[QUOTE="TrapJak"]
[QUOTE="Ly_the_Fairy"]
Linearity isn't so much the problem imo.
It's the lack of variety, or choice for me.
A game like CoD truly is just point A - B with no variety, and I don't like that.
A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.
I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....
I just don't see much value to these games.
peterw007
It's like a movie, literally. You don't rewatch movies? I can't imagine someone watching Scarface and thinking "Best movie ever made! But I won't watch it a 2nd time because I know everything in it."I can watch as many movies as I want for $7.99 on Netflix.
I have to pay $60 for a game.
When I pay for that game, I expect it to have IMMENSE replay value.
Cutscene-driven games almost never have that (with a few exceptions).
I'm not going to pay for a $60 movie, no matter HOW well the set-pieces are designed.
Thats why MP is included.And most movies are 2-3 hours long. Uncharted is 10.
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