Why do people say that MGS4 cant be done on th 360?

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black_awpN1

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#1 black_awpN1
Member since 2004 • 7863 Posts

(Please note this is not a lemming thread, just a question)

I have personaly excepted the fact that MGS4 will never be on th e360. But what irritates me the most is the fact that everyone says that MGS4 is, "too advanced for the 360" How is it too advanced, because of the Camo. So it can mimic the background, why cant th e360 do that. I dosent seem that super complecated. I still refuse to believe that this game cannot be done on 360 Hardware.  

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Darthmatt

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#2 Darthmatt
Member since 2002 • 8970 Posts
Because you can't do 4D graphics without blu-ray and the cell.
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karicha9

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#3 karicha9
Member since 2003 • 6927 Posts
All the people I hear that say that around here are qualified, experienced developers that have worked on projects for both machines and have an intimate knowledge of what each machine is capable of.
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Game13a13y

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#4 Game13a13y
Member since 2004 • 2860 Posts

Kojima said it himself, guess thats where its coming from.

 

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musicalmac

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#5 musicalmac  Moderator
Member since 2006 • 25101 Posts

All the people I hear that say that around here are qualified, experienced developers that have worked on projects for both machines and have an intimate knowledge of what each machine is capable of.karicha9

 

:lol: Awesome.

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CQCmasta

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#6 CQCmasta
Member since 2006 • 724 Posts

coz kojima said this

"But like I said, MGS4 is aimed for the movie theatre, it's aimed for the PS3, so the game's scenario and graphics need this theatre-type hardware. It's when a producer has a game that can work on the 'DVD level' that a game will go multiplatform", he says. Sorry kids. Your "OMGMGS4360" banners will have to come out another day.

ahh see thats y 

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foxhound_fox

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#7 foxhound_fox
Member since 2005 • 98532 Posts
It can... MGS4 as last talked about by Kojima cannot even be done on the PS3 under normal circumstances. Kojima said he needed the 50GB Bluray disc because the uncompressed 5.1/7.1 sound and textures took up so much room. Factor 5 said that it is easier to build a game on the PS3 and port it to the 360 than vice-versa.

MGS4 will be optimised for the Cell and PS3 hardware but there is nothing to say that it is not possible on the 360. It will just take some time and work to port it over. The 360 and PS3 are so similar in terms of power that I would not be surprised if they share many games early in this generation.

I would rather see MGS4 on the PC than the 360.
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Nugtoka

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#8 Nugtoka
Member since 2003 • 1812 Posts

I think its part of Sony's standards and practises to make every company working on exclusive title to recite the following

"This BLANK could only be done on the PS3" Its pretty pathetic they make every dev say that. I'm sure even the developers of Genji said the same thing.

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CerMakAlot

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#9 CerMakAlot
Member since 2006 • 560 Posts
All the people I hear that say that around here are qualified, experienced developers that have worked on projects for both machines and have an intimate knowledge of what each machine is capable of.karicha9


lololol
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CQCmasta

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#10 CQCmasta
Member since 2006 • 724 Posts

It can... MGS4 as last talked about by Kojima cannot even be done on the PS3 under normal circumstances. Kojima said he needed the 50GB Bluray disc because the uncompressed 5.1/7.1 sound and textures took up so much room. Factor 5 said that it is easier to build a game on the PS3 and port it to the 360 than vice-versa.

MGS4 will be optimised for the Cell and PS3 hardware but there is nothing to say that it is not possible on the 360. It will just take some time and work to port it over. The 360 and PS3 are so similar in terms of power that I would not be surprised if they share many games early in this generation.

I would rather see MGS4 on the PC than the 360.
foxhound_fox

but in my post just then it says its practically not possible on the xbox 360 :| 

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musicalmac

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#11 musicalmac  Moderator
Member since 2006 • 25101 Posts

but in my post just then it says its practically not possible on the xbox 360 :| 

CQCmasta

 

You didn't prove much of anything in your post...

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CQCmasta

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#12 CQCmasta
Member since 2006 • 724 Posts
[QUOTE="CQCmasta"]

but in my post just then it says its practically not possible on the xbox 360 :|

musicalmac

 

You didn't prove much of anything in your post...

wot didnt i prove enough of, straight from the source himself kojima said that. 

