Why is linearity considered bad?

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turtlethetaffer

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#1 turtlethetaffer
Member since 2009 • 18973 Posts

Alot of games are linear... many RPG's, come to think of it, are linear in some ways. for instance, Chrono Trigger. Love the game to death, but, it's really quite linear. Sure, you can technically go anywhere but in order to progress the story, you must go to a specific location and do a specific thing. Another RPG that could, in a way, be considered linear, are the KOTOR games. Sure, you can choose the order to go to different locations, but, really, most of the locations were going from point A to point B. Yet I never hear anything about these games being linear.

I'm just wondering why linearity is considered a bad thing, especially on SW.

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Chris_Williams

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#2 Chris_Williams
Member since 2009 • 14882 Posts

i don't think its bad, but i gotta admit, final fantasy 13 was bad, most games hide the linearity but ff13 didn't even try to hide it. Go to point A to point B..hmm lets throw a couple of monsters in it. yeah

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ChubbyGuy40

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#3 ChubbyGuy40
Member since 2007 • 26442 Posts

It's not bad at all.

IT'S JUST OVERUSED WAY TOO MUCH.

Exploration is almost looked down upon. It's like they don't want us to explore the world they explore.

Oh, and of course there's this that some of us who are tired of 2010, andwant more of 1993.

[spoiler] [/spoiler]

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turtlethetaffer

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#4 turtlethetaffer
Member since 2009 • 18973 Posts

i don't think its bad, but i gotta admit, final fantasy 13 was bad, most games hide the linearity but ff13 didn't even try to hide it. Go to point A to point B..hmm lets throw a couple of monsters in it. yeah

Chris_Williams

Well I hear so many people say linearity is usally bad. When, really, I'd say the majority of SP games are linear. (With obvious exceptions.)

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pc-ps360

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#5 pc-ps360
Member since 2010 • 3462 Posts

imho i think linear games are more fun than non linear games.

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nameless12345

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#6 nameless12345
Member since 2010 • 15125 Posts

Well, H-L 2 was very linear yet is still the best FPS out there so yea, linearity isn't bad per-se. And I personally don't like open-world games like GTA IV. I also found Oblivion to be pretty boring after some time.

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topsemag55

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#7 topsemag55
Member since 2007 • 19063 Posts
RPGs should all be open-world. When they aren't they feel like a FPS corridor shooter.
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Chris_Williams

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#8 Chris_Williams
Member since 2009 • 14882 Posts

[QUOTE="Chris_Williams"]

i don't think its bad, but i gotta admit, final fantasy 13 was bad, most games hide the linearity but ff13 didn't even try to hide it. Go to point A to point B..hmm lets throw a couple of monsters in it. yeah

turtlethetaffer

Well I hear so many people say linearity is usally bad. When, really, I'd say the majority of SP games are linear. (With obvious exceptions.)

i mean, me personally i love when games give me choices and lets me change the world with how i play and the choices i made, i also don't have a prob with linear games, like uncharted 2 which was a blast to play. I just hate when games don't hide the linear gameplay, if you have me going down a long hallway for majority of the game FINAL FANTASY 13 then i hate that.
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deactivated-63f6895020e66

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#9 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
It's not considered a bad thing. It has always been a popular design choice, which allow for better pacing and a more thought experience. Its increasing popularity and final results (in the form of great games) prove that it's actually a beloved design choice. Of course, there are people who don't like it (like everything in gaming), but they can play older games if they don't like new ones, so it's a problem that can be easily solved.
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nameless12345

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#10 nameless12345
Member since 2010 • 15125 Posts

RPGs should all be open-world. When they aren't they feel like a FPS corridor shooter.topsemag55

I guess you don't like dungeon crawlers then :P

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Randoggy

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#11 Randoggy
Member since 2003 • 3497 Posts
I'd much rather play a linear game than an open world game any day. Not many non-linear games have good stories. You can tell a story alot better in a linear game.
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JohnF111

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#12 JohnF111
Member since 2010 • 14190 Posts
I like them to be honest, no getting lost and guaranteed to not be wandering for ages in search for someone or something.
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ChubbyGuy40

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#13 ChubbyGuy40
Member since 2007 • 26442 Posts

I'd much rather play a linear game than an open world game any day. Not many non-linear games have good stories. You can tell a story alot better in a linear game. Randoggy

IMHO, you get to tell a MOVIE story better in a linear game. You definitely tell a better story when you're in an open world where you can choose where and when to go.

