Why didnt people like FF12?

This topic is locked from further discussion.

Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#101 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

[QUOTE="DarkLink77"] I just really, really hate the license system. Words cannot describe my disdain for the license system. And I prefer the old-school FF battle systems. Going from FFX's, which was excellent, to FFXII's made me want to cry. Didn't like engaging enemies in real time, didn't like moving my characters around in a clunky way, and I didn't like feeling like most of the battle was out of my control.DarkLink77

Did you have a hard time with the gambit and license system?

No. I just didn't like them. Why would you assume I was bad at it because I didn't like it? :P

Sorry didn't mean to assume anything. Don't take it the worng way.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="110million"] I can understand not liking it, but what makes it atrocious? It gives you the choice to automate the things you already do, leaving you with the option to do it or play traditionally. Reminds me of people who complain about fast travel in games, its like they want to complain but don't have the self-control to not use those features. Gambit system has been used in more games as well. Job board was not the greatest, but it was just a different way of being able to use equips when you got to a certain point. 110million

I have to agree with 110 million on this the direct combat system was not bad. But the ability development system is horrilbe. You can't make a non-magic using character and get through this game.....All but 2 skills suck. Though whats over head maybe good, what's underneath is horrible.

Didn't use magic AT ALL outside of healing magic in my first run. I did a purely story run, and started one with doing side-quests and stuff more recently. The way mist attacks wasted MP was pretty borked. The Zodiac Job International FF12 is a lot better for that, MP and quickening have their own bar.. and you assign a whole job to a character and they are limited to that licence board.

The fact that they changed it in the new version of the game show how bad it is. In order to have a proper system I would need to import a new version of the game. Sorry, but the development system is bad.

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#103 finalfantasy94
Member since 2004 • 27442 Posts

I actually enjoyed 12 alot. I just wsaint a fan of hte uber giant maps that served no purpose but to make you walk a bit more.

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#104 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"][QUOTE="dreman999"] I have to agree with 110 million on this the direct combat system was not bad. But the ability development system is horrilbe. You can't make a non-magic using character and get through this game.....All but 2 skills suck. Though whats over head maybe good, what's underneath is horrible.

dreman999

Didn't use magic AT ALL outside of healing magic in my first run. I did a purely story run, and started one with doing side-quests and stuff more recently. The way mist attacks wasted MP was pretty borked. The Zodiac Job International FF12 is a lot better for that, MP and quickening have their own bar.. and you assign a whole job to a character and they are limited to that licence board.

The fact that they changed it in the new version of the game show how bad it is. In order to have a proper system I would need to import a new version of the game. Sorry, but the development system is bad.

You're still wrong about magic being 100% neccessary though.
Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#105 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="110million"][QUOTE="dreman999"] I have to agree with 110 million on this the direct combat system was not bad. But the ability development system is horrilbe. You can't make a non-magic using character and get through this game.....All but 2 skills suck. Though whats over head maybe good, what's underneath is horrible.

dreman999

Didn't use magic AT ALL outside of healing magic in my first run. I did a purely story run, and started one with doing side-quests and stuff more recently. The way mist attacks wasted MP was pretty borked. The Zodiac Job International FF12 is a lot better for that, MP and quickening have their own bar.. and you assign a whole job to a character and they are limited to that licence board.

The fact that they changed it in the new version of the game show how bad it is. In order to have a proper system I would need to import a new version of the game. Sorry, but the development system is bad.

The funny thing about that that the Zodiac Job system was pretty much the same. All it did was provide a stricter progression of how the license board was used. (which isn't that big of a deal). The game plays the same for the most part with the exception of holding down L1 to make the speed change (not that the game was slow anyways). BTW you can use a non magic using character and progress through the game just fine.

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#106 finalfantasy94
Member since 2004 • 27442 Posts

FF13 was the worst rpg i ever played, time to time i had to change stances to win some battles. It lacked so much.

FF12 was ok, far better then 13.

Robbazking

Are you counting that as a negative?