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Nagidar

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#13 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="musicalmac"][QUOTE="CQCmasta"]

but in my post just then it says its practically not possible on the xbox 360 :|

CQCmasta

 

You didn't prove much of anything in your post...

wot didnt i prove enough of, straight from the source himself kojima said that. 

 

 

Wheres the link to this interview/statement by Kojima?

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musicalmac

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#14 musicalmac  Moderator
Member since 2006 • 25101 Posts
[QUOTE="musicalmac"][QUOTE="CQCmasta"]

but in my post just then it says its practically not possible on the xbox 360 :|

CQCmasta

 

You didn't prove much of anything in your post...

wot didnt i prove enough of, straight from the source himself kojima said that. 

 

 

I don't think it proves anything.

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CQCmasta

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#15 CQCmasta
Member since 2006 • 724 Posts
[QUOTE="CQCmasta"][QUOTE="musicalmac"][QUOTE="CQCmasta"]

but in my post just then it says its practically not possible on the xbox 360 :|

Nagidar

 

You didn't prove much of anything in your post...

wot didnt i prove enough of, straight from the source himself kojima said that.

 

 

Wheres the link to this interview/statement by Kojima?

oh http://kotaku.com/gaming/go307/feature-talkin-metal-gear-with-hideo-kojima-248695.php

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danneswegman

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#16 danneswegman
Member since 2005 • 12937 Posts
because they HOPE that... could be true... could be false
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Ericvon71

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#17 Ericvon71
Member since 2004 • 3219 Posts
To be perfectly honest I am sure it could be done on the 360 but it would probably be on a few cd's!
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solidte

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#18 solidte
Member since 2005 • 3616 Posts

To be perfectly honest I am sure it could be done on the 360 but it would probably be on a few cd's!Ericvon71

Yeah that's how i see it.

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moohan

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#19 moohan
Member since 2006 • 867 Posts
Ok... so if you believe Kojima... completely up to you of course... that would mean you would have to believe Ubisoft and their recent rediculous claim that the things being done in the new Splinter Cell (that is exclusive to the X360) can not be done on the PS3. So I ask you this.... do you believe them?
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CQCmasta

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#20 CQCmasta
Member since 2006 • 724 Posts

Ok... so if you believe Kojima... completely up to you of course... that would mean you would have to believe Ubisoft and their recent rediculous claim that the things being done in the new Splinter Cell (that is exclusive to the X360) can not be done on the PS3. So I ask you this.... do you believe them?moohan

lol at ubisoft, your right it is a stupid claim but don't you get the idea that mgs4 is just to big for the x360, if a port comes just expect more than one disc to come with the case and booklet. blu ray does have its advantages in storage space.

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moohan

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#21 moohan
Member since 2006 • 867 Posts
I agree that if used properly, and if devs actually had the time and/or used their time to fully exploit bluray, it definitely would do nothing but benefit gamers. However, from what i have seen (and I would imagine everyone has seen) there is no reason to believe it is "too big." They have shown off a few pretty looking tech demos and some sweet screen shots, although this still haven't given any sort of info as to how long of an experience the game will be or anything else really about the game. All we have are claims by Kojima that it is monsterous and that if it wasn't for Sony and BluRay the game wouldn't be possible. Now I am not questioning his word, just saying you are getting a very very large check from one company so I am sure your views are going to be one sided. I will wait to see what the game actually turns out to be and what the final product is before I would say for sure whether this game would be possible on a 360, multiple disks or not.
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Nagidar

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#22 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="CQCmasta"][QUOTE="musicalmac"][QUOTE="CQCmasta"]

but in my post just then it says its practically not possible on the xbox 360 :|

CQCmasta

 

You didn't prove much of anything in your post...

wot didnt i prove enough of, straight from the source himself kojima said that.

 

 

Wheres the link to this interview/statement by Kojima?

oh http://kotaku.com/gaming/go307/feature-talkin-metal-gear-with-hideo-kojima-248695.php

 

 

 This was apparently left out of the article, it was posted by someone that was there in the full article:

 

"This Blog doesn't cover the full event

During the presentation Kojima teased the idea of MGS4 on the 360,

By that I mean that during the lead up to each Game he mention the original platform for the game, by the time MGS4 came around he displayed BOTH PS3 and 360 together, but he didn't specificly mention that MGS4 would be on the 360,

The guy sure likes to be a teaser"

 

 Don't believe everything you read from game designers, they say what is needed to hide rumors.

