Why downgrade MGS4 for 360?

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tmb_JR

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#51 tmb_JR
Member since 2007 • 300 Posts

Umm yeah..gundam PROVES the beast PS3 is...because when comparing greatness we showcase our worst to demonstrate who has more power...because anyone can look tough when giewn a AAA but showing the worst shows who has higher standards in games..

That said this KILLS bomerman zero....we win :D

NextGenNow

U serouisly have mental problems or do u get paid by sony cause that was one of the stupidest logics ive ever seen

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SgtWhiskeyjack

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#52 SgtWhiskeyjack
Member since 2004 • 16364 Posts

I finally got to play a PS3 yesterday on a 50" Pioneer HDTV. I played Motorstorm, Resistance and GTHD. NO DOWNGRADE REQUIRED. :lol:

 

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-Sora

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#53 -Sora
Member since 2004 • 15152 Posts
You cows seem to think your Ps3 is years ahead of the 360 is power
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Master_Hermes

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#54 Master_Hermes
Member since 2003 • 5913 Posts
[QUOTE="Rougehunter"][QUOTE="NextGenNow"]

Umm yeah..gundam PROVES the beast PS3 is...because when comparing greatness we showcase our worst to demonstrate who has more power...because anyone can look tough when giewn a AAA but showing the worst shows who has higher standards in games..

That said this KILLS bomerman zero....we win :D

odin2019

They both suck hard whats your point? You rather play with a piece of crap thats hard with corns over another piece of crap

The point is our worst game is better than your worst game. Come on now.

 

LMFAO! Has it really come to this? Seriously? :lol:

 

This is Hilarious. So you guys pretty much admit that the 360's top games are better than the PS3's and you go off and try to claim ownage for the fact that your crap isn't as crappy?! 

 

just give it up man, you're just making yourselves look worse.  

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laughingman42

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#55 laughingman42
Member since 2007 • 8730 Posts

or you could keep it the same and just use some compressiona and put it on two disc.

wohoo.:roll:

I dont really care about the game myself I doubt I would get it even if it came to the 360. but thats just me.

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deactivated-5f26ef21d6f71

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#56 deactivated-5f26ef21d6f71
Member since 2006 • 2521 Posts

Umm yeah..gundam PROVES the beast PS3 is...because when comparing greatness we showcase our worst to demonstrate who has more power...because anyone can look tough when giewn a AAA but showing the worst shows who has higher standards in games..

That said this KILLS bomerman zero....we win :D

NextGenNow

LAY OFF THE GLUE, KID. 

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DoctorBunny

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#57 DoctorBunny
Member since 2005 • 2660 Posts

Umm yeah..gundam PROVES the beast PS3 is...because when comparing greatness we showcase our worst to demonstrate who has more power...because anyone can look tough when giewn a AAA but showing the worst shows who has higher standards in games..

That said this KILLS bomerman zero....we win :D

NextGenNow

What about Fear and Splinter cell? 2 games first on xbox, horribly downgraded for ps3

with your logic, MGS4 would be massivly upgraded for 360. poor poor cow, the mad disease has gotten to him. Its ok that you have nothing to play, maybe try getting some excercise for once? 

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rhaigun

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#58 rhaigun
Member since 2005 • 3019 Posts
Is there a bigger Sony fanboy than NextGenNow? It's making me nausious.
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ross131313

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#59 ross131313
Member since 2004 • 3357 Posts

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

NextGenNow

You, obviously are missing half your brain.  Sometimes I wish people would read what they post..... 

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MTBare

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#60 MTBare
Member since 2006 • 5176 Posts
I find it incredible how I can go this site, and hear and talk to people who know more about software than the developers.
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Cyberfairy

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#61 Cyberfairy
Member since 2003 • 5180 Posts
oh god, I don't even want to read the replies....
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LinksterOO7

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#62 LinksterOO7
Member since 2003 • 134 Posts

"not to mention motion sensing..."