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mitu123

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#14 mitu123
Member since 2006 • 155290 Posts

People want to explore and have multiple ways of (re)playing a game.

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Randoggy

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#15 Randoggy
Member since 2003 • 3497 Posts

[QUOTE="Randoggy"]I'd much rather play a linear game than an open world game any day. Not many non-linear games have good stories. You can tell a story alot better in a linear game. ChubbyGuy40

IMHO, you get to tell a MOVIE story better in a linear game. You definitely tell a better story when you're in an open world where you can choose where and when to go.

I can't name one open world game that has a decent story. I fail to see how being able to choose where and when to go somewhere makes a story better.
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deactivated-5b69bebd1b0b6

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#16 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Theres nothing wrong with linearity but in the case of FFXIII, the game was too linear. The game pretty much disregarded any form of exploration, freedom and player interactivity. An well sorry that is not what FF or JRPGs in general are known for.

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deactivated-5b69bebd1b0b6

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#17 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts
[QUOTE="IronBass"] Of course, there are people who don't like it (like everything in gaming), but they can play older games if they don't like new ones, so it's a problem that can be easily solved.

Except it doesn't solve the problem. People are just going to want something new and improved eventually that cater to them. Not to be ignored by developers.
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raskullibur

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#18 raskullibur
Member since 2003 • 3390 Posts
I first thought open world games have more re-playability than linear games, I end up replaying my linear games more than open world games.
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Randoggy

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#19 Randoggy
Member since 2003 • 3497 Posts

I first thought open world games have more re-playability than linear games, I end up replaying my linear games more than open world games. raskullibur

Same here. The amount of times I've replayed MGS4 and Uncharted 2 is rediculous.

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turtlethetaffer

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#20 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="raskullibur"]I first thought open world games have more re-playability than linear games, I end up replaying my linear games more than open world games. Randoggy

Same here. The amount of times I've replayed MGS4 and Uncharted 2 is rediculous.

Surprisingly, I think Star Wars the Force Unleashed may be my most replayed game... ten times is alot wouldn't you say? Although I have also replayed RE4 a crap ton of times.

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GD1551

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#21 GD1551
Member since 2011 • 9645 Posts

I think people miss exploration in games rather than consider linearity bad. A game can be linear but have a few side paths or hidden areas to find and all will be well. It seems that aspect of gaming has gone though.

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bbkkristian

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#22 bbkkristian
Member since 2008 • 14971 Posts
Because when there is linearity, the game tends to go too fast. I'll beat a game within a week, if it doesn't have sidequests or has linearity. You put Open World + Sidequests, you get a fantastic long enjoyable game.
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deactivated-5d78760d7d740

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#23 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

It's not bad, it's usually just an excuse given to hate on the game :P It does get in the way sometimes. I've never played it, but from what I've seen; Final Fantasy 13's linearity is a bit "too much", especially for an RPG. There are plenty of linear and non-linear games, and each of them have their advantages and disadvantages.

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peterw007

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#24 peterw007
Member since 2005 • 3653 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="Randoggy"]I'd much rather play a linear game than an open world game any day. Not many non-linear games have good stories. You can tell a story alot better in a linear game. Randoggy

IMHO, you get to tell a MOVIE story better in a linear game. You definitely tell a better story when you're in an open world where you can choose where and when to go.

I can't name one open world game that has a decent story. I fail to see how being able to choose where and when to go somewhere makes a story better.

