Which is the best 3-D Zelda Game?

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starmetroid

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#101 starmetroid
Member since 2007 • 5000 Posts
OoT>TP>>MM>WW
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IgorAntunov

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#102 IgorAntunov
Member since 2010 • 368 Posts

I can't believe windwaker is even in the list, it's dungeons were a joke. The meat of Zelda is in the dungeon variety and design, windwaker was utter crap in this regard.

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Litchie

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#103 Litchie
Member since 2003 • 36121 Posts

I can't believe windwaker is even in the list, it's dungeons were a joke. The meat of Zelda is in the dungeon variety and design, windwaker was utter crap in this regard.

IgorAntunov

Totally.

Except it wasawesome in that regard! Hah!

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ianuilliam

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#104 ianuilliam
Member since 2006 • 4955 Posts

It must have been a Virtual Boy Zelda title. To my knowledge that is the only 3-D system Nintendo has ever put out. Legend of Zelda Virtual Boy anyone?

fanboy999

The change from 2d perspective in games to 3d perspective actually made a difference to gameplay (not always for the better). Faux-3d (stereoscopic 3-d effect used for "3-d" movies/tv/gaming) does not actually have any impact on gameplay. Further, faux-3d is purely an effect, whereas the difference between 2-d and 3d perspecttive in games actually involves programming graphics with x and y coordinates versus programming an x, y and z coordinate. Therefore a 2-d perspective game played on a fancy 3-d tv, while it may 'pop out of the screen' or whatever, is less 3-d than a 3-d perspective game played on a regular tv. In other words, you fail.

Edit: but A Link to the Past is still the best Zelda.

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felipebo

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#105 felipebo
Member since 2009 • 4170 Posts

I can't believe windwaker is even in the list, it's dungeons were a joke. The meat of Zelda is in the dungeon variety and design, windwaker was utter crap in this regard.

IgorAntunov

No, just no. The dungeons were awesome.

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Meat_Wad_Fan

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#106 Meat_Wad_Fan
Member since 2002 • 9054 Posts

OOT>>Wind Waker>Majora's Mask>Twilight Princess

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princeofshapeir

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#107 princeofshapeir
Member since 2006 • 16652 Posts
I have to admit that I haven't beaten Majora's Mask. I got it on the Virtual Console, and the save system is a little annoying. If I waste too much time in a dungeon, I basically have to reset to the first day. And I'm on the second dungeon and I've been having a tough time figuring it out and have gotten stuck, and I wasted up time, and had to reset. IMO this is what makes the game less enjoyable for me.
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XxXHottZeldaXxX

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#108 XxXHottZeldaXxX
Member since 2009 • 243 Posts

Majoras Mask>Wind Waker>Ocarina of Time>Twilight Princess

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Samurai_Xavier

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#109 Samurai_Xavier
Member since 2003 • 4364 Posts

Ocarina of Time>Wind Waker>Twilight Princes>Majoras Mask

OOT is my favorite game of all time. And Wind Waker is my favorite game of last gen.

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Guybrush_3

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#110 Guybrush_3
Member since 2008 • 8308 Posts

MM>OoT>TP>WW

All the games are extraordinarily good though.

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Guybrush_3

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#111 Guybrush_3
Member since 2008 • 8308 Posts

I have to admit that I haven't beaten Majora's Mask. I got it on the Virtual Console, and the save system is a little annoying. If I waste too much time in a dungeon, I basically have to reset to the first day. And I'm on the second dungeon and I've been having a tough time figuring it out and have gotten stuck, and I wasted up time, and had to reset. IMO this is what makes the game less enjoyable for me.princeofshapeir

Are you playing the song of time in reverse to slow down time? because I have never had a problem with running out of time doing that.

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Ospov

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#112 Ospov
Member since 2007 • 3708 Posts

I don't see how people can vote for TP unless that was their first Zelda game. It was a good game, but it was just ok as a Zelda game. WW totally blows TP out of the water (see what I did there!?) :P

Still, I voted for OoT just because it was just an absolutely astonishing game right when it came out and is still fun to play today.

