why IMO smash brothers melee is the best fighting game ever

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Socrates88

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#51 Socrates88
Member since 2007 • 1655 Posts

Get over yourself man. Super Smash Brothers is an amazing fighting game that is pretty much a different sub genre of fighting like 3D fighters are to 2D fighters. Its good, it takes skill, and no button mashing does not win unless well you are a total rookie at the game. But right now I'm too busy to worry about Smash its all about 3rd Strike, the game I should have played a Decade ago but never realized it.

Blackbond

What made you jump on the 3rd Strike scene? 

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Blackbond

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#52 Blackbond
Member since 2005 • 24516 Posts
Its hilarious how people say Smash has zero depth. All of you are just obvious haters to claim the game has no depth. Someone thinking it is the best is an opinion. An opinion that I do disagree with but to say it has zero depth is just ludicrious and shameful.
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NobuoMusicMaker

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#53 NobuoMusicMaker
Member since 2005 • 6628 Posts
[QUOTE="NobuoMusicMaker"][QUOTE="hotdaisy18"][QUOTE="Luigi_Vincetana"][QUOTE="NobuoMusicMaker"]

It's not even a fighting game. It's a platform hack and slash.

Real fighting games don't involve jumping around or collecting items.

Blackbond

I would actually call it a party fighter as it is not a "hack and slash" at all. Also plenty of other fighting games involve jumping (aerial combos FTW!) and only noobs play SSB with items.

There's a pretty huge difference between an ariel type combo between say SC vs SSB. You know he's right. And I've never really thought of it in that way. A platform hack'n slack. Interesting way of putting it. Makes more sense. Although having 4 players fighting at once is a bonus.

I came up with the concept back in the first SSB. It was blatantly obvious. I fought on this issue with System Wars and Gamefaqs PotD many times. Fighting games is a game of skill, reaction, and timed comboing. You can win games in SSB by cheap tricks and collecting items.

Yeah, party fighter is what I usually call it. It's like Power Stones would fall in the same category. It's just not THEE fighting game genre. And it pisses me off because Nintendo takes a genre, kiddifies it with simplistic gameplay and everyone starts to say it's the best game of that genre when it doesn't even fit the category. I view this the same with those Mario sports games and Mario Kart. Mario Kart is not a freaking racing game along with Initial D, GT, Forza though I have less trouble proving that since it is more obvious to fanboys than SSB to fighting games.

Get over yourself man. Super Smash Brothers is an amazing fighting game that is pretty much a different sub genre of fighting like 3D fighters are to 2D fighters. Its good, it takes skill, and no button mashing does not win unless well you are a total rookie at the game. But right now I'm too busy to worry about Smash its all about 3rd Strike, the game I should have played a Decade ago but never realized it.

3D fighters are actually 2D fighting games if you actually take a closer look at how the fighting works.  You fight in 2D and only a few moves will actually change the plane Z-Axis.  Most of it, if not everything, is fought 2D.  A real 3D fighting game would be freeroaming and still be able to do heavy combos, somewhat like if DMC had some versus mode. 

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Socrates88

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#54 Socrates88
Member since 2007 • 1655 Posts
[QUOTE="Blackbond"][QUOTE="NobuoMusicMaker"][QUOTE="hotdaisy18"][QUOTE="Luigi_Vincetana"][QUOTE="NobuoMusicMaker"]

It's not even a fighting game. It's a platform hack and slash.

Real fighting games don't involve jumping around or collecting items.

NobuoMusicMaker

I would actually call it a party fighter as it is not a "hack and slash" at all. Also plenty of other fighting games involve jumping (aerial combos FTW!) and only noobs play SSB with items.

There's a pretty huge difference between an ariel type combo between say SC vs SSB. You know he's right. And I've never really thought of it in that way. A platform hack'n slack. Interesting way of putting it. Makes more sense. Although having 4 players fighting at once is a bonus.

I came up with the concept back in the first SSB. It was blatantly obvious. I fought on this issue with System Wars and Gamefaqs PotD many times. Fighting games is a game of skill, reaction, and timed comboing. You can win games in SSB by cheap tricks and collecting items.

Yeah, party fighter is what I usually call it. It's like Power Stones would fall in the same category. It's just not THEE fighting game genre. And it pisses me off because Nintendo takes a genre, kiddifies it with simplistic gameplay and everyone starts to say it's the best game of that genre when it doesn't even fit the category. I view this the same with those Mario sports games and Mario Kart. Mario Kart is not a freaking racing game along with Initial D, GT, Forza though I have less trouble proving that since it is more obvious to fanboys than SSB to fighting games.

Get over yourself man. Super Smash Brothers is an amazing fighting game that is pretty much a different sub genre of fighting like 3D fighters are to 2D fighters. Its good, it takes skill, and no button mashing does not win unless well you are a total rookie at the game. But right now I'm too busy to worry about Smash its all about 3rd Strike, the game I should have played a Decade ago but never realized it.

3D fighters are actually 2D fighting games if you actually take a closer look at how the fighting works. You fight in 2D and only a few moves will actually change the plane Z-Axis. Most of it, if not everything, is fought 2D. A real 3D fighting game would be freeroaming and still be able to do heavy combos, somewhat like if DMC had some versus mode.

Yes, I think Naruto games has that style of play. 