NextGenNow

This is why they should port it to the Wii =) 

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jechtshot78

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#63 jechtshot78
Member since 2004 • 29851 Posts

I find it incredible how I can go this site, and hear and talk to people who know more about software than the developers.MTBare

I agree, it is amazing.

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DarthMar

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#64 DarthMar
Member since 2007 • 270 Posts
[QUOTE="justforlotr2004"][QUOTE="NextGenNow"]

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

NextGenNow

So you gonna regret the Oblivion comment when Haze comes out looking better on 360 because of extra development time? 

Those of us who have seen the physics PS3 can produce along with the draw distance it provides LAUGH at the thought of where gamin will be in one year. Halo 3 cant match Resistance...it has 2D explosions and the framerate is only constant because the game is slow paced...PS3 has far more going onscreen WHILE it has a better draw distance and people can sprint even though walking in R:FoM is like sprinting in Halo 3....so no...that said...since Haze is being made now for PS3 hardware...wont look better on 360..much less play better.

I guess you haven't played both versions of Armored Core 4 - a game built for the PS3 that looks and plays better on the 360...

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NextGenNow

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#65 NextGenNow
Member since 2007 • 2622 Posts
[QUOTE="NextGenNow"][QUOTE="justforlotr2004"][QUOTE="NextGenNow"]

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

DarthMar

So you gonna regret the Oblivion comment when Haze comes out looking better on 360 because of extra development time? 

Those of us who have seen the physics PS3 can produce along with the draw distance it provides LAUGH at the thought of where gamin will be in one year. Halo 3 cant match Resistance...it has 2D explosions and the framerate is only constant because the game is slow paced...PS3 has far more going onscreen WHILE it has a better draw distance and people can sprint even though walking in R:FoM is like sprinting in Halo 3....so no...that said...since Haze is being made now for PS3 hardware...wont look better on 360..much less play better.

I guess you haven't played both versions of Armored Core 4 - a game built for the PS3 that looks and plays better on the 360...

wow!!!! maybe you should play both versions...the 360 version has horrid draw distance compared to the PS3 version...and plays better???????? WOW....AC games are MADE for dualshock controllers...you = MEGAFAIL.
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SeanBond

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#66 SeanBond
Member since 2003 • 2136 Posts
How are we comparing "PS3 draw distance" to "360 draw distance"? I mean for the love of God, the draw distance in Lost Planet is much better than the draw distance in Dead Rising (both Capcom games, both for the 360), so does that mean that the 360's draw distance was worse when Dead Rising came out? The fact of the matter is, draw distance will always depend on the game, and since there simply aren't enough games out right now, this is a laughable topic to debate. I love how the majority of the games both systems share look/play better on the 360, and yet cows seem to think PS3 games will get majorly downgraded if they're put on Microsoft's console. Be serious; MGS4 would play just as well on the 360, as long as Kojima was willing to program it slightly differently. When the PS3 starts getting games that outperform 360 games (a good port would help too, once in a while), then we'll talk. Until then, stop blowing smoke.
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hazuki87

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#67 hazuki87
Member since 2004 • 2031 Posts
[QUOTE="DarthMar"][QUOTE="NextGenNow"][QUOTE="justforlotr2004"][QUOTE="NextGenNow"]

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

NextGenNow

So you gonna regret the Oblivion comment when Haze comes out looking better on 360 because of extra development time?

Those of us who have seen the physics PS3 can produce along with the draw distance it provides LAUGH at the thought of where gamin will be in one year. Halo 3 cant match Resistance...it has 2D explosions and the framerate is only constant because the game is slow paced...PS3 has far more going onscreen WHILE it has a better draw distance and people can sprint even though walking in R:FoM is like sprinting in Halo 3....so no...that said...since Haze is being made now for PS3 hardware...wont look better on 360..much less play better.

I guess you haven't played both versions of Armored Core 4 - a game built for the PS3 that looks and plays better on the 360...

wow!!!! maybe you should play both versions...the 360 version has horrid draw distance compared to the PS3 version...and plays better???????? WOW....AC games are MADE for dualshock controllers...you = MEGAFAIL.

