Why Do People Act Like Halo Didnt Revolutionalized the FPS Genre?

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#101 deactivated-59d151f079814
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It revolutionized the console FPS.. With its multiplayer online, and its co-op singleplayer.. Something very few FPS's can even do successfully for the later... I wouldn't say its the best FPS though, or one of the best for the genre.
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#102 -RocBoys9489-
Member since 2008 • 6336 Posts
[QUOTE="DragonfireXZ95"][QUOTE="-RocBoys9489-"][QUOTE="DragonfireXZ95"] So you're saying that even though Halo borrows concepts from previous games, other games borrow concepts from Halo? Maybe you should think about what you wrote here, because it doesn't make a lick of sense.

How does that not make sense?! You can have something from before and add new things to it. It's called INNOVATION.

And what did Halo add that was new?

From mostly a console perspective: -Enemy AI that was actually challenging, fun, and unique with great enemy variety. -Making the weapons a much more important part of the game, limiting to two at once. The guns all just felt so beastly and personal. -The health system, even if I was low on health, you always had a chance with your shields to try to survive -Level design and variety. Large expansive environments and corridor gameplay when appropriate; space ships, jungles, swamps, snow, beaches, plateaus, day/night; -Vehicles that didn't suck and actually added to the gameplay experience, especially with those larger environments. -Soundtrack: God bless Martin O'Donnel, music in FPS had never been so important.
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#103 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="lundy86_4"]

[QUOTE="Heroldp813"]

What? I have no reasoning or points to prove. What are you talking about? You said people dont bash Halobut I see it all the time on SW. Even though the game was and still is amazing.

Heroldp813

Your topic title states "Why Do People Act Like Halo Didnt Revolutionalized the FPS Genre?" You would do well to address exactly why it did revolutionize the genre, thus giving the individuals who think it didn't, pause for thought.

Also, I never said that people don't "bash" Halo, I simply stated "...I haven't heard anybody say it in a long while."

You made a very valid point. In my haste to argue with Halo haters, I forgot to delve into why Halo is revolutionary. Also I figured someone else would state those facts.

The topic title should have read as; "Why do people act like Halo didn't significantly contribute to the FPS genre?"

Might want to consider editing your topic title to that, TC :)

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#104 -RocBoys9489-
Member since 2008 • 6336 Posts

[QUOTE="DragonfireXZ95"][QUOTE="wolverine4262"]Seriously, who cares if it borrowed things from previous games (that happens everywhere)? The point is that every modern FPS on consoles borrows from it.Boomshaffted

So you're saying that even though Halo borrows concepts from previous games, other games borrow concepts from Halo? Maybe you should think about what you wrote here, because it doesn't make a lick of sense.

This sounds like you're being willfully ignorant. When a game in the early 2000's or now uses regenerating health after a short period of not getting shot, do you think they're aiming to borrow a concept from Halo or some obscure early 90's game that no-one has ever heard of? To put it in other terms - what inspired the first person revolution, Wolfenstein/Doom or Ultima: Underworld, the game that beat both of those to the first person punch? What inspired and created the template for the wave of N64 era third person 3D platformers - Super Mario 64, or Jumpman (I think it was), some obscure PS game that beat Mario to the punch but no-one gives a rat's arse about, now or then? When a game uses Zelda: OoT style Z-targeting in a game, what are the people thinking they're emulating - Zelda, or the WWE games that did that type of targeting a few years before but now-no-one gives a rat's arse about?

In each case, it's obvious that while there were far less known/important titles out using certain concepts before the titles in question did, the titles in question are the ones that brought these things into the gaming community's eye in a meaningful way. No-one copies the targeting from WCW/NWO Revenge - they copy the targeting from Zelda: OoT. Halo created a package which FPS games have been emulating ever since. Campaign,co-op, multiplayer. It's almost the turning point where FPS makers figured out that they didn't have to have FPS's going at the frantic pace that was the FPS norm at the time, and since then a *huge* portion of released FPS's have gone at Halo's lazy pace. A *huge* portion of existing FPS's copied Halo's health system, or put a slight spin on it. If other games before did what Halo did, that's good for them - but Halo's the game that made other people do it. And as it happens, it made *lots* of people do those things.

So yeah, he's spot on - who cares if Halo borrows things from other games? It's Halo's package that made the gaming industry follow, not those who they borrowed from.