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#107 110million
Member since 2008 • 14910 Posts

[QUOTE="dreman999"]

[QUOTE="110million"] Didn't use magic AT ALL outside of healing magic in my first run. I did a purely story run, and started one with doing side-quests and stuff more recently. The way mist attacks wasted MP was pretty borked. The Zodiac Job International FF12 is a lot better for that, MP and quickening have their own bar.. and you assign a whole job to a character and they are limited to that licence board. jasonharris48

The fact that they changed it in the new version of the game show how bad it is. In order to have a proper system I would need to import a new version of the game. Sorry, but the development system is bad.

The funny thing about that that the Zodiac Job system was pretty much the same. All it did was provide a stricter progression of how the license board was used. (which isn't that big of a deal). The game plays the same for the most part with the exception of holding down L1 to make the speed change (not that the game was slow anyways).

Yeah, it just makes it easier to specify classes, for people who are not good at assigning them themselves. I found out about L1 turbo 17 hours into the game, I felt pretty silly.
Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#108 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="firebolt53"] 13 was just hated because the people didnt play far enough to get to the good bits, hell i almost didnt.jasonharris48

No game especially a RPG should take 15 to 20 hours to "get to the bit". And even when you get to the the "good bits it's a rather shallow experience especially in terms of gameplay. It takes 25 dull and boring hours to finally determine how I will build and form my party the way I want to.

I disagree imo one of the most fun FF battle systems.

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#109 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="firebolt53"]had the worst story to date, the worst characters and the side quests vashkey
Actually, you're thinking of XIII.

Story and characters werent that bad. Though vanile was annoying.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="110million"] Didn't use magic AT ALL outside of healing magic in my first run. I did a purely story run, and started one with doing side-quests and stuff more recently. The way mist attacks wasted MP was pretty borked. The Zodiac Job International FF12 is a lot better for that, MP and quickening have their own bar.. and you assign a whole job to a character and they are limited to that licence board. 110million

The fact that they changed it in the new version of the game show how bad it is. In order to have a proper system I would need to import a new version of the game. Sorry, but the development system is bad.

You're still wrong about magic being 100% neccessary though.

You did say you had to use healing magic, right? When did it stop being magic?

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#111 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"][QUOTE="dreman999"] The fact that they changed it in the new version of the game show how bad it is. In order to have a proper system I would need to import a new version of the game. Sorry, but the development system is bad.

dreman999

You're still wrong about magic being 100% neccessary though.

You did say you had to use healing magic, right? When did it stop being magic?

Are you serious? When did you ever go through an FF without healing magic? :|
Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

[QUOTE="firebolt53"] 13 was just hated because the people didnt play far enough to get to the good bits, hell i almost didnt.finalfantasy94

No game especially a RPG should take 15 to 20 hours to "get to the bit". And even when you get to the the "good bits it's a rather shallow experience especially in terms of gameplay. It takes 25 dull and boring hours to finally determine how I will build and form my party the way I want to.

I disagree imo one of the most fun FF battle systems.

The ATB system wasn't all too bad. It was the party and stat progression that was though.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 dreman999
Member since 2004 • 11514 Posts

[QUOTE="vashkey"][QUOTE="firebolt53"]had the worst story to date, the worst characters and the side quests finalfantasy94

Actually, you're thinking of XIII.

Story and characters werent that bad. Though vanile was annoying.

Don't start this now.....You do this millions of FF13 hater will coming this topic in number that will block out the sky...And that horde will include me. Lest just talk about ff12 and forget ff13 existed,

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#114 finalfantasy94
Member since 2004 • 27442 Posts

Hate?! I don't recall much hate for this game when it was out.lamprey263

No there was a quite a bit of hate a bit after release then 13 come out and that was the new punching bag. So will be 13-2 and 13vs after. Since some fans want each FF game to be like the snes ones and never want anything to change or be different. FF fanbase is hands down the most multie split group.

Avatar image for Mr_Cumberdale
Mr_Cumberdale

10189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#115 Mr_Cumberdale
Member since 2004 • 10189 Posts
My main problem was the story and dialogue. It just got too confusing and I gave up. The cast was decent, but not as memorable as FFX I think. The gameplay and exploration was very fun though. The music had some good parts, but in the end it wasn't as catchy as FFX.
Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#116 110million
Member since 2008 • 14910 Posts

[QUOTE="finalfantasy94"]

[QUOTE="vashkey"] Actually, you're thinking of XIII.dreman999

Story and characters werent that bad. Though vanile was annoying.

