why do people want Star Craft 2?(56k should upgrade)

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Redmoonxl2

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#51 Redmoonxl2
Member since 2003 • 11059 Posts

Now imagine that game with Company of Heroes gamplay. That would be a great game. I guess my problem is that I cant stand the gameplay used 8 years ago it's just so simplistic. I have been spoiled by Total War gameplay to like SC2.

illegalimigrant

Realism broken Company of Heroes. German tanks were always better built and capable of destroying Ally armor. That idea went into Company of Heroes, breaking the game in favor of Axis late game. No thanks.

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illegalimigrant

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#52 illegalimigrant
Member since 2008 • 1402 Posts
[QUOTE="illegalimigrant"][QUOTE="cobrax75"]

what is your point?

that COH and medeval has better graphics? so? Obviously given the amount of people that still play Starcraft, graphics are irrelevent.

The reason Starcraft was so good was because of the balance...every race was awsome, and intresting to use while being totally different. Every unit in the game was unique, and was usefull all through the game (this is something that honestly only Starcraft has ever gotten right), every Unit had its own personality...etc.

There is a reason that Starcraft still remains such a popular game....its just really good.

cobrax75

Now imagine that game with Company of Heroes gamplay. That would be a great game. I guess my problem is that I cant stand the gameplay used 8 years ago it's just so simplistic. I have been spoiled by Total War gameplay to like SC2.

it would never work with COH gameplay.

COH is built with realism in mind...and that gives it only a certain amount of breathing room when it comes to units.

Starcraft isnt...which is why instead of relying on things like cover and flanking...they rely on the units themselves..which are so unique to one another, that very complex strategies can be formed.

Well I'm not saying the same gameplay mechanics but something new. Look that GTA4 did with the cover system. The game was awsome before and now GTA4 is so much better becuase of the new gameplay. Sad is that most of the times you don't see many gameplay improvements with the same franchises.

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Etherninty

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#53 Etherninty
Member since 2006 • 1678 Posts
Who ever think that Starcraft "just does not cut it anymore" does not realize that Starcraft is like Chess to many people. In South Korea Starcraft has even replaced the chess.
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Hewkii

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#54 Hewkii
Member since 2006 • 26339 Posts

I agree balance is important but I do want more realistic gameplay from such a big title.

illegalimigrant

...why? because it has hype?

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cobrax75

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#55 cobrax75
Member since 2007 • 8389 Posts
[QUOTE="cobrax75"][QUOTE="illegalimigrant"][QUOTE="cobrax75"]

what is your point?

that COH and medeval has better graphics? so? Obviously given the amount of people that still play Starcraft, graphics are irrelevent.

The reason Starcraft was so good was because of the balance...every race was awsome, and intresting to use while being totally different. Every unit in the game was unique, and was usefull all through the game (this is something that honestly only Starcraft has ever gotten right), every Unit had its own personality...etc.

There is a reason that Starcraft still remains such a popular game....its just really good.

illegalimigrant

Now imagine that game with Company of Heroes gamplay. That would be a great game. I guess my problem is that I cant stand the gameplay used 8 years ago it's just so simplistic. I have been spoiled by Total War gameplay to like SC2.

it would never work with COH gameplay.

COH is built with realism in mind...and that gives it only a certain amount of breathing room when it comes to units.

Starcraft isnt...which is why instead of relying on things like cover and flanking...they rely on the units themselves..which are so unique to one another, that very complex strategies can be formed.

Well I'm not saying the same gameplay mechanics but something new. Look that GTA4 did with the cover system. The game was awsome before and now GTA4 is so much better becuase of the new gameplay. Sad is that most of the times you don't see many gameplay improvements with the same franchises.

Starcraft doesnt need any impreovements...the core gameplay is nearly perfect...GTA4 needed a cover system because the aiming was so bad in previous GTA games.

The only thing that Starcraft 2 needs is a lot of new units, which is what Starcraft 2 is getting. Excellent Unit design was what made Starcraft so awsome.

