@Ballroompirate said:
Oh please stop that shit right now, WoW has almost 0 originality during it's life and has taken almost everything it has from other MMO's like flying mounts, talent trees, ground mounts, bases aka garrisons and a few other things. The only thing I can think of they did before any other MMO is rested experience and world phasing.
Anyways outside of DA2 and ME3's horrible ending, there's really no reason to hate Bioware besides "it's the cool thing to do"
Except for the fact that WoW, heavily refined the previously existing mechanics and heavily innovated within them. WoW's innovation came through iteration, rather than new ideas. And quite frnakly, WoW's model has been used ever since, WoW plays differently enough from EverQuest to not be an EverQuest clone, it also plays differently enough from Dark Age of Camelot to not be a DAoC clone.
There is plenty of reason to dislike BioWare, outside of hipsterism,
Mass Effect: A decent universe BioWare built. But the RPG elements are way too shallow to satisfy any cRPG fan and the gunplay was far inferior to the likes of Gears of War. Enemies lacked variety overall, quests were uninspired, planets might as well have been done through procedural generation and sidequest interiors were blatantly copy paste.
Dragon Age: Origins: Shitty DikuMUD mechanics placed in a single player game, extremely repetitive encounter design, rogues and warriors were nearly identical, non existant balance, boring itemization, mmo quests, overly generic lore, blood effects making everyone look like leper victims, horrible pacing all around.
Mass Effect 2: Cover based shooting, repetitive gameplay devoid of depth and challenge
SWTOR: Ability delay at launch, bad writing for 87.5% of all classes, a world that felt more sterile than a fallout. All trade skills were useless save for BioChemistry, skills that often were copy paste from WoW. An unusually familiar talent tree. Mediocre endgame content, questionable f2p model.
Mass Effect 3: Shoot, new room, shoot, new room, rinse repeat. The thing about the game's ending is that it woke up some people to show just how inconsequent BioWare's C&C really are. Side quests usually bogged down to a Single Player Invasion mode (Horde mode if you are familiar with that).
Dragon Age: Inquisition: Uninspired quests, bad combat, bad story, actually everything went wrong. If you want to ape skyrim. You should at the very least have an understanding of WHY skyrim works. The devs of this game clearly didn't understand Skyrim.
Oh and Sonic RPG.
Kotor's plot twist could be predicted in the first 4 hours with anyone with any critical thinking skills or reading comprehension. NeverWinter Nights, Official Campaign was one of the most hamfisted campaigns I have seen for any game.
Not to mention general problems with them, including the devs never C&C done right, generic plot overly reliant on tropes, copy paste character archetypes (how many Imoens and Minscs have we had by now), games padded out with filler, terrible level design, trend followers while having terrible understanding of said trends, 4 zones of power, obnoxious, Oblivion Tier level scaling, Dialogue Wheels.
Honestly, there is very little BioWare gets done right. But they do get a few things done right, their games are relatively polished compared to certain other AAA RPG studios, and with DA:I they have given plenty of free DLC.
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