Thank you SO SO much for this post

edit: Like all games with cover mechanics now are ripping off Gears of War and not Killswitch ;)

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#105 DragonfireXZ95
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[QUOTE="-RocBoys9489-"][QUOTE="DragonfireXZ95"][QUOTE="-RocBoys9489-"] How does that not make sense?! You can have something from before and add new things to it. It's called INNOVATION.

And what did Halo add that was new?

From mostly a console perspective: -Enemy AI that was actually challenging, fun, and unique with great enemy variety. -Making the weapons a much more important part of the game, limiting to two at once. The guns all just felt so beastly and personal. -The health system, even if I was low on health, you always had a chance with your shields to try to survive -Level design and variety. Large expansive environments and corridor gameplay when appropriate; space ships, jungles, swamps, snow, beaches, plateaus, day/night; -Vehicles that didn't suck and actually added to the gameplay experience, especially with those larger environments. -Soundtrack: God bless Martin O'Donnel, music in FPS had never been so important.

Yeah, console perspective... something I don't enjoy first person shooters on. Maybe it did those things for the console players, but it didn't do a damn for me. :P
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#106 wolverine4262
Member since 2004 • 20832 Posts

Thank you SO SO much for this post

-RocBoys9489-

Yeah, he deserves a cookie. I think he wrapped this thread up...

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#107 Boomshaffted
Member since 2009 • 721 Posts

[QUOTE="Boomshaffted"]

Meh, if it had been released in the period with Unreal Tournament, Quake 3, Tribes, AvP, Half-Life, Shadow Warrior and all that stuff (late 90's), I'd agree with you, but... What did it have to compete with in the early 2000's? Return to Castle Wolfenstein? No-One Lives forever? The only one I can really think of is Tribes 2 and while I'd probably have taken Tribes 2 ahead of it personally, Halo had a great single player campaign, great co-op, and solid multiplayer, compared to Tribes 2's multiplayer only. It was probably the most complete package of any game I've listed here, having very solid offerings in literally every major are FPS's tended to delve into.

Lucianu

So you're yet another fan that wasn't bored by those horribly repetitive environments? I could never grasp why fans loved the original's campaign, i thought it was a long, tedious slog through endlessly repeating environments. Halo 2 was a far more superior, and impressive game, and Half Life 1 obliterates both in terms of level design, enemy AI and enemy variety.

Sadly, Half-Life's gunplay was some of the most uninspired in the FPS genre at the time, which is why it's almost the only major FPS release of the time that had it's multiplayer make zero impact on the industry. Wasn't popular, wasn't played, it was just there - mainly because the gunplay was stiff and just lame. Same was true for singleplayer. Also, I'd say that Half Elites were the first enemies who truly trumped Half-Life marines for AI. Halo's single player was lacking in some ways - though, the repetitive environments charge is literally leveled against one level and ignores most of the game - but simply put, it was more fun than Half Life's. So no, wasn't bored at all. Halo had probably my favourite single player campaign since Duke Nukem 3D a half decade before.
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#108 Jankarcop
Member since 2011 • 11058 Posts

WOLF3d, Doom, DN3D, and Halflife did more.

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#109 lespaul1919
Member since 2003 • 7074 Posts

how about that every gun has a different purpose? Some kill shields faster, some kill health faster. Some for short, some for mid, some for long range. Some immobilize their target as well.

there is a situation for every gun.

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#110 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="-RocBoys9489-"] Thank you SO SO much for this post

wolverine4262

Yeah, he deserves a cookie. I think he wrapped this thread up...

So you guys can gloat about how Halo borrowed things from other games and everyone else can just use Halo as a template. :lol: Give credit where credit is due. Very little first person shooters that are actually any good have not borrowed ideas from Halo. What is a good first person shooter that has copied the Halo template?
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#111 lespaul1919
Member since 2003 • 7074 Posts

[QUOTE="DragonfireXZ95"][QUOTE="wolverine4262"]Seriously, who cares if it borrowed things from previous games (that happens everywhere)? The point is that every modern FPS on consoles borrows from it.Boomshaffted

So you're saying that even though Halo borrows concepts from previous games, other games borrow concepts from Halo? Maybe you should think about what you wrote here, because it doesn't make a lick of sense.

