It usually makes it up with artstyle.
This topic is locked from further discussion.
[QUOTE="GC4ever"]
its only as powerful as the original xbox
it's what nintendo intentionaly did cause they want to focus on gameplay not graphics
yes nintendo will never beat sony or microsoft ever in terms of graphics
if it's the only thing you care about don't get a wii and don't bash it
too many threads in SW about that.....Jesus_on_fire
Why couldnt they do both?
Because both can be achieved if developers put forth effort into that apartment. Unfortunately, there's only a handful of games that actually does both for the Wii and as usual, they are made mostly by Nintendo themselves.......One thing i do not get is why Nintendo didn't make their systems miniature powerhouses like the PS3 and 360.
flashn00b
Because HD development costs are huge, the hardware would have to be sold at a loss, and the company's research indicated that the graphical increase wouldn't add much value to their product for the majority of people? High costs and little added value isn't a good combination.
[QUOTE="charizard1605"]BECAUSE there's more to games than ghraphics. The sooner all System Wars fanboys get that, the better,SandvichmanYeah, and according to the ps3 and 360 library, i'd say we got both. So does the Wii. The graphics of most games are at least on par with the PS2 era, which I'd say is good enough to get along with. Here's something you should know: as you may well be aware, some of the most memorable games of all time (Super Metroid, Chrono Trigger, Final Fantasy VI, Sonic the Hedgehog, Zelda: A Link to the Past, Super Mario Bros 3, Pokemon Red/Blue etc) are remembered NOT because of their graphics, which were laughable at best, BUT because of their solid gameplay. You know why no game on the HD consoles, barring maybe ONE exception on the PS3, will be remembered two decades down the line like these games are? Because the developers are now obsessed with making their games look teh shiny, they've forgotten that there needs to be substance to support and reiterate the flash. A certain innovation the gameplay. And I'm sorry, NO HD console game does that.
Its got a tiny little processor. Its like the PS3 and 360 are V8s and the Wii is a 4 cylinder. Well, maybe the GAmecube was a 4 cylinder and the Wii is a 4 cylinder with a turbo charger. Since it does have the same "Hollywood" processor as the Gamecube.
I thought Hollywood was the GPU and the GC's was called the Flipper or something...ATI Hollywood GPU used in both the GAmecube and Wii. ATI Hollywood is clocked 50% higher compared to ATI Flipper.lol always the Wii screens that make it look like the console is capable of any decent AA. At least decent AA would go a long way for me, if nothing else, I would love at least 4x AA as a standard. And I wouldn't complain about the Wii graphics.
[QUOTE="Vesica_Prime"]
Because the Wii has weaker hardware than most other consoles this gen.
flashn00b
Why didn't they spend money trying to make hardware in par with the Xbox 360 and Playstation 3?
Also, should we expect Nintendo to follow Sega and Atari's example?
As a gaming company only unlike MS and Sony. Nintendo could not afford to sell game systems at a loss. There goal was to make a cheap game system that anyone could afford.[QUOTE="Vesica_Prime"]
Because the Wii has weaker hardware than most other consoles this gen.
flashn00b
Why didn't they spend money trying to make hardware in par with the Xbox 360 and Playstation 3?
Also, should we expect Nintendo to follow Sega and Atari's example?
Probably because it would drive the price of the hardware up, which was not part of the business model set up for Wii.
I posted those in a similar thread
developers need to try harder, that's all
laus_basic
Those screens look fine, but I have to say they don't look like that on my monitor. Twilight Princess looks awful on both my monitor and normal TV. Mainly there's so many jaggies during the normal world, and WAAAAY too much bloom during the wolf parts. It just takes a really long time to get used to after playing in HD.
Mario Galaxy still looks fine, it has jaggies but nowhere near as much as Twilight Princess and I can deal with it. I like the way Galaxy looks. I LOVE the way Red Steel 2 looks. I think all "realistic" Wii games should look like this. This art st yle is perfect for Wii and it looks gorgeous, but like Twilight Princess we don't know how it's going to look on a TV. These screens and videos are nice but i have a feeling it's going to look awful on TV like No More Heroes which was one of the ugliest games i've ever seen.