 

Nextgennow... you need to make a new profile because this one is already wel known as a fakeboy account. I mean nobody could believe that all the completely inccorect nonsense you say is serious.

 

Also Oblivion ran better on 360. 

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NextGenNow

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#68 NextGenNow
Member since 2007 • 2622 Posts
[QUOTE="NextGenNow"][QUOTE="DarthMar"][QUOTE="NextGenNow"][QUOTE="justforlotr2004"][QUOTE="NextGenNow"]

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

hazuki87

So you gonna regret the Oblivion comment when Haze comes out looking better on 360 because of extra development time?

Those of us who have seen the physics PS3 can produce along with the draw distance it provides LAUGH at the thought of where gamin will be in one year. Halo 3 cant match Resistance...it has 2D explosions and the framerate is only constant because the game is slow paced...PS3 has far more going onscreen WHILE it has a better draw distance and people can sprint even though walking in R:FoM is like sprinting in Halo 3....so no...that said...since Haze is being made now for PS3 hardware...wont look better on 360..much less play better.

I guess you haven't played both versions of Armored Core 4 - a game built for the PS3 that looks and plays better on the 360...

wow!!!! maybe you should play both versions...the 360 version has horrid draw distance compared to the PS3 version...and plays better???????? WOW....AC games are MADE for dualshock controllers...you = MEGAFAIL.

 

Nextgennow... you need to make a new profile because this one is already wel known as a fakeboy account. I mean nobody could believe that all the completely inccorect nonsense you say is serious.

 

Also Oblivion ran better on 360. 

Ummm...I am not a fakeboy...

And no....Oblivion DID NOT run better even with the patch I know becuz I logged an easy 200 hrs with both the 360 and PS3 versions of the game...sooo...you = fail..

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HuusAsking

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#69 HuusAsking
Member since 2006 • 15270 Posts
Tell me, cows. If the PS3 version of Oblivion is so much better than the 360 version, why is its score lower than the 360 version (9.5 vs. 9.6)? And don't say time or platform skew because GS has itself said that, considering how much alike the two systems appear to be, they'll be holding both systems to identical standards.
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DoctorBunny

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#70 DoctorBunny
Member since 2005 • 2660 Posts
[QUOTE="hazuki87"][QUOTE="NextGenNow"][QUOTE="DarthMar"][QUOTE="NextGenNow"][QUOTE="justforlotr2004"][QUOTE="NextGenNow"]

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

NextGenNow

So you gonna regret the Oblivion comment when Haze comes out looking better on 360 because of extra development time?

Those of us who have seen the physics PS3 can produce along with the draw distance it provides LAUGH at the thought of where gamin will be in one year. Halo 3 cant match Resistance...it has 2D explosions and the framerate is only constant because the game is slow paced...PS3 has far more going onscreen WHILE it has a better draw distance and people can sprint even though walking in R:FoM is like sprinting in Halo 3....so no...that said...since Haze is being made now for PS3 hardware...wont look better on 360..much less play better.

I guess you haven't played both versions of Armored Core 4 - a game built for the PS3 that looks and plays better on the 360...

wow!!!! maybe you should play both versions...the 360 version has horrid draw distance compared to the PS3 version...and plays better???????? WOW....AC games are MADE for dualshock controllers...you = MEGAFAIL.

 

Nextgennow... you need to make a new profile because this one is already wel known as a fakeboy account. I mean nobody could believe that all the completely inccorect nonsense you say is serious.

 

Also Oblivion ran better on 360.

Ummm...I am not a fakeboy...

And no....Oblivion DID NOT run better even with the patch I know becuz I logged an easy 200 hrs with both the 360 and PS3 versions of the game...sooo...you = fail..