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DarkLink77

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#113 DarkLink77
Member since 2004 • 32731 Posts

OoT>MM>WW>TP, imo. They are all damn good games, but that's what I think.

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Renegade_Fury

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#114 Renegade_Fury
Member since 2003 • 21757 Posts

I can't believe windwaker is even in the list, it's dungeons were a joke. The meat of Zelda is in the dungeon variety and design, windwaker was utter crap in this regard.

IgorAntunov
II agree there. I will NEVER understand the love it gets on this board. I hated Wind Waker in 2003, and it still sucks whenever I play it now.
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Vaasman

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#115 Vaasman
Member since 2008 • 15877 Posts

OoT>WW>MM>TP.

All of them are very close and very very good though.

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amaneuvering

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#116 amaneuvering
Member since 2009 • 4815 Posts

Satisfyingly I actually agree with that poll.

:)

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super_mario_128

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#117 super_mario_128
Member since 2006 • 23884 Posts
Ocarina of Time, Majora's Mask then Wind Waker. I think Majora's Mask is only above Wind Waker for nostalgia's sake, but they're both wonderful games. Twilight Princess is mediocre.
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AfterBurnerZ

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#118 AfterBurnerZ
Member since 2010 • 1304 Posts

With all this TP hate, I see the Zelda cycle is still in effect.

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deactivated-5d6e91f5c147a

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#119 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Majora's Mask > Windwaker > Rest
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#120 foxhound_fox
Member since 2005 • 98532 Posts

I started playing Majora's Mask last night. It is essentially Ocarina of Time in a new place with new things to do and much darker themes. I like it.

It reminds me a lot of my experience with Metroid Prime and Echoes.

1) I started into the series with Echoes (played MM for about 30-50 minutes when I got it), but then found out there was Prime.
2) Played Prime and enjoyed it (went back and went through OoT first, before its sequel)
3) Thought Prime was Super Metroid in 3D, which is a good thing (OoT is Link to the Past in 3D, which is a good thing)
4) Sat down with Echoes and discovered that it was a unique twist on the traditional Metroid formula (MM and Zelda)
5) Found Echoes to be a much better game with far less "Nintendo" traditions about it (seems to be happening with MM as well)

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Anjunaddict

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#121 Anjunaddict
Member since 2010 • 4178 Posts
Windwaker definitely. I never really gave TP a chance though, Ive been trying to find a gamecube copy that doesnt cost a billion pounds but no luck, might just have to settle for the Wii version.
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princeofshapeir

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#122 princeofshapeir
Member since 2006 • 16652 Posts
Windwaker definitely. I never really gave TP a chance though, Ive been trying to find a gamecube copy that doesnt cost a billion pounds but no luck, might just have to settle for the Wii version.Anjunaddict
I'd really recommend the Wii version. For a port of a GC game it has pretty fun motion controls that are a lot more fun than just using the analog stick and B-button.
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789shadow

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#123 789shadow
Member since 2006 • 20195 Posts

[QUOTE="Anjunaddict"]Windwaker definitely. I never really gave TP a chance though, Ive been trying to find a gamecube copy that doesnt cost a billion pounds but no luck, might just have to settle for the Wii version.princeofshapeir
I'd really recommend the Wii version. For a port of a GC game it has pretty fun motion controls that are a lot more fun than just using the analog stick and B-button.

Not really........you either point, or wiggle the controller.

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princeofshapeir

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#124 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"][QUOTE="Anjunaddict"]Windwaker definitely. I never really gave TP a chance though, Ive been trying to find a gamecube copy that doesnt cost a billion pounds but no luck, might just have to settle for the Wii version.789shadow

I'd really recommend the Wii version. For a port of a GC game it has pretty fun motion controls that are a lot more fun than just using the analog stick and B-button.

Not really........you either point, or wiggle the controller.