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illegalimigrant

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#56 illegalimigrant
Member since 2008 • 1402 Posts

Yes let's bring realism into a game teeming with psionic aliens, insectlike aliens and humans running around in power armor shooting I think 6 inch spikes of some material from their guns, not to mention battleships, carriers, and flying swarms, yes realism will fit in just perfectly...:roll:Kiljoy66

Well realism does not have to deal with things that could only happen in reality. Look at GTA4 are cops really that easy to kill and can one man really withstand all those bullets. But the physics, gameplay and all add to it. Look at Medieval total war. Takes into account how tired a unit is, heigh elevation, weather conditions and well as physics with projectiles and units. Why can't Star Craft have some of that.

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Redmoonxl2

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#57 Redmoonxl2
Member since 2003 • 11059 Posts

Look at Medieval total war. Takes into account how tired a unit is, heigh elevation, weather conditions and well as physics with projectiles and units. Why can't Star Craft have some of that.

illegalimigrant

Because maybe Starcraft is not meant to be a historic simulation but meant to be a competitive game? Just a thought.

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illegalimigrant

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#58 illegalimigrant
Member since 2008 • 1402 Posts
Who ever think that Starcraft "just does not cut it anymore" does not realize that Starcraft is like Chess to many people. In South Korea Starcraft has even replaced the chess.Etherninty
The only reason people in south korea like Star Craft so much is that they hate the japanese and will not purchase any japanese game. So they stick with american games or their own. Yes they can try other american RTS but Star Caft is so popular.
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cobrax75

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#59 cobrax75
Member since 2007 • 8389 Posts

[QUOTE="Kiljoy66"]Yes let's bring realism into a game teeming with psionic aliens, insectlike aliens and humans running around in power armor shooting I think 6 inch spikes of some material from their guns, not to mention battleships, carriers, and flying swarms, yes realism will fit in just perfectly...:roll:illegalimigrant

Well realism does not have to deal with things that could only happen in reality. Look at GTA4 are cops really that easy to kill and can one man really withstand all those bullets. But the physics, gameplay and all add to it. Look at Medieval total war. Takes into account how tired a unit is, heigh elevation, weather conditions and well as physics with projectiles and units. Why can't Star Craft have some of that.

Becasuse The game doesnt need that...it just distracts from the core game....Chess has been around for centuries yet no one wants to add new mechanics for it.

Just look at an pro Starcraft game bordcast in english, and you instantly see why Starcraft is fine the way it is.

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illegalimigrant

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#60 illegalimigrant
Member since 2008 • 1402 Posts

Who ever think that Starcraft "just does not cut it anymore" does not realize that Starcraft is like Chess to many people. In South Korea Starcraft has even replaced the chess.Etherninty

Can't any game be considered like chess? You have to think in all of them. Well at least most. But the closest thing to strategical gameplay is Medieval 2. Star Craft relies to much in micro management.

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True_Gamer_

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#61 True_Gamer_
Member since 2006 • 6750 Posts

Empire Total War will own Starcraft in gameplay and in graphics BRUTALLY....

Why Blizzard just doesnt let the Dune2 horse die?

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Redmoonxl2

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#62 Redmoonxl2
Member since 2003 • 11059 Posts

Empire Total War will own Starcraft in gameplay and in graphics BRUTALLY....

Why Blizzard just doesnt let the Dune2 horse die?

True_Gamer_

Maybe because the enhanced Dune 2 model suits their game best and is more suited for competitive play?

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Etherninty

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#63 Etherninty
Member since 2006 • 1678 Posts

[QUOTE="Etherninty"]Who ever think that Starcraft "just does not cut it anymore" does not realize that Starcraft is like Chess to many people. In South Korea Starcraft has even replaced the chess.illegalimigrant
The only reason people in south korea like Star Craft so much is that they hate the japanese and will not purchase any japanese game. So they stick with american games or their own. Yes they can try other american RTS but Star Caft is so popular.

Starcraft is really more than a game in South Korea... sure they won't play Japanese games but they could be playing anything else or do anything else... but they prefer to stick with Starcraft and even make profesionnal games in front of a crowd as big as a stadium. I don't know of any other game that a country has embraced like this yet. Starcraft rules supreme over there.

