Why are non-scripted open-world games not possible on the PS3? (or have issues)

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BPoole96

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#52 BPoole96
Member since 2008 • 22818 Posts
[QUOTE="Maneil99"]

[QUOTE="StatusShuffle"] Infamous 2 made a few compromises.StatusShuffle

What compromises?

Compression, slowdown, slight lack of responsiveness actions you do, it doesn't actually read input immediately.

Only thing I ever experienced were slight frame rate drops when the huge swamp monster thing was tearing through the city and everything was exploding. Even then, the drop was not even that bad. I didn't experience anything else you listed
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freedomfreak

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#53 freedomfreak
Member since 2004 • 52551 Posts
I don't like your tone. You bore me. I told you I was fine if you didn't like my suggestion. I'm not a fanboy. I just mentioned Yakuza and you started insulting me. You're offensive.
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campzor

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#54 campzor
Member since 2004 • 34932 Posts
maybe u should buy infamous 2...
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nervmeister

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#55 nervmeister
Member since 2005 • 15377 Posts
So this whole thread is damage control for PS3 proving the haters wrong by doing open-world games well. Nice.
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DarkLink77

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#56 DarkLink77
Member since 2004 • 32731 Posts
Split memory. 256MB dedicated RAM for the GPU sounds like a great idea, until you realize the system itself is left with only 256MB memory too...charizard1605
^This is the answer, ladies and gentlemen. An incredible poor decision on Sony's part.
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shadiezz2012

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#57 shadiezz2012
Member since 2012 • 2474 Posts
[QUOTE="StatusShuffle"]The best looking PS# games are linear and a lot of which are extremely scripted. Yet most open ended games don't run well, skip the PS3 entirely, or the PS3 has many technical issues like A.I. hiccups, compressed animation, missing certain features in the environment, etc. Now why is this? Is the Cell that restricted? Or is the GPU that weak that the Cell can't actually use it for bigger areas and more events?

wait what ??? la noire was better on ps3 both prototype games are better on ps3 yakuza games demon souls dark souls FF 13 FF 13-2 infamous games batman games darksiders 2 is open yet play very good on ps3 it even have better res on ps3 (see DF) and there is more the only open world games that have problems are bugtheda games and that's their fault not ps3's even on pc the game full of bugs and that lame
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shadiezz2012

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#58 shadiezz2012
Member since 2012 • 2474 Posts
and saints raw 3 play better on ps3 again it's bugtheda fault
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raskullibur

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#59 raskullibur
Member since 2003 • 3390 Posts
does non-scripted open world magically makes a game more enjoyable?
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raskullibur

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#60 raskullibur
Member since 2003 • 3390 Posts
show us a better looking linear game from the 360
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Sali217

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#61 Sali217
Member since 2012 • 1301 Posts
Because Bethesda makes horridly buggy games...
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shadiezz2012

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#62 shadiezz2012
Member since 2012 • 2474 Posts
show us a better looking linear game from the 360raskullibur
i was going to say that too the linear games on xbox like halo/gears/forza still can't beat ps3 exclusives (the same linear ones)
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DarkLink77

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#63 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="raskullibur"]show us a better looking linear game from the 360shadiezz2012
i was going to say that too the linear games on xbox like halo/gears/forza still can't beat ps3 exclusives (the same linear ones)

Gears 3 looks just as good as Uncharted 2, which is the best looking PS3 game.
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EzcapeTheFate

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#64 EzcapeTheFate
Member since 2010 • 1063 Posts
Gear of war pure ownage :cool:
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shadiezz2012

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#65 shadiezz2012
Member since 2012 • 2474 Posts

[QUOTE="shadiezz2012"][QUOTE="raskullibur"]show us a better looking linear game from the 360DarkLink77
i was going to say that too the linear games on xbox like halo/gears/forza still can't beat ps3 exclusives (the same linear ones)

Gears 3 looks just as good as Uncharted 2, which is the best looking PS3 game.

that's uncharted 3 sorry

and it already won all the consoles gfx awards last year

what gears 3 did won last year again ???

and the last of us look even better than uncharted 3

and it's a wide linear game like MGS4

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DarkLink77

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#66 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="shadiezz2012"] i was going to say that too the linear games on xbox like halo/gears/forza still can't beat ps3 exclusives (the same linear ones)shadiezz2012

Gears 3 looks just as good as Uncharted 2, which is the best looking PS3 game.

that's uncharted 3 sorry

and it already won all the consoles gfx awards last year

what gears 3 did won last year again ???

and the last of us look even better than uncharted 3

and it's a wide linear game like MGS4

Are you kidding? Uncharted 3 looks worse in several ways. Awards don't matter. Crysis 2 on PC (and some would say, on consoles, either way, it's far more technically impressive) looks far better than both, but it didn't win nearly the amount of awards that Uncharted 3 did. And TLOU is impressive, but it's not out yet, so it's moot.
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Sali217

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#67 Sali217
Member since 2012 • 1301 Posts
Who gives a crap about graphics?
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shadiezz2012