This sounds like you're being willfully ignorant. When a game in the early 2000's or now uses regenerating health after a short period of not getting shot, do you think they're aiming to borrow a concept from Halo or some obscure early 90's game that no-one has ever heard of? To put it in other terms - what inspired the first person revolution, Wolfenstein/Doom or Ultima: Underworld, the game that beat both of those to the first person punch? What inspired and created the template for the wave of N64 era third person 3D platformers - Super Mario 64, or Jumpman (I think it was), some obscure PS game that beat Mario to the punch but no-one gives a rat's arse about, now or then? When a game uses Zelda: OoT style Z-targeting in a game, what are the people thinking they're emulating - Zelda, or the WWE games that did that type of targeting a few years before but now-no-one gives a rat's arse about?

In each case, it's obvious that while there were far less known/important titles out using certain concepts before the titles in question did, the titles in question are the ones that brought these things into the gaming community's eye in a meaningful way. No-one copies the targeting from WCW/NWO Revenge - they copy the targeting from Zelda: OoT. Halo created a package which FPS games have been emulating ever since. Campaign,co-op, multiplayer. It's almost the turning point where FPS makers figured out that they didn't have to have FPS's going at the frantic pace that was the FPS norm at the time, and since then a *huge* portion of released FPS's have gone at Halo's lazy pace. A *huge* portion of existing FPS's copied Halo's health system, or put a slight spin on it. If other games before did what Halo did, that's good for them - but Halo's the game that made other people do it. And as it happens, it made *lots* of people do those things.

So yeah, he's spot on - who cares if Halo borrows things from other games? It's Halo's package that made the gaming industry follow, not those who they borrowed from.

yeah. game/set/match. thread done.

take a bow.

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#112 -RocBoys9489-
Member since 2008 • 6336 Posts
[QUOTE="DragonfireXZ95"][QUOTE="-RocBoys9489-"][QUOTE="DragonfireXZ95"] And what did Halo add that was new?

From mostly a console perspective: -Enemy AI that was actually challenging, fun, and unique with great enemy variety. -Making the weapons a much more important part of the game, limiting to two at once. The guns all just felt so beastly and personal. -The health system, even if I was low on health, you always had a chance with your shields to try to survive -Level design and variety. Large expansive environments and corridor gameplay when appropriate; space ships, jungles, swamps, snow, beaches, plateaus, day/night; -Vehicles that didn't suck and actually added to the gameplay experience, especially with those larger environments. -Soundtrack: God bless Martin O'Donnel, music in FPS had never been so important.

Yeah, console perspective... something I don't enjoy first person shooters on. Maybe it did those things for the console players, but it didn't do a damn for me. :P

Well, that was kind of the point of this thread lolz. Halo really just showed what can happen to games though when you introduce new hardware, just compare to N64 FPS like I said earlier. But what was amazing that even at the time in 2001, well IMO, the only experience on PC *single player* to rival Halo was Half-Life.
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#113 Boomshaffted
Member since 2009 • 721 Posts

Thank you SO SO much for this post

edit: Like all games with cover mechanics now are ripping off Gears of War and not Killswitch ;)

-RocBoys9489-

Actually another very good example. Some games don't originate mechanics, but they do bring it to the forefront of the gaming industry. If Gears have never existed, there's a good chance cover mechanics would have never been all the rage like they are now.

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#114 Elann2008
Member since 2007 • 33028 Posts

It's an opinion, whether uninformed or not, or based purely on stupidity. This is the internet after all. Anyone that acknowledges and respects the gaming industry from a creativity standpoint would know that Halo made a very sizable contribution to the FPS market and genre, as a whole. As with Half Life, before it. The Duke Nukem's, the DOOM's, out there.

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#115 lespaul1919
Member since 2003 • 7074 Posts

[QUOTE="wolverine4262"]

[QUOTE="-RocBoys9489-"] Thank you SO SO much for this post

DragonfireXZ95

Yeah, he deserves a cookie. I think he wrapped this thread up...

So you guys can gloat about how Halo borrowed things from other games and everyone else can just use Halo as a template. :lol: Give credit where credit is due. Very little first person shooters that are actually any good have not borrowed ideas from Halo. What is a good first person shooter that has copied the Halo template?

Call of Duty.

