of VR, another big point I forgot to mention earlier: Pokemon Go popularized augmented reality (AR). Before Pokemon Go came along, most of the mainstream public didn't have a clue what AR was. But after Pokemon Go, AR suddenly become mainstream. While Sony has been struggling to push VR, Nintendo has been far more successful in pushing AR.
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