[QUOTE="LastRambo341"]Lol, talk when the MOVE gets released. Hands-on previews don't help.Shirokishi_
Whats funny?
The tech looks considerably better than the Wiimotes.
Sure, it may not be nearly as successful as the Wii but its no doubt a superior device.
The Move is little more than a needlessly complicated rendition of the Wiimote. It's also lacking in key areas.
First: The quality of technology. Move uses integrated circuits. These aren't exactly top-notch stuff when compared with the microelectromechanical parts used in the Wii Remote and Motion Plus.
Second: The Move design itself is needlessly complicated. The use of EyeToy, for example, places a bottleneck on the system's refresh rate - 60Hz in hi-res, 120Hz in low-res quick mode. The image processing that has to be done with the Wiimote's IR camera is also much, much easier than the analysis of a full-colour picture that the EyeToy has to undergo.
The pointing functionality of the Move is also ridiculous. First, the EyeToy has to figure out the Move's position in space by picking up the lightbulb from a full-colour picture, after which the Move has to figure which way it's pointing at by using it's motion sensors - which are integrated circuits. After this, the TV can be expanded into a plane and a line drawn from the move to the fictional plane to figure out where the Move is pointing at. The calculations aren't awfully complex, but not really trivial either. The necessity of the motion sensors combined with the EyeToy presents a needless risk for failure.
In comparison, the Wiimote's IR sensor tracks a couple of bright dots in the IR spectrum which are a fixed distance from each other. Image processing is much easier, and calculating where the Wiimote is and where it's pointing are simple trinonometric functions. This also allows nearly foolproof recalibration of the motion sensors, as evidenced in Red Steel 2, for example.
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