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platforming games for the Wii are dreadfully boring.
Dead-Memories
Platforming games for the PS3/360 are dreadfully mediocre then. Nothing can beat Mario when it comes to platforming.
Played and beat em both. Personally while fun games I don't see the big hullabalo that sets it above any other game. My opinion of course but it's not like they did anything ultra innovative or amazing. I personally had more fun with Sunshine...most underated Mario ever.JynxzorFor shame! Sunshine wasn't bad, but to me it's on a lower tier altogether than the other 3D Mario games.
I've played 1 and 2. Both are great, but 2 is definitley better, despite being easier. Some of the purple coin challenges in 1 were just rage inducing. But, I agree with TC, some of the best platformers ever made, and both are absolute must plays for this generation.
EDIT: The only flaw with number 2 is that it lacks the HOLY %&*@! feeling of the first. Other than that, 3D platforming doesn't get much better.
Of that "obstacle course" type, still say Banjo Kazooie is the best "explore and collect" 3D platformer :PBoth games are without a doubt the pinnacle of 3d platforming.
Shinobishyguy
Have both of them, amazing games, IMO SMG is much better than SMG2 and that's saying a LOT, yeah i'm agree, no doubt a must play if you like games and one of (if not) the definitive game from this gen, next to Portal and StarCraft2.
[QUOTE="Shinobishyguy"]Of that "obstacle course" type, still say Banjo Kazooie is the best "explore and collect" 3D platformer :PBoth games are without a doubt the pinnacle of 3d platforming.
AmazingGaming
Well those are 2 different types of game styles.
Of that "obstacle course" type, still say Banjo Kazooie is the best "explore and collect" 3D platformer :P[QUOTE="AmazingGaming"][QUOTE="Shinobishyguy"]
Both games are without a doubt the pinnacle of 3d platforming.
turtlethetaffer
Well those are 2 different types of game styles.
Both 3D platformers tho! Not taking away from the Galaxies, just they aren't alone at the top imo.[QUOTE="turtlethetaffer"][QUOTE="AmazingGaming"] Of that "obstacle course" type, still say Banjo Kazooie is the best "explore and collect" 3D platformer :PAmazingGaming
Well those are 2 different types of game styles.
Both 3D platformers tho! Not taking away from the Galaxies, just they aren't alone at the top imo.Not saying you were. Banjo and Kazzoie is on 360 correct? Maybe I'll check it out. I love me some good platforming and all I have on 360 are M rated games.
[QUOTE="chocolate1325"]Never liked shaking to spin though. it was easy if you flicked it with enough force, Now the manta ray levels, those were annoying.2 of the finest games ever to grace a console. I played them both they are virtually flawless.
110million
[QUOTE="110million"][QUOTE="chocolate1325"]Never liked shaking to spin though. it was easy if you flicked it with enough force, Now the manta ray levels, those were annoying.2 of the finest games ever to grace a console. I played them both they are virtually flawless.
Shinobishyguy
No offense to anyone in this discussion, but that's kind of nitpicky wouldn't you say?
Both 3D platformers tho! Not taking away from the Galaxies, just they aren't alone at the top imo.[QUOTE="AmazingGaming"][QUOTE="turtlethetaffer"]
Well those are 2 different types of game styles.
turtlethetaffer
Not saying you were. Banjo and Kazzoie is on 360 correct? Maybe I'll check it out. I love me some good platforming and all I have on 360 are M rated games.
Yup Banjo Kazooie and Tooie, absolutely worth getting! Banjo Nuts And Bolts is completely different tho.Both 3D platformers tho! Not taking away from the Galaxies, just they aren't alone at the top imo.[QUOTE="AmazingGaming"][QUOTE="turtlethetaffer"]
Well those are 2 different types of game styles.
turtlethetaffer
Not saying you were. Banjo and Kazzoie is on 360 correct? Maybe I'll check it out. I love me some good platforming and all I have on 360 are M rated games.
I don't think he was referring to Nuts and Bolts (could be wrong), i think he was talking about Banjo Kazooie for N64, its like SM64 on drugs. Great game if you like to collect things.
Super Mario Galaxy 1 was a good game. Nothing mind-blowing. Just safe and polished.
Super Mario Galaxy 2 on the other hand is the most brilliant game I have played since I can remember. It's a testament to the capabilities of the human imagination! You are doning something completely brand new each new level you go to. I have NEVER seen this amount of variey in a platformer ever. And guess what? Every single idea was pure gold genius!
