Why Do People Act Like Halo Didnt Revolutionalized the FPS Genre?

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Heroldp813

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#151 Heroldp813
Member since 2008 • 2103 Posts

[QUOTE="Heroldp813"]

[QUOTE="lundy86_4"]

Your topic title states "Why Do People Act Like Halo Didnt Revolutionalized the FPS Genre?" You would do well to address exactly why it did revolutionize the genre, thus giving the individuals who think it didn't, pause for thought.

Also, I never said that people don't "bash" Halo, I simply stated "...I haven't heard anybody say it in a long while."

AdobeArtist

You made a very valid point. In my haste to argue with Halo haters, I forgot to delve into why Halo is revolutionary. Also I figured someone else would state those facts.

The topic title should have read as; "Why do people act like Halo didn't significantly contribute to the FPS genre?"

Might want to consider editing your topic title to that, TC :)

Remember to put that if you make a Topic. Otherwise Im quite fine with my title. Also how do you feel about Halo?

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lespaul1919

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#152 lespaul1919
Member since 2003 • 7074 Posts

halo PC still has thousands of players everyday. for a decade old game that's not bad at all.

the halo PC community will be alive and well when most FPS communities are dead. There are still leagues and tournies and community videos and everything.

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-RocBoys9489-

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#153 -RocBoys9489-
Member since 2008 • 6336 Posts

[QUOTE="Boomshaffted"]Here's food for thought. The American Declaration of Independence is widely considered to be a revolutionary document - and rightly so. It has been the inspiration and model for countless constitutions and bills of rights around the world, and in general, is one of the most cherished documents in the political development of the west. The catch is, there is next to nothing - pardon, *nothing* - original in it. The men who penned it didn't set up a think tank and say "We're going to come up with something new, something the world has never seen, and do things in a totally different way - and THAT will be the foundation for our country!" Nope, not even close. Rather, what they did was do some reading... John Locke, Jean-Jacque Rousseau, David Hume, Adam Smith, and a few others. They lifted certain ideas from those philosophers, slapped them together into a document which in itself said nothing that hadn't been publicly aired before, and they said "here is our Declaration of Independence." A conglomeration of copied, borrowed, stolen - whatever you want to call it - ideas, which is in itself a revolutionary document because it has actually inspired many other countries to model their important documents after it. After IT - not Locke or Hume or Rousseau's assertions through various treatises and discourses. Or is it? By the standards many of you are setting, John Locke is probably the true revolutionary here, not those who penned the Declaration. On that note, I'm out of this thread. I think a lot of you are - something I'm seeing more and more of these days - just a bunch of bitter PC fanatics who can't give a console game credit where credit is due. Maybe still miffed that Halo was supposed to be a massive open world shooter for the PC years before MS snagged it..Mograine

Enlighten me, why do you think Halo didn't have nearly as much success on PC as it had on Xbox?

I clearly see who the bitter one is right now.

Well for one, it came out later and most people who wanted to play it bought an Xbox strictly for the game.
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Lucianu

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#154 Lucianu
Member since 2007 • 10347 Posts

halo PC still has thousands of players everyday. for a decade old game that's not bad at all.

lespaul1919

Hope you're not lying, because that would mean that i'm going to buy it right now, again.

Always loved its MP.

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Mograine

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#155 Mograine
Member since 2006 • 3666 Posts

Well for one, it came out later and most people who wanted to play it bought an Xbox strictly for the game.-RocBoys9489-

And how is that relevant? Considering how good you make it out to be at least *someone* would have been interested in it.

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Boomshaffted

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#156 Boomshaffted
Member since 2009 • 721 Posts

