Why does Nintendo seem to have the most untainted reputation in SW?

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hakanakumono

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#51 hakanakumono
Member since 2008 • 27455 Posts

Because people don't know of Nintendo's history.

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HelloMoto56

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#52 HelloMoto56
Member since 2010 • 1233 Posts

we all remember the Gamecube!

but we can forgive them for that right?!

...right?

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hakanakumono

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#53 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="Banjo_Kongfooie"]To me it seems Nintendo has copied alot more then the other companies and innovated more because they have been in longer. Nintendo stole the idea for CD's from Sega as well as the analog stick. Then the GC used dual analog (playstation) . The Wiimotes are wireless (360) The 3DS will have an analog and home button as a portable (psp) etc.DraugenCP

Really, is that the best you can come up with? They didn't 'steal' the CD idea from SEGA. In fact, they were the last major console manufacturer to switch to CD/DVD-based games. This also was an inevitable step as cartridges were no longer sufficient to store games on. SEGA did not invent the analog stick.I even have an old NES controller with a very clunky, primitive analog stick.The dual analog gameplay itself is based on the N64 controller with its analog and c-stick controls. Even then, the GC controller still had a radically different design from the DualShock, so I don't see how that is comparable to making what is pretty much a carbon copy of the Wiimote + Nunchuck (Move) and downplaying the original as you go. Wireless technology again is only a logical step forward, it doesn't take agenius to invent something like that, it's just technology progressing logically. I even remember speculating on a wireless controller with my cousins back in the N64 era.Should I claim royalties now?That is ignoring the fact that the Gamecube already had a wireless controller (the Wavebird).

Companies always borrow ideas from eachother in whatever industry. There's a difference, however, between making minor adjustments based on ideas of competitors to an otherwise unique project, and directly copying that product in its entirity. I'm not saying that Nintendo has never stolen ideas, but your examples show a clear lack of research on your behalf.

N64 didn't have the c-stick, gamecube did. Moreover, the GC wasn't "radically different" than the dualshock aside from it's button layout. It copied it's basic shape (rather than another 3 pronged design), and again, integrated dual analog. It also got rid of the "pack" idea that Nintendo used with the N64 and SEGA copied in the Dreamcast, and replaced it with Sony's front loading memory card system. They also featured built in rumble, which was again, a Sony feature.

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Bigboi500

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#54 Bigboi500
Member since 2007 • 35550 Posts
So...let me get this straight, you're upset that System Wars doesn't hate Nintendo more than it already does? :| Guess you weren't around in 2007 and 2008.
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Sp4rtan_3

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#55 Sp4rtan_3
Member since 2010 • 3495 Posts
Because they're a games company, not multinational corporations which decided to also get into the games market. Ninja-Hippo
This, Nintendo has and will always be a GAME company. Sony and M$ got into the game later on but Nintendos been a game company from the start.
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Half-Way

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#56 Half-Way
Member since 2010 • 5001 Posts

[QUOTE="DraugenCP"]

[QUOTE="Banjo_Kongfooie"]To me it seems Nintendo has copied alot more then the other companies and innovated more because they have been in longer. Nintendo stole the idea for CD's from Sega as well as the analog stick. Then the GC used dual analog (playstation) . The Wiimotes are wireless (360) The 3DS will have an analog and home button as a portable (psp) etc.hakanakumono

Really, is that the best you can come up with? They didn't 'steal' the CD idea from SEGA. In fact, they were the last major console manufacturer to switch to CD/DVD-based games. This also was an inevitable step as cartridges were no longer sufficient to store games on. SEGA did not invent the analog stick.I even have an old NES controller with a very clunky, primitive analog stick.The dual analog gameplay itself is based on the N64 controller with its analog and c-stick controls. Even then, the GC controller still had a radically different design from the DualShock, so I don't see how that is comparable to making what is pretty much a carbon copy of the Wiimote + Nunchuck (Move) and downplaying the original as you go. Wireless technology again is only a logical step forward, it doesn't take agenius to invent something like that, it's just technology progressing logically. I even remember speculating on a wireless controller with my cousins back in the N64 era.Should I claim royalties now?That is ignoring the fact that the Gamecube already had a wireless controller (the Wavebird).

