The first one was garbage and the second one was slightly less garbage.
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Couldnt finish mass effect for the Mako totally ruined it for me and i shall never go back to that trash.
for the second one, ill buy when its a bargain like i did the first.
i've played the first game possibly a dozen times
i've played the second game 4 times
really enjoy both of them
[QUOTE="knight0151"]Some of you people really have a hard time accepting other opinions, don't you? I can accept people's opinion, if you don't like ME it is ok, it is your opinion and we can't change it. I hate CoD, say it is a piece of garbage and that's my opinion, no one can change it.Troll confirmed.
mo0ksi
Loved both.... story was better in the 1st.... the game was just presented better overall in the sequel though... can't wait for the conclusion to the trilogy.
How can you even call it an RPG? The only stat leveling is the points you use at the end of a mission which only affect like 4 skills per character, the enviroments are super linear and there's no inventory system. The only RPG element it has is speech.Are you kidding me it's the best RPG this gen.
BigDaddyPOLO
What a pathetic age in gaming when the only features that make an RPG an RPG is large lists of stats and an inventory system.
Tell me about it. ME 2 exposed a lot of elitism in gamers, because it doesn't fit their archaic standards of what an RPG is supposed to be.What a pathetic age in gaming when the only features that make an RPG an RPG is large lists of stats and an inventory system.
BigDaddyPOLO
A solid (8.0) game. It's pretty decent, though I feel it's overrated. Before you flame, let me tell you why : The story - The story is made pretty clear to you in the beginning of the game. You pretty much know what you have to do right in the beginning of the game. [spoiler] In the case of Mass Effect 2, you know you have to stop the Collectors in what seems like a suicide mission. Objective? Form a well balanced party of specialized members and make sure you get new upgrades for your ship [/spoiler] And character development is way too little. [spoiler] The real development begins in their loyalty missions which I might add, is short. eg : Samara's daughter Morinth, is the central point in her loyalty mission.And Samara says you need to kill her. After you choose to/not to, mission done. What? [/spoiler] And not to mention : the usual "unexpected ally having ulterior motives of his/her own".
Also, I find most people have problems with FF 13 being linear when this game is also super linear. The "open" environments are mostly a giant square with barely anything in it other than ammo, or pieces for cover. And the gameplay feels like a stripped GeoW or Uncharted 2. Surely, the "RPG" elements don't really fit that well. This game could have been a TPS if it were not for the dialogue and story options. This game has more of an "identity crisis" than Ratchet and Clank : ToD.
When I was first played Mass Effect 2, I was highly impressed. Everything seemed fresh till you realize the faults. The Paragon/Renegade options are very limited. You can count on your fingers as to how many times they happen. It felt more like a gimmick than an actual choice.
I guess people were impressed with the possible permutations (like how your actions determines what happens in the third) but this game feels very.very stripped.
I played most of the WRPG "greats" like KotOR, Fallout 2, Planescape, D&D etc and I have yet to be impressed with any of them. Their stories aren't great at all. They felt brief, and in some cases, terrible. KotOR is an exception, with a great story but with terrible gameplay.
And another thing with games that give you the morality decision. The "Good or Bad" extremes should stop. What happened to neutrality? What if I want to be a nice guy to others, but if I come across abhorrent people with attitude, I want to kill them? Neutrality is missing.
My 2 cents, and please don't get offended by my opinion. It was a solid game, but a disappointment. Heck, almost all the next gen games have severely disappointed me :( And before you ask, I have high standards because of the great games that released especially of last gen.
They are 2 of my favorite games of all time. A lot of people's problems with both games are that they wanted it to or percieved it to be some thing it was not which was a hybrid. Whatever. Both games have great voice acting and the universe the ME series inhabits is awesome.
[QUOTE="BigDaddyPOLO"]How can you even call it an RPG? The only stat leveling is the points you use at the end of a mission which only affect like 4 skills per character, the enviroments are super linear and there's no inventory system. The only RPG element it has is speech. Because God knows an inventory screen is the defining feature of an RPG. And if you want to talk linearity, I guess FFXIII isn't an RPG either. :roll:Are you kidding me it's the best RPG this gen.
urdead18
[QUOTE="urdead18"][QUOTE="BigDaddyPOLO"]How can you even call it an RPG? The only stat leveling is the points you use at the end of a mission which only affect like 4 skills per character, the enviroments are super linear and there's no inventory system. The only RPG element it has is speech. Because God knows an inventory screen is the defining feature of an RPG. And if you want to talk linearity, I guess FFXIII isn't an RPG either. :roll: It's certaintly one of them. There's nothing besides the speech portion of Mass Effect 2 that defines it as an RPG. Oh, and don't say that an RPG is a game where you take on the role of a character or something, because that means every game is an RPG.Are you kidding me it's the best RPG this gen.
Verge_6
[QUOTE="BigDaddyPOLO"]Tell me about it. ME 2 exposed a lot of elitism in gamers, because it doesn't fit their archaic standards of what an RPG is supposed to be.It isn't even eliteism, it's just people being extremely narrow minded. It seems like if a game is a hybrid, automatically it gets criticized for what it ISN'T instead of what it is.What a pathetic age in gaming when the only features that make an RPG an RPG is large lists of stats and an inventory system.
mo0ksi
Most hybrids lack the depth of any of the elements it is combining, but that's the point, it's merging 2 different disciplines, which are usually streamlined and creating something different.If the elements aren't streamlined, the whole thing can become one cumbersome mess.
The first Mass Effect's problem was that at the outset, it was a 3rd person tactical shooter that played like an RPG. I felt the design shift of the second game better represented what the original gameplay should have been, which is why many people feel that the sequel is a better game.
[QUOTE="Verge_6"][QUOTE="urdead18"] How can you even call it an RPG? The only stat leveling is the points you use at the end of a mission which only affect like 4 skills per character, the enviroments are super linear and there's no inventory system. The only RPG element it has is speech.urdead18Because God knows an inventory screen is the defining feature of an RPG. And if you want to talk linearity, I guess FFXIII isn't an RPG either. :roll: There's nothing besides the speech portion of Mass Effect 2 that defines it as an RPG.There is an inventory and a leveling system in ME 2.
[QUOTE="knight0151"]Ageed, its only goty so farTroll confirmed.
fastr
Bayonetta and GOW3 are both easily candidates as well.
On topic, Mass Effect was good, Mass Effect 2 was really good.
Yeah, he has an opinion that differs from your own and he's automatically a troll.It would have help the TC if he actually had included something more than an inflammatory statement of the games quality. That sort of makes him a troll. It's quite alright to have an opinion that is backed up by an explanation of why you feel the way you do. If not, then you are pretty much asking for people to call you out.[QUOTE="shadow_hosi"]they are both amazing games TC is just a troll urdead18
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