Where is the Wiimote FPS Revolution?

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AdrianWerner

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#101 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"][QUOTE="Hoffgod"][QUOTE="AdrianWerner"][QUOTE="Hoffgod"]

So the graphics made the experience more atmospheric. Did that change the core gameplay any?mjarantilla

did it change the core gameplay? Not any less than wiimote changed core gameplay of MOH: H2 or RedSteel.

I would say it changed the core gameplay, though. If you had dual analogue controls, the aiming wouldn't be nearly as intuitive. And the revelation of Red Steel, imperfect as it was, was the potential of the Wii to revolutionize first person games. Almost all the joy I got from the game was the ability to pull off headshots quickly and effortlessly, something that'd be impossible with dual analogue.

And don't even get me started on trying to do the swordfighting with a standard controller. That would be awful...

I'm PCgamer though. Remember that. I'm talking from PC perspective. So no wonder everything Wii does looks like rehash to me. Maybe from console owner's perspective it's all more fresh.

It's a revolution for console shooters, then. It's kind of like the DS. The DS basically adds a mouse to portables. So does the Wii. Everyone knows KB/M is the best and most precise form of point control, anyway. What the PC lacks, however, is accurate and intuitive analog control. The Wiimote + nunchuck is, therefore, a merger of the best control qualities of both PCs and traditional consoles.

Beyond that, the Wiimote also has gesture controls. The motion sensors on the nunchuck, for example, can be used for quick dodging, something which has never really been part of FPSes but was used to great effect in Gears of War. It's more intuitive, too, since quick dodges are supposed to be done as a reflex, and it's a lot faster and easier to twitch your hand in the direction you want your character to dodge than to move an analog stick in that direction then press a totally separate button to initiate the dodge.

Well..it also does some things worse than KB+mouse or analog pads though. So it's not merger of best of both. Plus while you write nice things, this is just theory, no Wii games use it like that anyway

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super_mario_128

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#102 super_mario_128
Member since 2006 • 23884 Posts

I play my PC for FPS's, console controls are really slow and unresponsive compared to KB+M.

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poovine

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#103 poovine
Member since 2006 • 387 Posts
You're all wrong the FPS mindlink 3000 destroys all "physical" controllers. Best of all it comes in mushroom form, so you know it's healthy.
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mjarantilla

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#104 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="mjarantilla"][QUOTE="AdrianWerner"][QUOTE="Hoffgod"][QUOTE="AdrianWerner"][QUOTE="Hoffgod"]

So the graphics made the experience more atmospheric. Did that change the core gameplay any?AdrianWerner

did it change the core gameplay? Not any less than wiimote changed core gameplay of MOH: H2 or RedSteel.

I would say it changed the core gameplay, though. If you had dual analogue controls, the aiming wouldn't be nearly as intuitive. And the revelation of Red Steel, imperfect as it was, was the potential of the Wii to revolutionize first person games. Almost all the joy I got from the game was the ability to pull off headshots quickly and effortlessly, something that'd be impossible with dual analogue.

And don't even get me started on trying to do the swordfighting with a standard controller. That would be awful...

I'm PCgamer though. Remember that. I'm talking from PC perspective. So no wonder everything Wii does looks like rehash to me. Maybe from console owner's perspective it's all more fresh.

It's a revolution for console shooters, then. It's kind of like the DS. The DS basically adds a mouse to portables. So does the Wii. Everyone knows KB/M is the best and most precise form of point control, anyway. What the PC lacks, however, is accurate and intuitive analog control. The Wiimote + nunchuck is, therefore, a merger of the best control qualities of both PCs and traditional consoles.

Beyond that, the Wiimote also has gesture controls. The motion sensors on the nunchuck, for example, can be used for quick dodging, something which has never really been part of FPSes but was used to great effect in Gears of War. It's more intuitive, too, since quick dodges are supposed to be done as a reflex, and it's a lot faster and easier to twitch your hand in the direction you want your character to dodge than to move an analog stick in that direction then press a totally separate button to initiate the dodge.

Well..it also does some things worse than KB+mouse or analog pads though. So it's not merger of best of both. Plus while you write nice things, this is just theory, no Wii games use it like that anyway

In point of fact, one does: Madden NFL 07. It uses the motion sensing of the nunchuck and Wiimote in exactly the manner I described to execute jukes, stiffarms, celebrations, dives, catches, etc.

Also, of course it does some things worse than KB/M and analog sticks. Every control format has its weaknesses. The point is that it gets rid of both control formats' biggest weaknesses, ones which either totally preclude or cripple entire genres from being played on either control format (fighting games and 3D action/adventures on KB/M, RTSes and shooters on gamepads), while keeping both control formats' main strengths.