Companies always borrow ideas from eachother in whatever industry. There's a difference, however, between making minor adjustments based on ideas of competitors to an otherwise unique project, and directly copying that product in its entirity. I'm not saying that Nintendo has never stolen ideas, but your examples show a clear lack of research on your behalf.

N64 didn't have the c-stick, gamecube did. Moreover, the GC wasn't "radically different" than the dualshock aside from it's button layout. It copied it's basic shape (rather than another 3 pronged design), and again, integrated dual analog. It also got rid of the "pack" idea that Nintendo used with the N64 and SEGA copied in the Dreamcast, and replaced it with Sony's front loading memory card system. They also featured built in rumble, which was again, a Sony feature.

so the gamecube controller inst really an innovation, while built in rumble is?

Innovation is a change in the thought process for doing something, or the useful application of new inventions or discoveries. - wikipedia.

built in rumble is something nintendo would have done on their own anyways, since you know. they allready came up with the idea of the rumble pack, why wouldnt they include it in their future controlers?

its like giving credit to someone who steals ideas and writes them down in a book, just because no one has ever written down so many ideas in one single book before.

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DraugenCP

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#57 DraugenCP
Member since 2006 • 8486 Posts

N64 didn't have the c-stick, gamecube did. Moreover, the GC wasn't "radically different" than the dualshock aside from it's button layout. It copied it's basic shape (rather than another 3 pronged design), and again, integrated dual analog. It also got rid of the "pack" idea that Nintendo used with the N64 and SEGA copied in the Dreamcast, and replaced it with Sony's front loading memory card system. They also featured built in rumble, which was again, a Sony feature.hakanakumono

I meant C-buttons, not C-stick, typo. They were a clunky predecessor of dual analog control. And yes, I'd still argue the GC is radically different from the DualShock. Not only in terms of button placement (and size), but also the triggers, the analog stick placement, and the design of the analog stick itself.

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hakanakumono

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#58 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="DraugenCP"]

Really, is that the best you can come up with? They didn't 'steal' the CD idea from SEGA. In fact, they were the last major console manufacturer to switch to CD/DVD-based games. This also was an inevitable step as cartridges were no longer sufficient to store games on. SEGA did not invent the analog stick.I even have an old NES controller with a very clunky, primitive analog stick.The dual analog gameplay itself is based on the N64 controller with its analog and c-stick controls. Even then, the GC controller still had a radically different design from the DualShock, so I don't see how that is comparable to making what is pretty much a carbon copy of the Wiimote + Nunchuck (Move) and downplaying the original as you go. Wireless technology again is only a logical step forward, it doesn't take agenius to invent something like that, it's just technology progressing logically. I even remember speculating on a wireless controller with my cousins back in the N64 era.Should I claim royalties now?That is ignoring the fact that the Gamecube already had a wireless controller (the Wavebird).

Companies always borrow ideas from eachother in whatever industry. There's a difference, however, between making minor adjustments based on ideas of competitors to an otherwise unique project, and directly copying that product in its entirity. I'm not saying that Nintendo has never stolen ideas, but your examples show a clear lack of research on your behalf.

Half-Way

N64 didn't have the c-stick, gamecube did. Moreover, the GC wasn't "radically different" than the dualshock aside from it's button layout. It copied it's basic shape (rather than another 3 pronged design), and again, integrated dual analog. It also got rid of the "pack" idea that Nintendo used with the N64 and SEGA copied in the Dreamcast, and replaced it with Sony's front loading memory card system. They also featured built in rumble, which was again, a Sony feature.

so the gamecube controller inst really an innovation, while built in rumble is?

Innovation is a change in the thought process for doing something, or the useful application of new inventions or discoveries. - wikipedia.

built in rumble is something nintendo would have done on their own anyways, since you know. they allready came up with the idea of the rumble pack, why wouldnt they include it in their future controlers?

its like giving credit to someone who steals ideas and writes them down in a book, just because no one has ever written down so many ideas in one single book before.