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#68 shadiezz2012
Member since 2012 • 2474 Posts
[QUOTE="shadiezz2012"]

[QUOTE="DarkLink77"] Gears 3 looks just as good as Uncharted 2, which is the best looking PS3 game.DarkLink77

that's uncharted 3 sorry

and it already won all the consoles gfx awards last year

what gears 3 did won last year again ???

and the last of us look even better than uncharted 3

and it's a wide linear game like MGS4

Are you kidding? Uncharted 3 looks worse in several ways. Awards don't matter. Crysis 2 on PC (and some would say, on consoles, either way, it's far more technically impressive) looks far better than both, but it didn't win nearly the amount of awards that Uncharted 3 did. And TLOU is impressive, but it's not out yet, so it's moot.

what ?? i have eye's like you the games look better than uncharted 2 in every way possible you are the first to say that and i said "consoles" gfx awards of course crysis 2 DX11 look better read this http://www.eurogamer.net/articles/digitalfoundry-vs-uncharted-3 there are things in uncharted 3 are almost next gen and awards do matter and i agree with your last line
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DarkLink77

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#69 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"][QUOTE="shadiezz2012"]

that's uncharted 3 sorry

and it already won all the consoles gfx awards last year

what gears 3 did won last year again ???

and the last of us look even better than uncharted 3

and it's a wide linear game like MGS4

shadiezz2012
Are you kidding? Uncharted 3 looks worse in several ways. Awards don't matter. Crysis 2 on PC (and some would say, on consoles, either way, it's far more technically impressive) looks far better than both, but it didn't win nearly the amount of awards that Uncharted 3 did. And TLOU is impressive, but it's not out yet, so it's moot.

what ?? i have eye's like you the games look better than uncharted 2 in every way possible you are the first to say that and i said "consoles" gfx awards of course crysis 2 DX11 look better read this http://www.eurogamer.net/articles/digitalfoundry-vs-uncharted-3 there are things in uncharted 3 are almost next gen and awards do matter and i agree with your last line

I'm hardly the first to say that. A lot of people have said that 3 looks worse than 2. Even Eurogamer admits that several visual elements of the 3rd game feel unpolished when compared to the 2nd. As for awards, I really don't care. I played Gears 3 and Uncharted 2 back to back. They're on par with one another.
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Cheleman

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#70 Cheleman
Member since 2012 • 8198 Posts

I bet you if Bethesda actually spent a little more time with the PS3 version of their games they could figure out how to make them work, its simple lazyness of their part, not to mention they got this little deal down with MS which only adds to the problem.

Besides, can anyone actually name another game that runs significally worst on the PS3 this days...? cus I think you people are blowing this whole multiplats thing out of proportion.

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shadiezz2012

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#71 shadiezz2012
Member since 2012 • 2474 Posts

[QUOTE="shadiezz2012"][QUOTE="DarkLink77"] Are you kidding? Uncharted 3 looks worse in several ways. Awards don't matter. Crysis 2 on PC (and some would say, on consoles, either way, it's far more technically impressive) looks far better than both, but it didn't win nearly the amount of awards that Uncharted 3 did. And TLOU is impressive, but it's not out yet, so it's moot.DarkLink77
what ?? i have eye's like you the games look better than uncharted 2 in every way possible you are the first to say that and i said "consoles" gfx awards of course crysis 2 DX11 look better read this http://www.eurogamer.net/articles/digitalfoundry-vs-uncharted-3 there are things in uncharted 3 are almost next gen and awards do matter and i agree with your last line

I'm hardly the first to say that. A lot of people have said that 3 looks worse than 2. Even Eurogamer admits that several visual elements of the 3rd game feel unpolished when compared to the 2nd. As for awards, I really don't care. I played Gears 3 and Uncharted 2 back to back. They're on par with one another.

where are those people and where did DF said that ???

this is from DF vs uncharted 3

" Uncharted 3 is peerless and unparalleled is in its ability to defy the technological constraints of current-generation platforms, which raises an interesting question about whether ideas are the real premium now over and above the technological arms race that has powered current-gen console game development."

and even the first comment which got alot of +

said this :

"One small bit there is why we don't need another gen yet. Reaching the technological limit means that you have to start focussing on ideas and not the shiny. This in turn drives more fulfilling gameplay experiences and glorious twilight years of consoles."

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DarkLink77

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#72 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="shadiezz2012"][QUOTE="DarkLink77"][QUOTE="shadiezz2012"] what ?? i have eye's like you the games look better than uncharted 2 in every way possible you are the first to say that and i said "consoles" gfx awards of course crysis 2 DX11 look better read this http://www.eurogamer.net/articles/digitalfoundry-vs-uncharted-3 there are things in uncharted 3 are almost next gen and awards do matter and i agree with your last line

I'm hardly the first to say that. A lot of people have said that 3 looks worse than 2. Even Eurogamer admits that several visual elements of the 3rd game feel unpolished when compared to the 2nd. As for awards, I really don't care. I played Gears 3 and Uncharted 2 back to back. They're on par with one another.

where are those people and where did DF said that ??? this is from DF "Where Uncharted 3 is peerless and unparalleled is in its ability to defy the technological constraints of current-generation platforms, which raises an interesting question about whether ideas are the real premium now over and above the technological arms race that has powered current-gen console game development."

