[QUOTE="gmc2u_64"]
Dull gameplay aside, at least the writing, story, quests, characters and role playing options won't suck - so it should be fine. :P
[QUOTE="WasntAvailable"]
Megaton's destruction was only 'meaningful' since it was the only vaguely interesting town that Bethesda developed for Fallout 3 - the rest were dull and lifeless.
If you blew it up or not, either way you end up with an apartment somewhere, and either way bounty hunters come after you, and either way Moira survives...so how did destroying Megaton have any real impact? I mean, if you want to use that as an example, there were plenty of situations in Fallout 1 and 2 where you could end up wiping out any number of towns.
Hm, as for an example of consequences, how about even something simple like playing a character with low intelligence? That drastically changes the way many of the games' quests play out, and pretty much every dialogue - nothing in Fallout 3 has that much of an effect.
[QUOTE="WasntAvailable"] I personally thought that Fallout was broken by it's remarkably dull combatsystem which moved way to slowly for it's own good.Planeforger
Slow? You could always turn up the combat speed. Oh, and it was more entertaining than either playing Fallout 3 as a straight shooter, or firing every. single. bullet. in. sloooooooow. motion. using VATS.
You literally press a button at the bottom of the screen and aim at a character and you might hit it depending on level and what you have equiped. That's poor,very few RPGs have combat systems with as little depth as that.WasntAvailable
Hm? That's the way RPG combat is supposed to work - player skill and twitch reflexes should have absolutely no effect on how well my charismatic scientist can shoot things. Also, if anything, Fallout 1 and 2 had vastly more complex combat systems than most other RPGs (especially Fallout 3) - the targetting and damage system alone made it very impressive, not to mention all of the options you had with your action points.
The example you provided was a common joke at the time. It wasn't a massive consequence, it was just one big joke way of playing the game. Fallout was not the only game to do this. It never really added anything to the game regardless. Some amusing dialouge exchanges, but apart from that it just meant you had to play the game in a very limited way. I need another example that dosn't show up every single time I ask that question because it's just not that impressive. You're examples arn't any greater than blowing up a large town. Sure, you don't ever need to return there, but then the same applies to Fallout 1/2. You can make decisions, but at the end of the day the consequences can be largely ignored. The only game I've ever played that's carried it's consequences across is The Witcher, and only very slightly. And what do you mean the rest of the towns were dull? They had a city built out of an aircraft carrier. That's a hell of a lot more intresting than most, if not all,of the towns and villages in Fallout 1/2.
I still don't understand what is so complex about the combat system either. I take it you have played alot of RPGs? So then a game that only lets you perform the one action (Or occasionally 3 varities of that. Unless you want to use a stimpack I guess.) with only one effect, damage basically, is as complex as a game that uses a variation on the D&D rule set which was the common standard at the time? I don't think so. I turned up the combat speed to full, and it was still dull, unintresting and simplistic. I've never played an RPG that requires you to repeatadly perform the same dull task. Aim, point, click, wait. That is not complex, nor is it clever. Fallout 1/2 have some of the worst combat systems ever concieved. I have no idea why people attempt to defend it, it's complete tripe. The targeting anddamage system were impressive? Seriously? So when you calculate a couple of stats and click on a target, suddenly targetting becomes impressive? And when you do thesame for the damage applied that too becomes impressive? Absolute nonsense.Atleast in F3 I didn't spend most of my time waiting for an enemy to move.
Log in to comment