They could have just continued to use rumble packs like SEGA. I don't know if "built in rumble" is "innovation," but it's certainly a new way of doing what Nintendo introduced to the market - and one that Nintendo decided to go with rather than using their original model. Nintendo could have easily continued to go with a 3 prong controller design, controller memory and rumble packs (like the Dreamcast copied from the N64), and only one analog stick.

They didn't.

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hakanakumono

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#59 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]N64 didn't have the c-stick, gamecube did. Moreover, the GC wasn't "radically different" than the dualshock aside from it's button layout. It copied it's basic shape (rather than another 3 pronged design), and again, integrated dual analog. It also got rid of the "pack" idea that Nintendo used with the N64 and SEGA copied in the Dreamcast, and replaced it with Sony's front loading memory card system. They also featured built in rumble, which was again, a Sony feature.DraugenCP

I meant C-buttons, not C-stick, typo. They were a clunky predecessor of dual analog control. And yes, I'd still argue the GC is radically different from the DualShock. Not only in terms of button placement (and size), but also the triggers, the analog stick placement, and the design of the analog stick itself.

Buttons aren't a stick. Of course the c buttons were precursor to the c stick, but so was the dualshock. Yes, the analog sticks, and button placement were different. But it's still dual analog.

The point is that Nintendo has used Sony mechanisms as well.

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DraugenCP

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#60 DraugenCP
Member since 2006 • 8486 Posts

Buttons aren't a stick. Of course the c buttons were precursor to the c stick, but so was the dualshock. Yes, the analog sticks, and button placement were different. But it's still dual analog.

The point is that Nintendo has used Sony mechanisms as well.hakanakumono

I never said buttons are a stick, and no, I don't deny that Nintendo has adopted Sony mechanisms as well, but that was kind of the point. TC was implying Nintendo 'stole' all of these ideas, while stealing is a big word for what is basically a natural process in business. Company A comes up with something, company B adopts elements from it and improves them, company A adopts some of those improvements in their new product, repeat ad infinitum.

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hakanakumono

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#61 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]Buttons aren't a stick. Of course the c buttons were precursor to the c stick, but so was the dualshock. Yes, the analog sticks, and button placement were different. But it's still dual analog.

The point is that Nintendo has used Sony mechanisms as well.DraugenCP

I never said buttons are a stick, and no, I don't deny that Nintendo has adopted Sony mechanisms as well, but that was kind of the point. TC was implying Nintendo 'stole' all of these ideas, while stealing is a big word for what is basically a natural process in business. Company A comes up with something, company B adopts elements from it and improves them, company A adopts some of those improvements in their new product, repeat ad infinitum.

Oh, I agree. I'm just used to Nintendo fans pretending as if all of Nintendo's ideas are born within Nintendo.

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Thunderdrone

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#62 Thunderdrone
Member since 2009 • 7154 Posts

I mean they have more of a history of mistreating people in general and making money grabs but people allways bash Microsoft and sometimes bash Sony as being to corporate... It is getting ridiculous as people claim Microsoft mistreated rare do to some fansite claiming so.

I mean Nintendo are known as the heralds of inovation and it is claimed that Kinect is a rip off of the Wii despite being revolutionary and using no buttons/plastic.

To me it seems Nintendo has copied alot more then the other companies and innovated more because they have been in longer. Nintendo stole the idea for CD's from Sega as well as the analog stick. Then the GC used dual analog (playstation) . The Wiimotes are wireless (360) The 3DS will have an analog and home button as a portable (psp) etc.

Achievements are supposedly to be stolen and put on the 3DS wonder what they will call them (Sony did trophies lol maybe they will be medals)

Banjo_Kongfooie

What is this i dont even...

