Where is the Wiimote FPS Revolution?

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Demetri_OS

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#51 Demetri_OS
Member since 2006 • 2514 Posts
1. FPS selling more on the Wii was NEVER a point from sheep. The 360 is king of console FPS's.

2. Metroid Prime 3 isn't nearly as popular as Halo and they are completely different. Metroid Prime 3 isn't a FPS, so it really shouldn't apply to your arguement.

3. That leaves MOH:H2 which was said to control better than Halo 3.

4. Halo 3 was more anticipated, popular, and was marketed farther to consumers. It's way more appealing to the casuals/masses

5. MOH:H2 is NOT a great game it just happens to control superbly (Or so IGN tells us).tbone29

LOL - go back to the Metriod 3 thread on control. And how once Metriod 3 is out, every FPS will be mimic or try to copy these controls. WOW, talk about selective arguements!! 
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Hoffgod

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#52 Hoffgod
Member since 2006 • 12229 Posts
[QUOTE="Hoffgod"][QUOTE="Demetri_OS"]It's their point under question. And we get a contradition; Sales matter when the Wii VS a traditional console. Sales DO NOT matter when Metriod 3 VS a traditional FPS. Yet, Metriod 3 is a revolution. Meaning, BETTER than the traditional FPS - yet, its not selling better than Halo 3.Demetri_OS
The only contradiction I see is the one you're hallucinating. The sheep argument is sales are important. However sales do not equal quality. You're portraying the argument as sales = quality absolutely. I guess I do see a contradiction here, though. The contradiction is you acting like you know what you're talking about when you clearly don't.


Wow, sheep get called out and DENY everything. Good work!

:lol: *pats demetri on the head* Oh, demetri, demetri... what will we do with you.
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coolviper2003

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#53 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="tbone29"]1. FPS selling more on the Wii was NEVER a point from sheep. The 360 is king of console FPS's.

2. Metroid Prime 3 isn't nearly as popular as Halo and they are completely different. Metroid Prime 3 isn't a FPS, so it really shouldn't apply to your arguement.

3. That leaves MOH:H2 which was said to control better than Halo 3.

4. Halo 3 was more anticipated, popular, and was marketed farther to consumers. It's way more appealing to the casuals/masses

5. MOH:H2 is NOT a great game it just happens to control superbly (Or so IGN tells us).Demetri_OS

LOL - go back to the Metriod 3 thread on control. And how once Metriod 3 is out, every FPS will be mimic or try to copy these controls. WOW, talk about selective arguements!!

Is this gen over? Why would Microsoft release a motion sensing controller almost mid way through the console's lifespan? How can any FPS mimic Metroid controllers when devs can't make games on the 360 using motion sensing controls? As far as the Wii is concerned, MP3 has made a big impact as in it set the bar as to what FPS's should control like on that system.
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tbone29

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#54 tbone29
Member since 2004 • 5552 Posts

[QUOTE="tbone29"]1. FPS selling more on the Wii was NEVER a point from sheep. The 360 is king of console FPS's.

2. Metroid Prime 3 isn't nearly as popular as Halo and they are completely different. Metroid Prime 3 isn't a FPS, so it really shouldn't apply to your arguement.

3. That leaves MOH:H2 which was said to control better than Halo 3.

4. Halo 3 was more anticipated, popular, and was marketed farther to consumers. It's way more appealing to the casuals/masses

5. MOH:H2 is NOT a great game it just happens to control superbly (Or so IGN tells us).Demetri_OS

LOL - go back to the Metriod 3 thread on control. And how once Metriod 3 is out, every FPS will be mimic or try to copy these controls. WOW, talk about selective arguements!!

WTF, you like to spin more than the big 3.

You were JUST talking about Metroid Prime 3 sales, and now that I tell you the damn game isn't a FPS, you change your arguement again and bring future FPS's into this.

TC, what the hell are you trying to argue here, because you seriously need to stop changing the subject.