And what is your gamercard for 360? :) 

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NextGenNow

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#71 NextGenNow
Member since 2007 • 2622 Posts

:D

SuperGayJesus but I cancelled my account. I have mad friends you can ask for athenticity

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HuusAsking

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#72 HuusAsking
Member since 2006 • 15270 Posts

SuperGayJesus but I cancelled my account. I have mad friends you can ask for athenticity

NextGenNow
How do we know those are really yours?
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dudy80

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#73 dudy80
Member since 2004 • 1787 Posts
People are dumb, the 360 may be less powerful but the ps3 is a pain to develope for as its not designed for gaming. The cell is a prosessor from hell that will have many high end tasks. I never understood why sony went with it. Its a dumb desicion on there part as it really makes developers hate making games for there consoles. The thing is the 360 was made for gaming and its processor may be less powerful overall, but its more taylored for gaming. Really, look around you will see that im right.
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unrealslim09

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#74 unrealslim09
Member since 2006 • 1196 Posts

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

NextGenNow

 

how did the 360 handle oblivion? by gettin a higher score than the ps3 version? 

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daveg1

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#75 daveg1
Member since 2005 • 20405 Posts

sorry but you dont have any idea what your talking about......

particle effects??

ive yet to see any that stand against kameo with a game on the ps3 plus the 360 has a better gpu than the ps3 plus physics on games we've seen so far like resistence have been pretty poor.........the box smashes and other stuff that hardleys have any movement to them at all,,even if they do move!

 

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-The-G-Man-

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#76 -The-G-Man-
Member since 2007 • 6414 Posts

Oblivion PS3 had a one year edge over Oblivion 360.

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Marka1700

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#78 Marka1700
Member since 2003 • 7500 Posts

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

NextGenNow

We all saw how PC handled oblivion, Then we saw how consoles handled it. Why bother downgradeding it for consoles.

And the Holw 360 Oblivion VS PS3 Oblivions is stupid.  A whole extra year of development dosnt equate the PS3 handling it better. If if it dose than how about this

Splintercell DA for PS3 look drastically worse than DA for 360 (Even bigger differenace than Oblivions) Yet it had extra dev tim and Sony enginers helped than recode the egine to take advantage of the PS3s abilities.

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primetime2121

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#80 primetime2121
Member since 2004 • 3953 Posts

:D

SuperGayJesus but I cancelled my account. I have mad friends you can ask for athenticity

NextGenNow

gamertag please..otherwise I dont believe you 

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playstation2004

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#81 playstation2004
Member since 2004 • 4928 Posts
I agree.
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omarguy01

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#82 omarguy01
Member since 2004 • 8139 Posts

why? because it will sell. a lot.

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Marka1700

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#83 Marka1700
Member since 2003 • 7500 Posts
[QUOTE="NextGenNow"]

:D

SuperGayJesus but I cancelled my account. I have mad friends you can ask for athenticity

primetime2121

gamertag please..otherwise I dont believe you 

Lol, he bought core.

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subrosian

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#84 subrosian
Member since 2005 • 14232 Posts
Oblivion PC looks superior to both the PS3 and the Xbox 360... so why downgrade MGS4 for the PS3, when you can upgrade it for DX10 graphics cards? The Xbox 360 is graphically more powerful than the PS3, not less. All that storage space on the PS3 is not being used for polygons, particles, or textures - it's being used for the massive CGI movies that are being used to achieve graphics that it can't achieve on its underwhelming GPU.

All I see is a fanboy arguement incorrectly using technical terms to try and sound credible... now a game like Gears of War is impossible on the PS3, it uses more than 256mb of video memory, thanks to the unified RAM architecture on the 360. Going over to the PS3 would require a downgrade.

And MGS4 on the 360? Well that depends if Konami is making a game (engine) or a movie (CGI)... as movies are all that Blu-Ray is good for.

I suggest not ranting pseudo-technical about the PS3... especially with last gen terms like "polygon count", "draw distances", and "particle effects". Try "hdr lighting", "shadows", "fsaa", and "high-res textures" if you want to sound like you've done any research since 2003.
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primetime2121

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#85 primetime2121
Member since 2004 • 3953 Posts
[QUOTE="primetime2121"][QUOTE="NextGenNow"]

:D

SuperGayJesus but I cancelled my account. I have mad friends you can ask for athenticity

Marka1700

gamertag please..otherwise I dont believe you

Lol, he bought core.