I play PS2 games on my PS3 and even those look better than the majority of Wii games, i'm talking about old ones too like MGS2 and FFX. The Wii has yet to produce a game better looking than MGS3 imo, and still doesn't have a game with the scale and detail of San Andreas. Why not? We should be getting those games already, and not from 3rd parties but from NINTENDO. They're making truckloads of cash and they're just putting out linear platformers, WHERE'S THE MASSIVE SCALED ADVENTURE GAMES. This is my major gripe with the Wii, Nintendo is not putting in the work that Sony puts into their games this-gen, and it shows big time when Sony keeps getting GOTY awards from everywhere and massive acclaim from fans and Nintendo isn't getting anything (because their games are not up to par anymore). Nintendo used to win tons of awards and used to make GOTY-type games, now we only get those from Nintendo maybe once every 4 years, and Sony puts atleast 2 out every year.
Exactly what i'm talking about. If Wii games had AA i would never complain, but the amount of jaggies on these games makes it almost unbearable for someone who's used to gaming in HD.lol always the Wii screens that make it look like the console is capable of any decent AA. At least decent AA would go a long way for me, if nothing else, I would love at least 4x AA as a standard. And I wouldn't complain about the Wii graphics.
Darth_DuMas
[QUOTE="CleanPlayer"]It bothers me too with the graphics downgrade, hard to play really when u have a 360 and a Ps3surrealnumber5funny i have a good pc that blows the consoles out of the water but dont mind the wii at all, could it be a weird console owner thing? The difference between Wii and 360 is much bigger than the difference between 360 and PC.(Unless you have some sort of Ultra High Crysis PC). Most 360 games look fine in their own right, most Wii games look like assy PS2 games. The only ones that look good are the ones that get creative with their art styIe.
[QUOTE="surrealnumber5"][QUOTE="CleanPlayer"]It bothers me too with the graphics downgrade, hard to play really when u have a 360 and a Ps3locopathofunny i have a good pc that blows the consoles out of the water but dont mind the wii at all, could it be a weird console owner thing? The difference between Wii and 360 is much bigger than the difference between 360 and PC.(Unless you have some sort of Ultra High Crysis PC). Most 360 games look fine in their own right, most Wii games look like assy PS2 games. The only ones that look good are the ones that get creative with their art styIe.
He was talking about the difference between the PC and the Wii, though.
BECAUSE there's more to games than ghraphics. The sooner all System Wars fanboys get that, the better,charizard1605But the Wii is last in everything except (sometimes) controls. Apart from graphics it also has the worst physics, AI, sound, online, community features, etc. Not to mention worst games library of the 3 consoles. If graphics were it's only problem your point would be fine. As it is, it makes no sense...
The difference between Wii and 360 is much bigger than the difference between 360 and PC.(Unless you have some sort of Ultra High Crysis PC). Most 360 games look fine in their own right, most Wii games look like assy PS2 games. The only ones that look good are the ones that get creative with their art styIe.[QUOTE="locopatho"][QUOTE="surrealnumber5"] funny i have a good pc that blows the consoles out of the water but dont mind the wii at all, could it be a weird console owner thing?DraugenCP
He was talking about the difference between the PC and the Wii, though.
O well then I don't understand so. To go from super crisp pretty HD games to blurry jaggy Wii games is horrible for me. And I say that not as a "fanboy" but someone who wishes great games like Mario Galaxy and Little King's Story could be even better!The wii has outdated graphics compared to PS3/PC/360 games. As for 3rd Party developers why should they even bother wasting their time on graphics whne they can make the same amount of money by just releasing cheap party games?
[QUOTE="WiiMan21"]
[QUOTE="awssk8er716"]
Monster Hunter Tri and Red Steel 2 say otherwise.
Red Steel 2 (from the screenshots atleast) is one of the most beautiful games I've ever seen graphically.
Monster Hunter could possibly pull-off low end 360 launch graphics, but I'm not sure.