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PhoebusFlows

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#55 PhoebusFlows
Member since 2007 • 2050 Posts

The industry is more excited about COD4 and Halo 3 and even Bioshock. No one is talking much about Metroid or Medal of Honor Wii.

The visuals are not thrilling to look at, and you just don't get the same "OMG!" feeling as when you're playing in HD with better visuals and more stuff going on.

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TacoJelly

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#56 TacoJelly
Member since 2005 • 1723 Posts

[QUOTE="Hoffgod"][QUOTE="Demetri_OS"]It's their point under question. And we get a contradition; Sales matter when the Wii VS a traditional console. Sales DO NOT matter when Metriod 3 VS a traditional FPS. Yet, Metriod 3 is a revolution. Meaning, BETTER than the traditional FPS - yet, its not selling better than Halo 3.Demetri_OS
The only contradiction I see is the one you're hallucinating. The sheep argument is sales are important. However sales do not equal quality. You're portraying the argument as sales = quality absolutely. I guess I do see a contradiction here, though. The contradiction is you acting like you know what you're talking about when you clearly don't.


Wow, sheep get called out and DENY everything. Good work!

Wait, what?

One MP3 isn't really an FPS... and there are many more things to consider when comparing MP3 to Halo in terms of sales. Example, marketing, have you ever seen a MP3 comercial or tie in? No. And you can't compare control unless you actually play MP3, and I have never seen a demo booth up anywhere displaying MP3.

Sales ultimately mean, more people have console A, more games will be made for console A than console B. We're already seeing this in action. Sales in games just means, more games in the vein of whatever will be made because there is a market for it.

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DSgamer64

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#57 DSgamer64
Member since 2007 • 4449 Posts
Metroid Prime 3 was amazing for controls and Medal of Honor Heroes 2 is supposed to be better then that, so yes the FPS revolution is still going.
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MikeE21286

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#58 MikeE21286
Member since 2003 • 10405 Posts
It's more like a step to the side intsead of a step forward (i.e. a FPS revolution). Just a different way to play.
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mjarantilla

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#59 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="Haziqonfire"][QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]

[QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS

And how will it do when compared to sales of Halo 3?


Sales? What happened to every other fanboy claiming sales dont matter? now all of a sudden they do huh?

Well, ill answer your question. It wont sell as much as halo 3, wont even come close. However, i was talking PURELY about the control scheme, which was what your topic was talking about. the revolutionary FPS on the Wii. Believe it or not, MOH:H2 is a revolutionary FPS for the Wii because of the control scheme. Single player probably sucks, and Mulitplayer will be the best we've seen on Wii.

Again - NO. Sheep have made it very clear that sales matter. So, why isn't Metriod 3 selling better than Halo 3? Since the mechanics are better? Metriod as an IP has been around since the 80s. Halo is new. Everyone knows Metriod. And this new way of playing was to revolutionize FPS. Yet, I don't see it selling better than traditional FPS. Just like the Wii is selling better than traditional console systems, why isn't Metriod 3 selling better than traditional FPS?

You must have not been in system wars long. Sheep made it clear that sales matters? What about cows last gen? Like it or not, sales and games both matter when it comes to a consoles success.

As for Metroid prime 3 selling better than Halo 3, that would never have happened. Metroid didnt sell as well becasue of many reasons.
- It didnt launch globally like Halo 3 did, only launched in some regions.
- Doesnt have the media success that is "Halo".
- Halo 3 was marketed to DEATH, and it worked. Without the marketing H3 would not has sold as much as it has today.
- Metroid prime never have a good track record when it comes to sales, unlike the halo series.
- Halo has more appeal to people than MP does. Halo can appeal to "Hardcores" and "Casuals" -- just like GTA, Mario, Etc -- MP caters to the hardcore Metroid Fan (like myself) and Nintendo fans, who enjoy anything good from nintendo.