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Blackbond

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#55 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"]

Get over yourself man. Super Smash Brothers is an amazing fighting game that is pretty much a different sub genre of fighting like 3D fighters are to 2D fighters. Its good, it takes skill, and no button mashing does not win unless well you are a total rookie at the game. But right now I'm too busy to worry about Smash its all about 3rd Strike, the game I should have played a Decade ago but never realized it.

Socrates88

What made you jump on the 3rd Strike scene?

I've pretty much become very competant at Virtua Fighter, Soul Calibur and Dead or Alive meaning the 3D fighters. I'm probably most skilled at DOAU with a high 60% winning percentage online. So we started playing Street Fighter 2 one day. And I was like hmm let me see what else is out there.

  • Capcom vs Snk 2 EO
  • Guilty Gear 2X Reloaded
  • Street Fighter Anniversary Collection
All great 2D fighters and even better they are all online. Needless to say I'm in fighters paradise now. Though pulling off moves has never been hard in these games I definately lack tactics. Its going to take some time to feel through the game.

 

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Blackbond

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#56 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="NobuoMusicMaker"][QUOTE="hotdaisy18"][QUOTE="Luigi_Vincetana"][QUOTE="NobuoMusicMaker"]

It's not even a fighting game. It's a platform hack and slash.

Real fighting games don't involve jumping around or collecting items.

NobuoMusicMaker

I would actually call it a party fighter as it is not a "hack and slash" at all. Also plenty of other fighting games involve jumping (aerial combos FTW!) and only noobs play SSB with items.

There's a pretty huge difference between an ariel type combo between say SC vs SSB. You know he's right. And I've never really thought of it in that way. A platform hack'n slack. Interesting way of putting it. Makes more sense. Although having 4 players fighting at once is a bonus.

I came up with the concept back in the first SSB. It was blatantly obvious. I fought on this issue with System Wars and Gamefaqs PotD many times. Fighting games is a game of skill, reaction, and timed comboing. You can win games in SSB by cheap tricks and collecting items.

Yeah, party fighter is what I usually call it. It's like Power Stones would fall in the same category. It's just not THEE fighting game genre. And it pisses me off because Nintendo takes a genre, kiddifies it with simplistic gameplay and everyone starts to say it's the best game of that genre when it doesn't even fit the category. I view this the same with those Mario sports games and Mario Kart. Mario Kart is not a freaking racing game along with Initial D, GT, Forza though I have less trouble proving that since it is more obvious to fanboys than SSB to fighting games.

Get over yourself man. Super Smash Brothers is an amazing fighting game that is pretty much a different sub genre of fighting like 3D fighters are to 2D fighters. Its good, it takes skill, and no button mashing does not win unless well you are a total rookie at the game. But right now I'm too busy to worry about Smash its all about 3rd Strike, the game I should have played a Decade ago but never realized it.

3D fighters are actually 2D fighting games if you actually take a closer look at how the fighting works. You fight in 2D and only a few moves will actually change the plane Z-Axis. Most of it, if not everything, is fought 2D. A real 3D fighting game would be freeroaming and still be able to do heavy combos, somewhat like if DMC had some versus mode.

2D Fighter =/= 3D Fighter are lol. 2D fighters only allow you to move left and right . The ability to move up and down and manipulate yourself around the fight area become very strategic. Take Doa for example. Walls and obsticles do damage, falls off terrain do damage, cornering is an effective stragetgy in some cases. Side stepping to evading. Um how do you do that in a 2D fighter?

3D fighters are not 2D fighters done in 3D. Doa, SC, VF, and Tekken are much different then a game like Street Fighter, King of Fighters, or Guilty Gear. 

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Dencore

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#57 Dencore
Member since 2006 • 7094 Posts
How the hell are people going to knock Smash Bros. for "lack of depth" when they use Mortal Kombat as an example of a high-end fighting game :|
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molinex

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#58 molinex
Member since 2003 • 435 Posts

i owned SSBM last gen (yes i own a GC)

played like 5 times and never played it again it was to easy

it is nothing more then a button smasher

SC & SC2 all the way ftw!

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DA_B0MB

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#59 DA_B0MB
Member since 2005 • 9938 Posts
I personally think Tekken 2 is the greatest fighter of all time. We all have our opinions.
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hotdaisy18

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#60 hotdaisy18
Member since 2004 • 1909 Posts

I personally think Tekken 2 is the greatest fighter of all time. We all have our opinions.DA_B0MB

Tekken 2? Not 3? Interesting. Although 2 does have a great soundtrack.

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Weslii

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#61 Weslii
Member since 2007 • 2309 Posts

i owned SSBM last gen (yes i own a GC)

played like 5 times and never played it again it was to easy

it is nothing more then a button smasher

SC & SC2 all the way ftw!

molinex

I dare you to play a game against me and still say its easy.
SSB series are as hard as you make it.
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Socrates88

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#62 Socrates88
Member since 2007 • 1655 Posts
[QUOTE="Socrates88"][QUOTE="Blackbond"]

Get over yourself man. Super Smash Brothers is an amazing fighting game that is pretty much a different sub genre of fighting like 3D fighters are to 2D fighters. Its good, it takes skill, and no button mashing does not win unless well you are a total rookie at the game. But right now I'm too busy to worry about Smash its all about 3rd Strike, the game I should have played a Decade ago but never realized it.

Blackbond

What made you jump on the 3rd Strike scene?

