that was theyre last great system...besides the handhelds, i thought gamecube was going to do it, i was sure the wii was going to do it, now my hope is gone....i don't beleive the wii u hype
This topic is locked from further discussion.
that was theyre last great system...besides the handhelds, i thought gamecube was going to do it, i was sure the wii was going to do it, now my hope is gone....i don't beleive the wii u hype
As we grow up gaming grows up with us. I still think the N64 is my favorite console. I grew up playing the N64. I can have hour long conversations with people about the N64 and the games that were on the console.
Nintendo still pushes out quality titles and they havent stopped. Wether it be the Wii of the Gamecube they had amazing games.
You have probably matured and so your taste in videogames has changed. Thats the only thing i can think of.
You know I'd love to see them make some follow-ups to N64 classics like Mario 64, Majora's Mask and DK64. I also think Wave Race was the best on the 64 and they should def. make a new one (alongside a new F-Zero and Star Fox). They also need some high-quality exclusive new IPs.
[QUOTE="TheEpicGoat"]
Never, unless Retro get innovative like Rare was during the N64.
NeonNinja
Rare was not innovative during the N64.
They perfected Nintendo's own games. Not to mention they made the first trully good console FPS long before there was any Halo.
I thought that the Gamecube was quite a bit better than the N64.
I thought Mario 64 was a dissapointment and that Wind Waker was better than Ocarina of time and Makora's Mask.
Gamecube also had the better Smash Bros. Game,Animal Crossing, PIKMIN!!!!!, Metroid Prime, Better F Zero, and Luigi's Manion
and now the Wii hasbeen churning out the best mario games since Super Mario World and the best donkey kong country ever made IMO.
The N64 era was when people started flocking to Sony.PannicAtack
That's because PS1 had a lot better advertising and because it had Gran Turismo, Tekken, MGS, Final Fantasy, Tomb Raider and cheaper games. If the N64 used CDs it would get Final Fantasy and probably also MGS in better graphics.
You know I'd love to see them make some follow-ups to N64 classics like Mario 64, Majora's Mask and DK64. I also think Wave Race was the best on the 64 and they should def. make a new one (alongside a new F-Zero and Star Fox). They also need some high-quality exclusive new IPs.
[QUOTE="NeonNinja"]
[QUOTE="TheEpicGoat"]
Never, unless Retro get innovative like Rare was during the N64.
nameless12345
Rare was not innovative during the N64.
They perfected Nintendo's own games. Not to mention they made the first trully good console FPS long before there was any Halo.
Neither of which is innovative. You guys need to learn your words. They were good, but not innovative.
It's been *at* N64 status pretty much this entire time. The N64 era was when people started flocking to Sony.PannicAtackWhat do you mean with *this entire time*? During the N64 / PS1 era people started flocking to Sony because Nintendo finally got some good competition and the PS1 was a worthy competetor to Nintendo. After that the PS2 got a giant step ahead by releasing 2 years before the GameCube, establishing a monopoly and creating a large fanbase. Now this generation, the PS3 was released nearly simultaneously with the Wii, and look where they are now: last place.
They perfected Nintendo's own games. Not to mention they made the first trully good console FPS long before there was any Halo.Since when did perfecting and making good games = innovative :? It doesn't mean it. Rare was awesome, not innovative though.nameless12345
As much as I loved the 64, to say that it was as successful as the Wii is a joke. The Wii's scope is so much grander than the 64's.
If you want the next Nintendo console to tank in front of it's competitors than so be it (Nintendo 64 vs. Sony Playstation) but I'm totally for Nintendo destroying the opposition. I don't agree with every move Nintendo makes, but I'm very happy with the ride that I've enjoyed with them throughout the years and plan on continuing that trend till I die or Nintendo does.
Since when did perfecting and making good games = innovative :? It doesn't mean it. Rare was awesome, not innovative though.[QUOTE="nameless12345"]They perfected Nintendo's own games. Not to mention they made the first trully good console FPS long before there was any Halo.
millerlight89
Rare made one of the first FPS titles to compete and even go above what was capable on a PC for it's time. If you don't want to see that as innovative that's your decision, but don't pretend that it wasn't completely and totally revolutionary for it's time.