Near the bottom of the second page, where they mention that they had some issues getting the game to run on launch-era PS3s. Both games look good. I (and others) happen to believe that 2 looks better.
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delta3074

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#73 delta3074
Member since 2007 • 20003 Posts

I bet you if Bethesda actually spent a little more time with the PS3 version of their games they could figure out how to make them work, its simple lazyness of their part, not to mention they got this little deal down with MS which only adds to the problem.

Besides, can anyone actually name another game that runs significally worst on the PS3 this days...? cus I think you people are blowing this whole multiplats thing out of proportion.

Cheleman
Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.
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shadiezz2012

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#74 shadiezz2012
Member since 2012 • 2474 Posts
[QUOTE="DarkLink77"][QUOTE="shadiezz2012"][QUOTE="DarkLink77"] I'm hardly the first to say that. A lot of people have said that 3 looks worse than 2. Even Eurogamer admits that several visual elements of the 3rd game feel unpolished when compared to the 2nd. As for awards, I really don't care. I played Gears 3 and Uncharted 2 back to back. They're on par with one another.

where are those people and where did DF said that ??? this is from DF "Where Uncharted 3 is peerless and unparalleled is in its ability to defy the technological constraints of current-generation platforms, which raises an interesting question about whether ideas are the real premium now over and above the technological arms race that has powered current-gen console game development."

Near the bottom of the second page, where they mention that they had some issues getting the game to run on launch-era PS3s. Both games look good. I (and others) happen to believe that 2 looks better.

i ok that you believe that it's your opinion but again what you said "about they had some issues getting the game to run on launch-era PS3s." (i read that part) has nothing to do with gfx and i know this is what i find in page 2 " What we do have is a game where state-of-the-art technology combined with a keen narrative sense gives us a story and an experience that is often light years beyond any other third-person action game we've seen since Uncharted 2. In a sense, Naughty Dog's greatest competition in the games industry is its own towering reputation, and the resultant expectation levels of the fanbase. This is a game that will come under scrutiny like no other, and in that harsh focus it's difficult to ignore that for all the sheer brilliance of the elements we've talked about in this article"
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EzcapeTheFate

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#75 EzcapeTheFate
Member since 2010 • 1063 Posts
[QUOTE="Cheleman"]

I bet you if Bethesda actually spent a little more time with the PS3 version of their games they could figure out how to make them work, its simple lazyness of their part, not to mention they got this little deal down with MS which only adds to the problem.

Besides, can anyone actually name another game that runs significally worst on the PS3 this days...? cus I think you people are blowing this whole multiplats thing out of proportion.

delta3074
Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.

Sorry bro, facts and SW dont mix. Take your common sense somewhere else.
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shadiezz2012

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#76 shadiezz2012
Member since 2012 • 2474 Posts
[QUOTE="Cheleman"]

I bet you if Bethesda actually spent a little more time with the PS3 version of their games they could figure out how to make them work, its simple lazyness of their part, not to mention they got this little deal down with MS which only adds to the problem.

Besides, can anyone actually name another game that runs significally worst on the PS3 this days...? cus I think you people are blowing this whole multiplats thing out of proportion.

delta3074
Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.

that what bugtheda dev said : "The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory, Sawyer said. "The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. Its the same total amount of memory, but not as flexible for a developer to make use of " they have the same ram but not as flexible yet alot of open world games that are better looking run fine on ps3 i agree that sony have to be blamed too that they make ps3 more hard to program but most devs know how work with that now we are not in 2007 -2008 any more so most of the blame goes to bethesda
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Cheleman

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#77 Cheleman
Member since 2012 • 8198 Posts

[QUOTE="Cheleman"]

I bet you if Bethesda actually spent a little more time with the PS3 version of their games they could figure out how to make them work, its simple lazyness of their part, not to mention they got this little deal down with MS which only adds to the problem.

Besides, can anyone actually name another game that runs significally worst on the PS3 this days...? cus I think you people are blowing this whole multiplats thing out of proportion.

delta3074

Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.

I agree, Sony should go with something a little more dev friendly next gen, but come on man... Its 2012, Bethesda should have figured out how to make it work by now:P

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shadiezz2012

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#78 shadiezz2012
Member since 2012 • 2474 Posts

[QUOTE="delta3074"][QUOTE="Cheleman"]

I bet you if Bethesda actually spent a little more time with the PS3 version of their games they could figure out how to make them work, its simple lazyness of their part, not to mention they got this little deal down with MS which only adds to the problem.

Besides, can anyone actually name another game that runs significally worst on the PS3 this days...? cus I think you people are blowing this whole multiplats thing out of proportion.

Cheleman

Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.