But most third party developers do not try at all.
battalionwars13
You've seen, and graphically its terrible.
Art S tyle though its great, but I would like to to say the same once (if) you pick up a next gen system.
What? They got released already! I didn't even know :o!
Wii's graphics are fine, well atleast for me. I can still play Nintendo 64 games without even batting an eye, but that's just me.
Same here the only 3D games I can't stand to look at are PS1 games. for 2D I can stand looking at anything released on the NES but I can't stand anything released on consoles before 1985.[QUOTE="Sandvichman"][QUOTE="charizard1605"]BECAUSE there's more to games than ghraphics. The sooner all System Wars fanboys get that, the better,charizard1605Yeah, and according to the ps3 and 360 library, i'd say we got both. So does the Wii. The graphics of most games are at least on par with the PS2 era, which I'd say is good enough to get along with. Here's something you should know: as you may well be aware, some of the most memorable games of all time (Super Metroid, Chrono Trigger, Final Fantasy VI, Sonic the Hedgehog, Zelda: A Link to the Past, Super Mario Bros 3, Pokemon Red/Blue etc) are remembered NOT because of their graphics, which were laughable at best, BUT because of their solid gameplay. You know why no game on the HD consoles, barring maybe ONE exception on the PS3, will be remembered two decades down the line like these games are? Because the developers are now obsessed with making their games look teh shiny, they've forgotten that there needs to be substance to support and reiterate the flash. A certain innovation the gameplay. And I'm sorry, NO HD console game does that. Being on par with the PS2 is not accomplishment. I'm sorry, the 360 and the ps3 have some seriously high rated libraries, and you tink this is because it has shiny graphics? Really? Besides, innovation is not mutually exlclusive to the wii, there are plenty titles on the HD twins, it just happens to be drowned in other titles, also, why do i need an innovation i don't support, i don't like motion controls.
[QUOTE="DraugenCP"][QUOTE="locopatho"] The difference between Wii and 360 is much bigger than the difference between 360 and PC.(Unless you have some sort of Ultra High Crysis PC). Most 360 games look fine in their own right, most Wii games look like assy PS2 games. The only ones that look good are the ones that get creative with their art styIe. locopatho
He was talking about the difference between the PC and the Wii, though.
O well then I don't understand so. To go from super crisp pretty HD games to blurry jaggy Wii games is horrible for me. And I say that not as a "fanboy" but someone who wishes great games like Mario Galaxy and Little King's Story could be even better! That's because the HD twins actually have some competition against the PC, they share alot of titles together. Do i need to go further then this?[QUOTE="Darth_DuMas"]Exactly what i'm talking about. If Wii games had AA i would never complain, but the amount of jaggies on these games makes it almost unbearable for someone who's used to gaming in HD.lol always the Wii screens that make it look like the console is capable of any decent AA. At least decent AA would go a long way for me, if nothing else, I would love at least 4x AA as a standard. And I wouldn't complain about the Wii graphics.
GiantMuffin
So add jaggies, big whoop, doesn't change the quality of the graphics. Am I the only one who never notice them when I play games. Heck I play my PC games without any kind of AA (Dead Space, Batman, Mass Effect 2) and those still looked gorgeous!
Fact is, while I haven't played all the game I listed (obviously), the ones I played looked as nice if not more when I'm actually playing in front of my TV and AA or lack therof doesn't change a thing. Then again when I play my games I'mfocusing on actually playing the damn game insteadof trying to find jaggies, but I understand it's different for some.
I don't know why people complain about Wii graphics. It is not an HD console. Let me see, what would a 360 graphic look like in 480P? Well, take a 360 screen of Modern Warfare 2 and blow it up 225% That would bring its resolution down to that of a Wii. For all of its graphic power, the 360 wouldn't look any better at Wii type resolutions.
Beautiful isn't it.
Let's go the other direction. Take a Wii develper screen from a higher resolution, (that means Wii graphics at HD resolutions) and you get this:
The Wii can do dynamic lighting/shading, bloom lighting, and has decent texture mapping capabilities. None of those will make the Wii look like an HD console. However, if you ran the HD systems in SD resolutions, they wouldn't look much better than the Wii.
