Long ago, in the pre-digital distribution era, when I was playing PC games, there was a sense of ownership when you bought a game. It came in a physical box, with disks, and manuals - all of that nice stuff, and you know what? It was your's. You could resell it to someone else, let your friend borrow it, etc.
Then, Steam came. I remember very distinctly, in November of 2004, that many gamers were absolutely angry at Valve for requiring online activation for Half-Life 2. Many of these gamers swore off Steam, vowed to boycott it, and continued to buy shrink-wrapped software that they could swap and resell like they always have.Â
But, for some odd reason, these protests fizzled out once people realized how convenient digital distribution was. And the crazy deals? Goddamn, you could pre-order a AAA game like BioShock Infinite and get two other games with it! People (myself included) started eating up this model like crazy, as soon as prices went down and the DD model demonstrated how easy it was to get games, people dropped their principles like hot potatoes and flocked to the new model.Â
Now, this new model of distribution - one that destroys the gamer's lack of ownership of their game, one that denies resale and clamps down on lending, is coming to console gaming. And yet, console gamers are upset. Visibly so. But didn't they know that? PC gaming pioneered digital distribution and put an end to the resale model ages ago.Â
It's the future. And as much as I don't like this digital distribution because it destroys that sense of ownership that games once came with, it's here to stay. There are very few PC games that come on an actual disk these days, and even if they did, they require activation on Steam or some other service.Â
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