Played both, Forza is probably just the better game still, but post-patch GT5 is a solid 9.0 game.
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[QUOTE="Spellings82"]
GT5 especially since the new patch!
Heirren
Wait, whats the new patch? My ps3 is offline right now.
The new patch:Update Notice (1.05)
A new update has been released for Gran Turismo 5.
The main contents of the update are as follows:
Seasonal Events
have been added to the upper left side of the - screen. From here you can participate in official online events from the Polyphony Digital team. In these events, all participants under the same regulations, and if you complete the event you will win rewards and experience. In Time Trials and Drift Trials, compete on the leader boards with players around the world.
Online Dealership
An has been added to the left center of the screen. In here you will find popular and rare used cars. You might just come across that one car you've always been looking for, that you haven't been able to find in the used car dealership.
Online Race Rewards and Experience
When you complete a race in the open lobby or my lounge, you will now gain rewards and experience points. Therefore if you are focused more on playing online, you'll still be able to gain rewards and levels that you need to progress in GT Life.
Driving Distance and Number of wins in Online Races
The driving distance and number of wins you achieve when you complete a race in Open lobby or My lounge will now affect your stats in Profile and the Garage. Here again the results from your online play will cumulate within GT Life
Improved Rewards
The rewards for winning races in Both A-Spec and B-Spec in GT mode- GT Life have been increased for a limited time only. This applies until the end of January 2011. This is a great chance for those who were previously have difficulties getting ahead in the game, due to lack of funds for tuning and purchasing required cars.
Race Information Display
Is now available in the Start-Quick Options. You can also see this in Race Display in Options.
Save Data Backup
You can now copy and restore your save data. For details please refer to the in-game Manual
Personal BGM (menu)
From --, it is now possible to set the Personal BGM (menu). This can also be accessed from the Music Library within GT Mode.
Car Name Change
The official name of the "Red Bull X1" has been changed to "Red Bull X2010"
Integration within the website
THe main features within GT Mode - Community can now be accessed through the "Gran-Turismo.com Official Website.
He was rating hype and expectations. GT5 is the better game.omg everyones voting for GT5 why was it rated an 8.0 on gamespot if its so much better than forza which got 9.5 just barely a year ago?
what were the guy rating it thinking if its a better game shouldn't get the same or higher grades or no?
ZarbonX
[QUOTE="Rekunta"]
[QUOTE="dog_dirt"]
GT5. but only because the 360 has such pisspoor wheel support and my Logitech DFGT won't work with it. and i now refuse to play a racing game with a pad, it would be like playing rockband with a pad
kate_jones
The Fanatec wheel and Clubsport pedals are not "pisspoor wheel support". The Fanatec wheel is arguably better than Logitech's. Perhaps they're not easy to attain, but they support Forza 3 more than adequately.
getting a fanatec is only slightly more likely than getting a unicorn, try walking into a store and saying ill have forza3 and a 900 degree wheel please, yet you can walk into any store and get gt5 and a 900 degree wheel
Just come from the bakers, asked for a 900 degree wheel, and all i got was two and a half donuts
I can ensure you that at least 90% of the voter own neither or just one of the two. Basically, this poll is judging fanboy-ism on this board if anything. Both are quality games. GT5 gives a bigger, more in depth experience, while Forza gives a more polished experience.
I can ensure you that at least 90% of the voter own neither or just one of the two. Basically, this poll is judging fanboy-ism on this board if anything. Both are quality games. GT5 gives a bigger, more in depth experience, while Forza gives a more polished experience.
lx_theo
I'd agree, but I'd angle it in that more people haven't played gt5 and are claiming they have. I'm one of the people that held off on all things Forza. Didn't buy 2, and it wasn't until I got fed up with GT5 delays that I decided to buy number 3. Personally, I was let down by Forza. Like you say, they are both quality games, but I prefer the structure of GT5 by FAR. GT5 gives you a sense of accomplishment and a reason to continue playing. My problem with Forza was that there was no sense of progress.
[QUOTE="lx_theo"]
I can ensure you that at least 90% of the voter own neither or just one of the two. Basically, this poll is judging fanboy-ism on this board if anything. Both are quality games. GT5 gives a bigger, more in depth experience, while Forza gives a more polished experience.