Uhm,.. read your brothers/sisters post more closely. Every Wii sales related thread claims victory. Do not downplay the overkill sheep have poured on these boards with Wii sales.

C-l-a-s-s-i-c midirection ploy. A can lead to B. A can also lead to C. Therefore C must be the same as B.

In this case, innovation (A) can lead to a high sales for a single game (B). Innovation (A) can also lead to a gameplay revolution (C). Therefore, high sales for a single game (B) must be the same as a gameplay revolution (C).

Nice. Of course, everyone here except you recognizes the stupidity of the argument. You just refuse to give it up.

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leegar88

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#60 leegar88
Member since 2006 • 5307 Posts
[QUOTE="tbone29"]

[QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS

And how will it do when compared to sales of Halo 3?

What the hell does that have to do with it :|


Sheep bring up sales all the time. However, Halo is a FPS, and it sold millions. Doing just fine without the wiimote mechanics.

Yeah but you were talking about controlls you just decided to bring up sales because i'm guessing you couldn't come up with a real argument.

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Hoffgod

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#61 Hoffgod
Member since 2006 • 12229 Posts

The industry is more excited about COD4 and Halo 3 and even Bioshock. No one is talking much about Metroid or Medal of Honor Wii.

The visuals are not thrilling to look at, and you just don't get the same "OMG!" feeling as when you're playing in HD with better visuals and more stuff going on.

PhoebusFlows
Speak for yourself. I just traded in Call of Duty 4 today because it's the same FPS schlock I've been playing for years. It's CoD3, except you're shooting terrorists instead of Germans. Yeah, it's pretty, but great graphics don't make an average game play any better.
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haziqonfire

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#62 haziqonfire
Member since 2005 • 36392 Posts

Uhm,.. read your brothers/sisters post more closely. Every Wii sales related thread claims victory. Do not downplay the overkill sheep have poured on these boards with Wii sales. Demetri_OS

The reason WHY Sheep hype sales is because they think it will lead to better third party support. They honestly dont care about how much money that company is making. They want the games, which im sure any lemming/cow would do. Last gen = Cows hyping sales, saying graphics dont matter. Total opposite now.

end result? Fanboys lose.
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AdrianWerner

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#63 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"][QUOTE="Tylendal"]

[QUOTE="AdrianWerner"]Wii doesn't reall bring revolution to any kind of gaming (unless you consider WiiFit to be gaming). If you're looking for lots of innovations Wii doesn't really deliver on it's promiseslordlors

Let's see another console that can play games like Wario-Ware: Smooth Moves, Trauma Center: Second Opinion. Actually uses tilt in a game like Mercury Madness, or Super Monkey Ball. Plays traditional games like Super Mario: Galaxy, or The Legend of Zelda: Twilight Princess. Has FPS controls as precise and Metroid Prime 3: Corruption, MOH: H2? And do it all with the same device.

I'm a PCgamer. Aside from possibly WarioWare all Wii does I've already seen in other games. From my perspective it's just new control method in old games.

I'm was a pc only gamer for 10 years and consoles never interested me much until the wii. Most games for the wii definitely can't be played on other consoles. it's becuase of the wii i got into console gaming. Wii mote revolutionize the console FPS controls but seeing some ignorant people mentioning the sales of Halo 3, the only great FPS games for the wii are MP: 3 and MoH:H2. Does metroid appeal to gamers who like halo? NO. Does MoH:H2 appeal to gamers who like CoD4? No. There are only two games and these games aren't popular. nintendo does bad marketing in my perspective like not letting the press play bwii single player until it's released. whereas halo 3 i don't need to talk about it. think before you post stupid statements.

Learn the meaning of "innovation" before you post stupidd statements. And I never claimed anything about sales. THe only claim I'm making is that Wii fails at providing innovative games

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tbone29

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#64 tbone29
Member since 2004 • 5552 Posts

The industry is more excited about COD4 and Halo 3 and even Bioshock. No one is talking much about Metroid or Medal of Honor Wii.