[QUOTE="Boomshaffted"]Here's food for thought. The American Declaration of Independence is widely considered to be a revolutionary document - and rightly so. It has been the inspiration and model for countless constitutions and bills of rights around the world, and in general, is one of the most cherished documents in the political development of the west. The catch is, there is next to nothing - pardon, *nothing* - original in it. The men who penned it didn't set up a think tank and say "We're going to come up with something new, something the world has never seen, and do things in a totally different way - and THAT will be the foundation for our country!" Nope, not even close. Rather, what they did was do some reading... John Locke, Jean-Jacque Rousseau, David Hume, Adam Smith, and a few others. They lifted certain ideas from those philosophers, slapped them together into a document which in itself said nothing that hadn't been publicly aired before, and they said "here is our Declaration of Independence." A conglomeration of copied, borrowed, stolen - whatever you want to call it - ideas, which is in itself a revolutionary document because it has actually inspired many other countries to model their important documents after it. After IT - not Locke or Hume or Rousseau's assertions through various treatises and discourses. Or is it? By the standards many of you are setting, John Locke is probably the true revolutionary here, not those who penned the Declaration. On that note, I'm out of this thread. I think a lot of you are - something I'm seeing more and more of these days - just a bunch of bitter PC fanatics who can't give a console game credit where credit is due. Maybe still miffed that Halo was supposed to be a massive open world shooter for the PC years before MS snagged it..Mograine

Enlighten me, why do you think Halo didn't have nearly as much success on PC as it had on Xbox?

I clearly see who the bitter one is right now.

Probably a similar reason as to why games like Doom and Duke Nukem 3D did poorly on consoles. Even though they were solid ports and spectacular games (heck, DN3D is still my favourite FPS), they came out very late and their day in the sun was largely done. Or I suppose you're going to say "Well, they just weren't that good to begin with when compared to the games already on those platforms they were ported to," which I strong suspect is what you were going to insinuate was the case with Halo coming to the PC ;) Really, got to go. Been fun. And yeah, bitter here, very bitter.
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Boomshaffted

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#157 Boomshaffted
Member since 2009 • 721 Posts

[QUOTE="-RocBoys9489-"]Well for one, it came out later and most people who wanted to play it bought an Xbox strictly for the game.Mograine

And how is that relevant? Considering how good you make it out to be at least *someone* would have been interested in it.

Just like the Doom, Duke Nukem 3D, and Sim City ports to consoles? Considering these are *legends* of PC gaming, and how good PC gamers have made them out to be (myself included), you'd have thought at least *someone* would have been interested in them, rather than them being received in spectacularly mediocre fashions.
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spike6566

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#158 spike6566
Member since 2008 • 1630 Posts
Halo didnt bring anything new to the table, just open the world to console gamers of fun MP FPS. but halo bringing anything new? nah cant say that it did.
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Heroldp813

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#159 Heroldp813
Member since 2008 • 2103 Posts

[QUOTE="Boomshaffted"]

[QUOTE="DragonfireXZ95"] So you're saying that even though Halo borrows concepts from previous games, other games borrow concepts from Halo? Maybe you should think about what you wrote here, because it doesn't make a lick of sense.lespaul1919

This sounds like you're being willfully ignorant. When a game in the early 2000's or now uses regenerating health after a short period of not getting shot, do you think they're aiming to borrow a concept from Halo or some obscure early 90's game that no-one has ever heard of? To put it in other terms - what inspired the first person revolution, Wolfenstein/Doom or Ultima: Underworld, the game that beat both of those to the first person punch? What inspired and created the template for the wave of N64 era third person 3D platformers - Super Mario 64, or Jumpman (I think it was), some obscure PS game that beat Mario to the punch but no-one gives a rat's arse about, now or then? When a game uses Zelda: OoT style Z-targeting in a game, what are the people thinking they're emulating - Zelda, or the WWE games that did that type of targeting a few years before but now-no-one gives a rat's arse about?

In each case, it's obvious that while there were far less known/important titles out using certain concepts before the titles in question did, the titles in question are the ones that brought these things into the gaming community's eye in a meaningful way. No-one copies the targeting from WCW/NWO Revenge - they copy the targeting from Zelda: OoT. Halo created a package which FPS games have been emulating ever since. Campaign,co-op, multiplayer. It's almost the turning point where FPS makers figured out that they didn't have to have FPS's going at the frantic pace that was the FPS norm at the time, and since then a *huge* portion of released FPS's have gone at Halo's lazy pace. A *huge* portion of existing FPS's copied Halo's health system, or put a slight spin on it. If other games before did what Halo did, that's good for them - but Halo's the game that made other people do it. And as it happens, it made *lots* of people do those things.