Rare got it's beginning years before in the game Jetpac (1983). Years later they developed quite a few more notable titles including Battletoads, one of the most graphically impressive and absolute most difficult games in video game history. A few years later Nintendo picked them up and silenced naysayers with their gem. Maybe you remember it? Donkey Kong Country.
3 years later they crafted one of the most advanced and powerful FPS's in history with Goldeneye.
If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.
[QUOTE="nameless12345"]
You know I'd love to see them make some follow-ups to N64 classics like Mario 64, Majora's Mask and DK64. I also think Wave Race was the best on the 64 and they should def. make a new one (alongside a new F-Zero and Star Fox). They also need some high-quality exclusive new IPs.
[QUOTE="NeonNinja"]
Rare was not innovative during the N64.
NeonNinja
They perfected Nintendo's own games. Not to mention they made the first trully good console FPS long before there was any Halo.
Neither of which is innovative. You guys need to learn your words. They were good, but not innovative.
Well then define "innovative". GoldenEye was one of the first FPS to use realistic weapons, Diddy Kong Racing mixed adventure with racing and had different vehicles/aircraft, you controlled two characters in Banjo-Kazooie, Donkey Kong 64 introduced weapons to 3D platformers and Conker's Bad Fur Day was totaly "off-the-hook". They also made Jet Force Gemini, a unique shooter/platformer hybrid and Blast Corps, a game where the point was mindless destruction of everything. That's pretty innovative in my book.
Since when did perfecting and making good games = innovative :? It doesn't mean it. Rare was awesome, not innovative though.[QUOTE="millerlight89"]
[QUOTE="nameless12345"]They perfected Nintendo's own games. Not to mention they made the first trully good console FPS long before there was any Halo.
starfox15
Rare made one of the first FPS titles to compete and even go above what was capable on a PC for it's time. If you don't want to see that as innovative that's your decision, but don't pretend that it wasn't completely and totally revolutionary for it's time.
Rare got it's beginning years before in the game Jetpac (1983). Years later they developed quite a few more notable titles including Battletoads, one of the most graphically impressive and absolute most difficult games in video game history. A few years later Nintendo picked them up and silenced naysayers with their gem. Maybe you remember it? Donkey Kong Country.
3 years later they crafted one of the most advanced and powerful FPS's in history with Goldeneye.
If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.
Most of your post is irrelevant. The discussion is how Rare was innovative during the N64 era, which they were not. Jetpack, Battletoads, Donkey Kong Country, they have nothing to do with it. As far as Goldeneye. Good game. A bit over-rated, but it did nothing innovative for the shooter genre. It was in no way comparable to other shooters of the time such as Quake II. Goldeneye did NOT elevate console shooters to the same level as PC shooters. That was evident to me as a child during that time period.
Rare's best game in the Nintendo 64 era was Banjo-Kazooie. And I still view it as one of the greatest platformers of that era. However, Rare were not innovative. This is hardly a point of contention. They are heavily regarded as a studio that takes Nintendo's idea and tries to make games out of those ideas. Even their final game made for Nintendo, Star Fox Adventures, was a copy of Zelda. Diddy Kong Racing was a copy of Mario Kart, etc. Rare put their own ideas into the games as well, they aren't knock-offs by any means. But Rare have been the farthest thing from an innovative studio throughout most of their history. Take off those rose-tinted glasses of nostalgia. They were good. They still are good in certain cases. But they were notand are not innovative.
[QUOTE="NeonNinja"]
[QUOTE="nameless12345"]
They perfected Nintendo's own games. Not to mention they made the first trully good console FPS long before there was any Halo.
nameless12345
Neither of which is innovative. You guys need to learn your words. They were good, but not innovative.
Well then define "innovative". GoldenEye was one of the first FPS to use realistic weapons, Diddy Kong Racing mixed adventure with racing and had different vehicles/aircraft, you controlled two characters in Banjo-Kazooie, Donkey Kong 64 introduced weapons to 3D platformers and Conker's Bad Fur Day was totaly "off-the-hook". They also made Jet Force Gemini, a unique shooter/platformer hybrid and Blast Corps, a game where the point was mindless destruction of everything. That's pretty innovative in my book.
Innovative would be something entirely new. Nothing Rare made was ever new. It was based on previous ideas developed usually by Nintendo. I think they have a great history and few devs are actually innovative. I feel that the word is tossed around too often. Nintendo are innovative, Rare are not.