HD consoles are not God's gift to gaming. They were graphically the next step for consoles, but PCs had those resolutions way before the consoles did.
Exactly what i'm talking about. If Wii games had AA i would never complain, but the amount of jaggies on these games makes it almost unbearable for someone who's used to gaming in HD.[QUOTE="GiantMuffin"][QUOTE="Darth_DuMas"]
lol always the Wii screens that make it look like the console is capable of any decent AA. At least decent AA would go a long way for me, if nothing else, I would love at least 4x AA as a standard. And I wouldn't complain about the Wii graphics.
laus_basic
So add jaggies, big whoop, doesn't change the quality of the graphics. Am I the only one who never notice them when I play games. Heck I play my PC games without any kind of AA (Dead Space, Batman, Mass Effect 2) and those still looked gorgeous!
Fact is, while I haven't played all the game I listed (obviously), the ones I played looked as nice if not more when I'm actually playing in front of my TV and AA or lack therof doesn't change a thing. Then again when I play my games I'mfocusing on actually playing the damn game insteadof trying to find jaggies, but I understand it's different for some.
Yeah it does make a difference, it's not minor like on the 360/PS3/PC. Those are usually at higher res, so it's less of a thing, sometimes i'm fine with 2x AA on the PC. AA would have made a big difference on Endless Ocean for example, Pro Evo 2008 could use it too. Screen can look messy as hell.
I'll still play it, but it's such a minor thing that could have made all the difference. It's not like add a bit of jaggies, theres S%&* loads of it. Maybe playing it on an HDTV emphasizes it more so i've heard. But trust me, i'm not looking for it.
[QUOTE="laus_basic"]
Sandvichman
Your kidding yourself if it's going to look like those shots, with 16 AA.
Yea Only on the pc would it look like this where you can play it at 1080p with 16xAF and.9xSSAA On the wii console it with not look as good. If the wii supported 1080p and say 2xAA and 8xAF at least for me it would look great.
Exactly what i'm talking about. If Wii games had AA i would never complain, but the amount of jaggies on these games makes it almost unbearable for someone who's used to gaming in HD.[QUOTE="GiantMuffin"][QUOTE="Darth_DuMas"]
lol always the Wii screens that make it look like the console is capable of any decent AA. At least decent AA would go a long way for me, if nothing else, I would love at least 4x AA as a standard. And I wouldn't complain about the Wii graphics.
laus_basic
So add jaggies, big whoop, doesn't change the quality of the graphics. Am I the only one who never notice them when I play games. Heck I play my PC games without any kind of AA (Dead Space, Batman, Mass Effect 2) and those still looked gorgeous!
Fact is, while I haven't played all the game I listed (obviously), the ones I played looked as nice if not more when I'm actually playing in front of my TV and AA or lack therof doesn't change a thing. Then again when I play my games I'mfocusing on actually playing the damn game insteadof trying to find jaggies, but I understand it's different for some.
Yeah, for people that are observantr like me, it's annoying when they look like crap, i think the HD consoles are already dated, but the wii just looks like crap, sorry, it's that simple.I don't know why people complain about Wii graphics. It is not an HD console. Let me see, what would a 360 graphic look like in 480P? Well, take a 360 screen of Modern Warfare 2 and blow it up 225% That would bring its resolution down to that of a Wii. For all of its graphic power, the 360 wouldn't look any better at Wii type resolutions.
Beautiful isn't it.
Let's go the other direction. Take a Wii develper screen from a higher resolution, (that means Wii graphics at HD resolutions) and you get this:
The Wii can do dynamic lighting/shading, bloom lighting, and has decent texture mapping capabilities. None of those will make the Wii look like an HD console. However, if you ran the HD systems in SD resolutions, they wouldn't look much better than the Wii.