Heirren
I'd agree, but I'd angle it in that more people haven't played gt5 and are claiming they have. I'm one of the people that held off on all things Forza. Didn't buy 2, and it wasn't until I got fed up with GT5 delays that I decided to buy number 3. Personally, I was let down by Forza. Like you say, they are both quality games, but I prefer the structure of GT5 by FAR. GT5 gives you a sense of accomplishment and a reason to continue playing. My problem with Forza was that there was no sense of progress.
So you like the rpg type grinding in gt5 and the broken online over forza 3 ??
You like the hit and miss tunning and the lack of options in wheels or the gear ratios that don't move so you can't stay in the powerband in gt5 I could go on but you get the idea. When I 1st got gt5 I was excited then the lack of damage showed up (I know you can turn damage on in online races post patch 1.03) and the grinding. Races unlock at certain levels but you need a car to race and said car is at a even more advanced level in some races. Then you have to pray you find one in the used car lot cause the cars change very slowly there. OK got that car get to the championship and unless your ready to do all the races you might as well not enter cause you can't save wtf. I posted a full review of the game and got modded cause all the gt5 fanboys found it ofensive when I said there was no damage.
[QUOTE="Rekunta"][QUOTE="dog_dirt"]
GT5. but only because the 360 has such pisspoor wheel support and my Logitech DFGT won't work with it. and i now refuse to play a racing game with a pad, it would be like playing rockband with a pad
dog_dirt
The Fanatec wheel and Clubsport pedals are not "pisspoor wheel support". The Fanatec wheel is arguably better than Logitech's. Perhaps they're not easy to attain, but they support Forza 3 more than adequately.
sorry but supporting just a couple of wheels is pisspoor. i can plug pretty much any wheel in to my PS3 or PC.Forza supports the MS wheel, the Fanatec, and the Madcatz, and I believe the Logitech with an adaptor (could be mistaken on this though, this is what I've heard). True, only one or two of those is really worth the investment, but how many wheels does the PS3 or GT 5 use? Mad Catz, Logitech, and also Fanatec. Any others I'm missing? I'm genuinely curious here, if all PC wheels are supported by GT 5, then I'll concede your point. Even still, that doesn't change the fact that at least three (or four) wheels are supported, which isn't exactly what I'd consider pisspoor. Pisspoor would be barely supporting a non FF cheap ass wheel or none at all.
Forza, cause Forza is obviously a game that set out to be a competent racing sim.
GT is fine, if you want a driving sim, cause that's literally all it is. If you enjoy taking a cara round a track at 40mph then GT is for you. go above that and start to race and Forza's superiority shows.
I really can't stand the notion that "if you don't agree with my opinion, you haven't played the game" nonsense.There are many people out there that have been letdown by GT5 and they have every right to be. The game clearly isn't finished and when you plop 60 bucks (or whatever) on a game they should at least give you a finished product.
The 1.05 update is great, but it clearly shows that maybe they needed more time.
This thread is kinda pointless without prof that people have played both.
Like a 360 fanboy who doesn't even own a PS3 is gonna say GT5 or vise versa.
It's just an opinion, nobody should have to prove anything. It's pretty obvious who is full of it.This thread is kinda pointless without prof that people have played both.
Like a 360 fanboy who doesn't even own a PS3 is gonna say GT5 or vise versa.
FragTycoon
Every design decision that doesn't involve the direct handling of cars is absolutely baffling and backwards in GT5. -menus (all overdone, all less than functional, and there are way too many submenus to dig through to find out the most relevant of information) -career progression -experience and monetary rewards -special stage structure -method of purchasing cars -lack of proper sorting when they've got 1000+ cars -ridiculous painting system -no obvious way to determine which cars you own already without trying to buy them -no obvious way of determining whether your car is eligible for any events -lack of tuning options and an awkward and dumbed down tuning parameters -b-spec -inconsequential and poorly defined damage -no advantage to disabling their myriad of assists -ridiculous restoration fees given that their damage system is ill-defined -embarassingly low resolution effects buffer -mostly poor car rewards for winning events -shortage of singleplayer events, compounding experience/monetary problems -grindingAlso the focus on the static photomode environments when the majority of the in-game tracks are barely a step above GT4 quality. Priorities, Kaz, priorities.