I've pretty much become very competant at Virtua Fighter, Soul Calibur and Dead or Alive meaning the 3D fighters. I'm probably most skilled at DOAU with a high 60% winning percentage online. So we started playing Street Fighter 2 one day. And I was like hmm let me see what else is out there.

  • Capcom vs Snk 2 EO
  • Guilty Gear 2X Reloaded
  • Street Fighter Anniversary Collection
All great 2D fighters and even better they are all online. Needless to say I'm in fighters paradise now. Though pulling off moves has never been hard in these games I definately lack tactics. Its going to take some time to feel through the game.

 

Great spacing = Great Fighter 

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NobuoMusicMaker

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#63 NobuoMusicMaker
Member since 2005 • 6628 Posts

2D Fighter =/= 3D Fighter are lol. 2D fighters only allow you to move left and right . The ability to move up and down and manipulate yourself around the fight area become very strategic. Take Doa for example. Walls and obsticles do damage, falls off terrain do damage, cornering is an effective stragetgy in some cases. Side stepping to evading. Um how do you do that in a 2D fighter?

3D fighters are not 2D fighters done in 3D. Doa, SC, VF, and Tekken are much different then a game like Street Fighter, King of Fighters, or Guilty Gear.

Blackbond

Quotes getting a little too long.  In King of Fighters 95, you can sidestep, which is exactly the same as dodging by stepping up and down.  And I did say a majority of the fighting is done purely in the 2D plane, I know you can step up and down, but really, once you finish stepping, it's 2D once again.  And obstacles are negligible to categorize a 3D game.  What if Capcom put that famous SF2 car into one of their levels and it deals damage to the person who gets knocked into it?  World Heroes had walls at the edge of the level where it dealt damage. 

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Rahnyc4

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#64 Rahnyc4
Member since 2005 • 6660 Posts
smash brothers is like the most fun fighting game out there. its like the only fighting game now i can see down and play for extended amount of time. other fighting games i only can play for a short time, but smash brothers does on and on.

brawl is hads down a system seller compared to the other fighting games, this should be agreeable
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Dencore

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#65 Dencore
Member since 2006 • 7094 Posts

Quotes getting a little too long. In King of Fighters 95, you can sidestep, which is exactly the same as dodging by stepping up and down. And I did say a majority of the fighting is done purely in the 2D plane, I know you can step up and down, but really, once you finish stepping, it's 2D once again. And obstacles are negligible to categorize a 3D game. What if Capcom put that famous SF2 car into one of their levels and it deals damage to the person who gets knocked into it? World Heroes had walls at the edge of the level where it dealt damage.

NobuoMusicMaker

 

It's called a different sub-genre.

 

Seriously it seems to me that you're just finding ways to bash this game to insult Nintendo fans.

Anyway it doesn't matter I already lost all respect for you.

 

For those wondering why look at my signature. 

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molinex

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#66 molinex
Member since 2003 • 435 Posts
[QUOTE="molinex"]

i owned SSBM last gen (yes i own a GC)

played like 5 times and never played it again it was to easy

it is nothing more then a button smasher

SC & SC2 all the way ftw!

Weslii


I dare you to play a game against me and still say its easy.
SSB series are as hard as you make it.

cant do!

i am done with button smashing i prefer more sophisticated hard games like SC TEKKEN series

besides i don't believe i can smash and hit the buttons as fast and randomly like you .

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Blackbond

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#67 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"]

2D Fighter =/= 3D Fighter are lol. 2D fighters only allow you to move left and right . The ability to move up and down and manipulate yourself around the fight area become very strategic. Take Doa for example. Walls and obsticles do damage, falls off terrain do damage, cornering is an effective stragetgy in some cases. Side stepping to evading. Um how do you do that in a 2D fighter?

3D fighters are not 2D fighters done in 3D. Doa, SC, VF, and Tekken are much different then a game like Street Fighter, King of Fighters, or Guilty Gear.

NobuoMusicMaker

Quotes getting a little too long. In King of Fighters 95, you can sidestep, which is exactly the same as dodging by stepping up and down. And I did say a majority of the fighting is done purely in the 2D plane, I know you can step up and down, but really, once you finish stepping, it's 2D once again. And obstacles are negligible to categorize a 3D game. What if Capcom put that famous SF2 car into one of their levels and it deals damage to the person who gets knocked into it? World Heroes had walls at the edge of the level where it dealt damage.

Still not the same. In 2D fighters you can only hit from the front or the back. The games don't give you the ability to hit from any side like a 3D fighter does because they don't play in a 3D environment. You can side step and evade moves to come up behind or on the side of people in 3D fighters. Claiming that 3D fighters are nothing but 2D fightes in 2D makes me not want to discuss this any further. In fact I won't discuss this any further because you obviously don't know what you're talking about as they are two completly different styles of fighting games. 

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Blackbond

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#68 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Weslii"][QUOTE="molinex"]

i owned SSBM last gen (yes i own a GC)

played like 5 times and never played it again it was to easy

it is nothing more then a button smasher

SC & SC2 all the way ftw!

molinex


I dare you to play a game against me and still say its easy.
SSB series are as hard as you make it.

cant do!

i am done with button smashing i prefer more sophisticated hard games like SC TEKKEN series

besides i don't believe i can smash and hit the buttons as fast and randomly like you .

