@KBFloYd: @PurpleMan5000: Metascores just show that the game is high quality, they don't show that the game has changed something.
I don't doubt that Breath of the Wild was excellent, but what did it do that raised the bar?
Red Dead Redemption 2 has dynamic NPC interaction to a degree never seen before in a game of it's size. Arthur interacts with almost every single item dynamically and with no loading screens. Blood, scratches, dirt, tiredness, it all accumulates and is noticed by everybody and can be dealt with realistically. The detail is insane. Let's also not forget that it's graphically beautiful while being in the biggest world Rockstar has created.
BotW had plenty of the same kind of "insane" detail. Ever noticed how if you equip a fire weapon in a snowy area, it acts as a substitute to warm clothes or a cold resistance potion? Or how if you throw an apple and a piece of flint into a pool of water, the flint will sink and the apple will float? Or how enemies will panic if you take away their weapon, and will pick up any dropped weapons on the ground? Or how every single blade of grass in the game can be chopped or burned? Or how during a rainstorn, small puddles will dynamically form that evaporate when the rain stops? Or how if you shoot an arrow one-third of the way across the map, you can run that very distance and pick it up exactly where it landed? Or how if you draw a bomb arrow in a volcanic area, it will explode immediately? Or how NPCs will dynamically react to the weather by doing things such as running for the nearest cover when it begins to rain? Or how, when hunting, if you shoot an animal with a fire/ice arrow, the meat from said animal will either be frozen or cooked already? I don't doubt that RDR2 has similar levels of attention to detail, but let's not forget that BotW was released a year earlier for significantly weaker hardware.
It's amusing that we're all blown away by such things, but to some of my non-gamer friends they seem like obvious additions to a game. It's like we've gotten so used to not having these details that it's now impressive when we do, lol. But as gamers we do realize the difficulties that are involved in making them come to life.
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