Don't start this now.....You do this millions of FF13 hater will coming this topic in number that will block out the sky...And that horde will include me. Lest just talk about ff12 and forget ff13 existed,

Funny, ME2 had a few small towns, but otherwise it shares a lot of similarities to FF13, mostly long corridors for the entire game. A fast paced combat system. Focus on simple class structure and development. They are also only 0.5 of a score off each other. :wink:
Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#117 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="vashkey"] Actually, you're thinking of XIII.dreman999

Story and characters werent that bad. Though vanile was annoying.

Don't start this now.....You do this millions of FF13 hater will coming this topic in number that will block out the sky...And that horde will include me. Lest just talk about ff12 and forget ff13 existed,

Kinda hard when theres some ff13 bashing in the bord. Hating one game cause you didint like it to make another stand out is just as wrong. So ether keep it FF12 only with ZERO ff13 hate comments or im going to defend ff13. Its that simple.

Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 jasonharris48
Member since 2006 • 21441 Posts

My main problem was the story and dialogue. It just got too confusing and I gave up. The cast was decent, but not as memorable as FFX I think. The gameplay and exploration was very fun though. The music had some good parts, but in the end it wasn't as catchy as FFX.Mr_Cumberdale
It was pretty straight forward though especially for a Ivalice title

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#119 110million
Member since 2008 • 14910 Posts

[QUOTE="Mr_Cumberdale"]My main problem was the story and dialogue. It just got too confusing and I gave up. The cast was decent, but not as memorable as FFX I think. The gameplay and exploration was very fun though. The music had some good parts, but in the end it wasn't as catchy as FFX.jasonharris48

It was pretty straight forward though especially for a Ivalice title

Ivalice Titles also have sakimoto composing, and hes pretty much best SE composer (not that hes part of SE), at the very least after uematsu stopped doing SE games.

Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#120 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="dreman999"]

[QUOTE="finalfantasy94"]

Story and characters werent that bad. Though vanile was annoying.

110million

Don't start this now.....You do this millions of FF13 hater will coming this topic in number that will block out the sky...And that horde will include me. Lest just talk about ff12 and forget ff13 existed,

Funny, ME2 had a few small towns, but otherwise it shares a lot of similarities to FF13, mostly long corridors for the entire game. A fast paced combat system. Focus on simple class structure and development. They are also only 0.5 of a score off each other. :wink:

Just be honest and say they were shallow in that aspect (I better stop, I know Dreman doesn't approve of ill talk regarding to ME2) :twisted:

Avatar image for unca_laguna
unca_laguna

156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 unca_laguna
Member since 2003 • 156 Posts
I don't get the gripes about the license system. yes, its complicated and horribly unwieldy, but that's pretty much par for the course for a JRPG, especially FF. they ALL use ridiculously meta-game means of leveling up one's characters. I really love this game for its plot though. once you wrap your head around the idea that there ISN'T a real main character, you can appreciate ALL the characters without feeling cheated by the early focus on Vaan. also, seriously people, have you forgotten that FF12 is the game with THIS scene (spoilers) http://www.youtube.com/watch?v=ZLBGbUGryRE you don't even need context to understand you're witnessing excellence in drama.
Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="110million"] You're still wrong about magic being 100% neccessary though. 110million

You did say you had to use healing magic, right? When did it stop being magic?

Are you serious? When did you ever go through an FF without healing magic? :|

But it's still magic. And your still dependent on it. I know that you need a healer in ff to get though the game but my point isthat in FF12 you had to make everyone the heal to get though it....It made no differance if you had Vaan or Bache in the group because the plot stayed the same and the tactics stayed the same. While in 6, 7,8, 9 and 10 the tactics change thoughout the game. Even ff13 the tactics changed. But with FF12, you just slapped everyone with healing magic and charge and send them on their marry way and they will be fine on their own. Now the gambit system is fine. To hate it would to hate DAO which has a simular system. Heck,both dao and FF12 play like mmos. But what make DAO is the diversity of the characters. You can play itwith out a healer in the group, mind you you have toget a billion elfroots and flask to do it you can still do it. And what make the two game so different is that DAO demands proper ability growth to play the game while FF12 does not

Avatar image for ArchoNils2
ArchoNils2

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#123 ArchoNils2
Member since 2005 • 10534 Posts