So yeah, he's spot on - who cares if Halo borrows things from other games? It's Halo's package that made the gaming industry follow, not those who they borrowed from.

yeah. game/set/match. thread done.

take a bow.

When I created this thread I was looking for an answer like this. Honestly someone need to put this in their sig. I would but I have to much crap going already.

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Mograine

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#160 Mograine
Member since 2006 • 3666 Posts

Probably a similar reason as to why games like Doom and Duke Nukem 3D did poorly on consoles. Even though they were solid ports and spectacular games (heck, DN3D is still my favourite FPS), they came out very late and their day in the sun was largely done. Or I suppose you're going to say "Well, they just weren't that good to begin with when compared to the games already on those platforms they were ported to," which I strong suspect is what you were going to insinuate was the case with Halo coming to the PC ;) Really, got to go. Been fun. And yeah, bitter here, very bitter.Boomshaffted

Something stinks here.

First you come into this thread talking about how Halo revolutionized the FPS genre by giving life to its console branch, then you come up with examples of games that came *before* Halo and try to blame other factors for its failure.

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lespaul1919

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#161 lespaul1919
Member since 2003 • 7074 Posts

[QUOTE="lespaul1919"]

halo PC still has thousands of players everyday. for a decade old game that's not bad at all.

Lucianu

Hope you're not lying, because that would mean that i'm going to buy it right now, again.

Always loved its MP.

http://www.youtube.com/watch?v=DKwA-3F6ehU

xfire = wyldeman7

lets play :]

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Heroldp813

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#162 Heroldp813
Member since 2008 • 2103 Posts

It's an opinion, whether uninformed or not, or based purely on stupidity. This is the internet after all. Anyone that acknowledges and respects the gaming industry from a creativity standpoint would know that Halo made a very sizable contribution to the FPS market and genre, as a whole. As with Half Life, before it. The Duke Nukem's, the DOOM's, out there.

Elann2008

Where wereyou? Youre like 4 pages late. I was waiting for someone with a functioning cerebral cortex to respond and youve arrived.

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juno84

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#163 juno84
Member since 2004 • 1019 Posts

Popularized and even redefined the console FPS? Sure. Practically standardized the console FPS control scheme? I'll give a nod to that as well. Revutionized the FPS genre? No. I was playing online multiplayer FPSes a good six years before gamers were even playing LAN-linked or split screen matches in Halo.Millions of PC gamers had been playing FPSes for nearly a decade before Halo was released. By the time Halo 2 rolled around in 2004, you had half a million Counter-Strike players registered in online league play alone (CAL)... There already was a FPS revolution. Halo and consoles were just really late to the party.

There is a difference between a game being popular, influential, and revolutionary. Halo fits the criteria of two of these.

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Boomshaffted

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#164 Boomshaffted
Member since 2009 • 721 Posts

[QUOTE="Boomshaffted"] Probably a similar reason as to why games like Doom and Duke Nukem 3D did poorly on consoles. Even though they were solid ports and spectacular games (heck, DN3D is still my favourite FPS), they came out very late and their day in the sun was largely done. Or I suppose you're going to say "Well, they just weren't that good to begin with when compared to the games already on those platforms they were ported to," which I strong suspect is what you were going to insinuate was the case with Halo coming to the PC ;) Really, got to go. Been fun. And yeah, bitter here, very bitter.Mograine

Something stinks here.

First you come into this thread talking about how Halo revolutionized the FPS genre by giving life to its console branch, then you come up with examples of games that came *before* Halo and try to blame other factors for its failure.