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#116 drinkerofjuice
Member since 2007 • 4567 Posts

So you're yet another fan that wasn't bored by those horribly repetitive environments? I could never grasp why fans loved the original's campaign, i thought it was a long, tedious slog through endlessly repeating environments. Halo 2 was a far more superior, and impressive game, and Half Life 1 obliterates both in terms of level design, enemy AI and enemy variety.

Lucianu

It carried a scale that surpassed a lot of shooters on console and PC alike. It really made you feel like you were part of something bigger than the main character, and while it had a couple stinkers (most notably The Library), it had good pacing and variety through and through.

The original Half Life overstayed its welcome with a couple tiring sections and a lousy endgame. Great game all around, and it's a much more groundbreaking title than CE. But CE is so well-rounded that HL doesn't come close to "obliterating" any of the game's aspects.

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#117 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="DragonfireXZ95"][QUOTE="wolverine4262"] Yeah, he deserves a cookie. I think he wrapped this thread up...

lespaul1919

So you guys can gloat about how Halo borrowed things from other games and everyone else can just use Halo as a template. :lol: Give credit where credit is due. Very little first person shooters that are actually any good have not borrowed ideas from Halo. What is a good first person shooter that has copied the Halo template?

Call of Duty.

I said a good first person shooter.
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#118 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="wolverine4262"]

[QUOTE="-RocBoys9489-"] Thank you SO SO much for this post

DragonfireXZ95

Yeah, he deserves a cookie. I think he wrapped this thread up...

So you guys can gloat about how Halo borrowed things from other games and everyone else can just use Halo as a template. :lol: Give credit where credit is due. Very little first person shooters that are actually any good have not borrowed ideas from Halo. What is a good first person shooter that has copied the Halo template?

I dont think anyone here is trying to diminish what any game has done for the genre. Instead, i think you should take your own advice and give credit where it is due. I also dont think anyone here is saying that all modern FPS games copy Halo exactly. However, I would wager many modern FPS games have a remarkably similar control scheme and health system. Not to mention the sp, mp, and co-op formula.

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#119 -RocBoys9489-
Member since 2008 • 6336 Posts

[QUOTE="wolverine4262"]

[QUOTE="-RocBoys9489-"] Thank you SO SO much for this post

DragonfireXZ95

Yeah, he deserves a cookie. I think he wrapped this thread up...

So you guys can gloat about how Halo borrowed things from other games and everyone else can just use Halo as a template. :lol: Give credit where credit is due. Very little first person shooters that are actually any good have not borrowed ideas from Halo. What is a good first person shooter that has copied the Halo template?

It's hard to describe, I just feel that pretty much all FPS I play today are much similar to Halo concept wise, whereas they are nothing like Perfect Dark or Half-Life really. Level design, enemy AI, vehicles and weapons, I feel that's been injected into today's most popular FPS.

edit: I do think that Bungie was very lucky to be the first developer to release an FPS on the Xbox, I don't doubt that other developers at the time would have utilized the hardware and created one just as good or better.

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#120 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Lucianu"]

So you're yet another fan that wasn't bored by those horribly repetitive environments? I could never grasp why fans loved the original's campaign, i thought it was a long, tedious slog through endlessly repeating environments. Halo 2 was a far more superior, and impressive game, and Half Life 1 obliterates both in terms of level design, enemy AI and enemy variety.

drinkerofjuice

It carried a scale that surpassed a lot of shooters on console and PC alike. It really made you feel like you were part of something bigger than the main character, and while it had a couple stinkers (most notably The Library), it had good pacing and variety through and through.

The original Half Life overstayed its welcome with a couple tiring sections and a lousy endgame. Great game all around, and it's a much more groundbreaking title than CE. But CE is so well-rounded that HL doesn't come close to "obliterating" any of the game's aspects.

I will have to agree. I always felt like you were part of something bigger than the main character. Along with Dead Space and The Witcher, the Halo Universe is easily one of my favorites and it has stood the test of time. I would kill for a Halo "4" or that CE remake they've been rumoring about.
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#121 kidcool189
Member since 2008 • 4307 Posts
[QUOTE="lespaul1919"]

[QUOTE="DragonfireXZ95"] So you guys can gloat about how Halo borrowed things from other games and everyone else can just use Halo as a template. :lol: Give credit where credit is due. Very little first person shooters that are actually any good have not borrowed ideas from Halo. What is a good first person shooter that has copied the Halo template?DragonfireXZ95

Call of Duty.

