[QUOTE="Nagidar"][QUOTE="greg_splicer"][QUOTE="Nagidar"][QUOTE="greg_splicer"][QUOTE="cheapness1"] I think that games made to exploit either the 360's or Ps3's advantages specifically would basically have to be rebuilt for the other platform...these are also probably the ones that'd stand out on their respective platforms whereas multiplats wouldn't be taking full advantage and so would seem rather pathetic in comparison!
so in its current form MGS4 isn't possible on the x360, it'd have to be completely reworked!Â
greg_splicer
No, you are wrong, the models, animtions, AI, textures, story, CGI videos, HUD, controls, presentation owuld NOT have to be redone at all, just a 10% of the game would have to be redone, if that, since the GPU rendering part would not be that different anyway, both GPU's are DX9 parts, they could optimize for DX10 effects on 360 more next gen part of course
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Only the 360 uses DX, the PS3 uses OpenGL, DX is owned by MS and SONY cannot use it.
Still it owuld be 10% of the initial work, same for FF13, i expect both to appear on 360, FF13 100% and MGS4 70% possibility
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FFXIII WOULD in fact need to be reworked, its using an engine specifically built around the Cell, don't expect that game to come to the 360.
Not again, FF13 would have to be redone, 10%, that is the engine, nothing else, will i ever get it over with you you people, a 3 year old would understand what i say 100 times faster i suppose
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No, you don't understand, the White Engine is specific to the Cell and FFXIII is built around that, it would have to be reworked to be used on another engine, the engine a game uses is the biggest thing for a game, its what is used to put everything in place, imagine trying to put FFXIII on the Diablo engine(Just an example), it just wouldn't work without being reworked, it would in fact be a long process.
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