[QUOTE="starfox15"]
[QUOTE="millerlight89"] Since when did perfecting and making good games = innovative :? It doesn't mean it. Rare was awesome, not innovative though.
NeonNinja
Rare made one of the first FPS titles to compete and even go above what was capable on a PC for it's time. If you don't want to see that as innovative that's your decision, but don't pretend that it wasn't completely and totally revolutionary for it's time.
Rare got it's beginning years before in the game Jetpac (1983). Years later they developed quite a few more notable titles including Battletoads, one of the most graphically impressive and absolute most difficult games in video game history. A few years later Nintendo picked them up and silenced naysayers with their gem. Maybe you remember it? Donkey Kong Country.
3 years later they crafted one of the most advanced and powerful FPS's in history with Goldeneye.
If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.
Most of your post is irrelevant. The discussion is how Rare was innovative during the N64 era, which they were not. Jetpack, Battletoads, Donkey Kong Country, they have nothing to do with it. As far as Goldeneye. Good game. A bit over-rated, but it did nothing innovative for the shooter genre. It was in no way comparable to other shooters of the time such as Quake II. Goldeneye did NOT elevate console shooters to the same level as PC shooters. That was evident to me as a child during that time period.
Comparing GoldenEye with Quake II? Seriously?
[QUOTE="nameless12345"]
[QUOTE="NeonNinja"]
Neither of which is innovative. You guys need to learn your words. They were good, but not innovative.
NeonNinja
Well then define "innovative". GoldenEye was one of the first FPS to use realistic weapons, Diddy Kong Racing mixed adventure with racing and had different vehicles/aircraft, you controlled two characters in Banjo-Kazooie, Donkey Kong 64 introduced weapons to 3D platformers and Conker's Bad Fur Day was totaly "off-the-hook". They also made Jet Force Gemini, a unique shooter/platformer hybrid and Blast Corps, a game where the point was mindless destruction of everything. That's pretty innovative in my book.
Innovative would be something entirely new.
Incorrect. Innovation may also mean improving existing concepts. They might have gotten their inspiration elsewhere but they also innovated in their games and game genres in general.
Its gimmicky, obnoxious gameplay, with the only software being 3rd party crap and 1st party re-makes. Nintendo sucks this gen. Motion sensing can kiss my ass, there are no good games to play. You can count the AAA wii games on your two hands. Nintendo totally failed this gen. I dont care about sales. The actual games sucked.
[QUOTE="NeonNinja"]
[QUOTE="nameless12345"]
Well then define "innovative". GoldenEye was one of the first FPS to use realistic weapons, Diddy Kong Racing mixed adventure with racing and had different vehicles/aircraft, you controlled two characters in Banjo-Kazooie, Donkey Kong 64 introduced weapons to 3D platformers and Conker's Bad Fur Day was totaly "off-the-hook". They also made Jet Force Gemini, a unique shooter/platformer hybrid and Blast Corps, a game where the point was mindless destruction of everything. That's pretty innovative in my book.
nameless12345
Innovative would be something entirely new.
Incorrect. Innovation may also mean improving existing concepts. They might have gotten their inspiration elsewhere but they also innovated in their games and game genres in general.
You have innovation and refinement confused.
If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.I'll stay right here thanks. I just said Rare was awesome, so that is ignoring their achievements :?.Goldeneye is a bit overrated and it did not elevate console FPS games to PC level, you may want to think that, but they didn't. Hell that was evident when I was 10, so I know what's up. It wasn't that revolutionary. Halo on the other hand was.starfox15
[QUOTE="NeonNinja"]
[QUOTE="starfox15"]
Rare made one of the first FPS titles to compete and even go above what was capable on a PC for it's time. If you don't want to see that as innovative that's your decision, but don't pretend that it wasn't completely and totally revolutionary for it's time.
Rare got it's beginning years before in the game Jetpac (1983). Years later they developed quite a few more notable titles including Battletoads, one of the most graphically impressive and absolute most difficult games in video game history. A few years later Nintendo picked them up and silenced naysayers with their gem. Maybe you remember it? Donkey Kong Country.
3 years later they crafted one of the most advanced and powerful FPS's in history with Goldeneye.