TBH, other than a lack of buttons (which isn't all that bad, considering it is only missing about four buttons compared to the gamepad, and the Wii2 can easily correct that), I can't think of many other serious weaknesses. Basically, the Wiimote is the happy middle, with the least drawbacks and the most advantages, with its main disadvantage being easily compensated for.

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akif22

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#105 akif22
Member since 2003 • 16012 Posts

[QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS
And how will it do when compared to sales of Halo 3?

even MOH on 360/PS3 wouldn't compete with Halo 3 sales, so what's your point?

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Eponique

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#106 Eponique
Member since 2007 • 17918 Posts
If sales determine a revolution, then the Wii is revolution without question :lol:
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Willy105

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#107 Willy105
Member since 2005 • 26208 Posts

[QUOTE="Demetri_OS"][QUOTE="tbone29"]1. FPS selling more on the Wii was NEVER a point from sheep. The 360 is king of console FPS's.

2. Metroid Prime 3 isn't nearly as popular as Halo and they are completely different. Metroid Prime 3 isn't a FPS, so it really shouldn't apply to your arguement.

3. That leaves MOH:H2 which was said to control better than Halo 3.

4. Halo 3 was more anticipated, popular, and was marketed farther to consumers. It's way more appealing to the casuals/masses

5. MOH:H2 is NOT a great game it just happens to control superbly (Or so IGN tells us).coolviper2003

LOL - go back to the Metriod 3 thread on control. And how once Metriod 3 is out, every FPS will be mimic or try to copy these controls. WOW, talk about selective arguements!!

Is this gen over? Why would Microsoft release a motion sensing controller almost mid way through the console's lifespan? How can any FPS mimic Metroid controllers when devs can't make games on the 360 using motion sensing controls? As far as the Wii is concerned, MP3 has made a big impact as in it set the bar as to what FPS's should control like on that system.

Sony did that with the analog stick.

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Foolz3h

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#108 Foolz3h
Member since 2006 • 23739 Posts

[QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS
And how will it do when compared to sales of Halo 3?

I thought only sheep cared about sales.

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Caviglia

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#109 Caviglia
Member since 2006 • 1344 Posts
I thought the ability to aim independently whilst locked-on in Metroid Prime 3 was a subtle masterstroke for FPS control.
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Supafly1

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#110 Supafly1
Member since 2003 • 4441 Posts

[QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS
And how will it do when compared to sales of Halo 3?

Why are we now talking about sales? Don't change the subject.

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OGTiago

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#111 OGTiago
Member since 2005 • 6546 Posts
Metroid 3's controls are TOO good.
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Gamer46

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#112 Gamer46
Member since 2003 • 11304 Posts

[QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Haziqonfire

And how will it do when compared to sales of Halo 3?


Sales? What happened to every other fanboy claiming sales dont matter? now all of a sudden they do huh?

Well, ill answer your question. It wont sell as much as halo 3, wont even come close. However, i was talking PURELY about the control scheme, which was what your topic was talking about. the revolutionary FPS on the Wii. Believe it or not, MOH:H2 is a revolutionary FPS for the Wii because of the control scheme. Single player probably sucks, and Mulitplayer will be the best we've seen on Wii.

He changed his argument because he was about to get owned. Pathetic.

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deactivated-5967f36c08c33

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#113 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts
Most developers have not taken advantage of the Wii-mote yet,especially when it comes to FPS's.Metroid Prime 3 was a major leap in the right direction,but Medal of Honor Heroes 2 takes it to the next level,giving you complete customization.Hopefully,other developers will copy that,and create better,more polished FPS's now that they have a better control method.
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Erkidu

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#114 Erkidu
Member since 2007 • 2744 Posts
[QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS
And how will it do when compared to sales of Halo 3? 

Haha, how pathetic. It goes from being "Where is the Wiimote FPS Revolution?" to "Well, it won't sell as well as Halo 3". :roll: Go away.
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Demetri_OS

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#115 Demetri_OS
Member since 2006 • 2514 Posts
[QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Erkidu
And how will it do when compared to sales of Halo 3? 

Haha, how pathetic. It goes from being "Where is the Wiimote FPS Revolution?" to "Well, it won't sell as well as Halo 3". :roll: Go away.


Its the arguement from YOUR camp. Not mine. You sheep are down right terrible with this stuff. Your point gets thrown back to your face and you all act as if the SAME point has no value. 
You are all telling me the Wii sales of hardware is a clear indication that the Wii is victorious this round. Yet, none of your GAMES are selling when compared to traditional FPS. Don't jsut roll your eyes and dismiss YOUR point. Just face it - you are all wrong.
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Demetri_OS

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#116 Demetri_OS
Member since 2006 • 2514 Posts

Metroid 3's controls are TOO good.OGTiago

Then why is it being out sold by Halo 3? Sheep are saying sales result in victory. Why do you claim vicotory with Wii hardware sales, but run away when we talk about software?