 

lol..is that even his 360 ?? he doesnt even have a Silver account which is free..why would you cancel something that is free ?? so no thats probably not even his..probably jacked sombody elses picture

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HarryCrackage

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#86 HarryCrackage
Member since 2004 • 1426 Posts
[QUOTE="NextGenNow"]

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

BenGenio

Listent Cow, last generation I had the same problem with the playstation 2, why make playstation 2 games if they will be waayy better on the xbox? looks like its the other way around now, so shut up and TAKE it.

My thoughts exactly...well, almost exactly. I might not have been so rude.

Even if the PS3 is more powerful (supposedly) and a game needs to be downgraded for the 360, will the difference be as great as the gap between the PS2 visuals and the Xbox visuals? I guess time will tell. Even if they are better, I doubt they will be $200 better.

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HuusAsking

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#87 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="Marka1700"][QUOTE="primetime2121"][QUOTE="NextGenNow"](Images removed)

:D

SuperGayJesus but I cancelled my account. I have mad friends you can ask for athenticity

primetime2121

gamertag please..otherwise I dont believe you

Lol, he bought core.

 

lol..is that even his 360 ?? he doesnt even have a Silver account which is free..why would you cancel something that is free ?? so no thats probably not even his..probably jacked sombody elses picture

What if he only has dialup?
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HuusAsking

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#88 HuusAsking
Member since 2006 • 15270 Posts
Oblivion PC looks superior to both the PS3 and the Xbox 360... so why downgrade MGS4 for the PS3, when you can upgrade it for DX10 graphics cards? The Xbox 360 is graphically more powerful than the PS3, not less. All that storage space on the PS3 is not being used for polygons, particles, or textures - it's being used for the massive CGI movies that are being used to achieve graphics that it can't achieve on its underwhelming GPU.

All I see is a fanboy arguement incorrectly using technical terms to try and sound credible... now a game like Gears of War is impossible on the PS3, it uses more than 256mb of video memory, thanks to the unified RAM architecture on the 360. Going over to the PS3 would require a downgrade.

And MGS4 on the 360? Well that depends if Konami is making a game (engine) or a movie (CGI)... as movies are all that Blu-Ray is good for.

I suggest not ranting pseudo-technical about the PS3... especially with last gen terms like "polygon count", "draw distances", and "particle effects". Try "hdr lighting", "shadows", "fsaa", and "high-res textures" if you want to sound like you've done any research since 2003.
subrosian
Just to be fair, I understand that Kojima tends to avoid the use of CGI videoclips or at the very least uses in-game assets for its videoclips. So if MGS4 avoids the use of videoclips and still fills 50GB of space, where is all that space going?
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Timesplitter14

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#89 Timesplitter14
Member since 2006 • 5934 Posts

yeah why downgrade all the cutscenes? ParadiddleFill

:| MGS games last 10-12 hours without the cutscenes

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SolidSnake2020

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#90 SolidSnake2020
Member since 2006 • 2180 Posts
Lets wait for Konami to announce it.
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Funkyhamster

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#91 Funkyhamster
Member since 2005 • 17366 Posts
Draw distance and particle effects have nothing to do with the processor and everything to do with the graphics card, and the 360 has just as good of a GPU as the PS3. Plus all of Oblivion's graphical improvements were applied to the 360 version with the most recent patch...
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martin_f

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#92 martin_f
Member since 2005 • 2605 Posts

I mean...we all saw how 360 handled Oblivion...