Some people (like me) don't care about the stories. We just want to play the game.

Open-world games provide a greater sense of freedom and therefore a more immersive game experience.

Dungeon crawlers, even though they're "technically" linear, still feel open-world because you're always experiencing something new and fresh.

I guess it's a question as to whether or not you prefer randomization or scripted stuff in your games.

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Baranga

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#25 Baranga
Member since 2005 • 14217 Posts

Because it's cool to complain about linearity.

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jer_1

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#26 jer_1
Member since 2003 • 7451 Posts

It's more like a sliding scale to me, the more balanced the linearity to openness is the more it maximizes my entertainment. The more strickly linear it becomes the more it degrades the entertainment for me. Just don't design games too linearly and straightforward, people need a little breathing room to explore.

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deactivated-63f6895020e66

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#27 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Except it doesn't solve the problem. People are just going to want something new and improved eventually that cater to them. Not to be ignored by developers.Crossel777
Well, that's too bad I guess. But such is life, there isn't an unlimited amount of ressources or of developers to keep everyone happy.
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ActicEdge

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#28 ActicEdge
Member since 2008 • 24492 Posts

Its not bad. People are just weird like that. Just because you don't like something doesn't mean its bad.

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turtlethetaffer

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#29 turtlethetaffer
Member since 2009 • 18973 Posts

Its not bad. People are just weird like that. Just because you don't like something doesn't mean its bad.

ActicEdge

Like FFXIII. Take the game for what it is and it's actually pretty good.

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verbtex

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#30 verbtex  Moderator
Member since 2006 • 9196 Posts

I don't like being told exactly what to do, some freedom is nice. Plus when you're limited, it takes away a lot of the "exploration". I like to actually view the effor the developers put in making the game, not just rush to the end.

God of War 3 was really linear, but it pulled it off at a pretty good pace and still managed to hide a lot of secrets.

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TrapJak

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#31 TrapJak
Member since 2011 • 2933 Posts

Its not bad, depending on the game (UC2), but for RPG's more exploration would be nice (Tales)

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peterw007

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#32 peterw007
Member since 2005 • 3653 Posts

It's more like a sliding scale to me, the more balanced the linearity to openness is the more it maximizes my entertainment. The more strickly linear it becomes the more it degrades the entertainment for me. Just don't design games too linearly and straightforward, people need a little breathing room to explore.

jer_1

The sliding scale of entertainment for me is the ratio of cutscenes to gameplay.

More cutscenes = more linearity = LESS FUN

Less cutscenes = more exploration = more choice = MORE FUN

Video game stories can NEVER match up to the quality of a really good movie/TV show, so why bother trying so hard?

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charlesdarwin55

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#33 charlesdarwin55
Member since 2010 • 2651 Posts

Assassin's Creed brotherhood=Garbage,trash,crap; RDR=overrated; infamous=overrated; Uncharted 2=AWESOME EPICNESSS

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205212669269561485377169522720

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#34 205212669269561485377169522720
Member since 2005 • 14458 Posts

Its not bad. People are just weird like that. Just because you don't like something doesn't mean its bad.

ActicEdge

You know, I wish it was that simple sometimes Actic, I just wish it was.:P

As for linearity, it's not so bad. I like linear games as they normally provide a more enjoyable time for me, since I don't have the free time to game like many @ SW. One of the reasons why I'm not getting Skyrim this November, as I simply don't have the time.:P

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turtlethetaffer

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#35 turtlethetaffer
Member since 2009 • 18973 Posts

Assassin's Creed brotherhood=Garbage,trash,crap; RDR=overrated; infamous=overrated; Uncharted 2=AWESOME EPICNESSS

charlesdarwin55

How was ACB garbage? Although I agree RDR is overrated.