HD consoles are not God's gift to gaming. They were graphically the next step for consoles, but PCs had those resolutions way before the consoles did.
mrfokken
You're telling me that killzone 2 would be the same as metroid primed 3 if it was in the same resolution? :S
heres Super mario Galaxy in lame SD with 0 AA and 0 Af
Heres Super mario galaxy in sexy HD and 16xAA and 16xAF 8)
[QUOTE="mrfokken"]
I don't know why people complain about Wii graphics. It is not an HD console. Let me see, what would a 360 graphic look like in 480P? Well, take a 360 screen of Modern Warfare 2 and blow it up 225% That would bring its resolution down to that of a Wii. For all of its graphic power, the 360 wouldn't look any better at Wii type resolutions.
Beautiful isn't it.
Let's go the other direction. Take a Wii develper screen from a higher resolution, (that means Wii graphics at HD resolutions) and you get this:
The Wii can do dynamic lighting/shading, bloom lighting, and has decent texture mapping capabilities. None of those will make the Wii look like an HD console. However, if you ran the HD systems in SD resolutions, they wouldn't look much better than the Wii.
HD consoles are not God's gift to gaming. They were graphically the next step for consoles, but PCs had those resolutions way before the consoles did.
Sandvichman
You're telling me that killzone 2 would be the same as metroid primed 3 if it was in the same resolution? :S
he doesn't know what he is talking higher resolution can make a game look quite a bit better but there more to graphics then just resolution(in which case breath of fire 3 for pc would beat uncharted 2!) texture detial,shaders,lighthing effects,particle effects, shadows,etc are much higher quality on the hd consoles play the wii and then a ps3 on a SDTV and the ps3 will look alot better graphically.
It usually makes it up with artstyle.
AmayaPapaya
Not really a great excuse,considering 360 and PS3 games can have great art styIes and have the technology to back it up.
[QUOTE="godzillavskong"][QUOTE="windsquid9000"]I thought Hollywood was the GPU and the GC's was called the Flipper or something...ronvalenciaATI Hollywood GPU used in both the GAmecube and Wii. ATI Hollywood is clocked 50% higher compared to ATI Flipper. But the Wii uses the same GPU that was in the Gamecube correct? The Hollywood GPU. I actually like my Gamecube, and at the time I thought it did very well in the graphics dept., when up against the Xbox and PS2. But when you put the same GPU against the 360 and PS3, it can't really compete. The Wii is innovative in the gameplay dept., but It's not my cup of tea. I'd prefer my Gamecube, and it would be nice if the same 1st party games that are being released on the Wii would come out on the Gamecube as well. Just drop the motion controls, which I'm not a fan of anyways, and port it over the Cube.
[QUOTE="AmayaPapaya"]
It usually makes it up with artstyle.
VGobbsesser
Not really a great excuse,considering 360 and PS3 games can have great art styIes and have the technology to back it up.
wii games usually make up for it by been 80% art style and 20% technical while the others combine them, that exactly why we dont see muramasa the demon blade , or a boy and his blob type of games on those consoles. limitations make developers think in other directions.
Ahh, i'm so happy my standards are low enough to be absolutely delighted by these graphics...
Maybe someday my simple mind will evolve to be on par with the upper echelon of the videogame elite that roam these boards, but until then, this will be the most visually awe-inspiring game to come out this gen, and one of then best made...ever.
And part 2 is just around the corner!!! *girly scream*
everybody stop posting pics it doesnt prove anything even though they look good all they are going to say is it doesnt look as good as ps3/360 games its like mad annoying but thats true but in its own merit there are many wii games that are lookable and pleasing to the eye
[QUOTE="Sandvichman"]
[QUOTE="mrfokken"]
I don't know why people complain about Wii graphics. It is not an HD console. Let me see, what would a 360 graphic look like in 480P? Well, take a 360 screen of Modern Warfare 2 and blow it up 225% That would bring its resolution down to that of a Wii. For all of its graphic power, the 360 wouldn't look any better at Wii type resolutions.
Beautiful isn't it.
Let's go the other direction. Take a Wii develper screen from a higher resolution, (that means Wii graphics at HD resolutions) and you get this:
The Wii can do dynamic lighting/shading, bloom lighting, and has decent texture mapping capabilities. None of those will make the Wii look like an HD console. However, if you ran the HD systems in SD resolutions, they wouldn't look much better than the Wii.