I agree, Sony should go with something a little more dev friendly next gen, but come on man... Its 2012, Bethesda should have figured out how to make it work by now:P

dude your sig is just .. disturbing
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delta3074

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#79 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="Cheleman"]

I bet you if Bethesda actually spent a little more time with the PS3 version of their games they could figure out how to make them work, its simple lazyness of their part, not to mention they got this little deal down with MS which only adds to the problem.

Besides, can anyone actually name another game that runs significally worst on the PS3 this days...? cus I think you people are blowing this whole multiplats thing out of proportion.

shadiezz2012
Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.

that what bugtheda dev said : "The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory, Sawyer said. "The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. Its the same total amount of memory, but not as flexible for a developer to make use of " they have the same ram but not as flexible yet alot of open world games that are better looking run fine on ps3 i agree that sony have to be blamed too that they make ps3 more hard to program but most devs know how work with that now we are not in 2007 -2008 any more so most of the blame goes to bethesda

No it isn't because you are not taking into account OS overhead, the OS on the PS3 takes 50MB of RAM in the 360 The OS overhead is only 32MB which gives the xbox 360 18MB more useable memory than the Ps3, john carmack himself ststed that the memory on the Ps3 was a little tighter because of the increased over heads, plus, the split memory architecture is an issue, let me explain, let me explain, lets say that Skyrim takes 460MB to run, on the 360 that leaves 512MB-32MB-460MB=20MB to load a svegame too, on the Ps3 512MB-50MB-480=2MB to load a savegame to but bcause the memory is split that would only leave 1 MB in each pool to load the savegame to and you can't load it to both on the 360 you can load it anywhere in the RAM.
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delta3074

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#80 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="Cheleman"]

I bet you if Bethesda actually spent a little more time with the PS3 version of their games they could figure out how to make them work, its simple lazyness of their part, not to mention they got this little deal down with MS which only adds to the problem.

Besides, can anyone actually name another game that runs significally worst on the PS3 this days...? cus I think you people are blowing this whole multiplats thing out of proportion.

Cheleman

Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.

I agree, Sony should go with something a little more dev friendly next gen, but come on man... Its 2012, Bethesda should have figured out how to make it work by now:P

Not if there just isn't enough RAM left to do that they couldn't
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campzor

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#81 campzor
Member since 2004 • 34932 Posts
[QUOTE="Cheleman"]

[QUOTE="delta3074"]Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.delta3074

I agree, Sony should go with something a little more dev friendly next gen, but come on man... Its 2012, Bethesda should have figured out how to make it work by now:P

Not if there just isn't enough RAM left to do that they couldn't

maybe bethesda has to design their games/engines better than. I mean just cause 2 is flipping huge and runs fine on ps3
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Cheleman

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#82 Cheleman
Member since 2012 • 8198 Posts

[QUOTE="Cheleman"]

[QUOTE="delta3074"]Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.shadiezz2012

I agree, Sony should go with something a little more dev friendly next gen, but come on man... Its 2012, Bethesda should have figured out how to make it work by now:P

dude your sig is just .. disturbing

you got something against salami?:evil:

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delta3074

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#83 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="Cheleman"]

I agree, Sony should go with something a little more dev friendly next gen, but come on man... Its 2012, Bethesda should have figured out how to make it work by now:P

campzor
Not if there just isn't enough RAM left to do that they couldn't

maybe bethesda has to design their games/engines better than. I mean just cause 2 is flipping huge and runs fine on ps3

thers not as much goin on in the background in JC2 though, the problem with skyrim is the enormous savegame files and the fact that they can get so big they are TOO big to load to the available RAM thats left while the game is running and remeber, the game has to remember where every object dow to the tiniest spoon is moved too, every body as well so the savegame files have to be as big as they are, JC2 saves are not anywhere near as big.
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shadiezz2012

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#84 shadiezz2012
Member since 2012 • 2474 Posts
[QUOTE="shadiezz2012"][QUOTE="delta3074"]Although i agree that bethesda are mainly to blame for the Ps3 version of Skyrim you cannot let SONY off of the hook completely because the main reason they cannot get the Ps3 version to work as well is because The Ps3 has less useable memory due to the larger OS overhead and the split memory architecture, there just simply isn't the Room left in the RAM to load a large save file and the problem cannot be patched because it would involve re-writing large parts of the engine itself, they should never have released a Ps3 version of skyrim.delta3074
that what bugtheda dev said : "The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory, Sawyer said. "The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. Its the same total amount of memory, but not as flexible for a developer to make use of " they have the same ram but not as flexible yet alot of open world games that are better looking run fine on ps3 i agree that sony have to be blamed too that they make ps3 more hard to program but most devs know how work with that now we are not in 2007 -2008 any more so most of the blame goes to bethesda

