Why do PC FPS gamers like to cram so many players on a map?

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dannytanner79

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#1 dannytanner79
Member since 2010 • 25 Posts
Let me preface this thread by saying I'm a PC gamer. I prefer PC over consoles for a multitude of reasons. Recently I've become more aware of the max players that developers have created for the game vs. what a lot of PC servers are running. For example, Bad Company 2. I first started on the PS3 which I believe has a max of 24 (maybe 16 player servers too?). For the most time the maps seemed balanced to me and quite enjoyable. Then I got it for PC and started going into 32 player servers. Die, spawn, die spawn, lag lag lag. I decided to try a few 24 man servers and I instantly felt the difference. There was more teamwork and less spamming of nades and such. The gameplay was very smooth which made me think the 32 man servers were just pushing the game beyond its limit. Other games that I found similar experiences with (minus the lag part) were TF2 and COD 4. Heck, in TF2 the scoreboard doesn't even scroll all the way down for 32 player servers because the game wasn't designed for it. Call of Duty becomes air strike/nade spam fest. It just seems to me that these severs take the skill and fun out of the game by jamming more players than the game was intended for, and it ultimately feels like an unpredictable spam fest. So which servers do you prefer? The ones that exceed the developer's limit or those that honor it? I use to be for more players but now I'm starting to sway to original design numbers set by the game devs.
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GTSaiyanjin2

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#2 GTSaiyanjin2
Member since 2005 • 6018 Posts

I like playing in 40 man servers in COD4.... 50 can get a little chaotic, plus all the granade spammers,and martydom can be a bit much with so many people in the map.

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BrunoBRS

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#3 BrunoBRS
Member since 2005 • 74156 Posts
i don't know. i can't stand playing bad company 2 on a map with more than 24 players. i usually play on maps with 18-20. but hey, it's the PS3 exclusive that has 256 players on the same map, not a PC game :P
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middle-earth88

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#4 middle-earth88
Member since 2006 • 1262 Posts

PC Gaming is all about pushing the limits of modern hardware.

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Raymundo_Manuel

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#5 Raymundo_Manuel
Member since 2010 • 4641 Posts

Because they can. Doesn't mean they all do.

I love to play on the 16v16 player maps in TF2 when a bunch of my friends are playing. Other than that meh? :P

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i5750at4Ghz

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#6 i5750at4Ghz
Member since 2010 • 5839 Posts
I personally don't enjoy more than 12 vs 12.
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Espada12

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#7 Espada12
Member since 2008 • 23247 Posts

Depends on the game. TF2 16 v 16 with class limits is fun, MW2 with 32 players would just be dumb... that game is good for 18 max.

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Zero5000X

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#8 Zero5000X
Member since 2004 • 8314 Posts
I don't like more than 8v8 and that's pushing it.
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deactivated-598fc45371265

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#9 deactivated-598fc45371265
Member since 2008 • 13247 Posts

You need to try MAG.

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ManicAce

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#10 ManicAce
Member since 2009 • 3267 Posts
I like when the action is frantic, 30 or so is good imo, less feels empty and slow to me in games like TF2, CoD4, BC2 etc. Of course it depends on what you play, I don't play deatmatch or such so can't speak for them, but for e.g. conquest in BC2 can easily support 32 players, the maps are big and the squad system easy to use, never suffered from lag either.
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deactivated-5cf4b2c19c4ab

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#11 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
but hey, it's the PS3 exclusive that has 256 players on the same map, not a PC game :PBrunoBRS
Actually there used to be a 256 player CSS server too.
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BrunoBRS

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#12 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"]but hey, it's the PS3 exclusive that has 256 players on the same map, not a PC game :Pferret-gamer
Actually there used to be a 256 player CSS server too.

i hate CS >.>
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hoola

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#13 hoola
Member since 2004 • 6422 Posts

Because it can be fun killing tons of guys in just a few seconds. It is awesome when you get the entire 20 man team to rush Long A and just destroy the opponents. There are plenty of servers that have low player limits, so nobody should be complaining or questioning.

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brandontwb

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#14 brandontwb
Member since 2008 • 4325 Posts
It's stupid. People got angry at IW when they said it was limited to 9v9 max for the levels. This was due to the P2P network system, but people were saying stuff like "Please explain how 9v9 is a multilayer experience." People thought 6 v 6 was too low for Team Deathmatch, when it was designed for that many people. I hate with a passion all of the stupid mods that generally ruin the experience. "Because you can" seems to be the ideology but people can't recognize that more players != more fun. COD4 was plagued with 50 player matches and mods, so if you want to experience the game the way it was intended, you have little choice.
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SilverChimera

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#15 SilverChimera
Member since 2009 • 9256 Posts
I hate playing CoD4 with more than 16 players. So many servers have 50 player TDM, which is just insane, in a bad way.
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AAllxxjjnn

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#17 AAllxxjjnn
Member since 2008 • 19992 Posts
I don't understand the obsession with large player caps in every game ever is as well. It really depends on how the game is designed, for me.
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Upparoom

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#18 Upparoom
Member since 2010 • 2111 Posts

Because they can. Also, 32 person TF2 is so much more fun than 24 if you do it right.