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glitchgeeman

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#64 glitchgeeman
Member since 2005 • 5638 Posts

I just want to find out who finally takes out Kerrigan :DHarrick

I'm hoping it's a combo of Raynor with a pistol to the head and Zeratul with a blade to the chest. :D

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#65 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"]

Empire Total War will own Starcraft in gameplay and in graphics BRUTALLY....

Why Blizzard just doesnt let the Dune2 horse die?

Redmoonxl2

Maybe because the enhanced Dune 2 model suits their game best and is more suited for competitive play?

You say that because you havent played M2TW....FPS WASD camera/controls with REAL STRATEGY...and Tactics...there are no build order and pathetic shortcut memorising...

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horrowhip

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#66 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="Redmoonxl2"]

[QUOTE="illegalimigrant"]They simply made starcraft in 3d with the same mechanics and race. The graphics and gameplay is not impresive in my view. Look at medieval 2 total war is 1 year old and has a great gameplay and it's visuals surpass SC2. I think star carft 2 is just riding on the past success of star craft which for it's time was great but time has passed and old RTS gameplay just does not cut it anymore.illegalimigrant

  • Redesigned Storymode to include dialog trees, side quests, and differing story mechanics depending on the race
  • Redesigned race tech trees and new gameplay mechanics like Protoss Warp In, Zerg Creep Tumors, and Terran interchangable addons
  • Further evolution of Bnet to include voice chat and enhanced tournament support
  • Brand new, more power Star.Edit out of the box that will allow the community to design maps further than what was possible in Warcarft III
Stop trolling and pay attention next time.

Thank you you prove my point. No new gameplay just same old 8 year gameplay. Every projectile hits it's target no matter what is done to evade. Look at Company of Heroes another game better than SC2. Even mario improved its gameplay.

you are a troll... There are only a few things you can do to change up RTS gameplay. The BIGGEST thing you can do to change it is rebalance the entire game, add new abilities, add new units, and change strategies.

Starcraft 2 does that. They COMPLETELY rebuilt every race. The Protoss Warp, Zerg Nydus Word/Burrow ability on every unit and the various Terran units like the Viking, Thor and Reaper will reshape the gameplay of the game. The game will have tactics unlike any other RTS game out there with such robust flanking tactics and ambush abilities. And the thing that always made Starcraft the greatest RTS of all-time(even to this day) were the 3 completely asymmetrical races... In every other RTS the races are literally carbon copies of each other with a different stat arrangement. In Starcraft, the Zerg, Protoss and Terrans were COMPLETELY different in terms of their tactics and playsty le And Starcraft 2 takes that even further.

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Redmoonxl2

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#67 Redmoonxl2
Member since 2003 • 11059 Posts

[QUOTE="Harrick"]I just want to find out who finally takes out Kerrigan :Dglitchgeeman

I'm hoping it's a combo of Raynor with a pistol to the head and Zeratul with a blade to the chest. :D

...then Fenix will come back to life, kick Kerrigan's dead corpse as the awesome trio skip along into the sunset.

Best ending ever.

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Redmoonxl2

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#68 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="Redmoonxl2"][QUOTE="True_Gamer_"]

Empire Total War will own Starcraft in gameplay and in graphics BRUTALLY....

Why Blizzard just doesnt let the Dune2 horse die?

True_Gamer_

Maybe because the enhanced Dune 2 model suits their game best and is more suited for competitive play?

You say that because you havent played M2TW....FPS WASD camera/controls with REAL STRATEGY...and Tactics...there are no build order and pathetic shortcut memorising...

True_Gamer, face the facts; if the Total War series was meant to be a competitive game, it would have been by now. People play the Total War games to play out historic battles, not to compete in tournaments.