No it isn't because you are not taking into account OS overhead, the OS on the PS3 takes 50MB of RAM in the 360 The OS overhead is only 32MB which gives the xbox 360 18MB more useable memory than the Ps3, john carmack himself ststed that the memory on the Ps3 was a little tighter because of the increased over heads, plus, the split memory architecture is an issue, let me explain, let me explain, lets say that Skyrim takes 460MB to run, on the 360 that leaves 512MB-32MB-460MB=20MB to load a svegame too, on the Ps3 512MB-50MB-480=2MB to load a savegame to but bcause the memory is split that would only leave 1 MB in each pool to load the savegame to and you can't load it to both on the 360 you can load it anywhere in the RAM.

i get what you are saying but it also still their fault that they didn't talk their time to understand the ps3 kit i just told you that sony make ps3 hard to program and they get some of the blame too but still there is open world games with much better gfx and run fine on ps3 and even better la noire is one of them which is the best looking open world game run best on ps3 (it's not as big as skyrim but still open world game) alot of devs learn enough about ps3 program you can't just blame sony only for that you just said "i agree that bethesda are mainly to blame for the Ps3 version of Skyrim " again we are not in 2007-2008 any more Bethesda should have learned how to work with ps3 and what even more funny is that fallout NV was a tie and it's from betheseda as well http://www.lensoftruth.com/head2head-fallout-new-vegas-analysis/2/ this tell you that they are lazy when it come to ps3
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delta3074

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#85 delta3074
Member since 2007 • 20003 Posts
[QUOTE="shadiezz2012"][QUOTE="delta3074"][QUOTE="shadiezz2012"] that what bugtheda dev said : "The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory, Sawyer said. "The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. Its the same total amount of memory, but not as flexible for a developer to make use of " they have the same ram but not as flexible yet alot of open world games that are better looking run fine on ps3 i agree that sony have to be blamed too that they make ps3 more hard to program but most devs know how work with that now we are not in 2007 -2008 any more so most of the blame goes to bethesda

No it isn't because you are not taking into account OS overhead, the OS on the PS3 takes 50MB of RAM in the 360 The OS overhead is only 32MB which gives the xbox 360 18MB more useable memory than the Ps3, john carmack himself ststed that the memory on the Ps3 was a little tighter because of the increased over heads, plus, the split memory architecture is an issue, let me explain, let me explain, lets say that Skyrim takes 460MB to run, on the 360 that leaves 512MB-32MB-460MB=20MB to load a svegame too, on the Ps3 512MB-50MB-480=2MB to load a savegame to but bcause the memory is split that would only leave 1 MB in each pool to load the savegame to and you can't load it to both on the 360 you can load it anywhere in the RAM.

i get what you are saying but it also still their fault that they didn't talk their time to understand the ps3 kit i just told you that sony make ps3 hard to program and they get some of the blame too but still there is open world games with much better gfx and run fine on ps3 and even better la noire is one of them which is the best looking open world game run best on ps3 (it's not as big as skyrim but still open world game) alot of devs learn enough about ps3 program you can't just blame sony only for that you just said "i agree that bethesda are mainly to blame for the Ps3 version of Skyrim " again we are not in 2007-2008 any more Bethesda should have learned how to work with ps3 and what even more funny is that fallout NV was a tie and it's from betheseda as well http://www.lensoftruth.com/head2head-fallout-new-vegas-analysis/2/ this tell you that they are lazy when it come to ps3

No other open world game has savefiles as big as skyrim, i think a lot of people are missing the point, Skyrim has more going on behind the scenes than most open world games, most open world games you cannot interact with absolutely every object within the enviroment, The game has to remember where every single object in the game world is down to the tiniest little spoon , Not a problem, it becomes a problem when ANY of those objects are moved and the game has to remember where it was moved too, the more you 'mess around' with the enviroment and move things the bigger the save file gets because there is more the game needs to 'remember' The one and only real problem with the Ps3 is that the savefiles get too big to be loaded to the available memory that is left when the game is running and to solve the problem would mean rewriting parts of the engine itself, instead they put a 30 day area reset algorithmn into the game which means it only has to' remember' things for 30 game days then everyhting is reset apart from objects you have dropped from your inventory but that will only delay the inevitable, Obviously given the time they could rewrite the engine for the Ps3 but they cannot patch existing copies, PS3 owners would have to go out and buy the game again so quite frankly it's not something thats actually worth fixing And i stand buy what i said about bethesda being mostly to Blame but not because they are Lazy because they Knew it wasn't going to work properly yet they still released a broken game and took peoples hard earned cash for something they knew was a broken product and unlike konami they have not offered Ps3 owners any suitable compensation for there troubles, if they couldn't get it to work properly they should not have released it in the first place, the fallout NV thing just makes what they did worse, Fallout NV had the same savefile issue that skyrim Had so they already knew there was a problem with the engine on the Ps3, this is why i think Valve didn't release Left4dead on the Ps3, they knew that after the performance issues with HL2 orange box on the Ps3 that the Ps3 was obviously not suited to running the source engine and they didn't want to waste Ps3 owners time, better not to sell someone a product at all than to sell someone a product thats broken.
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GamerwillzPS

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#86 GamerwillzPS
Member since 2012 • 8531 Posts

I love how morons blame the PS3 hardware...