You know, I keep glancing back here and I'm getting ready to head out and I see little insinuations and evasions and accusations coming from you which have little to no point to them but to... I don't know, sling mud? First off, I invite you to show me where I said something to the effect of "Halo revolutionized the FPS genre by giving life to its console branch." Second, I'm not blaming Halo's PC failure for the failure on Duke 3D, Doom, Sim City, or whatever. I'm saying that these were all PC games - VERY good PC games - that had excellent ports to consoles. They all did so-so on consoles, despite being excellent games with solid ports. Odds are, it's not because they were bad games, but because they were ported years after their original releases and a lot of people who wanted to play them had already done so, the gaming industry had just moved on, and people don't *tend* to get that excited about games that were all the rage years ago. (there are exceptions to this of course, but, it's somewhat rare). You're saying "Well then why did Halo fail on the PC?" and it's obvious you're trying to get the answer of "because it wasn't as good as the PC FPS's and the only reason it ever did well was because it was console only and console gamers don't know squat about FPS's." Poppycock. Halo going to PC probably suffered from the same phenomenon as Doom and Duke Nukem 3D going to consoles (the latter of which was a *really* good port - after Goldeneye and Perfect Dark, easily the best FPS on the N64, and scarcely behind those). There are a host of good games, going both ways, which did poorly after being ported several years later. This is no reflection on whether they're good games or not. Signed - a PC gamer who is on the verge of being late for an appointment.
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#165 OneLazyAsian
Member since 2009 • 1715 Posts

Halo is like the PS2 of games. It didn't do anything new, it just did everything dam well.

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lespaul1919

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#166 lespaul1919
Member since 2003 • 7074 Posts

Popularized and even redefined the console FPS? Sure. Practically standardized the console FPS control scheme? I'll give a nod to that as well. Revutionized the FPS genre? No. I was playing online multiplayer FPSes a good six years before gamers were even playing LAN-linked or split screen matches in Halo.Millions of PC gamers had been playing FPSes for nearly a decade before Halo was released. By the time Halo 2 rolled around in 2004, you had half a million Counter-Strike players registered in online league play alone (CAL)... There already was a FPS revolution. Halo and consoles were just really late to the party.

There is a difference between a game being popular, influential, and revolutionary. Halo fits the criteria of two of these.

juno84

I remember meetinga guy in a bar......telling me how good he was at halo. He said he was a CS player....but would still destroy me in halo. So I played 2v1 at his apartment, on his xbox. him and his roommate against me. 50-4. He never talked to me again. Probably never played halo again. Probably sold his xbox lol.

You would think an elitest cs or fps player in general could at least put up a fight. nope, got donged on hard.

^^^halo didn't fail on PC! it is loved on PC and stillplayed by tonsEVERY DAY. geeze.

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FragTycoon

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#167 FragTycoon
Member since 2008 • 6430 Posts

Only thing Halo brought to the table was casuals.

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lespaul1919

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#168 lespaul1919
Member since 2003 • 7074 Posts

Only thing Halo brought to the table was casuals.

FragTycoon

oh, casuals play the same game everyday for a decade.....compete in tournaments for $, and spendalot oftheir free time getting better? hrm, you define casuallike I would define hardcore gamers.

a casual to me is someone who doesn't really play games......but at times will play rock band with friends etc.

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el3m2tigre

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#169 el3m2tigre
Member since 2007 • 4232 Posts

In what way did Halo revolutionized anything?

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#170 Riverwolf007
Member since 2005 • 26023 Posts

Only thing Halo brought to the table was casuals.

FragTycoon

yeah it should be more like killzone and resistance, unknown to all.

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juno84

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#171 juno84
Member since 2004 • 1019 Posts

[QUOTE="juno84"]

Popularized and even redefined the console FPS? Sure. Practically standardized the console FPS control scheme? I'll give a nod to that as well. Revutionized the FPS genre? No. I was playing online multiplayer FPSes a good six years before gamers were even playing LAN-linked or split screen matches in Halo.Millions of PC gamers had been playing FPSes for nearly a decade before Halo was released. By the time Halo 2 rolled around in 2004, you had half a million Counter-Strike players registered in online league play alone (CAL)... There already was a FPS revolution. Halo and consoles were just really late to the party.

There is a difference between a game being popular, influential, and revolutionary. Halo fits the criteria of two of these.

lespaul1919

I remember meetinga guy in a bar......telling me how good he was at halo. He said he was a CS player....but would still destroy me in halo. So I played 2v1 at his apartment, on his xbox. him and his roommate against me. 50-4. He never talked to me again. Probably never played halo again. Probably sold his xbox lol.

You would think an elitest cs or fps player in general could at least put up a fight. nope, got donged on hard.

^^^halo didn't fail on PC! it is loved on PC and stillplayed by tonsEVERY DAY. geeze.