Simply put, Super Mario Galaxy 2 is the best game I played this gen. It's the only one that hit me like a ton of bricks! The only game to blow my mind this hard and this many times! It's the pinnacle of it's genre hands down (sorry Super Mario World, yoshi's islandand Rayman 2, you've been dethrowned)
Played and beat em both. Personally while fun games I don't see the big hullabalo that sets it above any other game. My opinion of course but it's not like they did anything ultra innovative or amazing. I personally had more fun with Sunshine...most underated Mario ever.Jynxzor
This. The repeated clone galaxies of the first game was just lazy, and the second game had way too many levels. I literally couldnt name more than maybe 20 galaxies between both games. And most of the galaxies werent really space themed, I wanted to run around in alien civilizations, and on saturn like rings. The 'galaxy' name was used as an exuse to just do whatever they wanted. And there answer to the horrible hub world in the first was to just remove it, because if you make a terrible hub its not that they made a crappy play field but hubs in general were the problem. They were great games but there was nothing overly special about them.
I liked the way Sunshine has less worlds but they had more to do in them and you really got to explore everything about them and they all fit perfectly with the island resort theme. Just my two cents.
No offense to anyone in this discussion, but that's kind of nitpicky wouldn't you say?turtlethetafferI've died in SMG2 because the spin didn't work when I needed it to. Oddly enough, I never had a problem with shaking in either NSMBW or DKCR.
[QUOTE="turtlethetaffer"]No offense to anyone in this discussion, but that's kind of nitpicky wouldn't you say?foxhound_foxI've died in SMG2 because the spin didn't work when I needed it to. Oddly enough, I never had a problem with shaking in either NSMBW or DKCR.
I've never had that problem.
[QUOTE="Dead-Memories"]
platforming games for the Wii are dreadfully boring.
93BlackHawk93
Platforming games for the PS3/360 are dreadfully mediocre then. Nothing can beat Mario when it comes to platforming.
"dreadfully mediocre" is too kind.[QUOTE="turtlethetaffer"][QUOTE="AmazingGaming"] Both 3D platformers tho! Not taking away from the Galaxies, just they aren't alone at the top imo.AmazingGaming
Not saying you were. Banjo and Kazzoie is on 360 correct? Maybe I'll check it out. I love me some good platforming and all I have on 360 are M rated games.
Yup Banjo Kazooie and Tooie, absolutely worth getting! Banjo Nuts And Bolts is completely different tho.Oh, sorry. Got the games mixde up. Well is the one on 360 worth getting?
[QUOTE="93BlackHawk93"][QUOTE="Dead-Memories"]
platforming games for the Wii are dreadfully boring.
SaltyMeatballs
Platforming games for the PS3/360 are dreadfully mediocre then. Nothing can beat Mario when it comes to platforming.
"dreadfully mediocre" is too kind.I found Rachet and Clank ACIT To be the best, but I dont know if you'd call that a platformer.
Yup Banjo Kazooie and Tooie, absolutely worth getting! Banjo Nuts And Bolts is completely different tho.[QUOTE="AmazingGaming"][QUOTE="turtlethetaffer"]
Not saying you were. Banjo and Kazzoie is on 360 correct? Maybe I'll check it out. I love me some good platforming and all I have on 360 are M rated games.
turtlethetaffer
Oh, sorry. Got the games mixde up. Well is the one on 360 worth getting?
The first two are on 360 as downloadable games and are amazing. The 3rd one is a retail game and is completely different, not really a platformer. But a fun game in its own right![QUOTE="turtlethetaffer"][QUOTE="AmazingGaming"] Yup Banjo Kazooie and Tooie, absolutely worth getting! Banjo Nuts And Bolts is completely different tho.AmazingGaming
Oh, sorry. Got the games mixde up. Well is the one on 360 worth getting?
The first two are on 360 as downloadable games and are amazing. The 3rd one is a retail game and is completely different, not really a platformer. But a fun game in its own right!I'll check it out and see what's what. Thanks for the info.
I've never had that problem.turtlethetafferYou are lucky then. I can't count how many times I died attempting the prankster comet in the flip-flop galaxy.
[QUOTE="turtlethetaffer"]I've never had that problem.foxhound_foxYou are lucky then. I can't count how many times I died attempting the prankster comet in the flip-flop galaxy. Must be your controller. The waggle on SMG2 is the most responsive in any game. Sometimes would just adjust myself and it would spin.