I seriously doubt you would last long against an experienced Smash player by Button mashing. Hell you can button mash in Street Fighter III, but are you going to win? Um hell no. The button mashing exuse is old. Its like calling Madden a casual game with no depth because someone runs the same play over and over.

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Dencore

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#69 Dencore
Member since 2006 • 7094 Posts

I seriously doubt you would last long against an experienced Smash player by Button mashing. Hell you can button mash in Street Fighter III, but are you going to win? Um hell no. The button mashing exuse is old. Its like calling Madden a casual game with no depth because someone runs the same play over and over.

Blackbond

Agreed when you think about it almost any multiplayer game has depth.

Even Wii Play

No I'm being serious look.

http://www.youtube.com/watch?v=8YePLMI9pu4

IMHO those that lack depth compared to other games are usually the ones we constantly praise *like those trillion console FPS's* 

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hamstergeddon

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#70 hamstergeddon
Member since 2006 • 7188 Posts
too long and no. SC > SSB. Luigi_Vincetana

no.  SC= Best button masher or whoever can dial in the combo the fastest wins.  In SSBM, the level of skill required is endless, and the winner is whoever has the fastest reflexes, and greatest mastery of their character.  If you have ever played SSBM with anyone who has become really good with an individual character, you'll be able to appreciate how incredibly awesome SSBM is.  SC is agreat series, but I think pretty much everyone will agree with e when I say that SSBm is better than the SC series.  By far.      
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hamstergeddon

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#71 hamstergeddon
Member since 2006 • 7188 Posts
too long and no. SC > SSB. Luigi_Vincetana

no.  SC= Best button masher or whoever can dial in the combo the fastest wins.  In SSBM, the level of skill required is endless, and the winner is whoever has the fastest reflexes, and greatest mastery of their character.  If you have ever played SSBM with anyone who has become really good with an individual character, you'll be able to appreciate how incredibly awesome SSBM is.  SC is agreat series, but I think pretty much everyone will agree with me when I say that SSBM is better than the SC series.  By far.      
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web966

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#72 web966
Member since 2005 • 11654 Posts
Smash bros. is also my favorite fighting series.
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Blackbond

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#73 Blackbond
Member since 2005 • 24516 Posts

[QUOTE="Luigi_Vincetana"]too long and no. SC > SSB. hamstergeddon

no. SC= Best button masher or whoever can dial in the combo the fastest wins. In SSBM, the level of skill required is endless, and the winner is whoever has the fastest reflexes, and greatest mastery of their character. If you have ever played SSBM with anyone who has become really good with an individual character, you'll be able to appreciate how incredibly awesome SSBM is. SC is agreat series, but I think pretty much everyone will agree with e when I say that SSBm is better than the SC series. By far.

Wow just wow. SC = Best button masher whoever can dial in the combo the fastest wins? Last I checked a combo input wasn't slamming on the buttons and hoping you get what you want to do. Your post fails big time.

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Socrates88

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#74 Socrates88
Member since 2007 • 1655 Posts
[QUOTE="Blackbond"]

I seriously doubt you would last long against an experienced Smash player by Button mashing. Hell you can button mash in Street Fighter III, but are you going to win? Um hell no. The button mashing exuse is old. Its like calling Madden a casual game with no depth because someone runs the same play over and over.

Dencore

Agreed when you think about it almost any multiplayer game has depth.

Even Wii Play

No I'm being serious look.

http://www.youtube.com/watch?v=8YePLMI9pu4

IMHO those that lack depth compared to other games are usually the ones we constantly praise *like those trillion console FPS's*

You hit it on the nail. The more popular it is the less depth it has. That goes with anything. Movies, books, music, games you name it. Simplicity is greatly accepted more than a challenge. 

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helium_flash

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#75 helium_flash
Member since 2007 • 9244 Posts
The Super Smash Bros. franchise is kinda like an island in the fighting universe.  It's so different and random.  The fact that there is no health bar means that anything can happen.  In stages such as Hyrule Temple, i've had over 500% when i finally died.
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helium_flash

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#76 helium_flash
Member since 2007 • 9244 Posts

What the hell?  SSB is ANYTHING but a button masher.  That is complete bull-crap and that person obviously never played the game that much.

SC is my second favorite fighting game, but i've lost to people who just button mash on that game many times (Rafael, Voldo, and Ivy anyone?).  Yes, there requires a certain amount of memorization, but you can certainy win by just button-mashing. 

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#77 RahnAetas
Member since 2003 • 1834 Posts

Although I like the SC series, it pretty much is a button mashing game.  A button masher on many occasions can defeat a moderately skilled player.  The only players who don't get destroyed by button mashing in SC are the ones who have a good to excellent level of skill.

I say this why?  Because my 7 year old sister could defeat people 5-10 years older than her easily in the arcade.  All I told her to do was to keep tapping this button, or that button.  Other button mashers would be killed.  Moderately skilled people who knew the basic skill sets couldn't counter attack because they didn't know how to block or dodge well enough.

That's really what button mashing is about.  That a person can push buttons over and over, not knowing what they are doing and end up beating someone who does know what they are doing.  If you button mash in SSB good for you, but people who have moderate skill at it will best button mashers.  I've played a good deal of fighters, and SSB is the only fighter that doesn't reward button mashing as much as other fighter games do.