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Sondi01

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#63 Sondi01
Member since 2009 • 64 Posts
Nintendo wins anyway , that's why.
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Half-Way

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#64 Half-Way
Member since 2010 • 5001 Posts

[QUOTE="Half-Way"]

[QUOTE="hakanakumono"]

N64 didn't have the c-stick, gamecube did. Moreover, the GC wasn't "radically different" than the dualshock aside from it's button layout. It copied it's basic shape (rather than another 3 pronged design), and again, integrated dual analog. It also got rid of the "pack" idea that Nintendo used with the N64 and SEGA copied in the Dreamcast, and replaced it with Sony's front loading memory card system. They also featured built in rumble, which was again, a Sony feature.

hakanakumono

so the gamecube controller inst really an innovation, while built in rumble is?

Innovation is a change in the thought process for doing something, or the useful application of new inventions or discoveries. - wikipedia.

built in rumble is something nintendo would have done on their own anyways, since you know. they allready came up with the idea of the rumble pack, why wouldnt they include it in their future controlers?

its like giving credit to someone who steals ideas and writes them down in a book, just because no one has ever written down so many ideas in one single book before.

They could have just continued to use rumble packs like SEGA. I don't know if "built in rumble" is "innovation," but it's certainly a new way of doing what Nintendo introduced to the market - and one that Nintendo decided to go with rather than using their original model. Nintendo could have easily continued to go with a 3 prong controller design, controller memory and rumble packs (like the Dreamcast copied from the N64), and only one analog stick.

They didn't.

well considering we are talking about the company that scratched all those ideas of the GCN controler and made a wiimote, i would believe that nintendo would have continued to innovate instead of just using their ideas overagain.

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hakanakumono

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#65 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Half-Way"]

so the gamecube controller inst really an innovation, while built in rumble is?

Innovation is a change in the thought process for doing something, or the useful application of new inventions or discoveries. - wikipedia.

built in rumble is something nintendo would have done on their own anyways, since you know. they allready came up with the idea of the rumble pack, why wouldnt they include it in their future controlers?

its like giving credit to someone who steals ideas and writes them down in a book, just because no one has ever written down so many ideas in one single book before.

Half-Way

They could have just continued to use rumble packs like SEGA. I don't know if "built in rumble" is "innovation," but it's certainly a new way of doing what Nintendo introduced to the market - and one that Nintendo decided to go with rather than using their original model. Nintendo could have easily continued to go with a 3 prong controller design, controller memory and rumble packs (like the Dreamcast copied from the N64), and only one analog stick.

They didn't.

well considering we are talking about the company that scratched all those ideas of the GCN controler and made a wiimote, i would believe that nintendo would have continued to innovate instead of just using their ideas overagain.

Well, that doesn't change the fact that the GC existed. Oh and

Oh look, a dualshock.

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IppoTenma

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#66 IppoTenma
Member since 2009 • 2972 Posts
'untainted reputation?' lol, no.
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deactivated-5b31d3729c1fa

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#67 deactivated-5b31d3729c1fa
Member since 2007 • 11536 Posts

because nintendo is loveable :)

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LordQuorthon

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#68 LordQuorthon
Member since 2008 • 5803 Posts

Okay first off I have seen the Dark knight so that picture does not scare me...

Banjo_Kongfooie

That was incredibly funny, mainly because it made no sense at all!

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godzillavskong

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#69 godzillavskong
Member since 2007 • 7904 Posts

I think it really is because Nintendo is the most established gaming franchise that is still in the console business. They've been around so long that it is hard to bash them, whether you like them or not, they still stand strong, and put out some of the best first party titles.I still haven't purchased a Wii, but I probably will eventually, mainly for their top of the line first party games.

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#70 dovberg
Member since 2009 • 3348 Posts

As much as I hate Nintendo at the moment I will always love them and welcome them back as soon as they make something I like because Nintendo is about gaming and as much as a don't care for their current type of general games I always know that they are going to focus on games. They haven't made their selling point their DVD player or blue ray player but instead they make it their brand of games that they sell. BTW GC controller included pressure sensitive buttons before 360 and PS3. I think in the end if you look at things closely you will find that the majority of innovations are shared through all 3 systems but if I'd have to say who had the most or the best that is Nintendo. There is usually at least 1 innovation with each system from nintendo, there isn't always with the competition. IMO connecting DS to Wii and PSP to PS3 is just following the idea of the vmu on the dreamcast which tons of current things are based off of.