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greg_splicer

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#23 greg_splicer
Member since 2007 • 2053 Posts

(Please note this is not a lemming thread, just a question)

I have personaly excepted the fact that MGS4 will never be on th e360. But what irritates me the most is the fact that everyone says that MGS4 is, "too advanced for the 360" How is it too advanced, because of the Camo. So it can mimic the background, why cant th e360 do that. I dosent seem that super complecated. I still refuse to believe that this game cannot be done on 360 Hardware.  

black_awpN1

Because Kameo looks 10x better in textures, shaders, lighting and view distance/huge worlds, polygons ? That must be it, they know for a fact thay Rare without even trying at 360 launhc ade a game 10x better looking, so how the hell could they possibly make such a bad looking game on 360, whatever programming power they had, it would still look FAR better, that is why MGS4 in its current downgraded PS3 form could never be done on 360

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JayPee89

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#24 JayPee89
Member since 2005 • 3488 Posts

(Please note this is not a lemming thread, just a question)

I have personaly excepted the fact that MGS4 will never be on th e360. But what irritates me the most is the fact that everyone says that MGS4 is, "too advanced for the 360" How is it too advanced, because of the Camo. So it can mimic the background, why cant th e360 do that. I dosent seem that super complecated. I still refuse to believe that this game cannot be done on 360 Hardware.  

black_awpN1
Probably because Kojima said it.  No one knows better than the guy making the game.
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D_Znuhtz

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#25 D_Znuhtz
Member since 2004 • 2276 Posts
[QUOTE="black_awpN1"]

(Please note this is not a lemming thread, just a question)

I have personaly excepted the fact that MGS4 will never be on th e360. But what irritates me the most is the fact that everyone says that MGS4 is, "too advanced for the 360" How is it too advanced, because of the Camo. So it can mimic the background, why cant th e360 do that. I dosent seem that super complecated. I still refuse to believe that this game cannot be done on 360 Hardware.

greg_splicer

Because Kameo looks 10x better in textures, shaders, lighting and view distance/huge worlds, polygons ? That must be it, they know for a fact thay Rare without even trying at 360 launhc ade a game 10x better looking, so how the hell could they possibly make such a bad looking game on 360, whatever programming power they had, it would still look FAR better, that is why MGS4 in its current downgraded PS3 form could never be done on 360

LOL @ you hyping Kameo in 30 threads this week. Kameo is like 2 years old, get over it. Everyone else already has. 

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cheapness1

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#26 cheapness1
Member since 2003 • 883 Posts

I think that games made to exploit either the 360's or Ps3's advantages specifically would basically have to be rebuilt for the other platform...these are also probably the ones that'd  stand out on their respective platforms whereas multiplats wouldn't be taking full advantage and so would seem rather pathetic in comparison!

so in its current form MGS4 isn't possible on the x360, it'd have to be completely reworked! 

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omarguy01

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#27 omarguy01
Member since 2004 • 8139 Posts
it cant be done in the same sense that gears of war cant run on ps3.
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gamer4life85

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#28 gamer4life85
Member since 2003 • 1203 Posts
Only reason it is too big is cause its not compressed if it was it definitely could.
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pridetwo

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#29 pridetwo
Member since 2006 • 1226 Posts

Because you can't do 4D graphics without blu-ray and the cell.Darthmatt

you forgot the dual hdmi. and the easy programming of the ps3. and all that other junk. but anyways the idea that mgs4 can't be done on the 360 is from a statement a long time ago that kojima said something about not being able to do the same camo on the 360 and his desire for uncompressed audio. that said, MGS4 cannot be done on the 360 IN ITS CURRENT FORM. it would take massive programming changes to change from a openGL based system with a crazy unique architecture to a DX9.5 system with a fairly standard architecture. that said, it would probably be easier than the other way around.

thats about it. 