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True_Gamer_

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#69 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="illegalimigrant"][QUOTE="Redmoonxl2"]

[QUOTE="illegalimigrant"]They simply made starcraft in 3d with the same mechanics and race. The graphics and gameplay is not impresive in my view. Look at medieval 2 total war is 1 year old and has a great gameplay and it's visuals surpass SC2. I think star carft 2 is just riding on the past success of star craft which for it's time was great but time has passed and old RTS gameplay just does not cut it anymore.horrowhip

  • Redesigned Storymode to include dialog trees, side quests, and differing story mechanics depending on the race
  • Redesigned race tech trees and new gameplay mechanics like Protoss Warp In, Zerg Creep Tumors, and Terran interchangable addons
  • Further evolution of Bnet to include voice chat and enhanced tournament support
  • Brand new, more power Star.Edit out of the box that will allow the community to design maps further than what was possible in Warcarft III
Stop trolling and pay attention next time.

Thank you you prove my point. No new gameplay just same old 8 year gameplay. Every projectile hits it's target no matter what is done to evade. Look at Company of Heroes another game better than SC2. Even mario improved its gameplay.

you are a troll... There are only a few things you can do to change up RTS gameplay. The BIGGEST thing you can do to change it is rebalance the entire game, add new abilities, add new units, and change strategies.

Starcraft 2 does that. They COMPLETELY rebuilt every race. The Protoss Warp, Zerg Nydus Word/Burrow ability on every unit and the various Terran units like the Viking, Thor and Reaper will reshape the gameplay of the game. The game will have tactics unlike any other RTS game out there with such robust flanking tactics and ambush abilities. And the thing that always made Starcraft the greatest RTS of all-time(even to this day) were the 3 completely asymmetrical races... In every other RTS the races are literally carbon copies of each other with a different stat arrangement. In Starcraft, the Zerg, Protoss and Terrans were COMPLETELY different in terms of their tactics and playsty le And Starcraft 2 takes that even further.

Call me when Blizzard approaches the 1/10th of the deph of the Total War series...

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Etherninty

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#70 Etherninty
Member since 2006 • 1678 Posts

[QUOTE="Etherninty"]Who ever think that Starcraft "just does not cut it anymore" does not realize that Starcraft is like Chess to many people. In South Korea Starcraft has even replaced the chess.illegalimigrant

Can't any game be considered like chess? You have to think in all of them. Well at least most. But the closest thing to strategical gameplay is Medieval 2. Star Craft relies to much in micro management.



I don't know Medieval 2 so I can't compare but Starcraft is really like the new Chess/Paper,scissor, rock + micro/macro for skills so that the game doesn't relay on knowledge/luck.
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True_Gamer_

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#71 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="Redmoonxl2"][QUOTE="True_Gamer_"]

Empire Total War will own Starcraft in gameplay and in graphics BRUTALLY....

Why Blizzard just doesnt let the Dune2 horse die?

Redmoonxl2

Maybe because the enhanced Dune 2 model suits their game best and is more suited for competitive play?

You say that because you havent played M2TW....FPS WASD camera/controls with REAL STRATEGY...and Tactics...there are no build order and pathetic shortcut memorising...

True_Gamer, face the facts; if the Total War series was meant to be a competitive game, it would have been by now. People play the Total War games to play out historic battles, not to compete in tournaments.

Total war is the pinnacle of tactical gameplay...PERIOD....

StarCraft is just a Dune2 clone honed and raised to a pedestal it never deserved...It relies on dumbed down to the level of a 12 years old kid's mentality gameplay....

StarCraft 2 wont recieve more than a 8.9 MARK MY WORDS....

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horrowhip

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#72 horrowhip
Member since 2005 • 5002 Posts

Call me when Blizzard approaches the 1/10th of the deph of the Total War series...True_Gamer_

hate to say it but they did that 10 years ago....

You may not like Starcraft but denying that it is literally the epitome of diverse tactics is just futile...

There are literally THOUSANDS of different tactics.

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True_Gamer_

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#73 True_Gamer_
Member since 2006 • 6750 Posts

[QUOTE="True_Gamer_"]Call me when Blizzard approaches the 1/10th of the deph of the Total War series...horrowhip

hate to say it but they did that 10 years ago....

You may not like Starcraft but denying that it is literally the epitome of diverse tactics is just futile...

There are literally THOUSANDS of different tactics.

Play ANY Total War game and come back with the same thesis...

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Redmoonxl2

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#74 Redmoonxl2
Member since 2003 • 11059 Posts

Total war is the pinnacle of tactical gameplay...PERIOD....