Game was focused on battle system, characters and story was uninteressting, got bored of it about iirc 10-20 hours in and stopped there :S

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#124 110million
Member since 2008 • 14910 Posts

also, seriously people, have you forgotten that FF12 is the game with THIS scene (spoilers) http://www.youtube.com/watch?v=ZLBGbUGryRE you don't even need context to understand you're witnessing excellence in drama.unca_laguna
I have a gabranth figure. :3

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#125 110million
Member since 2008 • 14910 Posts

While in 6, 7,8, 9 and 10 the tactics change thoughout the game. Even ff13 the tactics changed. But with FF12, you just slapped everyone with healing magic and charge and send them on their marry way and they will be fine on their own.dreman999
In FF7 you can assign everyone healing materia. FF8 had a HORRIBLE tactic and development system. FF9 was standard fare. FF10 you could go into everyone's sphere grids and learn their spells could you not? (I haven't played it in ages on account to, I hate it).

Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#126 jasonharris48
Member since 2006 • 21441 Posts

I don't get the gripes about the license system. yes, its complicated and horribly unwieldy, but that's pretty much par for the course for a JRPG, especially FF. they ALL use ridiculously meta-game means of leveling up one's characters. I really love this game for its plot though. once you wrap your head around the idea that there ISN'T a real main character, you can appreciate ALL the characters without feeling cheated by the early focus on Vaan. also, seriously people, have you forgotten that FF12 is the game with THIS scene (spoilers) http://www.youtube.com/watch?v=ZLBGbUGryRE you don't even need context to understand you're witnessing excellence in drama.unca_laguna
I can't believe people find FFXII's story to be lackluster. It may have it's flaws due to Matsuno leaving through the project. But him and Watanabe (only time I will say something nice about his writing) did a great job regardless.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#127 dreman999
Member since 2004 • 11514 Posts

[QUOTE="unca_laguna"] also, seriously people, have you forgotten that FF12 is the game with THIS scene (spoilers) http://www.youtube.com/watch?v=ZLBGbUGryRE you don't even need context to understand you're witnessing excellence in drama.110million

I have a gabranth figure. :3

Oh god, did not care for that scene the first time I saw it. I know and care for no one there. It was just stuff happening. The Batral of King Caland from DAO is way betterbe cause you meet and talk with the people before hand.

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#128 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"]

[QUOTE="unca_laguna"] also, seriously people, have you forgotten that FF12 is the game with THIS scene (spoilers) http://www.youtube.com/watch?v=ZLBGbUGryRE you don't even need context to understand you're witnessing excellence in drama.dreman999

I have a gabranth figure. :3

Oh god, did not care for that scene the first time I saw it. I know and care for no one there. It was just stuff happening. The Batral of King Caland from DAO is way betterbe cause you meet and talk with the people before hand.

So basically you could not enjoy the story because you had a hard time following it? I guess not every game is for everyone.
Avatar image for Threesixtyci
Threesixtyci

4451

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#129 Threesixtyci
Member since 2006 • 4451 Posts
I just didn't care for the characters, myself. FF12 just lacked personality. Character just never seemed to talk one on one, nor shared any problems. I just got to a point to where I just didn't care what happened to them. Plus, there was no real diversity between them gameplay wise. So, it made the characters even more bland. I much prefer playing Persona 3 and 4, over FF12... For me it's the character interaction that makes a JRPG a JRPG....
Avatar image for DJ-Lafleur
DJ-Lafleur

35604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#130 DJ-Lafleur
Member since 2007 • 35604 Posts

Neither FFXII nor FFXIII were bad games at all. Neither were as good as FFIV-FFX, but both were still good games.

FFXII I wasn't personally crazy about, but I had fun with the side quests anyways, and I was okay with the battle system overall, didn't love it though. I just didn't care for the story at all, and the only character I ever cared about was Balthier. The main quest had an average, "meh" feeling, but again, the side quests and hunts had me hooked. Music was alright but forgettable. Oveerall decent game that I wasn't crazy about, but I could respect Square-Enix tried something new since afterall, gamers DO seem to always complain about wanting change (until they actually get it of course and then it's a crime)

FFXIII I really liked. Probably had one of the best battle systems in FF right next to FFX (funny that the two most linear FF's have the best battle systems). It's thanks to the great battle system that I didn't mind the first 20-ish hours of the game. I loved the look and srt style of the world, and the music was great. The story had iit's high and low points, and really could have used better writing, but unlike FFXII, there atleast were some moments I actually managed to care about what was happening. Just wish the game had more post-game content and had a better weapon upgrade system.

