Halo started:
-2 weapon system- used in every FPS today versus having 15 weapons at your disposle like old school FPSes
-Regenerating health- used in every FPS today versus health packs
-Vehicles in SP AND MP- used in every FPS today, although mostly scripted, on-rails now in SP, in MP and SP vehicles control like garbage
-dual stick vehicle control- used in some games poorly but most use other, less intuitive control schemes
-A.I. comrades coming along with no assistance in campaign- used in every FPS today versus being alone or having to give orders
-A.I. that reacts to how you play and changes each time you play- no one else has done this outside of FEAR, not even KZ where you can knife your way through the entire campaign
-Gun melee- used in most FPSes until the COD craze started noob knife melee lunge
-Sandbox environs and gameplay in a linear, scripted campaign- most games try it to this day but still fail other than Crysis 2 or Bioshock
-2 different enemies to fight that also fight each other causing a 3 way battle in real-time- other than Crysis 2, no one else has done this
-console matchmaking- everyone has used this same set-up on consoles since November, 2004
-in-game friends list- again, every game has copied this since November 2004
I could probably think of more but for anyone to not give Halo it's credit is just in complete denial.
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