What are you on about? I knew some top 100 CS players who wouldn't be top 10,000 in Quake 3... Do you think Mario Andretti would be phenomenal in GT5 / Forza, whatever racer on consoles? Was Michael Jordan a good baseball player? Skills don't transfer 1:1 between different games. I'm not even sure what that has to do with my post. The point of my post was that FPSes were insanely popular and played on PC when consoles were just getting their feet wet.
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FragTycoon

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#172 FragTycoon
Member since 2008 • 6430 Posts

[QUOTE="FragTycoon"]

Only thing Halo brought to the table was casuals.

Riverwolf007

yeah it should be more like killzone and resistance, unknown to all.

Except the millions of people who have bought them.... please.. lets keep this a little above grade school level. ;)

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#173 foxhound_fox
Member since 2005 • 98532 Posts
[...] but on consoles, nothing touched Halo at all. [...]-RocBoys9489-
Except Metroid Prime, which actually did something to freshen the FPS formula and not only got the same score on Gamespot and Metacritic as Halo, but the GS GOTY award for 2001 as well. If that doesn't point to something that could "touch" Halo, I don't know what else could.
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deactivated-6243ee9902175

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#174 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

Halo did nothing outside of console FPS. The big 'revolutionaries' for the FPS are Wolfenstein 3D and Half-Life. Anything after is very minor compared to what these 2 games did.

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FragTycoon

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#175 FragTycoon
Member since 2008 • 6430 Posts

[QUOTE="FragTycoon"]

Only thing Halo brought to the table was casuals.

lespaul1919

oh, casuals play the same game everyday for a decade.....compete in tournaments for $, and spendalot oftheir free time getting better? hrm, you define casuallike I would define hardcore gamers.

a casual to me is someone who doesn't really play games......but at times will play rock band with friends etc.

.....and that is who often plays Halo. The game is designed to be more forgiving for noobs.. (are we really still arguing this point? really?)

Just a note, Unreal, Tribes, CS, Quake and many more had those things before Halo came along.

Just because people got into FPS when it came to xbox doesn't mean that is was "revolutionary", "ground breaking" or the "best"..... just that more people got to play it.

If all I experienced was xbox games I guess I would come to the TCs conclusion. *shrug*

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AdobeArtist

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#176 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="-RocBoys9489-"] [...] but on consoles, nothing touched Halo at all. [...]foxhound_fox
Except Metroid Prime, which actually did something to freshen the FPS formula and not only got the same score on Gamespot and Metacritic as Halo, but the GS GOTY award for 2001 as well. If that doesn't point to something that could "touch" Halo, I don't know what else could.

I'm sorry Fox, but didn't you yourself argue that the Metroid series isn't FPS, it's really a First Person Adventure game. Which btw I agreed with and have also argued for on my own occasions :)

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forgot_it

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#177 forgot_it
Member since 2004 • 6756 Posts
[QUOTE="-RocBoys9489-"] [...] but on consoles, nothing touched Halo at all. [...]foxhound_fox
Except Metroid Prime, which actually did something to freshen the FPS formula and not only got the same score on Gamespot and Metacritic as Halo, but the GS GOTY award for 2001 as well. If that doesn't point to something that could "touch" Halo, I don't know what else could.

Prime wasn't a FPS.
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AdrianWerner

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#178 AdrianWerner
Member since 2003 • 28441 Posts

Halo did nothing outside of console FPS. The big 'revolutionaries' for the FPS are Wolfenstein 3D and Half-Life. Anything after is very minor compared to what these 2 games did.

Whiteblade999

Except Half-life is exactly like Halo ..it also did nothing new for the genre. It just took what others did before and achieved such success the rest of the industry finally took notice.

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AdrianWerner

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#179 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="foxhound_fox"][QUOTE="-RocBoys9489-"] [...] but on consoles, nothing touched Halo at all. [...]forgot_it
Except Metroid Prime, which actually did something to freshen the FPS formula and not only got the same score on Gamespot and Metacritic as Halo, but the GS GOTY award for 2001 as well. If that doesn't point to something that could "touch" Halo, I don't know what else could.

Prime wasn't a FPS.