The pointer was very accurate and it was fun jabbing the nun-chuck to do shield bashes and shaking it for a spin attack. IMO I'd rather use the waggle controls than the B-button. But the new Zelda will use WM+ and more accurate motion sensing, so the haters can be satisfied.
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haziqonfire

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#125 haziqonfire
Member since 2005 • 36392 Posts
My favourite was Wind Waker, though to be completely honest I was never into Zelda when Ocarina and Majora's Mask were out. Twilight Princess was pretty bad to me, Wind Waker was really good. I did play OoT, however, it was much after it's initial release. I have played Majora's Mask but never got far and don't remember much of it.
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princeofshapeir

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#126 princeofshapeir
Member since 2006 • 16652 Posts
I find it pretty surprising that you have so many TP haters and so many Windwaker fanboys. I hated Windwaker, the art style wasn't my thing and the graphics just looked plain ugly to me. The dungeon design, music, and atmosphere of TP was just so much better for me. It was a better game in every regard.
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foxhound_fox

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#127 foxhound_fox
Member since 2005 • 98532 Posts

I'd really recommend the Wii version. For a port of a GC game it has pretty fun motion controls that are a lot more fun than just using the analog stick and B-button.princeofshapeir

I thought the waggle completely detracted from the experience... as did the change to right-handedness. I would do anything to have my Wii version magically transform into a GC version. TP on the Wii is everything wrong with waggle and showcases why it is completely unnecessary for such games.

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InfinityMugen

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#128 InfinityMugen
Member since 2007 • 3905 Posts

Ocarina of Time. Twilight Princess was a sign to me that the Zelda series needs to go in a new direction.

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Sky-

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#129 Sky-
Member since 2010 • 4682 Posts

I started playing Majora's Mask last night. It is essentially Ocarina of Time in a new place with new things to do and much darker themes. I like it.

It reminds me a lot of my experience with Metroid Prime and Echoes.

1) I started into the series with Echoes (played MM for about 30-50 minutes when I got it), but then found out there was Prime.
2) Played Prime and enjoyed it (went back and went through OoT first, before its sequel)
3) Thought Prime was Super Metroid in 3D, which is a good thing (OoT is Link to the Past in 3D, which is a good thing)
4) Sat down with Echoes and discovered that it was a unique twist on the traditional Metroid formula (MM and Zelda)
5) Found Echoes to be a much better game with far less "Nintendo" traditions about it (seems to be happening with MM as well)

foxhound_fox

They used a slightly enhanced Ocarina of Time engine, and reused a lot of the same character models. However, the twist is that those same characters play a vastly different role in Termina than they did in Hyrule. The characters' personalities are so different from their OoT counterparts that you will never look at some of them in the same way again. Do not get me wrong though, Nintendo added plenty of new characters as well so it doesn't feel too similar to OoT.

The twists they added onto the cIassic Zelda formula are such that it looks and plays like OoT, but is actually a very different game altogether. You are given a three day slice of these people's lives and in that short time period, you will find more depth and display of human emotion than in any other Nintendo game.

Don't stop now, though. The best is yet to come! :D

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Sky-

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#130 Sky-
Member since 2010 • 4682 Posts


I thought the waggle completely detracted from the experience... as did the change to right-handedness. I would do anything to have my Wii version magically transform into a GC version. TP on the Wii is everything wrong with waggle and showcases why it is completely unnecessary for such games.

foxhound_fox

Is this because you are left-handed or did you simply want to use Link as he was originally created?

The right-handedness irked me as well, both because Link is supposed to be a lefty and because I prefer using my left whenever I can. However, it was a necessary move if they wanted to Link's moves to motion controls. I hope they give you an option to use either the right or left in The Legend of Zelda: Wii.

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foxhound_fox

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#131 foxhound_fox
Member since 2005 • 98532 Posts

Is this because you are left-handed or did you simply want to use Link as he was originally created?

The right-handedness irked me as well, both because Link is supposed to be a lefty and because I prefer using my left whenever I can. However, it was a necessary move if they wanted to Link's moves to motion controls. I hope they give you an option to use either the right or left in The Legend of Zelda: Wii.

Sky-


I'm right handed, weirdly.

After playing so many Zelda games and then seeing Link holding the sword with his right hand just seemed odd. It didn't detract from the gameplay, it just felt out of place inside a Zelda game. It would be like having Samus' arm cannon switch arms. They should just force it to the left hand and make everyone feel what its like to be left handed. I don't see the issue, as it would add a level of learning curve and difficulty to the game.