It's the lazy developer. Bethesda is known for their incompetence.

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shadiezz2012

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#88 shadiezz2012
Member since 2012 • 2474 Posts
[QUOTE="shadiezz2012"][QUOTE="delta3074"]No it isn't because you are not taking into account OS overhead, the OS on the PS3 takes 50MB of RAM in the 360 The OS overhead is only 32MB which gives the xbox 360 18MB more useable memory than the Ps3, john carmack himself ststed that the memory on the Ps3 was a little tighter because of the increased over heads, plus, the split memory architecture is an issue, let me explain, let me explain, lets say that Skyrim takes 460MB to run, on the 360 that leaves 512MB-32MB-460MB=20MB to load a svegame too, on the Ps3 512MB-50MB-480=2MB to load a savegame to but bcause the memory is split that would only leave 1 MB in each pool to load the savegame to and you can't load it to both on the 360 you can load it anywhere in the RAM.delta3074
i get what you are saying but it also still their fault that they didn't talk their time to understand the ps3 kit i just told you that sony make ps3 hard to program and they get some of the blame too but still there is open world games with much better gfx and run fine on ps3 and even better la noire is one of them which is the best looking open world game run best on ps3 (it's not as big as skyrim but still open world game) alot of devs learn enough about ps3 program you can't just blame sony only for that you just said "i agree that bethesda are mainly to blame for the Ps3 version of Skyrim " again we are not in 2007-2008 any more Bethesda should have learned how to work with ps3 and what even more funny is that fallout NV was a tie and it's from betheseda as well http://www.lensoftruth.com/head2head-fallout-new-vegas-analysis/2/ this tell you that they are lazy when it come to ps3

No other open world game has savefiles as big as skyrim, i think a lot of people are missing the point, Skyrim has more going on behind the scenes than most open world games, most open world games you cannot interact with absolutely every object within the enviroment, The game has to remember where every single object in the game world is down to the tiniest little spoon , Not a problem, it becomes a problem when ANY of those objects are moved and the game has to remember where it was moved too, the more you 'mess around' with the enviroment and move things the bigger the save file gets because there is more the game needs to 'remember' The one and only real problem with the Ps3 is that the savefiles get too big to be loaded to the available memory that is left when the game is running and to solve the problem would mean rewriting parts of the engine itself, instead they put a 30 day area reset algorithmn into the game which means it only has to' remember' things for 30 game days then everyhting is reset apart from objects you have dropped from your inventory but that will only delay the inevitable, Obviously given the time they could rewrite the engine for the Ps3 but they cannot patch existing copies, PS3 owners would have to go out and buy the game again so quite frankly it's not something thats actually worth fixing And i stand buy what i said about bethesda being mostly to Blame but not because they are Lazy because they Knew it wasn't going to work properly yet they still released a broken game and took peoples hard earned cash for something they knew was a broken product and unlike konami they have not offered Ps3 owners any suitable compensation for there troubles, if they couldn't get it to work properly they should not have released it in the first place, the fallout NV thing just makes what they did worse, Fallout NV had the same savefile issue that skyrim Had so they already knew there was a problem with the engine on the Ps3, this is why i think Valve didn't release Left4dead on the Ps3, they knew that after the performance issues with HL2 orange box on the Ps3 that the Ps3 was obviously not suited to running the source engine and they didn't want to waste Ps3 owners time, better not to sell someone a product at all than to sell someone a product thats broken.

but then you look at what valve made with portal 1 and 2 on ps3 (which both run better on ps3) show you that valve learn how to work with ps3 btw you are very smart i give you that
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GamerwillzPS

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#90 GamerwillzPS
Member since 2012 • 8531 Posts

[QUOTE="GamerwillzPS"]

I love how morons blame the PS3 hardware...

It's the lazy developer. Bethesda is known for their incompetence.

sts106mat

bethesda are also known for making huge open world games that the PS3 struggles with. i dont see many 360 or PC owners saying "i wont buy another bethesda game again because it doesn't work on the PS3 is it Sonys fault bethesda are struggling to get skyrim / dawnguard working well on the PS3? = no Is it Sonys fault they made (intentionally so they say) the PS3 the hardest to develop for = yes ".

Just Cause 2 is a non-scripted and open world game, and it runs beautifully on PS3. Can you explain that?

See. It's nothing to do with the PS3 hardware. It's Bethesda's totally incompetence.

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RageQuitter69

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#91 RageQuitter69
Member since 2012 • 1366 Posts

The best looking PS# games are linear and a lot of which are extremely scripted. Yet most open ended games don't run well, skip the PS3 entirely, or the PS3 has many technical issues like A.I. hiccups, compressed animation, missing certain features in the environment, etc. Now why is this? Is the Cell that restricted? Or is the GPU that weak that the Cell can't actually use it for bigger areas and more events?StatusShuffle

You sir, are an idiot!

Sigh, it's not all open world games, it's just Skyrim, it's one game, and it's not because of the PS3's hardware, it's because Bethesda is lazy.