The visuals are not thrilling to look at, and you just don't get the same "OMG!" feeling as when you're playing in HD with better visuals and more stuff going on.

PhoebusFlows

Doesn't hurt that Metroid Prime 3 isn't a FPS and MOH:H2 isn't that great a game either.

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tobenator

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#65 tobenator
Member since 2005 • 3777 Posts
Wiimote mechanics aren't needed for a great game. People don't understand this that own Wiis. It's just a different way of playing it. Definitly more immersive if done correctly, but not necessarily better. I love dual analog, and I love Wii FPS controls. It's just different, and it depends on your personal preference. Wii shooters will come, but they won't ever sell as well as any Halo game, just because Halo is straight up stellar.
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TacoJelly

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#66 TacoJelly
Member since 2005 • 1723 Posts

The industry is more excited about COD4 and Halo 3 and even Bioshock. No one is talking much about Metroid or Medal of Honor Wii.

The visuals are not thrilling to look at, and you just don't get the same "OMG!" feeling as when you're playing in HD with better visuals and more stuff going on.

PhoebusFlows

I'll dissagree with you there. While people are excited about COD4 and Bioshock (in the case of Bioshock it seems it's just another chance for the public to buy System shock 2, but that's another thread).

If you play FPS seriously, you know Dual Stick sucks. The fact that a console can make a control setup that is almost/just as good as KB/M is a huge "WOW OMG" feeling.

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goblaa

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#67 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="Demetri_OS"]Metriod 3 was suppose to herald in a new era of how FPS games would be played. Is it still happening? Because I see no one screaming on how great Metriod 3's Wiimote setup is. Nor do I see developers saying; "Yeah! I want MY FPS to play just like that!!!"Demetri_OS

What does this post have to do with sales? Nothing. If you want to talk sales, why don't you start a topic about sales instead of changing the subject after being proven wrong within 2 replies.


If A is better than B, A will out sell B, right? Yet, YOU are telling me Metriod is better than Halo, but it's not out selling Halo. It's your logic - and it's flawed.

We are talking about how a game plays. Not sales. If you want to talk about slaes, why not start a topic about sales?

Were talking about how gams play, not how they sell. Here, I highlighted it for you. MP3 controls better than Halo. That's it...controls. and that's all due to the wiimote.

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SER69

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#68 SER69
Member since 2003 • 7096 Posts
[QUOTE="SER69"]

Wii mote > Dual analog.

That is how.

Demetri_OS


And that does not stand on the sales arguement. Halo 3 sales > than Metriod 3 sales. Excellent sales result in something being GREAT - according to sheep. I don't see Metriod 3 being GREAT if a traditional FPS outsells it.

You sense no make all at.

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AdrianWerner

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#69 AdrianWerner
Member since 2003 • 28441 Posts
but great graphics don't make an average game play any better.Hoffgod
New control method also won't make an average game any better
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tobenator

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#70 tobenator
Member since 2005 • 3777 Posts
So make a game with new controls and great gameplay.. as they did with MOH:H2.
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tbone29

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#71 tbone29
Member since 2004 • 5552 Posts

[QUOTE="Hoffgod"] but great graphics don't make an average game play any better.AdrianWerner
New control method also won't make an average game any better

But bad graphics or a bad control method can make an average game worse. :P

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goblaa

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#72 goblaa
Member since 2006 • 19304 Posts

[QUOTE="Hoffgod"] but great graphics don't make an average game play any better.AdrianWerner
New control method also won't make an average game any better

Superior ones will.

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mjarantilla

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#73 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="Hoffgod"] but great graphics don't make an average game play any better.AdrianWerner
New control method also won't make an average game any better

No one claims that. However, a new, and most importantly, more flexible control method does raise a game's potential. It's up to developers to make use of that potential.