DJ_Lae
Priorities you ask?
Looks like despite all the Flaws you noted, GT5 still managed to simulate Laptimes more accurately.
I guess that was Kaz's priority, Looks like he nailed it.
@ Blinblingthing if I was a teacher and a 5th grader turned that in as a science project...they would have gotten an F. Gonna need more than that to test a theory. Who was driving? Were the cars completely stock? Were any other cars/tracks tested? Did the driver have previous experience with either game? Not saying the end result is wrong, just that there's not enough info to draw a conclusion, especially when both games have hundreds of cars and dozens of tracks.
[QUOTE="DJ_Lae"]Every design decision that doesn't involve the direct handling of cars is absolutely baffling and backwards in GT5. -menus (all overdone, all less than functional, and there are way too many submenus to dig through to find out the most relevant of information) -career progression -experience and monetary rewards -special stage structure -method of purchasing cars -lack of proper sorting when they've got 1000+ cars -ridiculous painting system -no obvious way to determine which cars you own already without trying to buy them -no obvious way of determining whether your car is eligible for any events -lack of tuning options and an awkward and dumbed down tuning parameters -b-spec -inconsequential and poorly defined damage -no advantage to disabling their myriad of assists -ridiculous restoration fees given that their damage system is ill-defined -embarassingly low resolution effects buffer -mostly poor car rewards for winning events -shortage of singleplayer events, compounding experience/monetary problems -grinding
Also the focus on the static photomode environments when the majority of the in-game tracks are barely a step above GT4 quality. Priorities, Kaz, priorities.
Blinblingthing
Priorities you ask?
Looks like despite all the Flaws you noted, GT5 still managed to simulate Laptimes more accurately.
I guess that was Kaz's priority, Looks like he nailed it.
That proves (if you can even say that much) that GT5 is the superior sim (albeit not by much), which practically everyone in this thread has agreed with.
That picture does not prove that GT5 isn't a very inconsistent game, as a whole and in the many ways DJ Lae listed, though which doesn't do much to disprove his argument.
[QUOTE="Blinblingthing"]
[QUOTE="DJ_Lae"]Every design decision that doesn't involve the direct handling of cars is absolutely baffling and backwards in GT5. -menus (all overdone, all less than functional, and there are way too many submenus to dig through to find out the most relevant of information) -career progression -experience and monetary rewards -special stage structure -method of purchasing cars -lack of proper sorting when they've got 1000+ cars -ridiculous painting system -no obvious way to determine which cars you own already without trying to buy them -no obvious way of determining whether your car is eligible for any events -lack of tuning options and an awkward and dumbed down tuning parameters -b-spec -inconsequential and poorly defined damage -no advantage to disabling their myriad of assists -ridiculous restoration fees given that their damage system is ill-defined -embarassingly low resolution effects buffer -mostly poor car rewards for winning events -shortage of singleplayer events, compounding experience/monetary problems -grinding
Also the focus on the static photomode environments when the majority of the in-game tracks are barely a step above GT4 quality. Priorities, Kaz, priorities.
The_Game21x
Priorities you ask?
Looks like despite all the Flaws you noted, GT5 still managed to simulate Laptimes more accurately.
I guess that was Kaz's priority, Looks like he nailed it.
That proves (if you can even say that much) that GT5 is the superior sim (albeit not by much), which practically everyone in this thread has agreed with.
That picture does not prove that GT5 isn't a very inconsistent game, as a whole and in the many ways DJ Lae listed, though which doesn't do much to disprove his argument.
All games have there flaws, However they usually get something right. While I won't argue GT5 is Flawless. I would like to remind Sim fans that GT5 does simulate the racing experience better. In a debate with finding the better racing sim, Why is it that we're discussing everything but the driving experience?
[QUOTE="The_Game21x"]
[QUOTE="Blinblingthing"]
Priorities you ask?