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Thunderdrone

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#71 Thunderdrone
Member since 2009 • 7154 Posts

As much as I hate Nintendo at the moment I will always love them and welcome them back as soon as they make something I like because Nintendo is about gaming and as much as a don't care for their current type of general gamesdovberg

What, the kind of stuff they have been doing since......... forever?

eh, i dont get this but hey, i'l just leave it at that.

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ThePlothole

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#72 ThePlothole
Member since 2007 • 11515 Posts

I am saying the SNES and NES were not innovative and they stuck with N64 cartridges despite CDs being more ecofriendly (imagines landfills of Superman 64 )

I mean Nintendo copied the DS cards from Nokia's N-gage

Banjo_Kongfooie

NES was the first console with a controller designed to be held in both hands and manipulated with your thumbs (aka a gamepad). SNES introduced shoulder buttons as well as the standard diamond configuration.

At the time CDs had a reputation as being slow and easy to pirate (both were true to varying degrees). Cartridges also had the potential advantage of expanding the system's capabilities later on. And do you actually believe the industry switched to them because they were more ecofriendly?

Game cards far predates the N-gage. And I believe that system just used MMCs (the precursor to SD).

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KungfuKitten

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#73 KungfuKitten
Member since 2006 • 27389 Posts

They don't have an untainted reputation especially their distant past. They did change. I think they are as innovative as the others but they make their ideas work really well. And I think they are loved because they are an actual gaming company, and have been with us for so long. Personally when i hear some of the behind scenes interviews, aside from some awkward moments they seem to have the best understanding of what videogames are and can be.

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gamer0100

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#74 gamer0100
Member since 2006 • 2249 Posts

[QUOTE="waltefmoney"]

They also have the reputation of being the company that's done more for gaming than anyone else.

Banjo_Kongfooie

Which is subjective, I could say Microsoft pioneered the online gaming community we all enjoy today (used to be the splitscreen BS)

I was playing pc games online way before xbox came out. Online community was always there thanks to the pc.

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Half-Way

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#75 Half-Way
Member since 2010 • 5001 Posts

[QUOTE="Half-Way"]

[QUOTE="hakanakumono"]

They could have just continued to use rumble packs like SEGA. I don't know if "built in rumble" is "innovation," but it's certainly a new way of doing what Nintendo introduced to the market - and one that Nintendo decided to go with rather than using their original model. Nintendo could have easily continued to go with a 3 prong controller design, controller memory and rumble packs (like the Dreamcast copied from the N64), and only one analog stick.

They didn't.

hakanakumono

well considering we are talking about the company that scratched all those ideas of the GCN controler and made a wiimote, i would believe that nintendo would have continued to innovate instead of just using their ideas overagain.

Well, that doesn't change the fact that the GC existed.

well obviously not, just like all other threads about company innovation "what if scenarios" wont change anything.

Oh and

Oh look, a dualshock.

you seriously want to play this game? :P

oh look a wiimote

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deactivated-5b4ca38d5fcb0

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#77 deactivated-5b4ca38d5fcb0
Member since 2008 • 2051 Posts
I usually look down on Wii fanboys due the fact that 90% of them are weeaboos, but most of the Wii games is aimed for them.
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coltsfan4ever

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#78 coltsfan4ever
Member since 2006 • 2628 Posts

I mean they have more of a history of mistreating people in general and making money grabs but people allways bash Microsoft and sometimes bash Sony as being to corporate... It is getting ridiculous as people claim Microsoft mistreated rare do to some fansite claiming so.

I mean Nintendo are known as the heralds of inovation and it is claimed that Kinect is a rip off of the Wii despite being revolutionary and using no buttons/plastic.

To me it seems Nintendo has copied alot more then the other companies and innovated more because they have been in longer. Nintendo stole the idea for CD's from Sega as well as the analog stick. Then the GC used dual analog (playstation) . The Wiimotes are wireless (360) The 3DS will have an analog and home button as a portable (psp) etc.