StarCraft is just a Dune2 clone honed and raised to a pedestal it never deserved...It relies on dumbed down to the level of a 12 years old kid's mentality gameplay....

StarCraft 2 wont recieve more than a 8.9 MARK MY WORDS....

True_Gamer_

Psssst...Your troll is showing. *points at your pants*

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glitchgeeman

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#75 glitchgeeman
Member since 2005 • 5638 Posts
[QUOTE="Redmoonxl2"][QUOTE="illegalimigrant"]

No but that's not really a change in gameplay is just adding features. Tell me do projectiles always hit their target or do they miss depending on circumstances.

illegalimigrant

So you are basing the game's worth based on projectile accuracy? Don't be moronic. Starcraft is about balance first, realism last. If you want a good example of accuracy ruining balance, look no further than the Wehrmacht, who couldn't hit the broad side of a barn. Almost no reason to pick them over Panzer Elites.

I agree balance is important but I do want more realistic gameplay from such a big title. Instead lets keep with the Blizzard RTS tradition and keep the gameplay the same as Warcraft 2 with new units and abilities.

You want realism? From a game with these sort of plot devices where:

A. Terran are criminals who have been mentally altered to be totally obedient? In other words, they're rednecks with guns that shoot 6 INCH SPIKES.

B. And alien race that relies on crystals (additional pylons must be constructed!) and mental energy to kill their opponents?

C. Another alien race built on broods, swarms, and telepathic loyalty dedicated to the consumption and destruction of all living beings?

What do you want? Realistic acid spray mechanics? Sprained ankle afflictions that impede movement speed? Mineral harvesting efficiency logarithims? Let's be honest, anyone who has ever read into real wars knows that real war is very slow, bloody, and often times tedious and redundant, unlike the fast paced battles that occur in many RTS's. Sure, there are RTS's that cater to the desire for realism, but honestly, those RTS's are a completely different breed from Starcraft. When it comes down to it, SC is a fantasy RTS. Unlike Company of Heroes or World in Conflict, SC is a whole other universe of characters and worlds. I understand the desire for new gameplay mechanics, and SC2 offers them, it just doesn't offer your kind of upgraded gameplay mechanics.

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Etherninty

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#76 Etherninty
Member since 2006 • 1678 Posts

[QUOTE="True_Gamer_"]Call me when Blizzard approaches the 1/10th of the deph of the Total War series...horrowhip

hate to say it but they did that 10 years ago....

You may not like Starcraft but denying that it is literally the epitome of diverse tactics is just futile...

There are literally THOUSANDS of different tactics.



Tactics in SC are not even calculable, IBM Deep Blue is not ready for it :)
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horrowhip

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#77 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"]

[QUOTE="True_Gamer_"]Call me when Blizzard approaches the 1/10th of the deph of the Total War series...True_Gamer_

hate to say it but they did that 10 years ago....

You may not like Starcraft but denying that it is literally the epitome of diverse tactics is just futile...

There are literally THOUSANDS of different tactics.

Play ANY Total War game and come back with the same thesis...

I have EVERY Total War game. I have logged over 5000 hours in the series of games. It is FANTASTIC. BUT there IS a reason that any list of greatest games of all time includes Starcraft in the top 15.

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True_Gamer_

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#78 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="horrowhip"]

[QUOTE="True_Gamer_"]Call me when Blizzard approaches the 1/10th of the deph of the Total War series...horrowhip

hate to say it but they did that 10 years ago....

You may not like Starcraft but denying that it is literally the epitome of diverse tactics is just futile...

There are literally THOUSANDS of different tactics.

Play ANY Total War game and come back with the same thesis...

I have EVERY Total War game. I have logged over 5000 hours in the series of games. It is FANTASTIC. BUT there IS a reason that any list of greatest games of all time includes Starcraft in the top 15.

Maybe people just love nostalgia and will cling to any anachronistic stuff...

But you cannot deny that the code of a Total War game (espessially the latest upcoming ETW) itself is lightyears ahead of anything else...