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TreyoftheDead

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#19 TreyoftheDead
Member since 2007 • 7982 Posts

I hate playing CoD4 with more than 16 players. So many servers have 50 player TDM, which is just insane, in a bad way. SilverChimera

You're crazy, man. Playing CoD4 with 50 player TDM is fantastic. :D

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deactivated-59d151f079814

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#20 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Depends on the game.. I love 32 player TF2 much more then there 24 or 18 player limit.
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IcyToasters

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#21 IcyToasters
Member since 2007 • 12476 Posts

BF2 and BF2142 has 64 players, but you could still go several minutes without seeing an enemy, because the maps weren't the same sty|e as seen in games like CoD4 or BC2.

Then again, I wouldn't really want to play CoD or Bad Company on my computer anyway...

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psn8214

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#22 psn8214
Member since 2009 • 14930 Posts

Bad Company 2, although I've been rather critical of it, actually works much better on PC with 32 players in my opinion. Lots more action to go around.

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SilverChimera

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#23 SilverChimera
Member since 2009 • 9256 Posts

[QUOTE="SilverChimera"]I hate playing CoD4 with more than 16 players. So many servers have 50 player TDM, which is just insane, in a bad way. TreyoftheDead

You're crazy, man. Playing CoD4 with 50 player TDM is fantastic. :D

**** no! Not when people have frag x3 with grenade launchers, and airstrikes going off every 10 seconds, with a helichopper roaming around the whole time. The only map that it's bearable on is Broadcast. Everything else sucks :P Especially Killhouse haha.
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psn8214

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#24 psn8214
Member since 2009 • 14930 Posts

[QUOTE="TreyoftheDead"]

[QUOTE="SilverChimera"]I hate playing CoD4 with more than 16 players. So many servers have 50 player TDM, which is just insane, in a bad way. SilverChimera

You're crazy, man. Playing CoD4 with 50 player TDM is fantastic. :D

**** no! Not when people have frag x3 with grenade launchers, and airstrikes going off every 10 seconds, with a helichopper roaming around the whole time. The only map that it's bearable on is Broadcast. Everything else sucks :P Especially Killhouse haha.

Dude how can you not like that? It's ridiculously fun...

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ichc1000x

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#25 ichc1000x
Member since 2010 • 518 Posts

Because PC's are supreme, and we like to demonstrate our supremacy by having more players.

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Cronik959

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#26 Cronik959
Member since 2009 • 262 Posts

i don't know. i can't stand playing bad company 2 on a map with more than 24 players. i usually play on maps with 18-20. but hey, it's the PS3 exclusive that has 256 players on the same map, not a PC game :PBrunoBRS

Yeah, its map balanced for 256 players....

I swear....

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SilverChimera

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#27 SilverChimera
Member since 2009 • 9256 Posts

[QUOTE="SilverChimera"][QUOTE="TreyoftheDead"]

You're crazy, man. Playing CoD4 with 50 player TDM is fantastic. :D

psn8214

**** no! Not when people have frag x3 with grenade launchers, and airstrikes going off every 10 seconds, with a helichopper roaming around the whole time. The only map that it's bearable on is Broadcast. Everything else sucks :P Especially Killhouse haha.

Dude how can you not like that? It's ridiculously fun...

Getting spawn killed sucks and CoD4 has a horrible spawn system.
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millerlight89

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#28 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="ferret-gamer"][QUOTE="BrunoBRS"]but hey, it's the PS3 exclusive that has 256 players on the same map, not a PC game :PBrunoBRS
Actually there used to be a 256 player CSS server too.

i hate CS >.>

Ok. Your point would be? Just because you hate it does not mean you can ignore it.
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Arach666

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#29 Arach666
Member since 2009 • 23285 Posts
I like a high player count when I play Battlefield 2.
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Sharpie125

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#30 Sharpie125
Member since 2005 • 3904 Posts

As someone who loves huge servers, I'll tell you why.

I came from consoles. Bungie is probably the only developer who has stuck to their guns in the belief that Halo is a game best played with 16 players and that's even chaotic. And to be fair, I've been playing CE on LAN with anywhere between 3 friends, and 15 friends and loved it in any form. When I heard MW2 was capped at 12 or 18 on ground war, I didn't like that very much. After playing did I realise that was totally okay, because the spawn points are close enough to where you don't even know you're shooting the same guy until one of you dies.