Achievements are supposedly to be stolen and put on the 3DS wonder what they will call them (Sony did trophies lol maybe they will be medals)

Banjo_Kongfooie

I read your post TC and all I have to say is, how is Kinect revolutionary???!!!

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GraveDigger571

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#79 GraveDigger571
Member since 2010 • 84 Posts

UGH...Nintendo makes me sick. They have the most attachments than any other system including the motion+ which makes the wii do what it was supposed to do in the first place, accurate motion control.

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Thunderdrone

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#80 Thunderdrone
Member since 2009 • 7154 Posts
I usually look down on Wii fanboys due the fact that 90% of them are weeaboos, but most of the Wii games is aimed for them.Robbazking
What the hell are you talking about?
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deactivated-5b78379493e12

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#81 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

Spend any amount of time in SW and you will see many threads that are critical of SW. Right now, just from what I've seen, Nintendo has the worst reputation when it comes to core gaming.

There are very few Nintendo fans here because of the ire they've drawn.

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ActicEdge

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#82 ActicEdge
Member since 2008 • 24492 Posts

Its Ninty, we expect to treated like ass sometimes and then like gods when they release games.

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antifanboyftw

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#83 antifanboyftw
Member since 2007 • 2214 Posts

[QUOTE="Robbazking"]I usually look down on Wii fanboys due the fact that 90% of them are weeaboos, but most of the Wii games is aimed for them.Thunderdrone
What the hell are you talking about?

I think a weeaboo is somebody who hates anything and everything not made in Japan while completely worshipping anything that is related to Japan. They aren't Japanese though and hardly know any of the language except for a few phrases. On topic though, while nintendo is pretty great, I'd say their perfect repuation took a pretty big hit during the time they gave us Ravi Drums, that middle aged lady talking about smiles and puppies. and other varies things (the examples i gave were from e3 2008. e3 2009 was also pretty bad which made this last e3 a huge comeback for them)

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Thunderdrone

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#84 Thunderdrone
Member since 2009 • 7154 Posts

[QUOTE="Thunderdrone"][QUOTE="Robbazking"]I usually look down on Wii fanboys due the fact that 90% of them are weeaboos, but most of the Wii games is aimed for them.antifanboyftw

What the hell are you talking about?

I think a weeaboo is somebody who hates anything and everything not made in Japan while completely worshipping anything that is related to Japan. They aren't Japanese though and hardly know any of the language except for a few phrases.

Oh, i know what a weeaboo is. What i dont understand is why he thought it was good idea to write that nonsense of a post.

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Silverbond

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#86 Silverbond
Member since 2008 • 16130 Posts

Because Nintendo is a beast like that.

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Thunderdrone

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#87 Thunderdrone
Member since 2009 • 7154 Posts

>Nintendo chose to go with Sony mechanisms, rather than the path that Nintendo and the the Dreamcast charted.

Exactly.

hakanakumono

Actually, it was Capcom who designed the CC Pro to suit the preferences of MH players in Japan.

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#88 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="hakanakumono"]>Nintendo chose to go with Sony mechanisms, rather than the path that Nintendo and the the Dreamcast charted.

Exactly.

Thunderdrone

Actually, it was Capcom who designed the CC Pro to suit the preferences of MH players in Japan.

The classic controller pro is just a classic controller with a new shape. It does have to play NES, SNES, N64, Genesis etc games all on one controller. Hak actually has this one completely wrong, that is the most realistic design they could have chosen. It looks like an SNES controller with 2 more triggers and analogue, what the hell were they going to do :?

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hakanakumono

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#89 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]>Nintendo chose to go with Sony mechanisms, rather than the path that Nintendo and the the Dreamcast charted.

Exactly.

Thunderdrone

Actually, it was Capcom who designed the CC Pro to suit the preferences of MH players in Japan.

I wasn't referring to the CC pro, but thanks for the information. I had no idea..