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

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glitchgeeman

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#79 glitchgeeman
Member since 2005 • 5638 Posts
[QUOTE="glitchgeeman"]

[QUOTE="Harrick"]I just want to find out who finally takes out Kerrigan :DRedmoonxl2

I'm hoping it's a combo of Raynor with a pistol to the head and Zeratul with a blade to the chest. :D

...then Fenix will come back to life, kick Kerrigan's dead corpse as the awesome trio skip along into the sunset.

Best ending ever.

This=WIN

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#80 taker42
Member since 2007 • 1614 Posts

Maybe people just love nostalgia and will cling to any anachronistic stuff...

But you cannot deny that the code of a Total War game (espessially the latest upcoming ETW) itself is lightyears ahead of anything else...

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

True_Gamer_
I find that terribly ironic.
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True_Gamer_

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#81 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"]

Maybe people just love nostalgia and will cling to any anachronistic stuff...

But you cannot deny that the code of a Total War game (espessially the latest upcoming ETW) itself is lightyears ahead of anything else...

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

taker42

I find that terribly ironic.

Why? Empire Total War changed some INSANE amount of things compared to STW 8 years ago...for chirsts sake they add NAVAL battles...

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Redmoonxl2

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#82 Redmoonxl2
Member since 2003 • 11059 Posts

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

True_Gamer_

Okay, so if you know they are both two completely genres, why are you even debating anything? What's next, you bringing in Civilization and comparing it to Starcraft?

Your logic = failed.

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horrowhip

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#83 horrowhip
Member since 2005 • 5002 Posts
Maybe people just love nostalgia and will cling to any anachronistic stuff...

But you cannot deny that the code of a Total War game (espessially the latest upcoming ETW) itself is lightyears ahead of anything else...

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

True_Gamer_

Starcraft perfected a genre. I admire good game design a lot and I recognize it when I see it... When a Total War game or ANY OTHER RTS can create 3 completely diverse races that play in totally different ways yet still remains balanced... Well... then a game will have beat Starcraft in the tactics department. Until then, sorry but no...

Total War's tactics apply to historical tactics. Anyone with any knowledge of history or even common sense can find out how to win in Total War games... In Starcraft, you need to be good, you need knowledge of how different units work synergistically, and you need quick thinking. There is an element of it in the Total War games but not nearly to the extent of Starcraft.

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True_Gamer_

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#84 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"]

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

Redmoonxl2

Okay, so if you know they are both two completely genres, why are you even debating anything? What's next, you bringing in Civilization and comparing it to Starcraft?

Your logic = failed.

TW= Tactical Simulator on Amazing Strategising Level

SC=Dumbed down kidds toy raised to an insane pedestal because nothing was to play in Korea back then....

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Redmoonxl2

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#85 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="Redmoonxl2"][QUOTE="True_Gamer_"]

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

True_Gamer_

Okay, so if you know they are both two completely genres, why are you even debating anything? What's next, you bringing in Civilization and comparing it to Starcraft?

Your logic = failed.

TW= Tactical Simulator on Amazing Strategising Level

SC=Dumbed down kidds toy raised to an insane pedestal because nothing was to play in Korea back then....

I love how you completely danced around the issue just to be a complete fanboy.

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the_ChEeSe_mAn2

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#86 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
I still want SC2. I loved the first one and can't wait for the second one. I don't need uber innovation to enjoy a game.
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ganon546

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#87 ganon546
Member since 2007 • 2942 Posts
Honestly I'm embarassed to say I never played StarCraft lol
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Bloodseeker23

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#88 Bloodseeker23
Member since 2008 • 8338 Posts

Starcraft II.... i might be playing RTS again..same with Red Alert 3

...DAYUUM!!!