Here is a list of open world games on PS3 that I have played that run fine:

  • Grand Theft Auto IV
  • Grand Theft Auto Episodes from Liberty City
  • Saints Row 2
  • Saints Row The Third
  • Assassin's Creed
  • Assassin's Creed II
  • Prototype
  • Red Dead Redemption
  • Mafia II (it's not really an open world game, but it does have an explorable city)
  • Just Cause 2
  • Far Cry 2
  • InFamous
  • The Saboteur
  • Burnout Paradise
  • Skate 3
  • Midnight Club Los Angeles

Also, stop holding shift when typing numbers.

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delta3074

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#93 delta3074
Member since 2007 • 20003 Posts

I love how morons blame the PS3 hardware...

It's the lazy developer. Bethesda is known for their incompetence.

GamerwillzPS
it's both actually, Bethesda more than SONY but still Partly SONY's fault, thanks to the bloated OS the PS3 is the lowest denominator when it comes to useable memory and you can talk about how much more powerful the Cell CPU is all day Long without the RAM resources to utilise that power it's a totally moot point, everything a console does requires RAM resources and the bottom line is that the 360 has more of those resources and uses them more efficiently the 360 also has better Dev kits than the Ps3, The PS3 is an awesome machine and i am not saying the 360 is a more powerful console, when it comes to Raw power the Ps3 is marginally more powerful but when you take everything into account like OS overhead and acrhitecture the 360's superior software support and efficient architecture Negates any advantage the Ps3 has in Raw power, even naughty dog themselves stated that the reason Ps3 exclusives look marginally better than 360 exclusives is more down to developer talent than hardware power.
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RageQuitter69

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#94 RageQuitter69
Member since 2012 • 1366 Posts
Who gives a crap about graphics?Sali217
Modern day gamers, some times I feel like i'm stuck in the 90's
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Gue1

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#95 Gue1
Member since 2004 • 12171 Posts

inFamous 2 looks and plays very well. Oblivion looks and plays better on PS3 than Xbox too... I think is just the developers that don't want to invest time on it.

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#96 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="OneInchMan99"]

What are these open ended games you speak of that dont run well,please name them.

parkurtommo
Skyrim, GTA4, RDR...

All work fine. Also gonna add Infamous 2.
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delta3074

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#97 delta3074
Member since 2007 • 20003 Posts
[QUOTE="shadiezz2012"][QUOTE="delta3074"][QUOTE="shadiezz2012"] i get what you are saying but it also still their fault that they didn't talk their time to understand the ps3 kit i just told you that sony make ps3 hard to program and they get some of the blame too but still there is open world games with much better gfx and run fine on ps3 and even better la noire is one of them which is the best looking open world game run best on ps3 (it's not as big as skyrim but still open world game) alot of devs learn enough about ps3 program you can't just blame sony only for that you just said "i agree that bethesda are mainly to blame for the Ps3 version of Skyrim " again we are not in 2007-2008 any more Bethesda should have learned how to work with ps3 and what even more funny is that fallout NV was a tie and it's from betheseda as well http://www.lensoftruth.com/head2head-fallout-new-vegas-analysis/2/ this tell you that they are lazy when it come to ps3

No other open world game has savefiles as big as skyrim, i think a lot of people are missing the point, Skyrim has more going on behind the scenes than most open world games, most open world games you cannot interact with absolutely every object within the enviroment, The game has to remember where every single object in the game world is down to the tiniest little spoon , Not a problem, it becomes a problem when ANY of those objects are moved and the game has to remember where it was moved too, the more you 'mess around' with the enviroment and move things the bigger the save file gets because there is more the game needs to 'remember' The one and only real problem with the Ps3 is that the savefiles get too big to be loaded to the available memory that is left when the game is running and to solve the problem would mean rewriting parts of the engine itself, instead they put a 30 day area reset algorithmn into the game which means it only has to' remember' things for 30 game days then everyhting is reset apart from objects you have dropped from your inventory but that will only delay the inevitable, Obviously given the time they could rewrite the engine for the Ps3 but they cannot patch existing copies, PS3 owners would have to go out and buy the game again so quite frankly it's not something thats actually worth fixing And i stand buy what i said about bethesda being mostly to Blame but not because they are Lazy because they Knew it wasn't going to work properly yet they still released a broken game and took peoples hard earned cash for something they knew was a broken product and unlike konami they have not offered Ps3 owners any suitable compensation for there troubles, if they couldn't get it to work properly they should not have released it in the first place, the fallout NV thing just makes what they did worse, Fallout NV had the same savefile issue that skyrim Had so they already knew there was a problem with the engine on the Ps3, this is why i think Valve didn't release Left4dead on the Ps3, they knew that after the performance issues with HL2 orange box on the Ps3 that the Ps3 was obviously not suited to running the source engine and they didn't want to waste Ps3 owners time, better not to sell someone a product at all than to sell someone a product thats broken.