Avatar image for 2-10-08
2-10-08

2775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#131 2-10-08
Member since 2008 • 2775 Posts

Combat by far. Things happened to fast, even on the slowest option. It was hard to find supplies early on, and it was hard to runaway from foes that were going to easily kill your party. Everything else about it was great.

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#132 110million
Member since 2008 • 14910 Posts
I just didn't care for the characters, myself. FF12 just lacked personality. Character just never seemed to talk one on one, nor shared any problems. I just got to a point to where I just didn't care what happened to them. Plus, there was no real diversity between them gameplay wise. So, it made the characters even more bland. I much prefer playing Persona 3 and 4, over FF12... For me it's the character interaction that makes a JRPG a JRPG....Threesixtyci
I will say as much as I like FF12 a lot, I prefer Persona 3 and 4 on a much higher plane, some of my favorite RPGs ever.
Avatar image for unca_laguna
unca_laguna

156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#133 unca_laguna
Member since 2003 • 156 Posts

Oh god, did not care for that scene the first time I saw it. I know and care for no one there. It was just stuff happening. The Batral of King Caland from DAO is way betterbe cause you meet and talk with the people before hand.

dreman999

see, that's the thing (if I'm remembering correctly), this scene ends up being something of an introduction to the bad guys. we get glimpses of gabranth and zargabaath's conflict, we establish Bergan as the "mr. creedy" of the story, and we see vayne in his finest moment as a political predator; all of it with DAT DIALOG.

Avatar image for AcidSoldner
AcidSoldner

7051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#134 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="unca_laguna"] also, seriously people, have you forgotten that FF12 is the game with THIS scene (spoilers) http://www.youtube.com/watch?v=ZLBGbUGryRE you don't even need context to understand you're witnessing excellence in drama.110million

I have a gabranth figure. :3

I've want one :cry:

As for the video, I think shows exactly what FFXII did so well, yet so many people over look. This comment from that youtube page sums it up pretty well:

I cannot believe there are those who criticize FFXII's characters for having "little or no depth."

Apparently some like to have their character development spoon-fed to them, but what I love the most about FFXII is the ambiguity of the characters involved. It's more realistic and makes for a more emotionally charged view.

Besides, normal people don't go around declaring how depressed they are, or how bent they are on overcoming their past.

Avatar image for Krelian-co
Krelian-co

13274

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#135 Krelian-co
Member since 2006 • 13274 Posts

Neither FFXII nor FFXIII were bad games at all. Neither were as good as FFIV-FFX, but both were still good games.

FFXII I wasn't personally crazy about, but I had fun with the side quests anyways, and I was okay with the battle system overall, didn't love it though. I just didn't care for the story at all, and the only character I ever cared about was Balthier. The main quest had an average, "meh" feeling, but again, the side quests and hunts had me hooked. Music was alright but forgettable. Oveerall decent game that I wasn't crazy about, but I could respect Square-Enix tried something new since afterall, gamers DO seem to always complain about wanting change (until they actually get it of course and then it's a crime)

FFXIII I really liked. Probably had one of the best battle systems in FF right next to FFX (funny that the two most linear FF's have the best battle systems). It's thanks to the great battle system that I didn't mind the first 20-ish hours of the game. I loved the look and srt style of the world, and the music was great. The story had iit's high and low points, and really could have used better writing, but unlike FFXII, there atleast were some moments I actually managed to care about what was happening. Just wish the game had more post-game content and had a better weapon upgrade system.