If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.
nameless12345
Most of your post is irrelevant. The discussion is how Rare was innovative during the N64 era, which they were not. Jetpack, Battletoads, Donkey Kong Country, they have nothing to do with it. As far as Goldeneye. Good game. A bit over-rated, but it did nothing innovative for the shooter genre. It was in no way comparable to other shooters of the time such as Quake II. Goldeneye did NOT elevate console shooters to the same level as PC shooters. That was evident to me as a child during that time period.
Comparing GoldenEye with Quake II? Seriously?
Seriously.
Is there anything else you'd like to ask?
I'll stay right here thanks. I just said Rare was awesome, so that is ignoring their achievements :?.Goldeneye is a bit overrated and it did not elevate console FPS games to PC level, you may want to think that, but they didn't. Hell that was evident when I was 10, so I know what's up. It wasn't that revolutionary. Halo on the other hand was.[QUOTE="starfox15"]If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.
millerlight89
Thank goodness someone else knows what they're talking about.
I was a kid and I knew Goldeneye wasn't that great. And that's probably because I was still playing PC shooters at the time as well. The first console game to match PC shooters was Halo. It's why a good chunk of shooters have copied it.
These guys are all getting offended because I'm saying Rare isn't innovative. Still a great dev, but they were always Nintendo's second fiddle. Plain and simple.
[QUOTE="nameless12345"]
[QUOTE="NeonNinja"]
Innovative would be something entirely new.
NeonNinja
Incorrect. Innovation may also mean improving existing concepts. They might have gotten their inspiration elsewhere but they also innovated in their games and game genres in general.
You have innovation and refinement confused.
Well look up the definition of innovation.
Thank goodness someone else knows what they're talking about.NeonNinjaMaybe it was because we played PC shooters, idk. I just think Goldeneye gets way too much credit for not really doing anything amazing. It was good for its time, but people act like it is the innovative FPS god, and it isn't.
[QUOTE="starfox15"]
[QUOTE="millerlight89"] Since when did perfecting and making good games = innovative :? It doesn't mean it. Rare was awesome, not innovative though.
NeonNinja
Rare made one of the first FPS titles to compete and even go above what was capable on a PC for it's time. If you don't want to see that as innovative that's your decision, but don't pretend that it wasn't completely and totally revolutionary for it's time.
Rare got it's beginning years before in the game Jetpac (1983). Years later they developed quite a few more notable titles including Battletoads, one of the most graphically impressive and absolute most difficult games in video game history. A few years later Nintendo picked them up and silenced naysayers with their gem. Maybe you remember it? Donkey Kong Country.
3 years later they crafted one of the most advanced and powerful FPS's in history with Goldeneye.
If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.
Most of your post is irrelevant. The discussion is how Rare was innovative during the N64 era, which they were not. Jetpack, Battletoads, Donkey Kong Country, they have nothing to do with it. As far as Goldeneye. Good game. A bit over-rated, but it did nothing innovative for the shooter genre. It was in no way comparable to other shooters of the time such as Quake II. Goldeneye did NOT elevate console shooters to the same level as PC shooters. That was evident to me as a child during that time period.
Rare's best game in the Nintendo 64 era was Banjo-Kazooie. And I still view it as one of the greatest platformers of that era. However, Rare were not innovative. This is hardly a point of contention. They are heavily regarded as a studio that takes Nintendo's idea and tries to make games out of those ideas. Even their final game made for Nintendo, Star Fox Adventures, was a copy of Zelda. Diddy Kong Racing was a copy of Mario Kart, etc. Rare put their own ideas into the games as well, they aren't knock-offs by any means. But Rare have been the farthest thing from an innovative studio throughout most of their history. Take off those rose-tinted glasses of nostalgia. They were good. They still are good in certain cases. But they were notand are not innovative.
I'd really like to see your definition of innovative. As far as I'm concerned, the earlier years of Rare were about nothing BUT innovation.
Nintendo bought Rare btw, and told them to take a license of theirs and run with it. That's what they did. If reinvention of multiple franchises isn't innovative to you then I really don't know what else to tell you.
Did they make new genres? No. Do 99% of studios do that? No. Did they re-classify what certain games and genres were capable of? Absolutely.
