Mass Effect. Without a doubt, Mass Effect is the best game of the generation (thus far, anyway). Given how much I love Portal, that's saying something. It's simply a wonderful, deep, complex, customizable experience. Mass Effect is to the point where I can't play it when I know I'm only going to have a one hour block of time - because suddenly that corporate meeting seems far less important than finishing "just one more mission".
That review was simply so poorly executed. Most RPG reviews are poorly done though - it seems that when faced with a game offering huge amounts of content, reviewers rush through and essentially just give a quick opinion. That opinion is often wrong - see early reviews of Fable (which were highly postive) compared with later reviews (where reviewers had spent more time with the game, and grown to loathe it) for example. Or Ocarina of Time - a game that was already highly praised, now worshipped.
subrosian
Interestingly, with many WRPGs, Mass Effect included, the more I've played, the more I noticed subtle flaws that I had passed by with a cursory glance earlier on.
In Mass Effect, on my first run through I heralded the new dialogue system as a significant step up from those in previous BioWare games. After finishing my 4th playthrough not long ago, I can safely say that the system is atrocious, and undermines the entire morality system. Not to mention, after seeing the story unfold four times, I've started to notice more and more plot holes and inconsistencies. I've put hundreds of hours into it, and I love it to death, but the more I played of it, the more problems I found.
In Oblivion, the first 20 hours or so seemed pretty good. 50 hours later, it dawned upon me that the majority of quests merely amounted to going to some cave, and fighting some enemy type. Wash, rinse, repeat. This wasn't a big deal after the first few hours, but after 70, I had literally done this same mission type dozens of time, which exaggerated the problem to an unbearable point. The same went for the limited environment types. Again, the more I played, the less I like the game.
If you ask me, basing an RPG off of only a small portion of the game is giving it the benefit of the doubt. Sure, it's possible that reviewers are missing out on some aspect of the game that would radically improve their feelings on the game, but from personal experience, it works the other way.
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