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greg_splicer

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#30 greg_splicer
Member since 2007 • 2053 Posts

I think that games made to exploit either the 360's or Ps3's advantages specifically would basically have to be rebuilt for the other platform...these are also probably the ones that'd  stand out on their respective platforms whereas multiplats wouldn't be taking full advantage and so would seem rather pathetic in comparison!

so in its current form MGS4 isn't possible on the x360, it'd have to be completely reworked! 

cheapness1

No, you are wrong, the models, animtions, AI, textures, story, CGI videos, HUD, controls, presentation owuld NOT have to be redone at all, just a 10% of the game would have to be redone, if that, since the  GPU rendering part would not be that different anyway, both GPU's are DX9 parts, they could optimize for DX10 effects on 360 more next gen part of course

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Adrian_Cloud

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#31 Adrian_Cloud
Member since 2006 • 7169 Posts

here

Graphics like these can't be produced on 360, with the type of gameplay that Metal Gear Solid 4 is going to offer. Its just not a possibility. 

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Nagidar

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#32 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="cheapness1"]

I think that games made to exploit either the 360's or Ps3's advantages specifically would basically have to be rebuilt for the other platform...these are also probably the ones that'd  stand out on their respective platforms whereas multiplats wouldn't be taking full advantage and so would seem rather pathetic in comparison!

so in its current form MGS4 isn't possible on the x360, it'd have to be completely reworked! 

greg_splicer

No, you are wrong, the models, animtions, AI, textures, story, CGI videos, HUD, controls, presentation owuld NOT have to be redone at all, just a 10% of the game would have to be redone, if that, since the  GPU rendering part would not be that different anyway, both GPU's are DX9 parts, they could optimize for DX10 effects on 360 more next gen part of course

 

 

Only the 360 uses DX, the PS3 uses OpenGL, DX is owned by MS and SONY cannot use it.

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Nagidar

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#33 Nagidar
Member since 2006 • 6231 Posts

here

Graphics like these can't be produced on 360, with the type of gameplay that Metal Gear Solid 4 is going to offer. Its just not a possibility. 

Adrian_Cloud

 

Right and what kind of gameplay is that? Please do tell, I haven't played this game yet.

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leejohnson7

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#34 leejohnson7
Member since 2007 • 2909 Posts

I beleive the only reason is Octacamo. Other than that, cell isnt needed for that game and the 360s graphics card is pretty on par with the ps3's if not better.

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Nagidar

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#35 Nagidar
Member since 2006 • 6231 Posts

I beleive the only reason is Octacamo. Other than that, cell isnt needed for that game and the 360s graphics card is pretty on par with the ps3's if not better.

leejohnson7

 

The Xenos IS FAR superior to the RSX, no one should even argue this anymore.

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Adrian_Cloud

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#36 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"]

here

Graphics like these can't be produced on 360, with the type of gameplay that Metal Gear Solid 4 is going to offer. Its just not a possibility.

Nagidar

 

Right and what kind of gameplay is that? Please do tell, I haven't played this game yet.

I'd inform you but i rather you read what Hideo Kojima the director and producer has to say about it. www.konami.com start there.

This game's physics makes gears look like a joke, all damage is substantial and not artifical like in games like Gears and COD3.

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moohan

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#37 moohan
Member since 2006 • 867 Posts
^So wait... a tactical/stealth game is going to have a more realistic damage model than an over-the-top, action shooter??? nooooo way! ........................ I don't believe you.
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Adrian_Cloud

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#38 Adrian_Cloud
Member since 2006 • 7169 Posts

^So wait... a tactical/stealth game is going to have a more realistic damage model than an over-the-top, action shooter??? nooooo way! ........................ I don't believe you.moohan

:lol: play MGS3 there are some pretty over the top action scenes in that game, with more characters on screen than gears. :|

Sarcasm :lol: 

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greg_splicer

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#39 greg_splicer
Member since 2007 • 2053 Posts
[QUOTE="greg_splicer"][QUOTE="cheapness1"]

I think that games made to exploit either the 360's or Ps3's advantages specifically would basically have to be rebuilt for the other platform...these are also probably the ones that'd  stand out on their respective platforms whereas multiplats wouldn't be taking full advantage and so would seem rather pathetic in comparison!

so in its current form MGS4 isn't possible on the x360, it'd have to be completely reworked! 

Nagidar

No, you are wrong, the models, animtions, AI, textures, story, CGI videos, HUD, controls, presentation owuld NOT have to be redone at all, just a 10% of the game would have to be redone, if that, since the  GPU rendering part would not be that different anyway, both GPU's are DX9 parts, they could optimize for DX10 effects on 360 more next gen part of course

 

 

Only the 360 uses DX, the PS3 uses OpenGL, DX is owned by MS and SONY cannot use it.