Looks like despite all the Flaws you noted, GT5 still managed to simulate Laptimes more accurately.
I guess that was Kaz's priority, Looks like he nailed it.
Blinblingthing
That proves (if you can even say that much) that GT5 is the superior sim (albeit not by much), which practically everyone in this thread has agreed with.
That picture does not prove that GT5 isn't a very inconsistent game, as a whole and in the many ways DJ Lae listed, though which doesn't do much to disprove his argument.
All games have there flaws, However they usually get something right. While I won't argue GT5 is Flawless. I would like to remind Sim fans that GT5 does simulate the racing experience better. In a debate with finding the better racing sim, Why is it that we're discussing everything but the driving experience?
Because this thread is about the superior experience, not just the superior driving experience.
Forza 3 is the better experience overall, while still providing a nicely realistic and believable handling model. Not as believable or realistic as GT5's but not that far off either.
That proves (if you can even say that much) that GT5 is the superior sim (albeit not by much),
The_Game21x
I wouldn't say that. Even with all assists off, Forza still feels, er, unnatural. I do believe it is some form of active steering. Try slamming your analog stick to the left or right in a turn and observe the car's reaction. Cars aren't as responsive either (which is not taking oversteer/understeer into account). GT5 isn't worlds better, and it's certainly an inconsistent game that pales in comparision to Forza in a number of game aspects, but as a pure sim, I'd say the driving model is better enough that you cannot dismiss it as "[not being better] by much."
Edit: Note that I haven't played Forza with a wheel, so I'm not sure how much that changes the experience.
[QUOTE="The_Game21x"]
That proves (if you can even say that much) that GT5 is the superior sim (albeit not by much),
psn8214
I wouldn't say that. Even with all assists off, Forza still feels, er, unnatural. I do believe it is some form of active steering. Try slamming your analog stick to the left or right in a turn and observe the car's reaction. Cars aren't as responsive either (which is not taking oversteer/understeer into account). GT5 isn't worlds better, and it's certainly an inconsistent game that pales in comparision to Forza in a number of game aspects, but as a pure sim, I'd say the driving model is better enough that you cannot dismiss it as "[not being better] by much."
Edit: Note that I haven't played Forza with a wheel, so I'm not sure how much that changes the experience.
this is something that bugs me to, it's the input layer on the pad, it acts as an assist and cannot be turned off. The wheel bypasses this input layer and gives you raw access to the physics, sadly due to microsoft most people will never get to play forza with a wheel.
[QUOTE="psn8214"]
[QUOTE="The_Game21x"]
That proves (if you can even say that much) that GT5 is the superior sim (albeit not by much),
kate_jones
I wouldn't say that. Even with all assists off, Forza still feels, er, unnatural. I do believe it is some form of active steering. Try slamming your analog stick to the left or right in a turn and observe the car's reaction. Cars aren't as responsive either (which is not taking oversteer/understeer into account). GT5 isn't worlds better, and it's certainly an inconsistent game that pales in comparision to Forza in a number of game aspects, but as a pure sim, I'd say the driving model is better enough that you cannot dismiss it as "[not being better] by much."
Edit: Note that I haven't played Forza with a wheel, so I'm not sure how much that changes the experience.
this is something that bugs me to, it's the input layer on the pad, it acts as an assist and cannot be turned off. The wheel bypasses this input layer and gives you raw access to the physics, sadly due to microsoft most people will never get to play forza with a wheel.
Yeah it's incredibly irritating that in a so-called sim you don't even have full control of your car. That being said, Forza is definitely the more polished package, but given that I've invested a considerable amount in a wheel, and I want a game that allows me to perfectly model the act of driving a real car, GT5 is my choice.
[QUOTE="BigBoss154"]
In-terms of actually driving a car, then GT5. No contest.
-Snooze-
Crash into another car and watch as you bounce off, as if you hit a rubber wall. the driving is great until you expose it to possible racing situations.
Crashes, for all intents and purposes, immobilize you for a few solid seconds. The issue is when you slam into a wall at over 100 mph and drive away like nothing happened. I hope the mechanical damage is implemented soon, because it's holding the better game back.
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