Well..it's definitly closer to FPS than to FPA (it's nothing like FPA)

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Cali3350

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#180 Cali3350
Member since 2003 • 16134 Posts
[QUOTE="AdrianWerner"]

[QUOTE="Whiteblade999"]

Halo did nothing outside of console FPS. The big 'revolutionaries' for the FPS are Wolfenstein 3D and Half-Life. Anything after is very minor compared to what these 2 games did.

Except Half-life is exactly like Halo ..it also did nothing new for the genre. It just took what others did before and achieved such success the rest of the industry finally took notice.

And thats where you are wrong. Half Life brought a seamless world with no barriors (first) and used scripting to advance the plot (first). Two things that every single game since has done.
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Nintendo_Ownes7

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#181 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="forgot_it"][QUOTE="foxhound_fox"] Except Metroid Prime, which actually did something to freshen the FPS formula and not only got the same score on Gamespot and Metacritic as Halo, but the GS GOTY award for 2001 as well. If that doesn't point to something that could "touch" Halo, I don't know what else could.AdrianWerner

Prime wasn't a FPS.

Well..it's definitly closer to FPS than to FPA (it's nothing like FPA)

What about FPAA (First Person Action Adventure) Because it is an Action Adventure in first person.

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Heroldp813

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#182 Heroldp813
Member since 2008 • 2103 Posts

[QUOTE="lespaul1919"]

[QUOTE="FragTycoon"]

Only thing Halo brought to the table was casuals.

FragTycoon

oh, casuals play the same game everyday for a decade.....compete in tournaments for $, and spendalot oftheir free time getting better? hrm, you define casuallike I would define hardcore gamers.

a casual to me is someone who doesn't really play games......but at times will play rock band with friends etc.

.....and that is who often plays Halo. The game is designed to be more forgiving for noobs.. (are we really still arguing this point? really?)

Just a note, Unreal, Tribes, CS, Quake and many more had those things before Halo came along.

Just because people got into FPS when it came to xbox doesn't mean that is was "revolutionary", "ground breaking" or the "best"..... just that more people got to play it.

If all I experienced was xbox games I guess I would come to the TCs conclusion. *shrug*

Hi, TC here. What were you trying to say? Just throwing out there that I never played video games until I walked into my little brothers room and he was playing Halo. I ended up canceling all plans that day. What made it worse was the fact tha he also got KOTOR. Man those 2 games made me a true gamer. Before I occasionally played Mega man on the computer and went over to a friends house to play Goldeneye (I loved playing with oddjob- slight advantage anyone)

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AdrianWerner

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#184 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="forgot_it"]Prime wasn't a FPS.Nintendo_Ownes7

Well..it's definitly closer to FPS than to FPA (it's nothing like FPA)

What about FPAA (First Person Action Adventure) Because it is an Action Adventure in first person.

Indeed. THat's exactly what it is. I just find it silly when poeple who don't realize that try to call it FPA instead

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Steppy_76

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#185 Steppy_76
Member since 2005 • 2858 Posts

Its really getting on my nerves hearing people say Halo didnt bring anything to the table. Are you people crazy?!

Heroldp813

I wouldn't say it was revolutionary either and I'm a huge fan. What it did was take tons of ideas from other games, polish up the execution greatly and melded it all together brilliantly.

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AdrianWerner

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#186 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="Whiteblade999"]

Halo did nothing outside of console FPS. The big 'revolutionaries' for the FPS are Wolfenstein 3D and Half-Life. Anything after is very minor compared to what these 2 games did.

Cali3350

Except Half-life is exactly like Halo ..it also did nothing new for the genre. It just took what others did before and achieved such success the rest of the industry finally took notice.

And thats where you are wrong. Half Life brought a seamless world with no barriors (first) and used scripting to advance the plot (first). Two things that every single game since has done.

Ermm..HL wasn't the first one to do any of those. It was just the first to do them flawlessly.

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stvee101

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#187 stvee101
Member since 2006 • 2953 Posts

Halo CE just like Goldeneye before it was a landmark title in the genre.But because they were console games,gamers ,and PC gamers in particular,sort of refuse to acknowledge their contribution.