but then you look at what valve made with portal 1 and 2 on ps3 (which both run better on ps3) show you that valve learn how to work with ps3 btw you are very smart i give you that

thanks for the compliment but am probably no smarter than yourself, i just read lots and remember most of what i read, it's nice to see that Gabe stopped moaning about the Ps3 and finally got down to optimising the source engine for it, hopefully Ps3 owners will see a Ps3 version of Left4dead, if they bundled both games at a reasonable price it should sell pretty well so i see no reason for it not to happen, The problem i think bethesda have is that no amount of optimisation is going to get there engine to work properly on the Ps3 they shoul do over , Strip the engine down to it's bare bones and rewrite it so it works better cross platform, unfortunately thats probably a 'perfect world' scenario that will never happen.
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jun_aka_pekto

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#98 jun_aka_pekto
Member since 2010 • 25255 Posts

[QUOTE="DarkLink77"][QUOTE="shadiezz2012"] i was going to say that too the linear games on xbox like halo/gears/forza still can't beat ps3 exclusives (the same linear ones)shadiezz2012

Gears 3 looks just as good as Uncharted 2, which is the best looking PS3 game.

that's uncharted 3 sorry

and it already won all the consoles gfx awards last year

what gears 3 did won last year again ???

and the last of us look even better than uncharted 3

and it's a wide linear game like MGS4

Gears 3 looks great. But, I think UC3 has the edge. Other sites thought the same thing too last year.

gears-of-war-3-20111220001848344-3579590

sdeception8.png

gears-of-war-3-20111220001844194-3579586

sdeception6.png

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shadiezz2012

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#99 shadiezz2012
Member since 2012 • 2474 Posts
[QUOTE="shadiezz2012"][QUOTE="delta3074"]No other open world game has savefiles as big as skyrim, i think a lot of people are missing the point, Skyrim has more going on behind the scenes than most open world games, most open world games you cannot interact with absolutely every object within the enviroment, The game has to remember where every single object in the game world is down to the tiniest little spoon , Not a problem, it becomes a problem when ANY of those objects are moved and the game has to remember where it was moved too, the more you 'mess around' with the enviroment and move things the bigger the save file gets because there is more the game needs to 'remember' The one and only real problem with the Ps3 is that the savefiles get too big to be loaded to the available memory that is left when the game is running and to solve the problem would mean rewriting parts of the engine itself, instead they put a 30 day area reset algorithmn into the game which means it only has to' remember' things for 30 game days then everyhting is reset apart from objects you have dropped from your inventory but that will only delay the inevitable, Obviously given the time they could rewrite the engine for the Ps3 but they cannot patch existing copies, PS3 owners would have to go out and buy the game again so quite frankly it's not something thats actually worth fixing And i stand buy what i said about bethesda being mostly to Blame but not because they are Lazy because they Knew it wasn't going to work properly yet they still released a broken game and took peoples hard earned cash for something they knew was a broken product and unlike konami they have not offered Ps3 owners any suitable compensation for there troubles, if they couldn't get it to work properly they should not have released it in the first place, the fallout NV thing just makes what they did worse, Fallout NV had the same savefile issue that skyrim Had so they already knew there was a problem with the engine on the Ps3, this is why i think Valve didn't release Left4dead on the Ps3, they knew that after the performance issues with HL2 orange box on the Ps3 that the Ps3 was obviously not suited to running the source engine and they didn't want to waste Ps3 owners time, better not to sell someone a product at all than to sell someone a product thats broken.delta3074
but then you look at what valve made with portal 1 and 2 on ps3 (which both run better on ps3) show you that valve learn how to work with ps3 btw you are very smart i give you that

thanks for the compliment but am probably no smarter than yourself, i just read lots and remember most of what i read, it's nice to see that Gabe stopped moaning about the Ps3 and finally got down to optimising the source engine for it, hopefully Ps3 owners will see a Ps3 version of Left4dead, if they bundled both games at a reasonable price it should sell pretty well so i see no reason for it not to happen, The problem i think bethesda have is that no amount of optimisation is going to get there engine to work properly on the Ps3 they shoul do over , Strip the engine down to it's bare bones and rewrite it so it works better cross platform, unfortunately thats probably a 'perfect world' scenario that will never happen.

yeah i agree with every thing you there and no delta you clearly smarter than me when it come to consoles hardware i learned alot of stuff from you delta it always nice to chat with you
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Pray_to_me

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#100 Pray_to_me
Member since 2011 • 4041 Posts

What's ironic is that the PS3 version of Oblivion looks and performs better than the 360 version. And that port job was done not by Bethesda but by another team. When another team can get THEIR OWN game to run smoothly but they can't seem to do the same it shows that Bathesda is obviously lacking the programming talent to work on more than one platform.

LA Noire was open world and Looks and performs better on PS3. Same with Prototype. And inFamous2 frequently jumps to 60 FPS.

If 360's ram is so superior why were so many of it's exclusives like Alan wake and Halo in Sub HD? Why was the 360 version of FF13 in sub HD?

Lemmings stop spreading lies just go back to playing your no game having Kinect flailin DVD player.