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illegalimigrant

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#89 illegalimigrant
Member since 2008 • 1402 Posts
[QUOTE="illegalimigrant"][QUOTE="Redmoonxl2"]

[QUOTE="illegalimigrant"]They simply made starcraft in 3d with the same mechanics and race. The graphics and gameplay is not impresive in my view. Look at medieval 2 total war is 1 year old and has a great gameplay and it's visuals surpass SC2. I think star carft 2 is just riding on the past success of star craft which for it's time was great but time has passed and old RTS gameplay just does not cut it anymore.Redmoonxl2

  • Redesigned Storymode to include dialog trees, side quests, and differing story mechanics depending on the race
  • Redesigned race tech trees and new gameplay mechanics like Protoss Warp In, Zerg Creep Tumors, and Terran interchangable addons
  • Further evolution of Bnet to include voice chat and enhanced tournament support
  • Brand new, more power Star.Edit out of the box that will allow the community to design maps further than what was possible in Warcarft III
Stop trolling and pay attention next time.

Thank you you prove my point. No new gameplay just same old 8 year gameplay. Every projectile hits it's target no matter what is done to evade. Look at Company of Heroes another game better than SC2. Even mario improved its gameplay.

Thank you for proving my point. You are trolling, especially when you are claiming a game that has been out for a few years is better than a game that has yet to be released. Redesigned single and multiplayer does not equal "same."

Come back when you have enough sense to counter points logically.

Why the troll talk just because we don't agree does not mean that one of us has to be a troll. Common I though you were the logical one not a blind fanboy.

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illegalimigrant

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#90 illegalimigrant
Member since 2008 • 1402 Posts
[QUOTE="True_Gamer_"][QUOTE="Redmoonxl2"][QUOTE="True_Gamer_"]

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

Redmoonxl2

Okay, so if you know they are both two completely genres, why are you even debating anything? What's next, you bringing in Civilization and comparing it to Starcraft?

Your logic = failed.

TW= Tactical Simulator on Amazing Strategising Level

SC=Dumbed down kidds toy raised to an insane pedestal because nothing was to play in Korea back then....

I love how you completely danced around the issue just to be a complete fanboy.

Dude every game is different if your point was correct you can't compare any game with one another. Also again just because people don't agree doesn't mean that they are fanboys.

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t1no87

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#91 t1no87
Member since 2007 • 104 Posts
Starcraft II is going to be awesome, same goes for Red Alert 3. Now i hope there's going to be a new Warcraft soon, because i grew tired of Frozen Throne a long time ago.
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TransmetalWok7

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#92 TransmetalWok7
Member since 2007 • 25 Posts

There's a reason there's tons of people playing Starcraft 1 to this very day, you know.

(Psst, it's still good, the formula that is.)

thrones

Because it doesn't require high system specs, its the reason why people in poorer countries play these OLD computer games.

On Topic: Because RTS is the only genre that PC is the best at.

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Veterngamer

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#93 Veterngamer
Member since 2007 • 2037 Posts

[QUOTE="Etherninty"]Who ever think that Starcraft "just does not cut it anymore" does not realize that Starcraft is like Chess to many people. In South Korea Starcraft has even replaced the chess.illegalimigrant
The only reason people in south korea like Star Craft so much is that they hate the japanese and will not purchase any japanese game. So they stick with american games or their own. Yes they can try other american RTS but Star Caft is so popular.

Wow you have no clue what you're talking about...... I live in South Korea... YOU = WRONG

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bladeeagle

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#94 bladeeagle
Member since 2006 • 1863 Posts
[QUOTE="thrones"]

There's a reason there's tons of people playing Starcraft 1 to this very day, you know.

(Psst, it's still good, the formula that is.)

TransmetalWok7

Because it doesn't require high system specs, its the reason why people in poorer countries play these OLD computer games.

On Topic: Because RTS is the only genre that PC is the best at.

Since when is Crysis, a 2007 FPS goty, an RTS?

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mudman91878

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#95 mudman91878
Member since 2003 • 740 Posts
[QUOTE="True_Gamer_"]Maybe people just love nostalgia and will cling to any anachronistic stuff...

But you cannot deny that the code of a Total War game (espessially the latest upcoming ETW) itself is lightyears ahead of anything else...

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

horrowhip

Starcraft perfected a genre. I admire good game design a lot and I recognize it when I see it... When a Total War game or ANY OTHER RTS can create 3 completely diverse races that play in totally different ways yet still remains balanced... Well... then a game will have beat Starcraft in the tactics department. Until then, sorry but no...