I said a good first person shooter.

I totally didnt see that clever comment coming :lol:
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#122 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="DragonfireXZ95"][QUOTE="wolverine4262"] Yeah, he deserves a cookie. I think he wrapped this thread up...

wolverine4262

So you guys can gloat about how Halo borrowed things from other games and everyone else can just use Halo as a template. :lol: Give credit where credit is due. Very little first person shooters that are actually any good have not borrowed ideas from Halo. What is a good first person shooter that has copied the Halo template?

I dont think anyone here is trying to diminish what any game has done for the genre. Instead, i think you should take your own advice and give credit where it is due. I also dont think anyone here is saying that all modern FPS games copy Halo exactly. However, I would wager many modern FPS games have a remarkably similar control scheme and health system. Not to mention the sp, mp, and co-op formula.

I play PC shooters, so I disagree with the control scheme part. As for the health system, it depends, there's really only a few good first person shooters. Most of them are just copy/paste modules. The sp, mp formula was already realized with Half Life/counter strike and Golden Eye. Doom also had Co-op for the sp first.
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#123 drinkerofjuice
Member since 2007 • 4567 Posts
[QUOTE="lespaul1919"]

[QUOTE="DragonfireXZ95"] So you guys can gloat about how Halo borrowed things from other games and everyone else can just use Halo as a template. :lol: Give credit where credit is due. Very little first person shooters that are actually any good have not borrowed ideas from Halo. What is a good first person shooter that has copied the Halo template?DragonfireXZ95

Call of Duty.

I said a good first person shooter.

The original Call of Duty + United Offensive weren't good? Am I missing something here?
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#124 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="DragonfireXZ95"][QUOTE="lespaul1919"]

Call of Duty.

drinkerofjuice

I said a good first person shooter.

The original Call of Duty + United Offensive weren't good? Am I missing something here?

They were... Not anymore though. Have you played them recently?

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#125 lespaul1919
Member since 2003 • 7074 Posts

I meant the old ones lol. but yeah, even the new ones sell millions and are loved by millions so they are indeed good.

but some other mechanics that get looked over

crouch landing. if falling from a distance if you crouch right when you land it might save your life.

dynamic spawn system where you can force planned or random spawns.

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#126 lespaul1919
Member since 2003 • 7074 Posts

[QUOTE="DragonfireXZ95"][QUOTE="lespaul1919"]

Call of Duty.

drinkerofjuice

I said a good first person shooter.

The original Call of Duty + United Offensive weren't good? Am I missing something here?

CoD2 was even better and even MORE like halo. I used to call it "Call of Halo" lol.

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#127 wolverine4262
Member since 2004 • 20832 Posts
[QUOTE="DragonfireXZ95"] I play PC shooters, so I disagree with the control scheme part. As for the health system, it depends, there's really only a few good first person shooters. Most of them are just copy/paste modules. The sp, mp formula was already realized with Half Life/counter strike and Golden Eye. Doom also had Co-op for the sp first.

You are listing 4 different games, were I could just say 1. Why is it that when people bash Halo as unoriginal, they have to go through a laundry list of games that it pulled ideas from? The point is that there is no singular game that did everything Halo did before Halo. Also, you cant just disagree with the controls part. Just because you only play PC games, doesn't change the reality of console games. This isnt opinion.
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#128 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="wolverine4262"][QUOTE="DragonfireXZ95"] I play PC shooters, so I disagree with the control scheme part. As for the health system, it depends, there's really only a few good first person shooters. Most of them are just copy/paste modules. The sp, mp formula was already realized with Half Life/counter strike and Golden Eye. Doom also had Co-op for the sp first.

You are listing 4 different games, were I could just say 1. Why is it that when people bash Halo as unoriginal, they have to go through a laundry list of games that it pulled ideas from? The point is that there is no singular game that did everything Halo did before Halo. Also, you cant just disagree with the controls part. Just because you only play PC games, doesn't change the reality of console games. This isnt opinion.

I will give credit to the games that originally used the design scheme. I'm not going to give credit to a game that just used them all together. And dual sticks have always been crap, I thought this back on Halo:CE when I played it. I enjoyed the game, but I've always hated the design.
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#129 lespaul1919
Member since 2003 • 7074 Posts

yep, halo did everything and everything well. unlike anything before it.