Still it owuld be 10% of the initial work, same for FF13, i expect both to appear on 360, FF13 100% and MGS4 70% possibility

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Nagidar

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#40 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="Adrian_Cloud"]

here

Graphics like these can't be produced on 360, with the type of gameplay that Metal Gear Solid 4 is going to offer. Its just not a possibility.

Adrian_Cloud

 

Right and what kind of gameplay is that? Please do tell, I haven't played this game yet.

I'd inform you but i rather you read what Hideo Kojima the director and producer has to say about it. www.konami.com start there.

This game's physics makes gears look like a joke, all damage is substantial and not artifical like in games like Gears and COD3.

 

 

Reading means nothing, if you haven't played it, just shut up and wait untill its released before commenting, not to mention Hideo said MGS4 is PS3 exclusive than when he gets to talking about MGS4 there is a PS3 and a 360 sitting with him, only he doesn't mention anything about it on the 360.

 

 

  Don't believe anything game developers tell you, they only say whats needed to be said, nothing more.

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BrutonNYC

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#41 BrutonNYC
Member since 2007 • 394 Posts

Because you can't do 4D graphics without blu-ray and the cell.Darthmatt

Because "Yknow, things break" and they dont want a game on a console that breaks 

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Nagidar

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#42 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="greg_splicer"][QUOTE="cheapness1"]

I think that games made to exploit either the 360's or Ps3's advantages specifically would basically have to be rebuilt for the other platform...these are also probably the ones that'd  stand out on their respective platforms whereas multiplats wouldn't be taking full advantage and so would seem rather pathetic in comparison!

so in its current form MGS4 isn't possible on the x360, it'd have to be completely reworked! 

greg_splicer

No, you are wrong, the models, animtions, AI, textures, story, CGI videos, HUD, controls, presentation owuld NOT have to be redone at all, just a 10% of the game would have to be redone, if that, since the  GPU rendering part would not be that different anyway, both GPU's are DX9 parts, they could optimize for DX10 effects on 360 more next gen part of course

 

 

Only the 360 uses DX, the PS3 uses OpenGL, DX is owned by MS and SONY cannot use it.

Still it owuld be 10% of the initial work, same for FF13, i expect both to appear on 360, FF13 100% and MGS4 70% possibility

 

FFXIII WOULD in fact need to be reworked, its using an engine specifically built around the Cell, don't expect that game to come to the 360.

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Iyethar

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#43 Iyethar
Member since 2006 • 4660 Posts

All the people I hear that say that around here are qualified, experienced developers that have worked on projects for both machines and have an intimate knowledge of what each machine is capable of.karicha9

Sweet black irony, how you make my heart sing.   You just made my day, karicha. :lol:

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RevenMan

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#44 RevenMan
Member since 2005 • 462 Posts
It can be done on the 360, this is called marketing. Kojima said it himself that most of the space for the game is used for the sounds which take up alot of space seeing as all mgs game's are full in voice over and codec calls. Capcom said the same thing for DMC4 and it ended up on the 360 too. After mgs comes out i assure you that we will see bigger and better graphics in games on both the 360 and ps3.
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lordxymor

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#45 lordxymor
Member since 2004 • 2438 Posts
Mail Kojima and ask him why is cell so special that the octo-cam can only be done with it and with what is he filling 50GB of space.
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moohan

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#46 moohan
Member since 2006 • 867 Posts

[QUOTE="moohan"]^So wait... a tactical/stealth game is going to have a more realistic damage model than an over-the-top, action shooter??? nooooo way! ........................ I don't believe you.Adrian_Cloud

:lol: play MGS3 there are some pretty over the top action scenes in that game, with more characters on screen than gears. :|

Sarcasm :lol: 

And what does that have anything to do with what I said? The person above me posted about how the "...physics were going to make gears look like a joke, with all damage being substantial...". Gears at it's core is a shooter that was designed to be completely over the top. In Gears, all of the guys are juiced out of their minds and the blood effects are completely over the top. Whereas in a game like MGS it is more realistic approach, i.e. you shoot someone once in the right place and they are going down. Why wouldn't MGS4 have a more "substantial" damage and physics model then?
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greg_splicer

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#47 greg_splicer
Member since 2007 • 2053 Posts
[QUOTE="greg_splicer"][QUOTE="Nagidar"][QUOTE="greg_splicer"][QUOTE="cheapness1"]

I think that games made to exploit either the 360's or Ps3's advantages specifically would basically have to be rebuilt for the other platform...these are also probably the ones that'd  stand out on their respective platforms whereas multiplats wouldn't be taking full advantage and so would seem rather pathetic in comparison!

so in its current form MGS4 isn't possible on the x360, it'd have to be completely reworked! 