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deactivated-59d151f079814

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#74 deactivated-59d151f079814
Member since 2003 • 47239 Posts
IDK, I think Gamespot always has something to complain about the controlers.. Even when they are flawless in MP3..
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Hoffgod

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#75 Hoffgod
Member since 2006 • 12229 Posts
[QUOTE="Hoffgod"] but great graphics don't make an average game play any better.AdrianWerner
New control method also won't make an average game any better

Disagree. I actually liked Red Steel, but if that were on a dual-analogue pad, it would suck. Wii controls were the only redeeming value of that game, and it make the game enjoyable (IMO).
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tobenator

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#76 tobenator
Member since 2005 • 3777 Posts

[QUOTE="AdrianWerner"][QUOTE="Hoffgod"] but great graphics don't make an average game play any better.Hoffgod
New control method also won't make an average game any better

Disagree. I actually liked Red Steel, but if that were on a dual-analogue pad, it would suck. Wii controls were the only redeeming value of that game, and it make the game enjoyable (IMO).

Good call. Good call.

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legend26

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#77 legend26
Member since 2007 • 16010 Posts
[QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]

[QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Haziqonfire

And how will it do when compared to sales of Halo 3?


Sales? What happened to every other fanboy claiming sales dont matter? now all of a sudden they do huh?

Well, ill answer your question. It wont sell as much as halo 3, wont even come close. However, i was talking PURELY about the control scheme, which was what your topic was talking about. the revolutionary FPS on the Wii. Believe it or not, MOH:H2 is a revolutionary FPS for the Wii because of the control scheme. Single player probably sucks, and Mulitplayer will be the best we've seen on Wii.

Again - NO. Sheep have made it very clear that sales matter. So, why isn't Metriod 3 selling better than Halo 3? Since the mechanics are better? Metriod as an IP has been around since the 80s. Halo is new. Everyone knows Metriod. And this new way of playing was to revolutionize FPS. Yet, I don't see it selling better than traditional FPS. Just like the Wii is selling better than traditional console systems, why isn't Metriod 3 selling better than traditional FPS?

You must have not been in system wars long. Sheep made it clear that sales matters? What about cows last gen? Like it or not, sales and games both matter when it comes to a consoles success.

As for Metroid prime 3 selling better than Halo 3, that would never have happened. Metroid didnt sell as well becasue of many reasons.
- It didnt launch globally like Halo 3 did, only launched in some regions.
- Doesnt have the media success that is "Halo".
- Halo 3 was marketed to DEATH, and it worked. Without the marketing H3 would not has sold as much as it has today.
- Metroid prime never have a good track record when it comes to sales, unlike the halo series.
- Halo has more appeal to people than MP does. Halo can appeal to "Hardcores" and "Casuals" -- just like GTA, Mario, Etc -- MP caters to the hardcore Metroid Fan (like myself) and Nintendo fans, who enjoy anything good from nintendo.

exactly
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rowzzr

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#78 rowzzr
Member since 2005 • 2375 Posts

[QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS
And how will it do when compared to sales of Halo 3?

:| no one mentioned the sales.

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Nova_Mongoose

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#79 Nova_Mongoose
Member since 2004 • 2261 Posts
I'll have whatever the TC's having because it evidently makes you lose your mind.
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AdrianWerner

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#80 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"][QUOTE="Hoffgod"] but great graphics don't make an average game play any better.Hoffgod
New control method also won't make an average game any better

Disagree. I actually liked Red Steel, but if that were on a dual-analogue pad, it would suck. Wii controls were the only redeeming value of that game, and it make the game enjoyable (IMO).