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Funkyhamster

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#78 Funkyhamster
Member since 2005 • 17366 Posts
I also think that part of the appeal is that no two games of SSBM are the same; each fight is unique, unlike most other fighters.
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Blackbond

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#79 Blackbond
Member since 2005 • 24516 Posts

Although I like the SC series, it pretty much is a button mashing game. A button masher on many occasions can defeat a moderately skilled player. The only players who don't get destroyed by button mashing in SC are the ones who have a good to excellent level of skill.

I say this why? Because my 7 year old sister could defeat people 5-10 years older than her easily in the arcade. All I told her to do was to keep tapping this button, or that button. Other button mashers would be killed. Moderately skilled people who knew the basic skill sets couldn't counter attack because they didn't know how to block or dodge well enough.

That's really what button mashing is about. That a person can push buttons over and over, not knowing what they are doing and end up beating someone who does know what they are doing. If you button mash in SSB good for you, but people who have moderate skill at it will best button mashers. I've played a good deal of fighters, and SSB is the only fighter that doesn't reward button mashing as much as other fighter games do.

RahnAetas

Um a moderately skilled player knows hows to counter attack, dodge, and block well. You're seven year old sister was obviously just playing against people that weren't that good themselves. Button mashing in SSBM doesn't work. Virtua Fighter and especially Dead or Alive (all them counters) punish button mashers immensly. 

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Gamingcucumber

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#80 Gamingcucumber
Member since 2004 • 5612 Posts

I've played Street Fighter 2 and Turbo since I was a kid along with Mortal Kombat and Tekken. It's hard to prove that im not a complete noob on those game, so your gonna have to take my word for it and I do know that I'm not alone. A noob that button mashes on any of the above mentioned fighters actually has a chance of beating you badly. The noobs (especially in SC and Tekken ) seem to dish out an endless ammount of combos with ease even though they have no idea of what they are doing.

Button mash on SSBM does not excist. I have yet to see a friend that can beat me or Event 51 with the button mashing tactic.

Well, here I'am trying to explain in wain. Of course there is going  to be "hardcore" fighting fans that dislikes SSBM but that's just because they are narrow minded and don't know better.

Fun, original, action packed, balanced, lastly, a huge rooster, lots of levels, loads of modes...and so on.

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RahnAetas

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#81 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"]

Although I like the SC series, it pretty much is a button mashing game. A button masher on many occasions can defeat a moderately skilled player. The only players who don't get destroyed by button mashing in SC are the ones who have a good to excellent level of skill.

I say this why? Because my 7 year old sister could defeat people 5-10 years older than her easily in the arcade. All I told her to do was to keep tapping this button, or that button. Other button mashers would be killed. Moderately skilled people who knew the basic skill sets couldn't counter attack because they didn't know how to block or dodge well enough.

That's really what button mashing is about. That a person can push buttons over and over, not knowing what they are doing and end up beating someone who does know what they are doing. If you button mash in SSB good for you, but people who have moderate skill at it will best button mashers. I've played a good deal of fighters, and SSB is the only fighter that doesn't reward button mashing as much as other fighter games do.

Blackbond

Um a moderately skilled player knows hows to counter attack, dodge, and block well. You're seven year old sister was obviously just playing against people that weren't that good themselves. Button mashing in SSBM doesn't work. Virtua Fighter and especially Dead or Alive (all them counters) punish button mashers immensly. 

The only people who ever beat my sister were the good to great skilled people.  The people who beat my sister I would then proced to beat.  I always used the weapon master because that gave me a clear edge in allowing me to be able to predict what move sets my opponent would pull on me (even more so because I would have watched them play against my sister already), but keep my opponent guessing because he would not know what moves I'd be using since my weapon would change from match to match.  The only person who ever was an even match against me was someone who used Maxi (nunchucks), and that often depended on what weapon I ended up with.  This isn't to mention that these matches further showed how much button mashing effects the game.  Though this player was an expert with the nunchucks, whenever I randomed it, I had just as much of a chance to beat him.  I only knew at best 50% of the combos and moves that he did (realistically I only knew 20% of the moves), but I was able to outplay him by button mashing at the right moments because I just knew when he would be open to counter attacks.  No he wasn't unskilled because I knew if I played a single character he would adapt and learn my basic attacks in the first match and destroy me after that.  I noticed that after time went by he was able to predict some of my moves, which is why in addtion to using random weapons I would switch up my order of attacks as well.

The fighting system in SC is very vulnerable to button mashing.  Against people who have played the game a few times, plain button mashing wins.  The two "skills" I taught my sister at how to play the game was either to button mash forward attacks, or to button mash side attacks for people who side-step a lot.  The button mashing is very friendly because doing it causes your character to do high and low attacks.

Hell, I have problems with button mashers when it comes to certain characters, but that's mostly because I didn't know the block order to go through all the motions.

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xxxxThe_GoaTxxx

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#82 xxxxThe_GoaTxxx
Member since 2004 • 1841 Posts

Ugh, another thread where a bunch of ignorant jokes try to say that SSB isn't on par with SF or SC...:roll:

IMHO, the best fighting games are those that have the most depth and most skill required to be great. Therefore, the best fighting games on the planet are: (in no particular order)

Guilty Gear XX
SF: 3rd Strike
VF5
SSBM
Capcom v.s. SNK 2

Everything else is good, but not nearly as good as those five. SC and Tekken can be too unbalanced with overpowered characters, and simply too easy to pull off juggle combos. The earlier SF games are outdated by today's standard, MvC is so broken its not even funny, and the MK series is probably the worst fighting game series ever (sorry fellas, I'm not a fan)

 

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DireToad

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#83 DireToad
Member since 2006 • 3948 Posts
I think we can all agree that if there's a fighting game that's a button masher, it's DOA.