For me, I don't like walking around a huge map only to get shot from somewhere, then having to run all the way back without feeling like I did anything that life. In arena games, keep the number small. But in war games (MW2 is like an arena game to me) like BC2 and ESPECIALLY Red Orchestra, I want to feel like I'm part of a larger battle. At that point, I don't care if I get messed up in a dozen ways, as long as I've felt like I've experienced the best virtual war there is.

I played a game of RO yesterday. It was a small field with a network of trenches, but a 50 player server. You'd see a platoon's worth of your guys lying down behind bales of hay and rocks trying to get shots off while tracers rounds from enemy machine guns are bouncing all over the place, then someone calls in artillery, and you see the bodies of your team mates get flung up into the air missing limbs and bleeding all over the place. War's not a game, but goddamn is it glorious.

Maybe it's just me, but at this point in time, war games aren't about me being a hero and saving the day COD style, it's everything that's going on around you that makes the experience.

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SilverChimera

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#31 SilverChimera
Member since 2009 • 9256 Posts
[QUOTE="millerlight89"][QUOTE="BrunoBRS"][QUOTE="ferret-gamer"] Actually there used to be a 256 player CSS server too.

i hate CS >.>

Ok. Your point would be? Just because you hate it does not mean you can ignore it.

That's actually pretty funny :P "I hate crysis, so it's not the best looking game out there" :lol:
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NamelessPlayer

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#32 NamelessPlayer
Member since 2004 • 7729 Posts
I wonder how you guys would feel about WWII Online or PlanetSide. MMOFPSs with player caps in the THOUSANDS, not to mention huge maps for them to fit in.
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GTR2addict

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#33 GTR2addict
Member since 2007 • 11863 Posts

We do what we want because we can

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BrunoBRS

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#34 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="SilverChimera"][QUOTE="millerlight89"][QUOTE="BrunoBRS"] i hate CS >.>

Ok. Your point would be? Just because you hate it does not mean you can ignore it.

That's actually pretty funny :P "I hate crysis, so it's not the best looking game out there" :lol:

lol i was using the "hate reason" to explain why i didn't know about that. aaaand to express my hatred towards the game. but really, it's the first time i've heard of CS with that many people.
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Bikouchu35

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#35 Bikouchu35
Member since 2009 • 8344 Posts

Because PC's are supreme, and we like to demonstrate our supremacy by having more players.

ichc1000x

Yeah purty much, not because is all that great, but just because we can.

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ichc1000x

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#36 ichc1000x
Member since 2010 • 518 Posts

I wonder how you guys would feel about WWII Online or PlanetSide. MMOFPSs with player caps in the THOUSANDS, not to mention huge maps for them to fit in.NamelessPlayer

Unfortunately, these games are plagued with technical errors, so they don't recieve the credit that they deserve.

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Cronik959

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#37 Cronik959
Member since 2009 • 262 Posts

Nobody said anything about Call of Duty 1 or 2...

Those maps and the spawn system are well balanced for 64 players....

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deactivated-59d151f079814

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#38 deactivated-59d151f079814
Member since 2003 • 47239 Posts

As someone who loves huge servers, I'll tell you why.

I came from consoles. Bungie is probably the only developer who has stuck to their guns in the belief that Halo is a game best played with 16 players and that's even chaotic. And to be fair, I've been playing CE on LAN with anywhere between 3 friends, and 15 friends and loved it in any form. When I heard MW2 was capped at 12 or 18 on ground war, I didn't like that very much. After playing did I realise that was totally okay, because the spawn points are close enough to where you don't even know you're shooting the same guy until one of you dies.

For me, I don't like walking around a huge map only to get shot from somewhere, then having to run all the way back without feeling like I did anything that life. In arena games, keep the number small. But in war games (MW2 is like an arena game to me) like BC2 and ESPECIALLY Red Orchestra, I want to feel like I'm part of a larger battle. At that point, I don't care if I get messed up in a dozen ways, as long as I've felt like I've experienced the best virtual war there is.

I played a game of RO yesterday. It was a small field with a network of trenches, but a 50 player server. You'd see a platoon's worth of your guys lying down behind bales of hay and rocks trying to get shots off while tracers rounds from enemy machine guns are bouncing all over the place, then someone calls in artillery, and you see the bodies of your team mates get flung up into the air missing limbs and bleeding all over the place. War's not a game, but goddamn is it glorious.