Well....I actualy enjoyed Jericho, but if that game would have Wii-level of graphics it would suck. Good graphics were the only redeeming value of that game and they made the game enjoyable (more or less)

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HarlockJC

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#81 HarlockJC
Member since 2006 • 25546 Posts

[QUOTE="TDLlama"]The controls itself are a revolution... Wii Sports, Metroid Prime 3, and Wii Fit are revolutionizing gaming whether you like it or not.Demetri_OS

So, why do sales matter when the Wii is selling better than a traditional console, but not when a game which uses the wiimote sells worse than a traditional FPS?

Nintendo products sell best outside the US. FPS don't do has well outside the US. Plus it does not hurt that the only good FPS to come out so far is MP3.

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AdrianWerner

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#82 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="Demetri_OS"][QUOTE="TDLlama"]The controls itself are a revolution... Wii Sports, Metroid Prime 3, and Wii Fit are revolutionizing gaming whether you like it or not.HarlockJC


So, why do sales matter when the Wii is selling better than a traditional console, but not when a game which uses the wiimote sells worse than a traditional FPS?

Nintendo products sell best outside the US. FPS don't do has well outside the US. Plus it does not hurt that the only good FPS to come out so far is MP3.

I don't think so. currently US is the market where Wii is doing the best.

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Hoffgod

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#83 Hoffgod
Member since 2006 • 12229 Posts

[QUOTE="Hoffgod"][QUOTE="AdrianWerner"][QUOTE="Hoffgod"] but great graphics don't make an average game play any better.AdrianWerner

New control method also won't make an average game any better

Disagree. I actually liked Red Steel, but if that were on a dual-analogue pad, it would suck. Wii controls were the only redeeming value of that game, and it make the game enjoyable (IMO).

Well....I actualy enjoyed Jericho, but if that game would have Wii-level of graphics it would suck. Good graphics were the only redeeming value of that game and they made the game enjoyable (more or less)

So the graphics made the experience more atmospheric. Did that change the core gameplay any?
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Wanderer5

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#84 Wanderer5
Member since 2006 • 25727 Posts
[QUOTE="SER69"]

Wii mote > Dual analog.

That is how.

Demetri_OS


And that does not stand on the sales arguement. Halo 3 sales > than Metriod 3 sales. Excellent sales result in something being GREAT - according to sheep. I don't see Metriod 3 being GREAT if a traditional FPS outsells it.

Yeah like this topic was a sales arguement at first.:roll:

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Firelore29

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#85 Firelore29
Member since 2007 • 4158 Posts
I don't know where to start on this thread. It`s packed full of poor logic. Listen the simple fact is that Wiimote controls are flat out better then analog stick on FPS games (IE. Innovation). Sales have nothing to do with that fact.
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AdrianWerner

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#86 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"]

[QUOTE="Hoffgod"][QUOTE="AdrianWerner"][QUOTE="Hoffgod"] but great graphics don't make an average game play any better.Hoffgod

New control method also won't make an average game any better

Disagree. I actually liked Red Steel, but if that were on a dual-analogue pad, it would suck. Wii controls were the only redeeming value of that game, and it make the game enjoyable (IMO).

Well....I actualy enjoyed Jericho, but if that game would have Wii-level of graphics it would suck. Good graphics were the only redeeming value of that game and they made the game enjoyable (more or less)

So the graphics made the experience more atmospheric. Did that change the core gameplay any?

did it change the core gameplay? Not any less than wiimote changed core gameplay of MOH: H2 or RedSteel.

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DaAznSaN

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#87 DaAznSaN
Member since 2003 • 5656 Posts
Whether the Wiimote does herald a new revolution in FPS controls or not, how are the other consoles supposed to mimic it anyhow?
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Kaze_no_Mirai

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#88 Kaze_no_Mirai
Member since 2004 • 11763 Posts

I don't see how Halo having more sales makes it have better FPS controls. :?

Tons of games that are complete garbage sell a lot, some sell a lot more than great games. Does that make the garbage games better than the great games?