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hakanakumono

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#90 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="Thunderdrone"]

[QUOTE="hakanakumono"]>Nintendo chose to go with Sony mechanisms, rather than the path that Nintendo and the the Dreamcast charted.

Exactly.

ActicEdge

Actually, it was Capcom who designed the CC Pro to suit the preferences of MH players in Japan.

The classic controller pro is just a classic controller with a new shape. It does have to play NES, SNES, N64, Genesis etc games all on one controller. Hak actually has this one completely wrong, that is the most realistic design they could have chosen. It looks like an SNES controller with 2 more triggers and analogue, what the hell were they going to do :?

Eh, I disagree. Why 2 more triggers? Nintendo had been completely happy with 2 trigger buttons up until now and they're not needed to emulate Nintendo or SEGA games. What about the dual analog placement? It's exactly the same as the dualshock, which is notable because most companies including nintendo reverse the position of the left analog stick and the control pad like SEGA originally did with their 3D controller for the Saturn (which came out before the dualshock, of course).

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#91 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Thunderdrone"] Actually, it was Capcom who designed the CC Pro to suit the preferences of MH players in Japan.

hakanakumono

The classic controller pro is just a classic controller with a new shape. It does have to play NES, SNES, N64, Genesis etc games all on one controller. Hak actually has this one completely wrong, that is the most realistic design they could have chosen. It looks like an SNES controller with 2 more triggers and analogue, what the hell were they going to do :?

Eh, I disagree. Why 2 more triggers? Nintendo had been completely happy with 2 trigger buttons up until now and they're not needed to emulate Nintendo or SEGA games. What about the dual analog placement? It's exactly the same as the dualshock, which is notable because most companies including nintendo reverse the position of the left analog stick and the control pad like SEGA originally did with their 3D controller for the Saturn (which came out before the dualshock, of course).

How else would you place the dual analogue and keep the SNES/NES/Genesis feel? Please explain it to me. If you had a Wii you would know that the VC is basically all pre N64 titles so they would have lower priority. There are less than 30 (hell probably 20) N64 games on the system, why the hell would the 3D system get controller preference? Does that make any sense at all?:| .the extra triggers I'm at a loss (oh wait plothole reminded me the n64 had 3 triggers as did y=the cube) for but they were originally placed differently on the original classic controller as they were tiny and beside the L and R triggers (the one I have and use, not the one you quoted) so that was probably capcom in an attempt to make it more MH friendly. So explain how it is a carbon copy as opposed to just the logical result in design for the controllers main purpose?

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#92 HarlockJC
Member since 2006 • 25546 Posts
[QUOTE="waltefmoney"]

They also have the reputation of being the company that's done more for gaming than anyone else.

Banjo_Kongfooie
Which is subjective, I could say Microsoft pioneered the online gaming community we all enjoy today (used to be the splitscreen BS)

Bungie has done a lot to move online gaming forward. Having the first dedicated servers for an online game and also being the first company to use dedicated online only maps gaming.
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#93 Thunderdrone
Member since 2009 • 7154 Posts
The classic controller pro is just a classic controller with a new shape.>ActicEdge
They added DualShock-ish handles, the analogs are more spaced out and the triggers were basically re-assigned to match the familiar PS2 layout. Like i said, it was an obvious attempt from Capcom to sell the "MH experience" on Wii to all those fanatics who have spent hundreds of hours glued to a Dual Shock controller. But the Dual shock was pretty much based on the SNES controller too so yeah, it does look like a SNES pad with two sticks.
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#94 ThePlothole
Member since 2007 • 11515 Posts

Eh, I disagree. Why 2 more triggers? Nintendo had been completely happy with 2 trigger buttons up until now and they're not needed to emulate Nintendo or SEGA games. What about the dual analog placement? It's exactly the same as the dualshock, which is notable because most companies including nintendo reverse the position of the left analog stick and the control pad.