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Nintendo_Ownes7

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#132 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="foxhound_fox"]


I thought the waggle completely detracted from the experience... as did the change to right-handedness. I would do anything to have my Wii version magically transform into a GC version. TP on the Wii is everything wrong with waggle and showcases why it is completely unnecessary for such games.

Sky-

Is this because you are left-handed or did you simply want to use Link as he was originally created?

The right-handedness irked me as well, both because Link is supposed to be a lefty and because I prefer using my left whenever I can. However, it was a necessary move if they wanted to Link's moves to motion controls. I hope they give you an option to use either the right or left in The Legend of Zelda: Wii.

Same here I'm right handed but I prefer to use my left hand with stuff like Sword fighting so that is why I hope their is a option to choose Left or Right.

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Sky-

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#133 Sky-
Member since 2010 • 4682 Posts


I'm right handed, weirdly.

After playing so many Zelda games and then seeing Link holding the sword with his right hand just seemed odd. It didn't detract from the gameplay, it just felt out of place inside a Zelda game. It would be like having Samus' arm cannon switch arms. They should just force it to the left hand and make everyone feel what its like to be left handed. I don't see the issue, as it would add a level of learning curve and difficulty to the game.

foxhound_fox

Nintendo is all about accessibility, so forcing people to use their non-dominant hands is a big no-no. What they SHOULD do is have the option to use either control styIe by asking which hand you want to play with at the beginning of the game and flip Link's model and animations (and those of the enemies) accordingly. I am ambidextrous and trust me, it won't be simple to teach the average person how to use their left. You are basically trying to reverse years and years of muscle memory right there, which is an insane learning curve in and of itself.

Same here I'm right handed but I prefer to use my left hand with stuff like Sword fighting so that is why I hope their is a option to choose Left or Right.

Nintendo_Ownes7

Oh, I'm not right-handed though. They should include the option though. D:

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Rev3nger

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#134 Rev3nger
Member since 2006 • 1127 Posts
Ocarina of Time with Majora's Mask as a close second.
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789shadow

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#135 789shadow
Member since 2006 • 20195 Posts

[QUOTE="Sky-"]Is this because you are left-handed or did you simply want to use Link as he was originally created?

The right-handedness irked me as well, both because Link is supposed to be a lefty and because I prefer using my left whenever I can. However, it was a necessary move if they wanted to Link's moves to motion controls. I hope they give you an option to use either the right or left in The Legend of Zelda: Wii.

foxhound_fox


I'm right handed, weirdly.

After playing so many Zelda games and then seeing Link holding the sword with his right hand just seemed odd. It didn't detract from the gameplay, it just felt out of place inside a Zelda game. It would be like having Samus' arm cannon switch arms. They should just force it to the left hand and make everyone feel what its like to be left handed. I don't see the issue, as it would add a level of learning curve and difficulty to the game.

I'm sure there are better and less dumb ways to do that than forcing your hands into awkward positions. :P

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C-Lee

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#136 C-Lee
Member since 2008 • 5838 Posts
MM>OOT>TP>WW I wanted to like WindWaker so badly, but it just didn't happen.
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LazerChachi

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#137 LazerChachi
Member since 2006 • 345 Posts

Majoras Mask>Wind Waker>Ocarina of Time>Twilight Princess

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Lionheart08

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#138 Lionheart08
Member since 2005 • 15814 Posts

Wind Waker will forever be my favorite Zelda. So far it has had my favorite story, or more specifically plot, for a Zelda game. I was actually a fan of the art direction, the cell shading giving it it's own distinctive feel from the other Zelda's. What sold me was the sailing though. I don't know why, but I absolutely loved it. Made the game more immersivefor me.

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deactivated-5f9e3c6a83e51

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#139 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts

Majora's Mask. TP and WW were mediocre.

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Guybrush_3

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#140 Guybrush_3
Member since 2008 • 8308 Posts

I really don't get the TP hate. The game is fantastic and it has the best dungeons of any zelda game. The world wasn't as alive as it was in other zelda's but gameplaywise it is definitely the best.