^don't hate a control scheme just cuz you are bad at it.

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#130 Mograine
Member since 2006 • 3666 Posts

Its really getting on my nerves hearing people say Halo didnt bring anything to the table. Are you people crazy?!

Heroldp813

No, not crazy. Knowledgeable.

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-RocBoys9489-

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#131 -RocBoys9489-
Member since 2008 • 6336 Posts

[QUOTE="DragonfireXZ95"][QUOTE="wolverine4262"] Yeah, he deserves a cookie. I think he wrapped this thread up...

-RocBoys9489-

So you guys can gloat about how Halo borrowed things from other games and everyone else can just use Halo as a template. :lol: Give credit where credit is due. Very little first person shooters that are actually any good have not borrowed ideas from Halo. What is a good first person shooter that has copied the Halo template?

It's hard to describe, I just feel that pretty much all FPS I play today are much similar to Halo concept wise, whereas they are nothing like Perfect Dark or Half-Life really. Level design, enemy AI, vehicles and weapons, I feel that's been injected into today's most popular FPS.

edit: I do think that Bungie was very lucky to be the first developer to release an FPS on the Xbox, I don't doubt that other developers at the time would have utilized the hardware and created one just as good or better.

And what will be funny, if the 10th Anniversary edition of Halo CE is announced, it would still compete easily with the FPS of today. I don't think any *single player* FPS before it would be able to compete if remade using the same gameplay mechanics and design.

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DragonfireXZ95

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#132 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="DragonfireXZ95"][QUOTE="lespaul1919"]

Call of Duty.

kidcool189

I said a good first person shooter.

I totally didnt see that clever comment coming :lol:

Is that the only game you guys can list? Call of Duty?

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lespaul1919

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#133 lespaul1919
Member since 2003 • 7074 Posts

^at never playing halo yet hating on it.

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Jankarcop

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#134 Jankarcop
Member since 2011 • 11058 Posts

Change thread to "console FPS" and you MIGHT have a point.

Otherwise, its 100% not true

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DragonfireXZ95

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#135 DragonfireXZ95
Member since 2005 • 26712 Posts

yep, halo did everything and everything well. unlike anything before it.

^don't hate a control scheme just cuz you are bad at it.

lespaul1919
Nice assumption you're making there.
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themagicbum9720

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#136 themagicbum9720
Member since 2007 • 6536 Posts
because it didn't.
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lespaul1919

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#137 lespaul1919
Member since 2003 • 7074 Posts

[QUOTE="kidcool189"][QUOTE="DragonfireXZ95"] I said a good first person shooter.DragonfireXZ95

I totally didnt see that clever comment coming :lol:

Is that the only game you guys can list, Call of Duty?

killzone series.resistance series. FEAR. PDZ.

then even 3rd person games like uncharted use the dropping and picking up weapons on the fly.

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nameless12345

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#138 nameless12345
Member since 2010 • 15125 Posts

Well it didn't revolutionalize it. It was just a culmination of many good things some FPS games already had before. However, there's no denying it's influence on the FPS genre.

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NeonNinja

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#139 NeonNinja
Member since 2005 • 17318 Posts

Halo didn't bring much new to PC gaming and so those people are correct.

Halo did change the entire landscape of console gaming and remains one of the most influential games of all time and so those people that deny this are incorrect.

You give credit where credit is due, regardless of if you like a game or not and Halo deserves credit for establishing the entire genre on consoles. All of these Killzone, Call of Duty and whatever other franchises people love on consoles, they wouldn't be around without Bungie, Microsoft and Halo.

But shooters on PC didn't need Halo. It was a great shooter, but not the same type of game that console gamers saw.