They could have easily released a controller based on the gamecube layout.

hakanakumono

N64 and GameCube both had three trigger buttons. Even though the odd design of the former's controller meant that usually only two were used. Oh, and typically the N64 Z trigger was manipulated with the left hand (though a few games were ambidextrous), while the GameCube Z trigger was used with the right. So the CC compromises by putting a Z trigger on either side.

They returned the d-pad to its upper position because it was primarily built for the virtual console.

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#95 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]The classic controller pro is just a classic controller with a new shape.>Thunderdrone
They added DualShock-ish handles, the analogs are more spaced out and the triggers were basically re-assigned to match the familiar PS2 layout. Like i said, it was an obvious attempt from Capcom to sell the "MH experience" on Wii to all those fanatics who have spent hundreds of hours glued to a Dual Shock controller. But the Dual shock was pretty much based on the SNES controller too so yeah, it does look like a SNES pad with two sticks.

So basically a classic controller with a new shape?

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Thunderdrone

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#96 Thunderdrone
Member since 2009 • 7154 Posts

[QUOTE="Thunderdrone"][QUOTE="ActicEdge"]The classic controller pro is just a classic controller with a new shape.>ActicEdge

They added DualShock-ish handles, the analogs are more spaced out and the triggers were basically re-assigned to match the familiar PS2 layout. Like i said, it was an obvious attempt from Capcom to sell the "MH experience" on Wii to all those fanatics who have spent hundreds of hours glued to a Dual Shock controller. But the Dual shock was pretty much based on the SNES controller too so yeah, it does look like a SNES pad with two sticks.

So basically a classic controller with a new shape?

Yes, one with a shape that happens to be very popular with MH players
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#98 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Thunderdrone"] They added DualShock-ish handles, the analogs are more spaced out and the triggers were basically re-assigned to match the familiar PS2 layout. Like i said, it was an obvious attempt from Capcom to sell the "MH experience" on Wii to all those fanatics who have spent hundreds of hours glued to a Dual Shock controller. But the Dual shock was pretty much based on the SNES controller too so yeah, it does look like a SNES pad with two sticks.Thunderdrone

So basically a classic controller with a new shape?

Yes, one with a shape that happens to be very popular with MH players

And said shape is just an SNES controller with 2 analogue sticks and some extra triggers. Wow, why are we on the topid of controller designs again?

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#99 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

Eh, I disagree. Why 2 more triggers? Nintendo had been completely happy with 2 trigger buttons up until now and they're not needed to emulate Nintendo or SEGA games. What about the dual analog placement? It's exactly the same as the dualshock, which is notable because most companies including nintendo reverse the position of the left analog stick and the control pad.

They could have easily released a controller based on the gamecube layout.

ThePlothole

N64 and GameCube both had three trigger buttons. Even though the odd design of the former's controller meant that usually only two were used. Oh, and typically the N64 Z trigger was manipulated with the left hand (though a few games were ambidextrous), while the GameCube Z trigger was used with the right. So the CC compromises by putting a Z trigger on either side.

They returned the d-pad to its upper position because it was primarily built for the virtual console.

You're right, I forgot about the z button. But why would they have to "compromise by putting a d button on either side?"The hand you used to press the z button on N64 or GC has no bearing on where it would be placed on the controller or why there would be two.

It's still exactly like the dualshock.

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hakanakumono

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#100 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Half-Way"]

you seriously want to play this game? :P

oh look a wiimote

Half-Way

Nintendo chose to go with Sony mechanisms, rather than the path that Nintendo and the the Dreamcast charted.

Exactly.

well it seems like this argument is getting a little out offhand

this isnt an argument about companies taking ideas from others and improving on them- because we both know both companies did this in the past and there is no point of arguing about something like that.

this is about the built in rumble

Nintendo didnt choose the sony path, as i explained earlier, its more likeley that they would have used their OWN idea in their next controller anways.

Why? I mean, the Dreamcast didn't go with built in rumble. Nintendo could have continued to use packs. If it was so obvious, then why didn't they do it in the first place or during the N64's lifespan? Sony was able to do it in 97.

If it's so obvious, then I would think both Nintendo and SEGA would opt for controller rumble powered by console, rather than battery powered packs.