Rare was one of the foremost developers for their time and their track record pre-360 was damn near flawless. Innovation is defined as so: a new idea, method, or device. (Merriam-Webster).
They used prerendered 3-D graphics on a console where there was no such thing (SNES). They crafted one of the most impressive and wholly unique FPS games ever made (007) and then improved upon it with Perfect Dark, They took traditional platforming titles and crafted a parody with Conker's Bad Fur Day for the 64, and they injected life into a genre that was bloated with garbage (3rd person shooter, Jet Force Gemini).
Do I really need to cite the Banjo game that appeared for the 360 that featured vehicle creation coupled with platforming and puzzles?
Years later, Rare was bought by Microsoft and now serves as the host of their new user functions and menus while pursuing more projects within the 360 space. As much as I'm aware that Rare has fallen from grace, one thing that I can fully acknowledge is their constant attempts to breathe life into their efforts and games.
I'll stay right here thanks. I just said Rare was awesome, so that is ignoring their achievements :?.Goldeneye is a bit overrated and it did not elevate console FPS games to PC level, you may want to think that, but they didn't. Hell that was evident when I was 10, so I know what's up. It wasn't that revolutionary. Halo on the other hand was.[QUOTE="starfox15"]If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.
millerlight89
Halo was revolutionary because of what again? Shield restoration? Dual weapon wielding? Vehicle usage? All seen before.
[QUOTE="NeonNinja"]
[QUOTE="nameless12345"]
Incorrect. Innovation may also mean improving existing concepts. They might have gotten their inspiration elsewhere but they also innovated in their games and game genres in general.
nameless12345
You have innovation and refinement confused.
Well look up the definition of innovation.
Oh come on. Really? You think I don't know what innovation means?
1. The introduction of something new
2. a new idea, method or device: NOVELTY
Synonyms include: Invention, Creation, Brainchild
I'm happy that you think Rare are innovative. Good for you.
I'll stay right here thanks. I just said Rare was awesome, so that is ignoring their achievements :?.Goldeneye is a bit overrated and it did not elevate console FPS games to PC level, you may want to think that, but they didn't. Hell that was evident when I was 10, so I know what's up. It wasn't that revolutionary. Halo on the other hand was.[QUOTE="millerlight89"]
[QUOTE="starfox15"]If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.
nameless12345
Halo was revolutionary because of what again? Shield restoration? Dual weapon wielding? Vehicle usage? All seen before.
Yes Halo was revolutionary, Goldeneye not even near as innovative as Halo. Look at the number of FPS games we began to get after Halo. Can't really say the same for Goldeneye.[QUOTE="nameless12345"]
[QUOTE="NeonNinja"]
You have innovation and refinement confused.
Well look up the definition of innovation.
Oh come on. Really? You think I don't know what innovation means?
1. The introduction of something new
2. a new idea, method or device: NOVELTY
Synonyms include: Invention, Creation, Brainchild
I'm happy that you think Rare are innovative. Good for you.
When was the last time Rare did anything? Banjo Kazooie?[QUOTE="NeonNinja"]
[QUOTE="starfox15"]
Rare made one of the first FPS titles to compete and even go above what was capable on a PC for it's time. If you don't want to see that as innovative that's your decision, but don't pretend that it wasn't completely and totally revolutionary for it's time.
Rare got it's beginning years before in the game Jetpac (1983). Years later they developed quite a few more notable titles including Battletoads, one of the most graphically impressive and absolute most difficult games in video game history. A few years later Nintendo picked them up and silenced naysayers with their gem. Maybe you remember it? Donkey Kong Country.
3 years later they crafted one of the most advanced and powerful FPS's in history with Goldeneye.
If you don't want to acknowledge Rare's achievements, I suggest heading to the 360 boards.
starfox15
Most of your post is irrelevant. The discussion is how Rare was innovative during the N64 era, which they were not. Jetpack, Battletoads, Donkey Kong Country, they have nothing to do with it. As far as Goldeneye. Good game. A bit over-rated, but it did nothing innovative for the shooter genre. It was in no way comparable to other shooters of the time such as Quake II. Goldeneye did NOT elevate console shooters to the same level as PC shooters. That was evident to me as a child during that time period.