HD consoles are not God's gift to gaming. They were graphically the next step for consoles, but PCs had those resolutions way before the consoles did.
DJ_Headshot
You're telling me that killzone 2 would be the same as metroid primed 3 if it was in the same resolution? :S
he doesn't know what he is talking higher resolution can make a game look quite a bit better but there more to graphics then just resolution(in which case breath of fire 3 for pc would beat uncharted 2!) texture detial,shaders,lighthing effects,particle effects, shadows,etc are much higher quality on the hd consoles play the wii and then a ps3 on a SDTV and the ps3 will look alot better graphically.
You're rignt, a PS3 would look better on an SD TV. But that really wasn't the question. (Topic: why do Wii grahics look horible?) While HD systems look better on HD TVs than standard def TVs, there really shouldn't be a problem shrinking the graphics to a smaller screen. That is, an HD signal displayed on an SD screen should still look good. The problem is going the other direction. A Wii's 480P signal is about 852 x 480 in resolution. That's 408,960 pixels. A 1080i HDTV has a resolution of about 1920 x 1080 in resolution or 2,073,600 pixels. That means that HD systems can supply 1,664,640 more pixels of information than the Wii. Don't underestimate the importance of higher resolutions. Want an quick example of the difference? Take a large picture on your computer and resize it to a smaller size. Still looks good doesn't it? Now take a small picture, and blow it up to twice its normal size. Doesn't look as good does it?
Yes, the HD systems are better at dynamic effects such as lighting, shading, and particles, but the Wii does those too. It is not a lack of those effects that make the Wii graphics look worse. It is much more dependent upon resolution and anti-aliasing.
I seriously don't get why most 360/PS3 fanboys pick on the Wii for its graphics and when PC gamers compare say Crysis to GeOW2, Killzone 2, Uncharted 2 etc. they get all defensive and start calling them nerds, snobs etc.
That is, an HD signal displayed on an SD screen should still look good. The problem is going the other direction. A Wii's 480P signal is about 852 x 480 in resolution.mrfokken
An HD signal can NOT be displayed on an SDTV by definition. When you play a PS3 or 360 on a SDTV the systems output 480i signals, the identical output resolution the Wii outputs when playing on an SDTV. When playing on SDTV's the PS3 and 360 do not output HD signals.
The reason they blow away the Wii when playing on an SDTV is the same reason the PS1 blew away the SNES (when the same resolution was outputted by both systems.) The 360 and PS3 are able to generate far more polys/richer textures/more complex lighting systems/etc. List goes on and on.
The increase in potential resoution has very little to do with why the other two systems look so much better - they STILL look much, much better when they're outputting SD and played on an SDTV. Many games on 360 are generated in 576p, and are upscaled by the 360's scaling chip after they are rendered, not the far off from the 480p Wii games can render in (which are later upsacled by the TV set itself if playing on an HDTV.) The lower-res 360games absolutely blow every other Wii game out of the water. For a recent example FFXIII is rendered in 576p on ther 360 and even so is light years beyond the Wii's visual capability. You don't need an HDTV to make the difference between the PS3/360 and theWii blatant. Games like Gears 2 or Uncharted 2 when played on an SDTV make Wii games look three generationsold on the same TV by comparison.
I seriously don't get why most 360/PS3 fanboys pick on the Wii for its graphics and when PC gamers compare say Crysis to GeOW2, Killzone 2, Uncharted 2 etc. they get all defensive and start calling them nerds, snobs etc.
Vesica_Prime
never really thought of that i guess its a thing where their console is losing so they got to make fu of it for the things it has over it all...the....tyme
[QUOTE="mrfokken"]That is, an HD signal displayed on an SD screen should still look good. The problem is going the other direction. A Wii's 480P signal is about 852 x 480 in resolution.RuprechtMonkey
An HD signal can NOT be displayed on an SDTV by definition. When you play a PS3 or 360 on a SDTV the systems output 480i signals, the identical output resolution the Wii outputs when playing on an SDTV. When playing on SDTV's the PS3 and 360 do not output HD signals.