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VendettaRed07

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#89 VendettaRed07
Member since 2007 • 14012 Posts
[QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS
And how will it do when compared to sales of Halo 3? 

nice way to change the subject completly buddy
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PhoebusFlows

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#90 PhoebusFlows
Member since 2007 • 2050 Posts

Maybe we'll just have to split on this. Some here prefer the next-gen visuals and effects, some prefer the motion controls. I've played TP, RE4 Wii and some Red Steel. I just never was that amazed with it and I didnt feel like I was immersed that much. I could've easily played TP with a controller and still not miss a beat (anyone remember Wind Waker?) RE4 had a few sticky turning issues, and many of what i thought were headshots did not count as headshots even though the reticule was red. I did not feel immersed, and it almost feels like a shooting gallery, not three-dimensional immersiveness.

I just get way more enjoyment out of something like Bioshock or Halo 3. The gigantic Scarab battle blew me away. The shadowy hallways and some objects almost look real in a certain light. I get more "immersiveness" out of that than motion controls with Wii visuals. We're just going to have to disagree here

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amtentori

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#91 amtentori
Member since 2003 • 1911 Posts

Dude.... What the hell is wrong with you TC? You are the worst argument maker in the world. you write a topic about controls and then you suddenly switch to sales???? wtf?

metroid will never sell as much as halo even if it has better controls? why because controls are only a small part of what makes a game. if metroid came out with a joystick and halo with a wiimote, halo would still sell more. halo appeals to fans of casual shooters which far outnumber the hardcore adventure fans.

metroid is just too involving and difficult for casuals to find interesting. some people prefer halo, some people prefer metroid. more people prefer halo because few people are hardcore gamers. it has nothing to do with controls.

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Acemaster27

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#92 Acemaster27
Member since 2004 • 4482 Posts

Metriod 3 was suppose to herald in a new era of how FPS games would be played. Is it still happening? Because I see no one screaming on how great Metriod 3's Wiimote setup is. Nor do I see developers saying; "Yeah! I want MY FPS to play just like that!!!"Demetri_OS

Actually ive been praising its setup for months now. And so has anyone who played it. Revolutions just take awhile because people are stuck on the old old ways of doing things

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Shinno441

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#93 Shinno441
Member since 2007 • 2792 Posts
[QUOTE="tbone29"]

[QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS

And how will it do when compared to sales of Halo 3?

What the hell does that have to do with it :|


Sheep bring up sales all the time. However, Halo is a FPS, and it sold millions. Doing just fine without the wiimote mechanics.

The only time sheep ever bring up sales is when the NPD numbers are out, or the other fanboys start stuff. Or JediGemini.... I believe a couple months ago lemmings and cows, to turn the tide in their favor, changed the rules of last gen to go against the Wii, luckily cakeordeath ushered in anarchy again. If sales didn't matter to you then, then why in your thread does it matter now?
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#94 curono
Member since 2005 • 7722 Posts

[QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
tbone29

And how will it do when compared to sales of Halo 3?

What the hell does that have to do with it :|

When you can´t argue with quality, brag about your sales. If you can´t, say HD!
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redchina2

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#95 redchina2
Member since 2007 • 60 Posts
Hmm, I have a choice between MOH: H2 and Call of Duty 4. That's a tough one...but I pick COD4. I'm sorry, but until I see good first person shooters on Wii, I won't be convinced that it's a revolution.
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#96 Hoffgod
Member since 2006 • 12229 Posts
[QUOTE="Hoffgod"]

So the graphics made the experience more atmospheric. Did that change the core gameplay any?AdrianWerner

did it change the core gameplay? Not any less than wiimote changed core gameplay of MOH: H2 or RedSteel.

I would say it changed the core gameplay, though. If you had dual analogue controls, the aiming wouldn't be nearly as intuitive. And the revelation of Red Steel, imperfect as it was, was the potential of the Wii to revolutionize first person games. Almost all the joy I got from the game was the ability to pull off headshots quickly and effortlessly, something that'd be impossible with dual analogue.