NextGenNow

http://www.xbox360fanboy.com/2007/03/23/oblivion-ps3-vs-xbox-360-comparison/
Dont be put off by the name. The link contains a fast loading video from Gametrailers.
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caseypayne69

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#93 caseypayne69
Member since 2002 • 5396 Posts

[QUOTE="caseypayne69"]I agree.  Downgrading MGS4 to the 360, for all the scenes and levels to fit on a 9gig disc.  It would get downgraded to the previous version in graphics.  Not that the previous looked bad.kindredmachine

Right... and Resistance was 18GB! ROTFL!!!! It came out that is was only about 3 or 4 GB... what a joke. And if you're comparing ports then the PS3 must suck because Need for Speed and many othe rports all looked WORSE on the PS3 than the 360. Grow up...


I really can't understand what your saying.  3 or 4 gib?  What are you talking about?  Resistance was around 14 Gigs.  Motorstorm was around 18 Gigs.
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caseypayne69

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#94 caseypayne69
Member since 2002 • 5396 Posts

Oblivion looked and loaded very much the same on both consoles. Take of the fanboy blinders.

And MGS4 isn't going to the 360, so why did you make this topic? I'll tell you why, to bash the 360. Move on man. Go play some games or something.

Private_Vegas

Every review even the biased Gamespot review said that Elder scrolls on the PS3 looked cleaner, loaded faster and had a longer draw distance then the 360 version.

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ganon42

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#95 ganon42
Member since 2004 • 1749 Posts

silly cows and there "thereotical" power. yet the system specs are the same besides the fact that the 360 has more GPU. stop praising your sony gods, some companies actually do what they say, not make u pay $600 for a console with no games for 2 years. leaving the cows to hype what theyre system might be able to do.

 

ps. why do u think there are no lems and sheep on the forums anymore? becuase theyre already playing AAA games not sitting at theyre computer guessing about what may happen.

OpticalCanine

Are you forgetting about the ps3 CPU? Sure, 360 has a slightly better GPU but there litterally around the same ground, but when you compare there CPU, PS3 demolishes the 360. ANd also, the games are comming, you know why cows are saying this, its because there system just came out. its been 6 months only. Lets compare the games 360 has when it was at 6 months? No Gears, No Forza.

 

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Smakkjoo

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#96 Smakkjoo
Member since 2006 • 1801 Posts

*whacks head on table*

Stop, this is a waste of time, MGS4 isn't even getting on the 360... just lay-off. 

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darkmagician06

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#97 darkmagician06
Member since 2003 • 6060 Posts
MONEY plain and simple. way more 360's in peoples houses than ps3's. flat out
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HuusAsking

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#98 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="OpticalCanine"]

silly cows and there "thereotical" power. yet the system specs are the same besides the fact that the 360 has more GPU. stop praising your sony gods, some companies actually do what they say, not make u pay $600 for a console with no games for 2 years. leaving the cows to hype what theyre system might be able to do.

 

ps. why do u think there are no lems and sheep on the forums anymore? becuase theyre already playing AAA games not sitting at theyre computer guessing about what may happen.

ganon42

Are you forgetting about the ps3 CPU? Sure, 360 has a slightly better GPU but there litterally around the same ground, but when you compare there CPU, PS3 demolishes the 360. ANd also, the games are comming, you know why cows are saying this, its because there system just came out. its been 6 months only. Lets compare the games 360 has when it was at 6 months? No Gears, No Forza.

 

One, the PS3's CPU is much more complicated to utilize. Two, despite CPU assistance, it's the GPU that has to do the final drawing onto the screen.
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SeanBond

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#99 SeanBond
Member since 2003 • 2136 Posts
[QUOTE="Private_Vegas"]

Oblivion looked and loaded very much the same on both consoles. Take of the fanboy blinders.

And MGS4 isn't going to the 360, so why did you make this topic? I'll tell you why, to bash the 360. Move on man. Go play some games or something.

caseypayne69

Every review even the biased Gamespot review said that Elder scrolls on the PS3 looked cleaner, loaded faster and had a longer draw distance then the 360 version.