Nagidar

No, you are wrong, the models, animtions, AI, textures, story, CGI videos, HUD, controls, presentation owuld NOT have to be redone at all, just a 10% of the game would have to be redone, if that, since the  GPU rendering part would not be that different anyway, both GPU's are DX9 parts, they could optimize for DX10 effects on 360 more next gen part of course

 

 

Only the 360 uses DX, the PS3 uses OpenGL, DX is owned by MS and SONY cannot use it.

Still it owuld be 10% of the initial work, same for FF13, i expect both to appear on 360, FF13 100% and MGS4 70% possibility

 

FFXIII WOULD in fact need to be reworked, its using an engine specifically built around the Cell, don't expect that game to come to the 360.

Not again, FF13 would have to be redone, 10%, that is the engine, nothing else, will i ever get it over with you you people, a 3 year old would understand what i say 100 times faster i suppose

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Adrian_Cloud

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#48 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"]

[QUOTE="moohan"]^So wait... a tactical/stealth game is going to have a more realistic damage model than an over-the-top, action shooter??? nooooo way! ........................ I don't believe you.moohan

:lol: play MGS3 there are some pretty over the top action scenes in that game, with more characters on screen than gears. :|

Sarcasm :lol:

And what does that have anything to do with what I said? The person above me posted about how the "...physics were going to make gears look like a joke, with all damage being substantial...". Gears at it's core is a shooter that was designed to be completely over the top. In Gears, all of the guys are juiced out of their minds and the blood effects are completely over the top. Whereas in a game like MGS it is more realistic approach, i.e. you shoot someone once in the right place and they are going down. Why wouldn't MGS4 have a more "substantial" damage and physics model then?

But thats only one aspect of the physics. As a whole you want over the top action, play MGS4. Evertyhing from the ground to buildings are destrutable! Now that is over the top.  

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Nagidar

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#49 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="greg_splicer"][QUOTE="Nagidar"][QUOTE="greg_splicer"][QUOTE="cheapness1"]

I think that games made to exploit either the 360's or Ps3's advantages specifically would basically have to be rebuilt for the other platform...these are also probably the ones that'd  stand out on their respective platforms whereas multiplats wouldn't be taking full advantage and so would seem rather pathetic in comparison!

so in its current form MGS4 isn't possible on the x360, it'd have to be completely reworked! 

greg_splicer

No, you are wrong, the models, animtions, AI, textures, story, CGI videos, HUD, controls, presentation owuld NOT have to be redone at all, just a 10% of the game would have to be redone, if that, since the  GPU rendering part would not be that different anyway, both GPU's are DX9 parts, they could optimize for DX10 effects on 360 more next gen part of course

 

 

Only the 360 uses DX, the PS3 uses OpenGL, DX is owned by MS and SONY cannot use it.

Still it owuld be 10% of the initial work, same for FF13, i expect both to appear on 360, FF13 100% and MGS4 70% possibility

 

FFXIII WOULD in fact need to be reworked, its using an engine specifically built around the Cell, don't expect that game to come to the 360.

Not again, FF13 would have to be redone, 10%, that is the engine, nothing else, will i ever get it over with you you people, a 3 year old would understand what i say 100 times faster i suppose

 

 

No, you don't understand, the White Engine is specific to the Cell and FFXIII is built around that, it would have to be reworked to be used on another engine, the engine a game uses is the biggest thing for a game, its what is used to put everything in place, imagine trying to put FFXIII on the Diablo engine(Just an example), it just wouldn't work without being reworked, it would in fact be a long process.

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moohan

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#50 moohan
Member since 2006 • 867 Posts
Adrian: Oh yeah? You have played it? You know from experience? .... Interesting. I don't doubt the physics are going to be impressive, hell for the PS3's sake they and everything else about the game better be amazing, but I just cannot stand when people take something that is said without any evidence and completely believes in it. Wait until there is actual, real, in-game footage of the game before predictions of how awesome or how terrible things will be.