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Zeviander

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#36 Zeviander
Member since 2011 • 9503 Posts
Because like online multiplayer, non-linearity has become vogue for console gamers. Batman: Arkham Asylum proved that an amazing narrative, and even greater characterisation can be delivered by a very linear game. Plus, the majority of non-linear games released this gen have had less-than-decent narratives.
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Ly_the_Fairy

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#37 Ly_the_Fairy
Member since 2011 • 8541 Posts

Linearity isn't so much the problem imo.

It's the lack of variety, or choice for me.

A game like CoD truly is just point A - B with no variety, and I don't like that.

A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.

I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....

I just don't see much value to these games.

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turtlethetaffer

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#38 turtlethetaffer
Member since 2009 • 18973 Posts

Linearity isn't so much the problem imo.

It's the lack of variety, or choice for me.

A game like CoD truly is just point A - B with no variety, and I don't like that.

A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.

I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....

I just don't see much value to these games.

Ly_the_Fairy

I asked in another thread, how are you enjoying Viewtiful Joe?

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mitu123

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#39 mitu123
Member since 2006 • 155290 Posts

Linearity isn't so much the problem imo.

It's the lack of variety, or choice for me.

A game like CoD truly is just point A - B with no variety, and I don't like that.

A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.

I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....

I just don't see much value to these games.

Ly_the_Fairy
I agree with this.
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ActicEdge

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#40 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

Its not bad. People are just weird like that. Just because you don't like something doesn't mean its bad.

sanim02

You know, I wish it was that simple sometimes Actic, I just wish it was.:P

As for linearity, it's not so bad. I like linear games as they normally provide a more enjoyable time for me, since I don't have the free time to game like many @ SW. One of the reasons why I'm not getting Skyrim this November, as I simply don't have the time.:P

I like both. Linear games usually have more polish as the set path is just generally really well done. I like that. I also like being able to explore too. Only 1 existing would be terrible.

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charlesdarwin55

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#41 charlesdarwin55
Member since 2010 • 2651 Posts

[QUOTE="charlesdarwin55"]

Assassin's Creed brotherhood=Garbage,trash,crap; RDR=overrated; infamous=overrated; Uncharted 2=AWESOME EPICNESSS

turtlethetaffer

How was ACB garbage? Although I agree RDR is overrated.

Crappiest story in the universe, crappiest combat system in the universe, awful framerate, awful voiceacting and characters. Multiplayer and music was good though.

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#42 TrapJak
Member since 2011 • 2933 Posts

Linearity isn't so much the problem imo.

It's the lack of variety, or choice for me.

A game like CoD truly is just point A - B with no variety, and I don't like that.

A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.

I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....

I just don't see much value to these games.

Ly_the_Fairy

It's like a movie, literally. You don't rewatch movies? I can't imagine someone watching Scarface and thinking "Best movie ever made! But I won't watch it a 2nd time because I know everything in it."

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turtlethetaffer

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#43 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="charlesdarwin55"]

Assassin's Creed brotherhood=Garbage,trash,crap; RDR=overrated; infamous=overrated; Uncharted 2=AWESOME EPICNESSS

charlesdarwin55

How was ACB garbage? Although I agree RDR is overrated.

Crappiest story in the universe, crappiest combat system in the universe, awful framerate, awful voiceacting and characters. Multiplayer and music was good though.

The story was alright (I'm not into the conspiracy stuff but I can see how people like it), the combat was fun, the framerate held up pretty well, the VA was superb and most of the characters were at least decent.

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Randoggy

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#44 Randoggy
Member since 2003 • 3497 Posts

[QUOTE="Ly_the_Fairy"]

Linearity isn't so much the problem imo.

It's the lack of variety, or choice for me.

A game like CoD truly is just point A - B with no variety, and I don't like that.

A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.

I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....

I just don't see much value to these games.

turtlethetaffer

I asked in another thread, how are you enjoying Viewtiful Joe?