Rare's best game in the Nintendo 64 era was Banjo-Kazooie. And I still view it as one of the greatest platformers of that era. However, Rare were not innovative. This is hardly a point of contention. They are heavily regarded as a studio that takes Nintendo's idea and tries to make games out of those ideas. Even their final game made for Nintendo, Star Fox Adventures, was a copy of Zelda. Diddy Kong Racing was a copy of Mario Kart, etc. Rare put their own ideas into the games as well, they aren't knock-offs by any means. But Rare have been the farthest thing from an innovative studio throughout most of their history. Take off those rose-tinted glasses of nostalgia. They were good. They still are good in certain cases. But they were notand are not innovative.
I'd really like to see your definition of innovative. As far as I'm concerned, the earlier years of Rare were about nothing BUT innovation.
Nintendo bought Rare btw, and told them to take a license of theirs and run with it. That's what they did. If reinvention of multiple franchises isn't innovative to you then I really don't know what else to tell you.
Did they make new genres? No. Do 99% of studios do that? No. Did they re-classify what certain games and genres were capable of? Absolutely.
Rare was one of the foremost developers for their time and their track record pre-360 was damn near flawless. Innovation is defined as so: a new idea, method, or device. (Merriam-Webster).
They used prerendered 3-D graphics on a console where there was no such thing (SNES). They crafted one of the most impressive and wholly unique FPS games ever made (007) and then improved upon it with Perfect Dark, They took traditional platforming titles and crafted a parody with Conker's Bad Fur Day for the 64, and they injected life into a genre that was bloated with garbage (3rd person shooter, Jet Force Gemini).
Do I really need to cite the Banjo game that appeared for the 360 that featured vehicle creation coupled with platforming and puzzles?
Years later, Rare was bought by Microsoft and now serves as the host of their new user functions and menus while pursuing more projects within the 360 space. As much as I'm aware that Rare has fallen from grace, one thing that I can fully acknowledge is their constant attempts to breathe life into their efforts and games.
You're going into a whole history lesson that is irrelevant to the discussion. Was Rare innovative during the N64 era? No.
[QUOTE="nameless12345"]
[QUOTE="NeonNinja"]
Most of your post is irrelevant. The discussion is how Rare was innovative during the N64 era, which they were not. Jetpack, Battletoads, Donkey Kong Country, they have nothing to do with it. As far as Goldeneye. Good game. A bit over-rated, but it did nothing innovative for the shooter genre. It was in no way comparable to other shooters of the time such as Quake II. Goldeneye did NOT elevate console shooters to the same level as PC shooters. That was evident to me as a child during that time period.
NeonNinja
Comparing GoldenEye with Quake II? Seriously?
Seriously.
Is there anything else you'd like to ask?
Well then you're comparing the wrong games. Quake II is a sci-fi arcade shooter whereas GoldenEye is a much more authentic shooter. You could atleast compare it to Half-Life.
[QUOTE="nameless12345"]
Well look up the definition of innovation.
Oh come on. Really? You think I don't know what innovation means?
1. The introduction of something new
2. a new idea, method or device: NOVELTY
Synonyms include: Invention, Creation, Brainchild
I'm happy that you think Rare are innovative. Good for you.
When was the last time Rare did anything? Banjo Kazooie? No way, Kinect sports, and they are coming out with Kinect sports: Season 2!~!!!!!!!!![QUOTE="NeonNinja"][QUOTE="nameless12345"]
Well look up the definition of innovation.
Shmiity
Oh come on. Really? You think I don't know what innovation means?
1. The introduction of something new
2. a new idea, method or device: NOVELTY
Synonyms include: Invention, Creation, Brainchild
I'm happy that you think Rare are innovative. Good for you.
When was the last time Rare did anything? Banjo Kazooie?Kinect Sports.... you know, that one game that Nintendo released as Wii Sports in 2006.
[QUOTE="Shmiity"][QUOTE="NeonNinja"]When was the last time Rare did anything? Banjo Kazooie? No way, Kinect sports, and they are coming out with Kinect sports: Season 2!~!!!!!!!!!Oh come on. Really? You think I don't know what innovation means?
1. The introduction of something new
2. a new idea, method or device: NOVELTY
Synonyms include: Invention, Creation, Brainchild
I'm happy that you think Rare are innovative. Good for you.
millerlight89
That's not Rare. That's BigPark. Rare's next project hasn't been revealed yet.
