[QUOTE="illegalimigrant"][QUOTE="Redmoonxl2"][QUOTE="AdrianWerner"] You're forgetting about resource gathering, base building and unit production. That's where most strategy in SC or any pure RTS come from. Of course nowadays the game is so old hardly anyone thinks anymore, they just repeat the patterns they've learned.
In SC it is more important what units you have built than how you use them. And the tactical depth? There hardly is any there. The terrain has almost no effect on anything, there are no formations and most of all, you can't have a decent tactical level without morale system, taking it out means you leave 90% of all tactics behind. Skirmishes in SC are all about how fast you can use mouse and hot keys, not about actualy creating and using any real tactics.
Play Close Combat 3 or Combat Mission, that;s a very tactical game. Calling SC a "tactical game" is like calling Mario Kari a racing sim
ArisShadows
Don't be silly. The true definition of tactics is the effectiveness of how one deploys and manuvers units on the battlefield. There is plenty of differing tactics in Starcraft, especially with the ever evolving and expanding map list via tournament organizers. Don't try to elevate the word into something it's not, especially where very few titles aside from what you deem worthy will fit your views on the word.
You seem to have a very foggy and distorted view of Starcarft and the definitions of the words "strategy" and "tactics." Resource gathering, base building and unit production doesn't win a match. As far as strategy goes, that aspect of Starcraft is neglected when compared to harder strategy games, mostly due to the speed of the game. However, there is no such thing as victory outside of total annihilation in Starcraft and "pure" RTS games (Outside of AoE). How you utilize your units determines you victory in battle. For example, if you send in high templars without a decent tanking force (Whether it be zealots or dragoons), they will be be wiped. If you send in zealots without a detection unit, something as simple as lurkers will destroy your army. How you approach with one squad and flank with the other can mean victory or defeat, while choosing to attack an expansion will cripple your enemy to the point of an economic shutdown. There are many tactics that can assure victory and to simplify the game by calling it a race via mouse and hot keys is a stupid statement to make. Playing the game is completely different than learning the game. I advise you to learn some Starcraft before you comment on Starcraft.
On a side note, I'll take your advise and hunt down Close Combat 3 and Combat mission.
Have you played MTW2? Tell me how starcraft tactics are better than MTW2? Can you take out an army 5 times your size with weaker units by using strategy?
I remember when playing medieval 2 I was able to take out an army 5x my size with peasant units by using pure strategy and tactics.
DIdn't he just say that with I dunno, the zealots and lurkers comparision?
This game cannot reach the strategy of MTW. Medieval total war takes morale, flanks, elevation, speed, weather, stamina, terrain, weapons, armor, incline, formation, stealth, fear and others concepts to many to write into account when determening how much damage is done to the enemy. SC only uses a simple armor, hitpoints and damage concept to calculate damage.
For example in MTW2 armored units become more fatigued when in the dessert. This makes sence since the armour absorbs the heat and make it hotter for the soldier. This is just an example of detail in gameplay in MTW.
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