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Lucianu

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#141 Lucianu
Member since 2007 • 10347 Posts

Sadly, Half-Life's gunplay was some of the most uninspired in the FPS genre at the time, which is why it's almost the only major FPS release of the time that had it's multiplayer make zero impact on the industry. Wasn't popular, wasn't played, it was just there - mainly because the gunplay was stiff and just lame. Same was true for singleplayer. Also, I'd say that Half Elites were the first enemies who truly trumped Half-Life marines for AI. Halo's single player was lacking in some ways - though, the repetitive environments charge is literally leveled against one level and ignores most of the game - but simply put, it was more fun than Half Life's. So no, wasn't bored at all. Halo had probably my favourite single player campaign since Duke Nukem 3D a half decade before.Boomshaffted

The gunplay was stiff, though the weapons had plenty of diversity which helped, and the level design was creative. Halo had a far better gunplay. Every game has its pros and its cons, and in HLs case, though its con was a pretty big one, its pros managed to outweight that. And HLs MP portion may have ben a fail, but that shortly didn't matter because of a 'you know what' mod that arguably became the most popular MP FPS on the face of the Earth if we look at the grand scheme of things (being played competitively for over 10 years, with a gigantic community - 15.000 to 17.000 servers packed with players *today*, and in huge gaming leagues such as PGL)

It carried a scale that surpassed a lot of shooters on console and PC alike. It really made you feel like you were part of something bigger than the main character, and while it had a couple stinkers (most notably The Library), it had good pacing and variety through and through.

The original Half Life overstayed its welcome with a couple tiring sections and a lousy endgame. Great game all around, and it's a much more groundbreaking title than CE. But CE is so well-rounded that HL doesn't come close to "obliterating" any of the game's aspects.

drinkerofjuice

Like i said, every single game in existence has its pros and its cons, i'll not ignore any con from any of my favorite game, but if its simply a matter of taste, than that's not going to go anywere, except in circles. I know Half Life 1 (and this includes the entire HL franchise) had a incredibly bad ending, but this is one game were i'll replay it not for the ending or story, but simply because of great challenging AI, great level design, and enemy variety.

Yes Halo did have scale, both in story and environment. And speaking about the story itself, let me add that i consider the Halo franchise to have one of the best lores of first person shooters, because the depth provided by the books and comics is praise worthy (i have the books).

I just didn't like playing trough horrendously repetitive environments, because they bore me to death. For the life of me, did i not enjoy playing trough, but i did for the story itself and to end it. I don't like leaving games unfinished.. I guess i'll always consider Halo 2 as being the far more superior game, that should get far more praise than Halo 1.

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lespaul1919

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#142 lespaul1919
Member since 2003 • 7074 Posts

Halo didn't bring much new to PC gaming and so those people are correct.

Halo did change the entire landscape of console gaming and remains one of the most influential games of all time and so those people that deny this are incorrect.

You give credit where credit is due, regardless of if you like a game or not and Halo deserves credit for establishing the entire genre on consoles. All of these Killzone, Call of Duty and whatever other franchises people love on consoles, they wouldn't be around without Bungie, Microsoft and Halo.

But shooters on PC didn't need Halo. It was a great shooter, but not the same type of game that console gamers saw.

NeonNinja

I play it on PC. over any PC FPS.

the gunplay is just the absolute best combinaton of skill and fun. its so smooth and fluid.

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Heroldp813

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#143 Heroldp813
Member since 2008 • 2103 Posts

[QUOTE="DragonfireXZ95"][QUOTE="wolverine4262"]Seriously, who cares if it borrowed things from previous games (that happens everywhere)? The point is that every modern FPS on consoles borrows from it.-RocBoys9489-
So you're saying that even though Halo borrows concepts from previous games, other games borrow concepts from Halo? Maybe you should think about what you wrote here, because it doesn't make a lick of sense.

How does that not make sense?! You can have something from before and add new things to it. It's called INNOVATION.

Just tell him the guy who created slice bread didnt invent the recipe for bread.

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Mograine

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#144 Mograine
Member since 2006 • 3666 Posts

I play it on PC. over any PC FPS.

the gunplay is just the absolute best combinaton of skill and fun. its so smooth and fluid.

lespaul1919

Let me guess...never played Quake or UT, have you?