And don't even get me started on trying to do the swordfighting with a standard controller. That would be awful...
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#97 mjarantilla
Member since 2002 • 15721 Posts

Maybe we'll just have to split on this. Some here prefer the next-gen visuals and effects, some prefer the motion controls. I've played TP, RE4 Wii and some Red Steel. I just never was that amazed with it and I didnt feel like I was immersed that much. I could've easily played TP with a controller and still not miss a beat (anyone remember Wind Waker?) RE4 had a few sticky turning issues, and many of what i thought were headshots did not count as headshots even though the reticule was red. I did not feel immersed, and it almost feels like a shooting gallery, not three-dimensional immersiveness.

I just get way more enjoyment out of something like Bioshock or Halo 3. The gigantic Scarab battle blew me away. The shadowy hallways and some objects almost look real in a certain light. I get more "immersiveness" out of that than motion controls with Wii visuals. We're just going to have to disagree here

PhoebusFlows

About RE4, the devs made headshots harder because the Wiimote made the game way too easy. And the turning is just as bad in the GameCube and PS2 versions. But you can get pixel-perfect accuracy with the Wiimote in RE4. Just try shooting one of the blue tags from across the village.

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AdrianWerner

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#98 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"][QUOTE="Hoffgod"]

So the graphics made the experience more atmospheric. Did that change the core gameplay any?Hoffgod

did it change the core gameplay? Not any less than wiimote changed core gameplay of MOH: H2 or RedSteel.

I would say it changed the core gameplay, though. If you had dual analogue controls, the aiming wouldn't be nearly as intuitive. And the revelation of Red Steel, imperfect as it was, was the potential of the Wii to revolutionize first person games. Almost all the joy I got from the game was the ability to pull off headshots quickly and effortlessly, something that'd be impossible with dual analogue.

And don't even get me started on trying to do the swordfighting with a standard controller. That would be awful...

I'm PCgamer though. Remember that. I'm talking from PC perspective. So no wonder everything Wii does looks like rehash to me. Maybe from console owner's perspective it's all more fresh.

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the_h_bomb

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#99 the_h_bomb
Member since 2007 • 3182 Posts
it's supposed to control very well, never tried it myself
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mjarantilla

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#100 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="Hoffgod"][QUOTE="AdrianWerner"][QUOTE="Hoffgod"]

So the graphics made the experience more atmospheric. Did that change the core gameplay any?AdrianWerner

did it change the core gameplay? Not any less than wiimote changed core gameplay of MOH: H2 or RedSteel.

I would say it changed the core gameplay, though. If you had dual analogue controls, the aiming wouldn't be nearly as intuitive. And the revelation of Red Steel, imperfect as it was, was the potential of the Wii to revolutionize first person games. Almost all the joy I got from the game was the ability to pull off headshots quickly and effortlessly, something that'd be impossible with dual analogue.

And don't even get me started on trying to do the swordfighting with a standard controller. That would be awful...

I'm PCgamer though. Remember that. I'm talking from PC perspective. So no wonder everything Wii does looks like rehash to me. Maybe from console owner's perspective it's all more fresh.

It's a revolution for console shooters, then. It's kind of like the DS. The DS basically adds a mouse to portables. So does the Wii. Everyone knows KB/M is the best and most precise form of point control, anyway. What the PC lacks, however, is accurate and intuitive analog control. The Wiimote + nunchuck is, therefore, a merger of the best control qualities of both PCs and traditional consoles.

Beyond that, the Wiimote also has gesture controls. The motion sensors on the nunchuck, for example, can be used for quick dodging, something which has never really been part of FPSes but was used to great effect in Gears of War. It's more intuitive, too, since quick dodges are supposed to be done as a reflex, and it's a lot faster and easier to twitch your hand in the direction you want your character to dodge than to move an analog stick in that direction then press a totally separate button to initiate the dodge.