DJ-Lafleur

this sums it up

Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#136 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="110million"][QUOTE="dreman999"] You did say you had to use healing magic, right? When did it stop being magic?

dreman999

Are you serious? When did you ever go through an FF without healing magic? :|

But it's still magic. And your still dependent on it. I know that you need a healer in ff to get though the game but my point isthat in FF12 you had to make everyone the heal to get though it....It made no differance if you had Vaan or Bache in the group because the plot stayed the same and the tactics stayed the same. While in 6, 7,8, 9 and 10 the tactics change thoughout the game. Even ff13 the tactics changed. But with FF12, you just slapped everyone with healing magic and charge and send them on their marry way and they will be fine on their own. Now the gambit system is fine. To hate it would to hate DAO which has a simular system. Heck,both dao and FF12 play like mmos. But what make DAO is the diversity of the characters. You can play itwith out a healer in the group, mind you you have toget a billion elfroots and flask to do it you can still do it. And what make the two game so different is that DAO demands proper ability growth to play the game while FF12 does not

Oh please just becasue you couldn't utilize the gambit system in your favor it's flawed or doesn't allow proper ability? I hate to break it to you, you can beat the game with out relying on support magic. Not bashing DAO since I did enjoy the gameplay and enjoyed the fact Bioware used a similar system the FFXII's gambit system.

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#137 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"]

[QUOTE="unca_laguna"] also, seriously people, have you forgotten that FF12 is the game with THIS scene (spoilers) http://www.youtube.com/watch?v=ZLBGbUGryRE you don't even need context to understand you're witnessing excellence in drama.AcidSoldner

I have a gabranth figure. :3

I've want one :cry:

As for the video, I think shows exactly what FFXII did so well, yet so many people over look. This comment from that youtube page sums it up pretty well:

I cannot believe there are those who criticize FFXII's characters for having "little or no depth."

Apparently some like to have their character development spoon-fed to them, but what I love the most about FFXII is the ambiguity of the characters involved. It's more realistic and makes for a more emotionally charged view.

Besides, normal people don't go around declaring how depressed they are, or how bent they are on overcoming their past.

Yeah scenes like that basically played out how I've read these sort of coups having occured in history. Of course they are made more exciting, but there is a realism to having a group who is fighting for their own reasons and going towards their cause without patting each other on the back constantly. Balthier and Fran are there for the adventure of it, and its an excellent looting opportunity, they provide skills the others require as well. Fran gets them out of several situations for example. Ashe is the fallen queen who both sides could use to screw with the other. Vaan and Penelo again are not super integral, but Vaan's brother and Ashe's husband are a loss that resonated between them and forms a subtle bond.

Avatar image for unca_laguna
unca_laguna

156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#138 unca_laguna
Member since 2003 • 156 Posts

subtle bond.

110million

i donno, I always got the impression that everybody in the story kinda hates Vaan for most of the game, but I might just be projecting. it actually makes me like Ashe more if I picture her looking at Vaan and thinking, "filthy peasant"

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#139 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"]

subtle bond.

unca_laguna

i donno, I always got the impression that everybody in the story kinda hates Vaan for most of the game, but I might just be projecting. it actually makes me like Ashe more if I picture her looking at Vaan and thinking, "filthy peasant"

I don't think its fair to hate an orphan who's last remaining family was killed in a coup.. not even in combat.
Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#140 yoshi_64
Member since 2003 • 25261 Posts
I don't hate FF XII. It's my top five favorite FF games. This game was near perfection, and I had hoped that FF XIII would evolve on that system in some way, but it didn't. :(
Avatar image for Krelian-co
Krelian-co

13274

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#141 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="dreman999"]

[QUOTE="110million"] Are you serious? When did you ever go through an FF without healing magic? :|jasonharris48

But it's still magic. And your still dependent on it. I know that you need a healer in ff to get though the game but my point isthat in FF12 you had to make everyone the heal to get though it....It made no differance if you had Vaan or Bache in the group because the plot stayed the same and the tactics stayed the same. While in 6, 7,8, 9 and 10 the tactics change thoughout the game. Even ff13 the tactics changed. But with FF12, you just slapped everyone with healing magic and charge and send them on their marry way and they will be fine on their own. Now the gambit system is fine. To hate it would to hate DAO which has a simular system. Heck,both dao and FF12 play like mmos. But what make DAO is the diversity of the characters. You can play itwith out a healer in the group, mind you you have toget a billion elfroots and flask to do it you can still do it. And what make the two game so different is that DAO demands proper ability growth to play the game while FF12 does not

Oh please just becasue you couldn't utilize the gambit system in your favor it's flawed or doesn't allow proper ability? I hate to break it to you, you can beat the game with out relying on support magic. Not bashing DAO since I did enjoy the gameplay and enjoyed the fact Bioware used a similar system the FFXII's gambit system.