Hmmmm well maybe Bloody Roar but no one plays that game so it doesn't count.
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xxxxThe_GoaTxxx

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#84 xxxxThe_GoaTxxx
Member since 2004 • 1841 Posts

I think we can all agree that if there's a fighting game that's a button masher, it's DOA.

Hmmmm well maybe Bloody Roar but no one plays that game so it doesn't count.DireToad

HEY!...Bloody Roar was awesome when I was 13... 

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molinex

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#85 molinex
Member since 2003 • 435 Posts

How about this?

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xxxxThe_GoaTxxx

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#86 xxxxThe_GoaTxxx
Member since 2004 • 1841 Posts

How about this?

molinex

 

KI was fun, but unbelievably broken. Orchid = God in that game.

 Rare needs to bring it to current gen...

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DoctorBunny

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#87 DoctorBunny
Member since 2005 • 2660 Posts

How is it the greatest when it wasn't even the best of its generation?

rofl fanboys amaze me 

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#88 DoctorBunny
Member since 2005 • 2660 Posts
[QUOTE="molinex"]

How about this?

xxxxThe_GoaTxxx

 

KI was fun, but unbelievably broken. Orchid = God in that game.

Rare needs to bring it to current gen...

And fox is too good in melee. I can kill anyone in about 5-10 seconds on any level with him over and over no matter who it is. your point? 

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#89 DireToad
Member since 2006 • 3948 Posts
[QUOTE="xxxxThe_GoaTxxx"][QUOTE="molinex"]

How about this?

 

DoctorBunny

 

KI was fun, but unbelievably broken. Orchid = God in that game.

Rare needs to bring it to current gen...

And fox is too good in melee. I can kill anyone in about 5-10 seconds on any level with him over and over no matter who it is. your point? 




His point was that KI is a broken game.
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JPOBS

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#90 JPOBS
Member since 2007 • 9675 Posts

i agree that the % bar is a far greater system of play than life bars.

but i dont agree with the item and level points. competition smash take out the randomness of items and certain levels. i like playing by MLG rules because it makes the game as fair as possible. that way, i dont lose just because of some random affect like the stage moving.  

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#91 Hater3000
Member since 2007 • 2310 Posts

Ugh, another thread where a bunch of ignorant jokes try to say that SSB isn't on par with SF or SC...:roll:

IMHO, the best fighting games are those that have the most depth and most skill required to be great. Therefore, the best fighting games on the planet are: (in no particular order)

Guilty Gear XX
SF: 3rd Strike
VF5
SSBM
Capcom v.s. SNK 2

Everything else is good, but not nearly as good as those five. SC and Tekken can be too unbalanced with overpowered characters, and simply too easy to pull off juggle combos. The earlier SF games are outdated by today's standard, MvC is so broken its not even funny, and the MK series is probably the worst fighting game series ever (sorry fellas, I'm not a fan)

 

xxxxThe_GoaTxxx

I have to disagree,Tekken isnt broken.Tekken is the 3D version of street fighter.Also MK is probably one of the best series ever(Well in 2D)UMK3 online is a lot of fun.Midway screw MK,MK:A was a joke.

But i agree MvsC is totally broken,unless you are an arcade junkie most of the time is impossible to know what is going on in the screen.Still i want a 3rd one.

And i see you didn't mention Darkstalkers or Killer instinct and for that matter Powerstone.

Is hard to see Smash Bros Series as a serious fighting game,its good is just that it lacks of actual fighting moves.Jab punches,throws,jumping kicks etc.Is a good game nonetheless.

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xxxxThe_GoaTxxx

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#92 xxxxThe_GoaTxxx
Member since 2004 • 1841 Posts
[QUOTE="DoctorBunny"][QUOTE="xxxxThe_GoaTxxx"][QUOTE="molinex"]

How about this?

 

DireToad

 

KI was fun, but unbelievably broken. Orchid = God in that game.

Rare needs to bring it to current gen...

And fox is too good in melee. I can kill anyone in about 5-10 seconds on any level with him over and over no matter who it is. your point?




His point was that KI is a broken game.

 

yes it is. thank you.

and,  doctorbunny, play me. If you can kill me in 10 seconds with fox ever then I'll eat my hat. You're proably just playing noobs who don't know how to l-cancel, wave-dash, tech effectively, short hop, triangle jump, spike, or any other technique that pros use.

 

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xxxxThe_GoaTxxx

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#93 xxxxThe_GoaTxxx
Member since 2004 • 1841 Posts
[QUOTE="xxxxThe_GoaTxxx"]

Ugh, another thread where a bunch of ignorant jokes try to say that SSB isn't on par with SF or SC...:roll:

IMHO, the best fighting games are those that have the most depth and most skill required to be great. Therefore, the best fighting games on the planet are: (in no particular order)

Guilty Gear XX
SF: 3rd Strike
VF5
SSBM
Capcom v.s. SNK 2

Everything else is good, but not nearly as good as those five. SC and Tekken can be too unbalanced with overpowered characters, and simply too easy to pull off juggle combos. The earlier SF games are outdated by today's standard, MvC is so broken its not even funny, and the MK series is probably the worst fighting game series ever (sorry fellas, I'm not a fan)

 

Hater3000

I have to disagree,Tekken isnt broken.Tekken is the 3D version of street fighter.Also MK is probably one of the best series ever(Well in 2D)UMK3 online is a lot of fun.Midway screw MK,MK:A was a joke.