[QUOTE="turtlethetaffer"]I've never had that problem.foxhound_foxYou are lucky then. I can't count how many times I died attempting the prankster comet in the flip-flop galaxy.
Maybe it's just the way we shake it naturally. Earlier you said DKCR wasn't a problem for you, but it was the hardest to master for me. It seemed to take a lot more force than the Galaxy games do. With galaxy I'd barely have to move my hand and mario would spin (in fact almost everytime I pick up the controler after putting it down to do something for a second, mario spins)
[QUOTE="foxhound_fox"]I've died in SMG2 because the spin didn't work when I needed it to. Oddly enough, I never had a problem with shaking in either NSMBW or DKCR.Slashkice
Yeah, same here. I generally don't have issues with motion controls in other games (there was like one fight in NMH2 that stands out, but that's it), but the spin move was just finicky for me. I'd shake the wiimote, Mario would do nothing, and then he'd fall into a black hole of despair and die.
Really? i never had that problem in any of the Galaxy games, i always feel the control damn responsive.
You are lucky then. I can't count how many times I died attempting the prankster comet in the flip-flop galaxy.[QUOTE="foxhound_fox"][QUOTE="turtlethetaffer"]I've never had that problem.Pikminmaniac
Maybe it's just the way we shake it naturally. Earlier you said DKCR wasn't a problem for you, but it was the hardest to master for me. It seemed to take a lot more force than the Galaxy games do. With galaxy I'd barely have to move my hand and mario would spin (in fact almost everytime I pick up the controler after putting it down to do something for a second, mario spins)
Yep, i feel the same, a couple of times i had problems with DKCR while shaking the remote, but not a single one on SMG.
[QUOTE="BuryMe"]Super Mario World. Some people don't like platformers/Nintendo games/2d games/cartoony games :shock: Granted those people are wrong, but still :PNo game will appeal to every one.
SaltyMeatballs
I've died in SMG2 because the spin didn't work when I needed it to. Oddly enough, I never had a problem with shaking in either NSMBW or DKCR.[QUOTE="foxhound_fox"][QUOTE="turtlethetaffer"]No offense to anyone in this discussion, but that's kind of nitpicky wouldn't you say?turtlethetaffer
I've never had that problem.
Me neither. If it was unreliable then I would have had have found out when going for all the green stars lol. NSMBW never gave me issues either. Now DKCR on the other hand gave me issues, but not enough to take away from my enjoyment of the game.
[QUOTE="turtlethetaffer"]No offense to anyone in this discussion, but that's kind of nitpicky wouldn't you say?foxhound_foxI've died in SMG2 because the spin didn't work when I needed it to. Oddly enough, I never had a problem with shaking in either NSMBW or DKCR. I swear I took twice as long to beat the game because of shaking, but DKCR is still one of my favorite games this gen. What is bad with the wii-mote is that it can't seem to do a very quick down + shake, a lot of the time when I try to blow quickly, its too fast and he rolls, often off a cliff. Then soemtimes when I'm holding down for long cart rides, my finger moves 1 millionth of an inch to the left and he stands up, because the wii-mote does not recognize down + left but just down or left, and ded.
[QUOTE="madsnakehhh"]
Really? i never had that problem in any of the Galaxy games, i always feel the control damn responsive.
Slashkice
(Un?)fortunately, the issue only really came up for me when I wanted to do the spin move again and again, like jump -> spin -> land -> run and then repeat. For one-offs it usually worked, or I could at least find another way to progress that wasn't annoying.
The spins were on a timer, your little luma had to come out of the hat and go back in before you can spin again. Did you wait for that?[QUOTE="foxhound_fox"][QUOTE="turtlethetaffer"]No offense to anyone in this discussion, but that's kind of nitpicky wouldn't you say?110millionI've died in SMG2 because the spin didn't work when I needed it to. Oddly enough, I never had a problem with shaking in either NSMBW or DKCR. I swear I took twice as long to beat the game because of shaking, but DKCR is still one of my favorite games this gen.
What is bad with the wii-mote is that it can't seem to do a very quick down + shake, a lot of the time when I try to blow quickly, its too fast and he rolls, often off a cliff. Then soemtimes when I'm holding down for long cart rides, my finger moves 1 millionth of an inch to the left and he stands up, because the wii-mote does not recognize down + left but just down or left, and ded.
No one brings it up but in DKCR I found the most irritating thing about the controls was how you hold the jump button before landing on an enemy to boost the jump, when you have diddy kong with you it inconveniently hovers which ruins the timing so you have to do it perfectly.
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