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Boomshaffted

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#145 Boomshaffted
Member since 2009 • 721 Posts
Here's food for thought. The American Declaration of Independence is widely considered to be a revolutionary document - and rightly so. It has been the inspiration and model for countless constitutions and bills of rights around the world, and in general, is one of the most cherished documents in the political development of the west. The catch is, there is next to nothing - pardon, *nothing* - original in it. The men who penned it didn't set up a think tank and say "We're going to come up with something new, something the world has never seen, and do things in a totally different way - and THAT will be the foundation for our country!" Nope, not even close. Rather, what they did was do some reading... John Locke, Jean-Jacque Rousseau, David Hume, Adam Smith, and a few others. They lifted certain ideas from those philosophers, slapped them together into a document which in itself said nothing that hadn't been publicly aired before, and they said "here is our Declaration of Independence." A conglomeration of copied, borrowed, stolen - whatever you want to call it - ideas, which is in itself a revolutionary document because it has actually inspired many other countries to model their important documents after it. After IT - not Locke or Hume or Rousseau's assertions through various treatises and discourses. Or is it? By the standards many of you are setting, John Locke is probably the true revolutionary here, not those who penned the Declaration. On that note, I'm out of this thread. I think a lot of you are - something I'm seeing more and more of these days - just a bunch of bitter PC fanatics who can't give a console game credit where credit is due. Maybe still miffed that Halo was supposed to be a massive open world shooter for the PC years before MS snagged it..
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-RocBoys9489-

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#146 -RocBoys9489-
Member since 2008 • 6336 Posts

[QUOTE="-RocBoys9489-"][QUOTE="DragonfireXZ95"] So you're saying that even though Halo borrows concepts from previous games, other games borrow concepts from Halo? Maybe you should think about what you wrote here, because it doesn't make a lick of sense.Heroldp813

How does that not make sense?! You can have something from before and add new things to it. It's called INNOVATION.

Just tell him the guy who created slice bread didnt invent the recipe for bread.

Yea, and Ford ripped off buggies :P
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-RocBoys9489-

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#147 -RocBoys9489-
Member since 2008 • 6336 Posts

[QUOTE="lespaul1919"]

I play it on PC. over any PC FPS.

the gunplay is just the absolute best combinaton of skill and fun. its so smooth and fluid.

Mograine

Let me guess...never played Quake or UT, have you?

I think some are missing the point, those games are strictly multiplayer, most people are talking in regards to its story campaign.
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lespaul1919

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#148 lespaul1919
Member since 2003 • 7074 Posts

[QUOTE="lespaul1919"]

I play it on PC. over any PC FPS.

the gunplay is just the absolute best combinaton of skill and fun. its so smooth and fluid.

Mograine

Let me guess...never played Quake or UT, have you?

favorite all time games:
1. halo 1
2. quake 3
3. UT2004

nice guess though. arena fps games are my ****.

quake 4 and UT3 kinda left a bad taste in my mouth tho.

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Lucianu

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#149 Lucianu
Member since 2007 • 10347 Posts

nice guess though. arena fps games are my ****.

lespaul1919

Then you should get UT '99 GOTY edition. 11 year on, and it still has over 1300 - 1500 servers with 800 - 1000 players, 24/7, more than both UT 2k4(sadly) and UT3 combined.

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Mograine

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#150 Mograine
Member since 2006 • 3666 Posts

Here's food for thought. The American Declaration of Independence is widely considered to be a revolutionary document - and rightly so. It has been the inspiration and model for countless constitutions and bills of rights around the world, and in general, is one of the most cherished documents in the political development of the west. The catch is, there is next to nothing - pardon, *nothing* - original in it. The men who penned it didn't set up a think tank and say "We're going to come up with something new, something the world has never seen, and do things in a totally different way - and THAT will be the foundation for our country!" Nope, not even close. Rather, what they did was do some reading... John Locke, Jean-Jacque Rousseau, David Hume, Adam Smith, and a few others. They lifted certain ideas from those philosophers, slapped them together into a document which in itself said nothing that hadn't been publicly aired before, and they said "here is our Declaration of Independence." A conglomeration of copied, borrowed, stolen - whatever you want to call it - ideas, which is in itself a revolutionary document because it has actually inspired many other countries to model their important documents after it. After IT - not Locke or Hume or Rousseau's assertions through various treatises and discourses. Or is it? By the standards many of you are setting, John Locke is probably the true revolutionary here, not those who penned the Declaration. On that note, I'm out of this thread. I think a lot of you are - something I'm seeing more and more of these days - just a bunch of bitter PC fanatics who can't give a console game credit where credit is due. Maybe still miffed that Halo was supposed to be a massive open world shooter for the PC years before MS snagged it..Boomshaffted

Enlighten me, why do you think Halo didn't have nearly as much success on PC as it had on Xbox?

I clearly see who the bitter one is right now.