But i agree MvsC is totally broken,unless you are an arcade junkie most of the time is impossible to know what is going on in the screen.Still i want a 3rd one.

And i see you didn't mention Darkstalkers or Killer instinct and for that matter Powerstone.

Is hard to see Smash Bros Series as a serious fighting game,its good is just that it lacks of actual fighting moves.Jab punches,throws,jumping kicks etc.Is a good game nonetheless.

Tekken is too much juggling without any viable way to counter imo. In SF 3rd strike, you can practically counter or reverse any move. However, I still love Tekken, and think it's a legit fighting game. 

Dark Stalkers = watered down SNK game

Power Stone is amazingly fun, but isn't even close to the level of smash bros.

And smash has all those "actual fighting moves".
Jabs (basic 'A' tap)
throws ('Z' and shield grabing)
jumping kicks (every character can do at least one jumping kick...)

the bottom line is that SSB has everything a regular fighter does and more. It's percentage system for damage is ingenius and creates an innumerable amount of possibilities for combos.

here, check out this video ... http://www.youtube.com/watch?v=yd1FFTsecW4

and that;s just mewtwo! 

 

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NobuoMusicMaker

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#94 NobuoMusicMaker
Member since 2005 • 6628 Posts
[QUOTE="NobuoMusicMaker"]

Quotes getting a little too long. In King of Fighters 95, you can sidestep, which is exactly the same as dodging by stepping up and down. And I did say a majority of the fighting is done purely in the 2D plane, I know you can step up and down, but really, once you finish stepping, it's 2D once again. And obstacles are negligible to categorize a 3D game. What if Capcom put that famous SF2 car into one of their levels and it deals damage to the person who gets knocked into it? World Heroes had walls at the edge of the level where it dealt damage.

Dencore

 

It's called a different sub-genre.

 

Seriously it seems to me that you're just finding ways to bash this game to insult Nintendo fans.

Anyway it doesn't matter I already lost all respect for you.

 

For those wondering why look at my signature.

So Final Fantasy X-2 is a fighting game because you fight enemies?  Hell you can even do chain combos.  Maybe you consider Oblivion to be a fighting game because you swing swords and fist, block and sidestep attacking.  Hell Riddick does that too.  There's a huge difference between genre and element of a game.  Fighting =/= Genre.

[QUOTE="NobuoMusicMaker"][QUOTE="Blackbond"]

2D Fighter =/= 3D Fighter are lol. 2D fighters only allow you to move left and right . The ability to move up and down and manipulate yourself around the fight area become very strategic. Take Doa for example. Walls and obsticles do damage, falls off terrain do damage, cornering is an effective stragetgy in some cases. Side stepping to evading. Um how do you do that in a 2D fighter?

3D fighters are not 2D fighters done in 3D. Doa, SC, VF, and Tekken are much different then a game like Street Fighter, King of Fighters, or Guilty Gear.

Blackbond

Quotes getting a little too long. In King of Fighters 95, you can sidestep, which is exactly the same as dodging by stepping up and down. And I did say a majority of the fighting is done purely in the 2D plane, I know you can step up and down, but really, once you finish stepping, it's 2D once again. And obstacles are negligible to categorize a 3D game. What if Capcom put that famous SF2 car into one of their levels and it deals damage to the person who gets knocked into it? World Heroes had walls at the edge of the level where it dealt damage.

Still not the same. In 2D fighters you can only hit from the front or the back. The games don't give you the ability to hit from any side like a 3D fighter does because they don't play in a 3D environment. You can side step and evade moves to come up behind or on the side of people in 3D fighters. Claiming that 3D fighters are nothing but 2D fightes in 2D makes me not want to discuss this any further. In fact I won't discuss this any further because you obviously don't know what you're talking about as they are two completly different styles of fighting games.

Uh the sidestep in KoF95 let's you attack from the side during the sidestep.  King of Fighters you can also come up from behind using the roll function.  If you can't even comprehend that you're playing in a 2D field, then you're lost.  Hey, you gave up, I win. 

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#95 Dencore
Member since 2006 • 7094 Posts

So Final Fantasy X-2 is a fighting game because you fight enemies? Hell you can even do chain combos. Maybe you consider Oblivion to be a fighting game because you swing swords and fist, block and sidestep attacking. Hell Riddick does that too. There's a huge difference between genre and element of a game. Fighting =/= Genre.

 NobuoMusicMaker

Seriously you give the worst examples imaginable. 

Final Fantasy X-2 is an JRPG since it focus's on single player, status, and leveling up. Riddick is a First Person Shooter because the main premise is to kill enemies with guns. Seriously Smash is a fighting game since it's just you versus other people on a single screen just fighting one another. There's no story, no exploration, no leveling up, nothing. However it is much different then others such as Guilty Gear or King of Fighters so we'll label it as a "brawler" a sub-genre of the fighting game genre.  