you can also finish crysis without changing your suit functions and mgs without using stealth even once, there is a difference between doing it and doing it RIGHT

Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#142 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

[QUOTE="dreman999"] But it's still magic. And your still dependent on it. I know that you need a healer in ff to get though the game but my point isthat in FF12 you had to make everyone the heal to get though it....It made no differance if you had Vaan or Bache in the group because the plot stayed the same and the tactics stayed the same. While in 6, 7,8, 9 and 10 the tactics change thoughout the game. Even ff13 the tactics changed. But with FF12, you just slapped everyone with healing magic and charge and send them on their marry way and they will be fine on their own. Now the gambit system is fine. To hate it would to hate DAO which has a simular system. Heck,both dao and FF12 play like mmos. But what make DAO is the diversity of the characters. You can play itwith out a healer in the group, mind you you have toget a billion elfroots and flask to do it you can still do it. And what make the two game so different is that DAO demands proper ability growth to play the game while FF12 does not

Krelian-co

Oh please just becasue you couldn't utilize the gambit system in your favor it's flawed or doesn't allow proper ability? I hate to break it to you, you can beat the game with out relying on support magic. Not bashing DAO since I did enjoy the gameplay and enjoyed the fact Bioware used a similar system the FFXII's gambit system.

you can also finish crysis without changing your suit functions and mgs without using stealth even once, there is a difference between doing it and doing it RIGHT

That's the good thing about videogames especially when it comes to RPGs. You can play how ever you want too. There is no wrong or right.

Avatar image for AcidSoldner
AcidSoldner

7051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="110million"]

[QUOTE="unca_laguna"] also, seriously people, have you forgotten that FF12 is the game with THIS scene (spoilers) http://www.youtube.com/watch?v=ZLBGbUGryRE you don't even need context to understand you're witnessing excellence in drama.dreman999

I have a gabranth figure. :3

Oh god, did not care for that scene the first time I saw it. I know and care for no one there. It was just stuff happening. The Batral of King Caland from DAO is way betterbe cause you meet and talk with the people before hand.

Yes, that's right, FFX had amazing cutscenes...

I'll leave you with this: http://www.youtube.com/watch?v=-5FTJxfV3pc

Avatar image for DanC1989
DanC1989

50952

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#144 DanC1989
Member since 2004 • 50952 Posts
I actually liked it..and I wasn't a big fan of the earlier games in the series. (perhaps a little blasphemous :P)
Avatar image for gaming25
gaming25

6181

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#145 gaming25
Member since 2010 • 6181 Posts

horrible licensing system.z4twenny

This is what I dont get, the criticism of FF12s licensing system. FFs licensing system are usually too complex and very wacky. The system in FF12 was pretty straightforward and you didnt spend hours and hours trying to perfect what is supposed to be a place to simply purchase powers and upgrades.

Avatar image for archvile_78
archvile_78

8438

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#146 archvile_78
Member since 2007 • 8438 Posts

Neither FFXII nor FFXIII were bad games at all. Neither were as good as FFIV-FFX, but both were still good games.

FFXII I wasn't personally crazy about, but I had fun with the side quests anyways, and I was okay with the battle system overall, didn't love it though. I just didn't care for the story at all, and the only character I ever cared about was Balthier. The main quest had an average, "meh" feeling, but again, the side quests and hunts had me hooked. Music was alright but forgettable. Oveerall decent game that I wasn't crazy about, but I could respect Square-Enix tried something new since afterall, gamers DO seem to always complain about wanting change (until they actually get it of course and then it's a crime)

FFXIII I really liked. Probably had one of the best battle systems in FF right next to FFX (funny that the two most linear FF's have the best battle systems). It's thanks to the great battle system that I didn't mind the first 20-ish hours of the game. I loved the look and srt style of the world, and the music was great. The story had iit's high and low points, and really could have used better writing, but unlike FFXII, there atleast were some moments I actually managed to care about what was happening. Just wish the game had more post-game content and had a better weapon upgrade system.

DJ-Lafleur

Nicely said. Anyway most people who played FFXIII probably never reached C.11, the exploration from here on contrast very well with the first 20h of game, at least IMO. That said, it sure doesn't top the classic FF but i sure as hell enjoy it anyway and i get my money worth for it seeing its at least 40h minus the post-game content so thats fine by me.