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Demetri_OS

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#117 Demetri_OS
Member since 2006 • 2514 Posts

If sales determine a revolution, then the Wii is revolution without question :lol:Eponique

For hardware, but software - no dice. Look at the Wii and it's software. I don't see Metriod selling better than Halo 3. And I am being told Metriod's controls are better than Halo. If they are so much better, why hasn't Metriod outsold Halo? Why are you being selective with the sales arguement?

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Erkidu

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#118 Erkidu
Member since 2007 • 2744 Posts
[QUOTE="Erkidu"][QUOTE="Demetri_OS"][QUOTE="Haziqonfire"]MOH:H2 -- Read the IGN Review. "Better controls than MP3"

"controls that spank anything that uses dual analog". They even said that the controls are the best they've seen on a home console, pc is a different story however.
Demetri_OS
And how will it do when compared to sales of Halo 3? 

Haha, how pathetic. It goes from being "Where is the Wiimote FPS Revolution?" to "Well, it won't sell as well as Halo 3". :roll: Go away.


Its the arguement from YOUR camp. Not mine. You sheep are down right terrible with this stuff. Your point gets thrown back to your face and you all act as if the SAME point has no value. 
You are all telling me the Wii sales of hardware is a clear indication that the Wii is victorious this round. Yet, none of your GAMES are selling when compared to traditional FPS. Don't jsut roll your eyes and dismiss YOUR point. Just face it - you are all wrong.

No, actually I didn't say that at all. When your done putting words in my mouth and changing the subject, we'll talk.
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Erkidu

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#119 Erkidu
Member since 2007 • 2744 Posts

[QUOTE="Eponique"]If sales determine a revolution, then the Wii is revolution without question :lol:Demetri_OS

For hardware, but software - no dice. Look at the Wii and it's software. I don't see Metriod selling better than Halo 3. And I am being told Metriod's controls are better than Halo. If they are so much better, why hasn't Metriod outsold Halo? Why are you being selective with the sales arguement?

Casual titles outsell hardcore titles. You're a complete noob if you don't realize this. By your logic, GTA: SA is the best game of last-generation because it outsold everything else. See why you fail?
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samusarmada

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#120 samusarmada
Member since 2005 • 5816 Posts

[QUOTE="Eponique"]If sales determine a revolution, then the Wii is revolution without question :lol:Demetri_OS

For hardware, but software - no dice. Look at the Wii and it's software. I don't see Metriod selling better than Halo 3. And I am being told Metriod's controls are better than Halo. If they are so much better, why hasn't Metriod outsold Halo? Why are you being selective with the sales arguement?

why hasnt metroid outsold halo? this is the dumbest thing i've ever heard. Halo outsells metroid because its a more appealing genre, its been hyped to death and the last 2 games were some of the best selling games of last generation. The halo fanbase is far wider than the far smaller sect of hardcore metroid fans. Yes metroid has been around for 20 years but it has never broken into the mainstream. the halo series is in the top 10 selling franchises ever, metroid would barely make the top 20. That is why metroid is not outselling halo.

I will say this to you clearly so you can hear it. A sheep has never trumpeted sales as the benchmark for a games quality. How many sheep do you see going around saying that nintendogs is better than every game this generation. Sheep hype sales because they believe it will bring the wii greater 3rd party support, which is the main failing of the wii at the moment.

If sheep claimed sales as the benchmark of quality, why would they hype metroid prime 3 anyway?

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GundamGuy0

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#121 GundamGuy0
Member since 2003 • 10970 Posts

[QUOTE="Eponique"]If sales determine a revolution, then the Wii is revolution without question :lol:Demetri_OS

For hardware, but software - no dice. Look at the Wii and it's software. I don't see Metriod selling better than Halo 3. And I am being told Metriod's controls are better than Halo. If they are so much better, why hasn't Metriod outsold Halo? Why are you being selective with the sales arguement?

Nothing outsells Halo... But the next step down... Metroid might outsell Gears of War (xbox 360 only)

Your just hiding behind halo... on average the Wii games are selling as good as the average Xbox 360 game...

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Caviglia

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#122 Caviglia
Member since 2006 • 1344 Posts

[QUOTE="OGTiago"]Metroid 3's controls are TOO good.Demetri_OS

Then why is it being out sold by Halo 3? Sheep are saying sales result in victory. Why do you claim vicotory with Wii hardware sales, but run away when we talk about software?

Perhaps because Halo is a brainless and shamelessly populist game accompanied by a marketing behemoth. Metroid requires much more intelligence, puzzle solving and logical thought, and the marketing has been very modest to say the least.