No way, Kinect sports, and they are coming out with Kinect sports: Season 2!~!!!!!!!!![QUOTE="millerlight89"][QUOTE="Shmiity"] When was the last time Rare did anything? Banjo Kazooie? NeonNinja
That's not Rare. That's BigPark. Rare's next project hasn't been revealed yet.
Oh it said RARE and Big Park on their little Wiki page.[QUOTE="Shmiity"][QUOTE="NeonNinja"]When was the last time Rare did anything? Banjo Kazooie? No way, Kinect sports, and they are coming out with Kinect sports: Season 2!~!!!!!!!!! I hope this is sarcasm haha... motion gaming is a gimmick, and rare should just stick to cleaning up microsofts messes. They are done.Oh come on. Really? You think I don't know what innovation means?
1. The introduction of something new
2. a new idea, method or device: NOVELTY
Synonyms include: Invention, Creation, Brainchild
I'm happy that you think Rare are innovative. Good for you.
millerlight89
No way, Kinect sports, and they are coming out with Kinect sports: Season 2!~!!!!!!!!! I hope this is sarcasm haha... motion gaming is a gimmick, and rare should just stick to cleaning up microsofts messes. They are done. Makes me sad you had to hesitate to whether I was kidding or not :([QUOTE="millerlight89"][QUOTE="Shmiity"] When was the last time Rare did anything? Banjo Kazooie? Shmiity
[QUOTE="nameless12345"]
[QUOTE="NeonNinja"]
You have innovation and refinement confused.
NeonNinja
Well look up the definition of innovation.
Oh come on. Really? You think I don't know what innovation means?
1. The introduction of something new
2. a new idea, method or device: NOVELTY
Synonyms include: Invention, Creation, Brainchild
I'm happy that you think Rare are innovative. Good for you.
Exactly what Rare was doing ;)
[QUOTE="NeonNinja"]
[QUOTE="nameless12345"]
Comparing GoldenEye with Quake II? Seriously?
nameless12345
Seriously.
Is there anything else you'd like to ask?
Well then you're comparing the wrong games. Quake II is a sci-fi arcade shooter whereas GoldenEye is a much more authentic shooter. You could atleast compare it to Half-Life.
Goldeneye doesn't come close to Half-Life, Quake II, or Shogo: Mobile Armor Division. A FPS is a FPS. And no, Goldeneye was not "authentic" by which I take it you're trying to call it realistic.
[QUOTE="NeonNinja"]
[QUOTE="nameless12345"]
Well look up the definition of innovation.
Oh come on. Really? You think I don't know what innovation means?
1. The introduction of something new
2. a new idea, method or device: NOVELTY
Synonyms include: Invention, Creation, Brainchild
I'm happy that you think Rare are innovative. Good for you.
Exactly what Rare was doing ;)
Listen, its 2011, that was what, 1997? Rare is done-zo fun-zo. They suck. Nintendo's software sucks. Rare's software now sucks. Everything sucks. Unless nintendo drops this motion sensing crap, nothing will ever live up to N64.Its gimmicky, obnoxious gameplay, with the only software being 3rd party crap and 1st party re-makes. Nintendo sucks this gen. Motion sensing can kiss my ass, there are no good games to play. You can count the AAA wii games on your two hands. Nintendo totally failed this gen. I dont care about sales. The actual games sucked.
Shmiity
:P
[QUOTE="NeonNinja"]
[QUOTE="millerlight89"]No way, Kinect sports, and they are coming out with Kinect sports: Season 2!~!!!!!!!!!millerlight89
That's not Rare. That's BigPark. Rare's next project hasn't been revealed yet.
Oh it said RARE and Big Park on their little Wiki page.I just looked it up, it looks like you're right. My mistake. I don't see why that game would require two devs, but whatever.
[QUOTE="NeonNinja"]
[QUOTE="nameless12345"]
Well look up the definition of innovation.
nameless12345
Oh come on. Really? You think I don't know what innovation means?
1. The introduction of something new
2. a new idea, method or device: NOVELTY
Synonyms include: Invention, Creation, Brainchild
I'm happy that you think Rare are innovative. Good for you.
Exactly what Rare was doing ;)
No, they weren't.
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