Maybe it's just me, but at this point in time, war games aren't about me being a hero and saving the day COD style, it's everything that's going on around you that makes the experience.

Sharpie125

I must say for game play styles like invasion they should have made it 24 people.. 16 just isn't large enough imo and often times the huge invasion maps feels like a desert.

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NVIDIATI

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#39 NVIDIATI
Member since 2010 • 8463 Posts

I like a high player count when I play Battlefield 2.Arach666
Bingo! Even though the limit is 64 players I can easily see some BF2 maps that could work with even more.

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Sharpie125

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#40 Sharpie125
Member since 2005 • 3904 Posts

I must say for game play styles like invasion they should have made it 24 people.. 16 just isn't large enough imo and often times the huge invasion maps feels like a desert.

sSubZerOo

The worst thing in Halo is when you have those specific game types, attack defend or whatever and a big open map. You look out and you see 8 guys running at your *base* in a cluster, with a vehicle or two if they're lucky.

You're all probably tired of me bringing up RO haha, but there's a close quarters map in that game where the last objective is to pretty much storm a warehouse. So your whole team of about twenty, twenty five guys flood into the place with bayonets and grenades. Awesome stuff.

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NanoMan88

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#41 NanoMan88
Member since 2006 • 1220 Posts

Some games do well with more players while others dont, like COD4 and MW2 dont while BF and TF2 do. In battlefield I love having more players, it adds that "battle" feeling to it with explosions going of everywhere and guys dying all over the place. I have no trouble getting highs scores and killings lots of people on 32 player servers, maybe you suck TC?

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Upparoom

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#42 Upparoom
Member since 2010 • 2111 Posts

Nobody said anything about Call of Duty 1 or 2...

Those maps and the spawn system are well balanced for 64 players....

Cronik959

Considering the fact I get grenade spammed to oblivion on every large COD2 server, no. Then again, I suck at COD2 :P.

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Cronik959

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#43 Cronik959
Member since 2009 • 262 Posts

[QUOTE="Cronik959"]

Nobody said anything about Call of Duty 1 or 2...

Those maps and the spawn system are well balanced for 64 players....

Upparoom

Considering the fact I get grenade spammed to oblivion on every large COD2 server, no. Then again, I suck at COD2 :P.

Thats why you play on servers with the nades disabled :D

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GTSaiyanjin2

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#44 GTSaiyanjin2
Member since 2005 • 6018 Posts

I think Halo Reach could use more players per patch....Usually its only 4vs4 for TDM, 8 vs 8 would be nice in just the regular maps.

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WiiMan21

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#45 WiiMan21
Member since 2007 • 8191 Posts

Just thinking about it, sounds like it can be pretty chaotic eh?

That's what I thought about MAG before I played it, but then I bought the game, and when there is a lot of players facing a lot of other players in a more tactical style, it works out VERY well.

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Iantheone

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#46 Iantheone
Member since 2007 • 8242 Posts
Ive played BC2 on consoles and PC. On consoles since there are no dedicated servers is laggy as hell, and everyone only plays as recon cause they want teh epic headshotz. PC there is still the recon problem, but its more evenly spread out. I only play in games that are at 32 player, or close to being so. The games are much faster paced, way more intense and just funner overall.
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pelvist

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#47 pelvist
Member since 2010 • 9001 Posts

Why do PC FPS gamers like to cram so many players on a map


Answer: Because they can.
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Masculus

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#48 Masculus
Member since 2009 • 2878 Posts

In my experience TF2 works very well with 32 players, it does make a difference that number, often when you have 20 or 24 you don't get people playing with all classes in the same team. The rest is all for pure fun, sometimes it is nice to go to a server and just play to shoot stuff without caring, i always play 27x27 in CS with deathmatch and it is always very fun.

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deactivated-5ac102a4472fe

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#49 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

Depends on the game I guess, im a game like BF2 I would be pretty bummed out with les then 32 players, and I even feel like 64 is a small number sometimes.

And in CS:S I only play on 40 player servers.

The reasoning is that both of those are quite tactical in nature, and the maps are usually big enough and well made enough to support the numbers.

Then there are some games where a high player ount is not a good thing, I presonally would point to the quake games, or maybe the CoD games (altho I have not playied the last2 in the series.

I think it comes down to structure, if the games has clear objectives, and control, then a high player count is almost always needed, I would likely think it is true if you said MAG too, some games are just better with more players, an orderly chaos if you will.

Then again sometimes the answer is simply: Because we can.

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Crazyguy105

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#50 Crazyguy105
Member since 2009 • 9513 Posts

Because the choice is there.

You can find a 12v12 server just as easily as you can find a 16v16 server.

I personally enjoy 16v16 servers because I can find more people to kill. :P