[QUOTE="Redmoonxl2"][QUOTE="illegalimigrant"] No but that's not really a change in gameplay is just adding features. Tell me do projectiles always hit their target or do they miss depending on circumstances.
illegalimigrant
So you are basing the game's worth based on projectile accuracy? Don't be moronic. Starcraft is about balance first, realism last. If you want a good example of accuracy ruining balance, look no further than the Wehrmacht, who couldn't hit the broad side of a barn. Almost no reason to pick them over Panzer Elites.
I agree balance is important but I do want more realistic gameplay from such a big title. Instead lets keep with the Blizzard RTS tradition and keep the gameplay the same as Warcraft 2 with new units and abilities.
You want realism? From a game with these sort of plot devices where:
A. Terran are criminals who have been mentally altered to be totally obedient? In other words, they're rednecks with guns that shoot 6 INCH SPIKES.
B. And alien race that relies on crystals (additional pylons must be constructed!) and mental energy to kill their opponents?
C. Another alien race built on broods, swarms, and telepathic loyalty dedicated to the consumption and destruction of all living beings?
What do you want? Realistic acid spray mechanics? Sprained ankle afflictions that impede movement speed? Mineral harvesting efficiency logarithims? Let's be honest, anyone who has ever read into real wars knows that real war is very slow, bloody, and often times tedious and redundant, unlike the fast paced battles that occur in many RTS's. Sure, there are RTS's that cater to the desire for realism, but honestly, those RTS's are a completely different breed from Starcraft. When it comes down to it, SC is a fantasy RTS. Unlike Company of Heroes or World in Conflict, SC is a whole other universe of characters and worlds. I understand the desire for new gameplay mechanics, and SC2 offers them, it just doesn't offer your kind of upgraded gameplay mechanics.
Log in to comment