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FragTycoon

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#188 FragTycoon
Member since 2008 • 6430 Posts

[QUOTE="FragTycoon"]

[QUOTE="lespaul1919"]

oh, casuals play the same game everyday for a decade.....compete in tournaments for $, and spendalot oftheir free time getting better? hrm, you define casuallike I would define hardcore gamers.

a casual to me is someone who doesn't really play games......but at times will play rock band with friends etc.

Heroldp813

.....and that is who often plays Halo. The game is designed to be more forgiving for noobs.. (are we really still arguing this point? really?)

Just a note, Unreal, Tribes, CS, Quake and many more had those things before Halo came along.

Just because people got into FPS when it came to xbox doesn't mean that is was "revolutionary", "ground breaking" or the "best"..... just that more people got to play it.

If all I experienced was xbox games I guess I would come to the TCs conclusion. *shrug*

Hi, TC here. What were you trying to say? Just throwing out there that I never played video games until I walked into my little brothers room and he was playing Halo. I ended up canceling all plans that day. What made it worse was the fact tha he also got KOTOR. Man those 2 games made me a true gamer. Before I occasionally played Mega man on the computer and went over to a friends house to play Goldeneye (I loved playing with oddjob- slight advantage anyone)

:|

Doesn't this kinda prove my point?

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juno84

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#189 juno84
Member since 2004 • 1019 Posts

[QUOTE="Whiteblade999"]

Halo did nothing outside of console FPS. The big 'revolutionaries' for the FPS are Wolfenstein 3D and Half-Life. Anything after is very minor compared to what these 2 games did.

AdrianWerner

Except Half-life is exactly like Halo ..it also did nothing new for the genre. It just took what others did before and achieved such success the rest of the industry finally took notice.

Valid point. In most genres, games are evolutionary, rather than revolutionary.
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p3anut

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#190 p3anut
Member since 2005 • 6636 Posts

The only thing I think Halo brought was Dual Analogue Control and Regenerating health. Dual Analog would've happened sooner or later and I don't like that practically every FPS has Regenerating Health.

Nintendo_Ownes7

Halo did not bring Dual Analogue, previous games like Timesplitters had DA before Halo. Halo didn't revolutionized anything on FPS. 007 64 revolutionized FPS.

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AdrianWerner

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#191 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="Whiteblade999"]

Halo did nothing outside of console FPS. The big 'revolutionaries' for the FPS are Wolfenstein 3D and Half-Life. Anything after is very minor compared to what these 2 games did.

juno84

Except Half-life is exactly like Halo ..it also did nothing new for the genre. It just took what others did before and achieved such success the rest of the industry finally took notice.

Valid point. In most genres, games are evolutionary, rather than revolutionary.

Yes. And the truly revolutionary titles most of the time pass unnoticed. Mostly because they're not fully polished. It's only when somebody else takes those ideas and achieves success with them that the influence starts to spread.

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AdrianWerner

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#192 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="Nintendo_Ownes7"]

The only thing I think Halo brought was Dual Analogue Control and Regenerating health. Dual Analog would've happened sooner or later and I don't like that practically every FPS has Regenerating Health.

p3anut

Halo did not bring Dual Analogue, previous games like Timesplitters had DA before Halo. Halo didn't revolutionized anything on FPS. 007 64 revolutionized FPS.

Goldeneye did bring some new features, but "revolutionize"? Come on, especially since it was bassicaly completely ignored by other developers.

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Puckhog04

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#193 Puckhog04
Member since 2003 • 22814 Posts

The only thing it brought was that FPS were at least a bit viable on Consoles due to it. Halo was really the FPS to work seamlessly on a console and actually be somewhat competitive. Despite having aim assist in it still as well. But, other then that, it didn't really bring anything new to the table. Now, I still enjoyed Halo CE on PC. :)

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FragTycoon

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#194 FragTycoon
Member since 2008 • 6430 Posts

Halo CE just like Goldeneye before it was a landmark title in the genre.But because they were console games,gamers ,and PC gamers in particular,sort of refuse to acknowledge their contribution.

stvee101

It's more like console only gamers refuse to acknowledge PC titles.... it's like asking Thomas Edison to acknowledge your local janitor for changing a light bulb. :lol:

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KalDurenik

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#195 KalDurenik
Member since 2004 • 3736 Posts
No need to act... It did not do any revolutionizing stuff. It improved upon older ideas and polished them more.
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Kan0nF0dder

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#196 Kan0nF0dder
Member since 2009 • 1962 Posts

[QUOTE="Heroldp813"]

[QUOTE="FragTycoon"]

.....and that is who often plays Halo. The game is designed to be more forgiving for noobs.. (are we really still arguing this point? really?)