The reason they blow away the Wii when playing on an SDTV is the same reason the PS1 blew away the SNES (when the same resolution was outputted by both systems.) The 360 and PS3 are able to generate far more polys/richer textures/more complex lighting systems/etc. List goes on and on.
The increase in potential resoution has very little to do with why the other two systems look so much better - they STILL look much, much better when they're outputting SD and played on an SDTV. Many games on 360 are generated in 576p, and are upscaled by the 360's scaling chip after they are rendered, not the far off from the 480p Wii games can render in (which are later upsacled by the TV set itself if playing on an HDTV.) The lower-res 360games absolutely blow every other Wii game out of the water. For a recent example FFXIII is rendered in 576p on ther 360 and even so is light years beyond the Wii's visual capability. You don't need an HDTV to make the difference between the PS3/360 and theWii blatant. Games like Gears 2 or Uncharted 2 when played on an SDTV make Wii games look three generationsold on the same TV by comparison.
Pardon me for not being as precise with my wording. I should have said an HD signal downgraded to display on an SD screen should still look good. I am sure no one actually thought you can make an SD screen display in HD resolutions.
Again, I disagree. The resolution has everything to do with it. If the Wii could produce better textures and more complex lighting and (make your list as long as you want) it wouldn't look significantly better unless it ran in a resolution that could show the difference in the detials.
Look: Increase the resolution, not the polygons, not the lighting effects, not the textures, and you get this
and this
2 reasons for me: 1. Because to get GeOW2 graphics you only need a 200 euro 360. To get dirty Wii graphics, you need a Wii, also 200 euro. Same price, vast gulf in graphics. Whereas to get pretty Crysis graphics, you need a lot more than 200 euro. More money gets you prettier graphics, thats perfectly fair and normal. 2. Forgetting comparisons for a sec, most Wii games look bad in their own right while most 360 games look good in their own right. By this I mean when playing 360 the graphics level is so good, I am rarely distracted by any flaws. Whereas on Wii I can't help noticing how jaggy Mario Galaxy is, how blurry Little King Story is, and how just plain dirty looking Disaster is. If graphics have flaws that distract from the gameplay, we gots us a problem!I seriously don't get why most 360/PS3 fanboys pick on the Wii for its graphics and when PC gamers compare say Crysis to GeOW2, Killzone 2, Uncharted 2 etc. they get all defensive and start calling them nerds, snobs etc.
Vesica_Prime
Mr. Fokken, that's just not true. The particle effects, shadow effects, texture quality, lighting quality, etc. cannot be improved by merely upping the resolution. Those resolutions near Link are horrible at any resolution-- it has to be mapped in a complex manner to look realistic, it's not just the texture concentration. Notice that Link isn't casting a shadow-- this can't be fixed by upping the res.
Your whole argument is completely bogus. It could not, under higher resolution, produce better lighting than say Uncharted. That's just not possible-- the graphics processor does not allow for complex lighting, and no amount of increase in resolution will make that lighting look complex.
I don't know why people complain about Wii graphics. It is not an HD console. Let me see, what would a 360 graphic look like in 480P? Well, take a 360 screen of Modern Warfare 2 and blow it up 225% That would bring its resolution down to that of a Wii. For all of its graphic power, the 360 wouldn't look any better at Wii type resolutions.
Beautiful isn't it.
Let's go the other direction. Take a Wii develper screen from a higher resolution, (that means Wii graphics at HD resolutions) and you get this:
The Wii can do dynamic lighting/shading, bloom lighting, and has decent texture mapping capabilities. None of those will make the Wii look like an HD console. However, if you ran the HD systems in SD resolutions, they wouldn't look much better than the Wii.
HD consoles are not God's gift to gaming. They were graphically the next step for consoles, but PCs had those resolutions way before the consoles did.
mrfokken
Is blowing it up the same as changing the resolution? Why not just change the output to 480P on the 360, it'd stil give better picture. I don't know why your zooming in.