Total War's tactics apply to historical tactics. Anyone with any knowledge of history or even common sense can find out how to win in Total War games... In Starcraft, you need to be good, you need knowledge of how different units work synergistically, and you need quick thinking. There is an element of it in the Total War games but not nearly to the extent of Starcraft.

This is the truth. It's easy to do what other companies do which is essentially make each race the same. Then it's easy to focus on other aspects of gameplay. What blizzard has done is unmatched by anybody in that they've created 3 100% differenct races. This is one of the things that separates Starcraft from all other RTS games. Other games get boring and repetitive because all races are essentially the same.

Then there's StarEdit. This, IMO, is what makes starcraft so much better than anything else. This essentially gives you limitless replayability. Look at what the World Editor has done for WC3. How many RTS games have had a mod like DotA that has hundreds of thousands still playing?

You can have your total war that you'll get tired of a after a few months, I'll take the game with perfect balance and limitless replayability. I'll take the game that has the greatest fun factor, which is the most important thing in a game.

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AdrianWerner

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#96 AdrianWerner
Member since 2003 • 28441 Posts
I'm not waiting for SC2 and Empire:TW is my most wanted strategy game right now, but honestly... how is Medieval2 any different from Medieval1? The only true jump Total War series has ever made was from Shogun to first Medieval. Oh...and people want SC2 exactly because it's pure RTS, neither TW nor CoH have move the genre forward,they are example of the genre moving sideways, not forward and while they are amazing, there is a distinct lack of high quality classic RTS, CnC3 failed to live up to it's legacy, people have been starving for pure RTS since WC3, so yeah, no wonder people are dying to play SC2
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mudman91878

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#97 mudman91878
Member since 2003 • 740 Posts
[QUOTE="thrones"]

There's a reason there's tons of people playing Starcraft 1 to this very day, you know.

(Psst, it's still good, the formula that is.)

TransmetalWok7

Because it doesn't require high system specs, its the reason why people in poorer countries play these OLD computer games.

On Topic: Because RTS is the only genre that PC is the best at.

You get proven wrong virtually every single post you make and yet you continue to post....why?

PC owns when it comes to MMO, RTS, FPS....the three biggest genre's.

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AdrianWerner

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#98 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="Redmoonxl2"][QUOTE="True_Gamer_"]

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

True_Gamer_

Okay, so if you know they are both two completely genres, why are you even debating anything? What's next, you bringing in Civilization and comparing it to Starcraft?

Your logic = failed.

TW= Tactical Simulator on Amazing Strategising Level

SC=Dumbed down kidds toy raised to an insane pedestal because nothing was to play in Korea back then....

except TW's strategy level is dumbed down like hell and lacks any real complexity compared to other empire-building games. I love TW and all, but it's not perfect. It's all about battles, everything else is just a simplified bonus. And I love they will be adding naval battles, altough they will still be dumbed down compared to Age of Sail2

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Zenkuso

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#99 Zenkuso
Member since 2006 • 4090 Posts

You are either a troll or naive to why Starcraft 2 isn't the most visually charming tool in the shed. Blizzard has to and wants to appeal there game to the lowest requirements, they can afford with a game like Starcraft 2 to go completely top-end because it would limit (and does for many games) the potiential fanbase.

Theres a reason blizzard games sell alot in the pc market, not only are they great games but there requirements aren't insane ala games like Total Wars Medieval 2 (some of the bigger battles even bog my system down which is crazy considering my rig).

And why do people want Starcraft 2?

Because some people like myself enjoy the depth of tactics and fury of the gameplay more then something thats slower and far less enjoyable on a multiplayer or singleplayer front, not only that but making your own custom games is fun.

And mostly because everyone likes what they choose to play, you know theres this thing called individuality.

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AdrianWerner

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#100 AdrianWerner
Member since 2003 • 28441 Posts

STarcraft "redefined" a genre...

Total War CREATED a genre of its own...

True_Gamer_

lol...what? :D How does taking Lords of the Realm2 formula, dumbing down the strategy level beyond belieft and instead adding 3D and morale into battles count as "creating a genre"?