Avatar image for unca_laguna
unca_laguna

156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#147 unca_laguna
Member since 2003 • 156 Posts

[QUOTE="unca_laguna"]

[QUOTE="110million"]

subtle bond.

110million

i donno, I always got the impression that everybody in the story kinda hates Vaan for most of the game, but I might just be projecting. it actually makes me like Ashe more if I picture her looking at Vaan and thinking, "filthy peasant"

I don't think its fair to hate an orphan who's last remaining family was killed in a coup.. not even in combat.

I refuse to allow sympathy for the fictional personal tragedy of a fictional character cloud my hatred for Vaan. so much like the hobo he is, he sits like a gin-soaked eye-sore in the middle of my otherwise excellent FF game.

I feel like I'm chanelling cave johnson.

Avatar image for Sphire
Sphire

2081

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#148 Sphire
Member since 2004 • 2081 Posts

Neither FFXII nor FFXIII were bad games at all. Neither were as good as FFIV-FFX, but both were still good games.

DJ-Lafleur

I kinda share that sentiment (well I'm iffy on FFIV at the mo), although XII is my second most disliked game in the series after VIII, I can understand that it's not a typical FF game and as such, a lot of people will like it. Gameplay-wise I didn't like a few things. Gambits were ok, but having to randomly find them in chests, or buy them was very annoying. People have brought up DA:O's tactics gambit, which to me is definitely better because it doesn't stoop to that level. It's all there for you to use, limited by the number of slots before you level up. I also agree that there wasn't any real diversity between the characters either. No real individual talent. I also disliked that fiends would just chase you around a map if you didn't want to fight, kinda boring and the huge travelling required didn't help either. Fighting animations weren't that memorable either. Summons were laughable considering how much of a pain they are to obtain.

Story-wise it mostly suffered from pacing. You'd have to wade through 1-2 (if not more) hours of fighting, with no character interaction in between, before getting to a cutscene. And then, it'd be a 5 minute cutscene before you go off on another 1-2 hours treck. Which is why people say there was no character development. Characters were mostly meh, but some had one or two decent moments. I did think Reddas was awesome, mostly because I felt he did in 2 hours what none of the other party members could do in the whole game, actually have a decent story told in a decent amount of time. Of the main cast, I ended up slightly liking Penelo and Basch, still couldn't care for Vaan and Fran, and really disliked Ashe and Balthier. Ashe for story reasons, and Balthier oddly for the reason everyone hates Snow, mainly sprouting hero nonesense (just more eloquently). Really, nothing was more irritating than trekking on a big map, NOT using Balthier in the party, defeating monsters and bosses, only to have him start yapping on about how he's the leading man yadda yadda.

Avatar image for Deadbeatcobra
Deadbeatcobra

1913

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#149 Deadbeatcobra
Member since 2006 • 1913 Posts

[QUOTE="110million"][QUOTE="unca_laguna"]

i donno, I always got the impression that everybody in the story kinda hates Vaan for most of the game, but I might just be projecting. it actually makes me like Ashe more if I picture her looking at Vaan and thinking, "filthy peasant"

unca_laguna

I don't think its fair to hate an orphan who's last remaining family was killed in a coup.. not even in combat.

I refuse to allow sympathy for the fictional personal tragedy of a fictional character cloud my hatred for Vaan. so much like the hobo he is, he sits like a gin-soaked eye-sore in the middle of my otherwise excellent FF game.

I feel like I'm chanelling cave johnson.

vaan basically did nothing to drive the story, if he and panelo were removed they could have focused on the other more interesting characters. so yeah i kinda hated him too...

Avatar image for Locutus_Picard
Locutus_Picard

4166

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 Locutus_Picard
Member since 2004 • 4166 Posts

I honestly liked FF12 even if it was totally different from FFX. It gave me this feeling of being openworld and explore as you go. I liked the direction of where FF was going, being much more real-time RPG. Yagir Yensa Sandsea, Dhalmasa Sands, Girugevan and the Necrohol of Nabudis and many more places were beatifully created (sorry for the names, it has been a while :P).
Story was boring though and the characters hardly memorable. Haters gonna hate I guess.