[QUOTE="RuprechtMonkey"]
[QUOTE="mrfokken"]That is, an HD signal displayed on an SD screen should still look good. The problem is going the other direction. A Wii's 480P signal is about 852 x 480 in resolution.mrfokken
An HD signal can NOT be displayed on an SDTV by definition. When you play a PS3 or 360 on a SDTV the systems output 480i signals, the identical output resolution the Wii outputs when playing on an SDTV. When playing on SDTV's the PS3 and 360 do not output HD signals.
The reason they blow away the Wii when playing on an SDTV is the same reason the PS1 blew away the SNES (when the same resolution was outputted by both systems.) The 360 and PS3 are able to generate far more polys/richer textures/more complex lighting systems/etc. List goes on and on.
The increase in potential resoution has very little to do with why the other two systems look so much better - they STILL look much, much better when they're outputting SD and played on an SDTV. Many games on 360 are generated in 576p, and are upscaled by the 360's scaling chip after they are rendered, not the far off from the 480p Wii games can render in (which are later upsacled by the TV set itself if playing on an HDTV.) The lower-res 360games absolutely blow every other Wii game out of the water. For a recent example FFXIII is rendered in 576p on ther 360 and even so is light years beyond the Wii's visual capability. You don't need an HDTV to make the difference between the PS3/360 and theWii blatant. Games like Gears 2 or Uncharted 2 when played on an SDTV make Wii games look three generationsold on the same TV by comparison.
Pardon me for not being as precise with my wording. I should have said an HD signal downgraded to display on an SD screen should still look good. I am sure no one actually thought you can make an SD screen display in HD resolutions.
Again, I disagree. The resolution has everything to do with it. If the Wii could produce better textures and more complex lighting and (make your list as long as you want) it wouldn't look significantly better unless it ran in a resolution that could show the difference in the detials.
Look: Increase the resolution, not the polygons, not the lighting effects, not the textures, and you get this
and this
Well that doesn't really work right now either, because to output at high resolution while keeping the same graphical fidelity would require more horsepower than the Wiis GPU has, unless it too gets a scaling chip.
Either way it doesn't have a method of producing these higher resolutions, so whats the point of this. It doesn't change the argument, it just says this is what the Wii could look like. But when I go back to it, it won't.
Mr. Fokken, that's just not true. The particle effects, shadow effects, texture quality, lighting quality, etc. cannot be improved by merely upping the resolution. Those resolutions near Link are horrible at any resolution-- it has to be mapped in a complex manner to look realistic, it's not just the texture concentration. Notice that Link isn't casting a shadow-- this can't be fixed by upping the res.
Your whole argument is completely bogus. It could not, under higher resolution, produce better lighting than say Uncharted. That's just not possible-- the graphics processor does not allow for complex lighting, and no amount of increase in resolution will make that lighting look complex.KristoffBrujah
You keep straying from the point. This is not a compare the consoles thread. The question was why does the wii look horible (read the topic). The original poster wasn't complaining that the lighting/shading/polygons/etc looked bad. He said the jaggies bothered him. That problem is related to antialiasing and resolution.
Are you really arguing that neither of the HD consoles benefit from higher resolutions? You may be able to tell the difference between good and bad lighting and shading in the Link picture, but most people just look at it and think, "wow, that looks pretty good." Personally, I thought the textures were poor.
Do you really believe that the most noticealbe problems shown on this screenshot are the result of lighting, or shading, or particle effects, or polygon count, etc. more than resolution and antialiasing? I don't.
Well that doesn't really work right now either, because to output at high resolution while keeping the same graphical fidelity would require more horsepower than the Wiis GPU has, unless it too gets a scaling chip.
Either way it doesn't have a method of producing these higher resolutions, so whats the point of this. It doesn't change the argument, it just says this is what the Wii could look like. But when I go back to it, it won't.
Darth_DuMas
Perhaps it is a good idea to read the topic and follow the thread. Topic: Why does the Wii look horible? My answer: Because it is not an HD console. You apparently agree with me so I don't know what your argument is. Thus, I can not change it.
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