Just a note, Unreal, Tribes, CS, Quake and many more had those things before Halo came along.

Just because people got into FPS when it came to xbox doesn't mean that is was "revolutionary", "ground breaking" or the "best"..... just that more people got to play it.

If all I experienced was xbox games I guess I would come to the TCs conclusion. *shrug*

FragTycoon

Hi, TC here. What were you trying to say? Just throwing out there that I never played video games until I walked into my little brothers room and he was playing Halo. I ended up canceling all plans that day. What made it worse was the fact tha he also got KOTOR. Man those 2 games made me a true gamer. Before I occasionally played Mega man on the computer and went over to a friends house to play Goldeneye (I loved playing with oddjob- slight advantage anyone)

:|

Doesn't this kinda prove my point?

There's nothing wrong with getting into gaming through Halo (or CoD or Goldeneye or whatever), but try to realise that a first for you, no matter how big or important for yourself personally, isn't a first for everyone else... My first experience of multiplay FPS was with Quake. Do I have fond memories of it, yes....did it revolutionise the genre?....not really, it played much like Doom before it. This life lesson applies to more than just games, everyone should try to be more open-minded.
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#197 milannoir
Member since 2008 • 1663 Posts

The only thing i really see it did was popularize multiplayer console shooters.kidcool189

Same for me.

I think some people tend to forget that by the time Halo released on Xbox, FPS games had been invented and had come a very long way on PC. Halo didn't do anything new, it just was a very good console fps with online MP.

You can't even say it popularized FPS on consoles, since Goldeneye had already done that years before.

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FragTycoon

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#198 FragTycoon
Member since 2008 • 6430 Posts

[QUOTE="FragTycoon"]

[QUOTE="Heroldp813"]

Hi, TC here. What were you trying to say? Just throwing out there that I never played video games until I walked into my little brothers room and he was playing Halo. I ended up canceling all plans that day. What made it worse was the fact tha he also got KOTOR. Man those 2 games made me a true gamer. Before I occasionally played Mega man on the computer and went over to a friends house to play Goldeneye (I loved playing with oddjob- slight advantage anyone)

Kan0nF0dder

:|

Doesn't this kinda prove my point?

There's nothing wrong with getting into gaming through Halo (or CoD or Goldeneye or whatever), but try to realise that a first for you, no matter how big or important for yourself personally, isn't a first for everyone else... My first experience of multiplay FPS was with Quake. Do I have fond memories of it, yes....did it revolutionise the genre?....not really, it played much like Doom before it. This life lesson applies to more than just games, everyone should try to be more open-minded.

I didnt say there was,

But just as you pointed out, people often mistake personal experience/feelings with what has actually happened. Halo was not widely accepted because it was the best FPS out or did anything new... what it did was make itself more accessible by way of medium (console/controller) and forgiving by way of gamplay (recharge/auto aim)for the average Joe (aka casual).

For someone like me, it was fun mostly because there was a new batch of noobs to shoot, not because the game had more to offer then say DoD.

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stvee101

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#199 stvee101
Member since 2006 • 2953 Posts

[QUOTE="stvee101"]

Halo CE just like Goldeneye before it was a landmark title in the genre.But because they were console games,gamers ,and PC gamers in particular,sort of refuse to acknowledge their contribution.

FragTycoon

It's more like console only gamers refuse to acknowledge PC titles.... it's like asking Thomas Edison to acknowledge your local janitor for changing a light bulb. :lol:

No its nothing like that.

Seeing as the two games I mentioned were great games in their own right,and held up well with many PC fps games back in the day,It would be more like Mr Edison ackowleding the work of John Logie baird or Karl benz :)

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#200 schu
Member since 2003 • 10200 Posts

the only thing it brought to the table was that it was a decent fps for console..that is it