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#96 RedLobsterpwns
Member since 2007 • 469 Posts

Tekken + Soul Calibur shat all over SM from a very high distance.

Infact I'd even go as far as saying Virtual Fighter and Mortal Kombat do aswell.

However I do prefer realistic fighting games than ones with little animals and childish characters.

dave_ps3

That was a pretty idiotic considering that in tekken you can play as a panda, bear, or kangaroo. In Mortal Kombat you can play as an animal as well(reptile). Soul Calibur isnt that realistic considering the fact that you can hold swords over twice the size of your character. Virtual Fighter, well, thats pretty realistic, compared to other fighters. Overall, no fighters are remotely close to being realistic.

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Nerkcon

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#97 Nerkcon
Member since 2006 • 4707 Posts

I laugh every time people say Smash is aimed at hardcore gamers like other fighting games. Not saying the game is easy, (can't beat anything past normal difficulty.) I'm just saying its aimed at people who don't want to take the time and practice to play something harder like Virtual Fighter... :| But it is unique which many fighting games are lacking. I wish their was another game like Soul Calibur I'm getting sick of hand to hand combat.

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#98 Hater3000
Member since 2007 • 2310 Posts
[QUOTE="Hater3000"][QUOTE="xxxxThe_GoaTxxx"]

Ugh, another thread where a bunch of ignorant jokes try to say that SSB isn't on par with SF or SC...:roll:

IMHO, the best fighting games are those that have the most depth and most skill required to be great. Therefore, the best fighting games on the planet are: (in no particular order)

Guilty Gear XX
SF: 3rd Strike
VF5
SSBM
Capcom v.s. SNK 2

Everything else is good, but not nearly as good as those five. SC and Tekken can be too unbalanced with overpowered characters, and simply too easy to pull off juggle combos. The earlier SF games are outdated by today's standard, MvC is so broken its not even funny, and the MK series is probably the worst fighting game series ever (sorry fellas, I'm not a fan)

 

xxxxThe_GoaTxxx

I have to disagree,Tekken isnt broken.Tekken is the 3D version of street fighter.Also MK is probably one of the best series ever(Well in 2D)UMK3 online is a lot of fun.Midway screw MK,MK:A was a joke.

But i agree MvsC is totally broken,unless you are an arcade junkie most of the time is impossible to know what is going on in the screen.Still i want a 3rd one.

And i see you didn't mention Darkstalkers or Killer instinct and for that matter Powerstone.

Is hard to see Smash Bros Series as a serious fighting game,its good is just that it lacks of actual fighting moves.Jab punches,throws,jumping kicks etc.Is a good game nonetheless.

Tekken is too much juggling without any viable way to counter imo. In SF 3rd strike, you can practically counter or reverse any move. However, I still love Tekken, and think it's a legit fighting game. 

Dark Stalkers = watered down SNK game

Power Stone is amazingly fun, but isn't even close to the level of smash bros.

And smash has all those "actual fighting moves".
Jabs (basic 'A' tap)
throws ('Z' and shield grabing)
jumping kicks (every character can do at least one jumping kick...)

the bottom line is that SSB has everything a regular fighter does and more. It's percentage system for damage is ingenius and creates an innumerable amount of possibilities for combos.

here, check out this video ... http://www.youtube.com/watch?v=yd1FFTsecW4

and that;s just mewtwo! 

 

Darkstalkers was awesome play Chronicles and you know what im talking about.A skilled Tekken player can counter at any time,hell if i know.People playing Dark ressurection are pretty good.

You cant discard powerstone that was easy one of the best DC games ever.

But i guess we can agree that Dead or alive shouldnt be even mentioned.

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#99 Hater3000
Member since 2007 • 2310 Posts
[QUOTE="dave_ps3"]

Tekken + Soul Calibur shat all over SM from a very high distance.

Infact I'd even go as far as saying Virtual Fighter and Mortal Kombat do aswell.

However I do prefer realistic fighting games than ones with little animals and childish characters.

RedLobsterpwns

That was a pretty idiotic considering that in tekken you can play as a panda, bear, or kangaroo. In Mortal Kombat you can play as an animal as well(reptile). Soul Calibur isnt that realistic considering the fact that you can hold swords over twice the size of your character. Virtual Fighter, well, thats pretty realistic, compared to other fighters. Overall, no fighters are remotely close to being realistic.

Virtua fighter?,Since when Jumping in the moon is realistic characteristic for a fighting game?.

If i have to say something is that i hate the jumps in Virtua fighter and tekken.MK handle jumps a lot better.

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#100 Nerkcon
Member since 2006 • 4707 Posts
[QUOTE="dave_ps3"]

Tekken + Soul Calibur shat all over SM from a very high distance.

Infact I'd even go as far as saying Virtual Fighter and Mortal Kombat do aswell.

However I do prefer realistic fighting games than ones with little animals and childish characters.

RedLobsterpwns

That was a pretty idiotic considering that in tekken you can play as a panda, bear, or kangaroo. In Mortal Kombat you can play as an animal as well(reptile). Soul Calibur isnt that realistic considering the fact that you can hold swords over twice the size of your character. Virtual Fighter, well, thats pretty realistic, compared to other fighters. Overall, no fighters are remotely close to being realistic.

In real life it only takes one punch to end a fight, even when fighting someone more skillful and stronger then you. Some martial art moves have the power of car crashes if black belts went at it for real they would be very short fights.