Looked cleaner due to: 1 extra year of development

Loaded faster due to: A couple gigs of the game being loaded onto the HDD (Bethesda actually acknowledged that the PS3's disc read times are actually worse than the 360's, so this point is moot, as this same effect could be utilized with the 360 HDD)

Draw greater distance due to: See 1st response

 

Seriously, how is Oblivion a good game to use as a case for PS3 superiority? If it is, than F.E.A.R. is an even better one for the PS3's inferiority.

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RabbidDawg

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#100 RabbidDawg
Member since 2006 • 960 Posts

The 360 needed a benchmark game, so bethesda rushed it a little, had Obliivon had the same exact amount of dev time the PS3 had.....It would have blown it out of the water, Regardless of the Cell the 360's GPU stomps mudholes in the RSX, and its ram is more accessible both ways not to just the GPU like the PS3.

The PS3 has better particle effects...were? You need teh glasses? I owned the PS3 and played resistance, it could have been done on the 360 10 times over and 10 times better. Resistance is one of my favorite games for the PS3 as was Oblivion, but every one knows had they both had an extra year, the 360 version would have killed, and there was NO excuse for Resistance to have textures like that. Granted it didnt look like ass, but it was fairly muddy and unclear even with HDMI. Resistance would have looked WAY better on the 360. 7.1 surround sound......and Im sure everyone has a reciever that can pump that out right:roll:....motion sensing= gimmick. The PS3 controler in no way shape or form was even built or made with motion sensing in mind...they just had to have an excuse for not having rumble.

PS3...more poly's....Everything I have ever seen has said that the 360 can push more poly's then the PS3. More characters on screen...Hell there hasnt been a PS3 game yet that has more characters on screen then Kameo:lol: Hmmm dont know what TV you play on but Oblivion just had an update, and it got all the shaders and most texture improvements the PS3 got, so there goes that argument, oh and it also loads a lot less than it did before, even though I will agree the PS3 version is a bit better visually, with the recent update its not by much, and were is the PS3's DLC?.

Gears taking 6 seconds to load textures...again WTF? Never seen it happen. I hate gears but even I know visually its a benchmark for a console, that Sony said was "inferior" to theres.

You guys must really be insecure about your purchase to defend the PS3 all the time trying to say that OMGzzers teh cell and blu-gayFTWzzersbbq111!!!11 teh graphics on the PS3 are way better...Sorry to tell ya from a technical standpoint there isnt on exclusive last year or this year that will even go toe to toe with Gears on any level of graphics physics what ever. I man enough to say my PS3 was a waste, Sony made promises with yet another console that they couldnt keep. Any one remeber the "PS2 is a super computer that will change gaming" argument that Sony mad for the PS2? Well I do...what a sham :lol:

Sony needs to start building a game library and worry about blu-ray movies later. Maybe some day the PS3 will be an equal to the 360, but for its tech specs it has on paper, it sure isnt living up to Sonys hype, and the proof is in the product. Like I keep saying, If Sony isnt going to fully utilize the Cell and Blu-ray..why should 3rd party's? If Sonys hardware isnt so unbalanced then PROVE IT! Until Sony can show something good in the way of games (super PC?....my ass!) Ill stick with my 360, it has more games and the games I want......and games that are still seemingly bigger and longer than anything sony has for this year or next probably.......Mass Effect anyone?

I mean...we all saw how 360 handled Oblivion...

Then we saw how PS3 handled it...

Point is...games like Resistance would NOT work on 360..they use faaar too many particle effects and rely heavily on the Cell architecture...

So why then take a game MADE for PS3 hardware from the gropund up...optimizng that hardware...and downgrade it to 360? You would literally have to remake the game for tricore...It would almost certainly lose a majority of particle effects and would also lose 7.1 surround sound...not to mention motion sensing...

The 360 hardware while strong just doesnt have the draw distance capabilities, particle effects or physics of PS3....plus with the PS3's abilities to generate faaar more polygons...we can have literally more characters and onscreen at once along with better clarity...360 fans know this cuz Oblivion looks muddy 50 feet infront of them and Gears sometimes takes 6 seconds to load textures....

NextGenNow