PM, it's much easier.
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TrapJak

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#45 TrapJak
Member since 2011 • 2933 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="charlesdarwin55"]

Assassin's Creed brotherhood=Garbage,trash,crap; RDR=overrated; infamous=overrated; Uncharted 2=AWESOME EPICNESSS

charlesdarwin55

How was ACB garbage? Although I agree RDR is overrated.

Crappiest story in the universe, crappiest combat system in the universe, awful framerate, awful voiceacting and characters. Multiplayer and music was good though.

Story? Convuluted, sure.
Combat? The assasinations are great, but the fighting does get rather boring.

FrameRate? Its a open world game, its expected.

Awful voiceacting?Did you just say Nolan North, AKA Drake, was a bad voice actor? Seriously?

Characters?I'll give you that.

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peterw007

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#47 peterw007
Member since 2005 • 3653 Posts

[QUOTE="Ly_the_Fairy"]

Linearity isn't so much the problem imo.

It's the lack of variety, or choice for me.

A game like CoD truly is just point A - B with no variety, and I don't like that.

A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.

I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....

I just don't see much value to these games.

TrapJak

It's like a movie, literally. You don't rewatch movies? I can't imagine someone watching Scarface and thinking "Best movie ever made! But I won't watch it a 2nd time because I know everything in it."

I can watch as many movies as I want for $7.99 on Netflix.

I have to pay $60 for a game.

When I pay for that game, I expect it to have IMMENSE replay value.

Cutscene-driven games almost never have that (with a few exceptions).

I'm not going to pay for a $60 movie, no matter HOW well the set-pieces are designed.

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TrapJak

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#48 TrapJak
Member since 2011 • 2933 Posts

[QUOTE="TrapJak"]

[QUOTE="Ly_the_Fairy"]

Linearity isn't so much the problem imo.

It's the lack of variety, or choice for me.

A game like CoD truly is just point A - B with no variety, and I don't like that.

A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.

I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....

I just don't see much value to these games.

peterw007

It's like a movie, literally. You don't rewatch movies? I can't imagine someone watching Scarface and thinking "Best movie ever made! But I won't watch it a 2nd time because I know everything in it."

I can watch as many movies as I want for $7.99 on Netflix.

I have to pay $60 for a game.

When I pay for that game, I expect it to have IMMENSE replay value.

Cutscene-driven games almost never have that (with a few exceptions).

I'm not going to pay for a $60 movie, no matter HOW well the set-pieces are designed.

Thats why MP is included.

And most movies are 2-3 hours long. Uncharted is 10.

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charlesdarwin55

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#49 charlesdarwin55
Member since 2010 • 2651 Posts

[QUOTE="charlesdarwin55"]

[QUOTE="turtlethetaffer"]

How was ACB garbage? Although I agree RDR is overrated.

TrapJak

Crappiest story in the universe, crappiest combat system in the universe, awful framerate, awful voiceacting and characters. Multiplayer and music was good though.

Story? Convuluted, sure.
Combat? The assasinations are great, but the fighting does get rather boring.

FrameRate? Its a open world game, its expected.

Awful voiceacting?Did you just say Nolan North, AKA Drake, was a bad voice actor? Seriously?

Characters?I'll give you that.

So I'll pretty much agree with what you said but yes I mean the fighting not the assassinations, sure Nolan North was nice but all the italian guys like Ezio, Da Vinvi, Machiavelli etc was laughable! And no it's not expected the framerate in infamous, rdr, just cause 2 etc etc is much better.

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deactivated-5f19d4c9d7318

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#50 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts

[QUOTE="charlesdarwin55"]

[QUOTE="turtlethetaffer"]

How was ACB garbage? Although I agree RDR is overrated.

TrapJak

Crappiest story in the universe, crappiest combat system in the universe, awful framerate, awful voiceacting and characters. Multiplayer and music was good though.

Story? Convuluted, sure.
Combat? The assasinations are great, but the fighting does get rather boring.

FrameRate? Its a open world game, its expected.

Awful voiceacting?Did you just say Nolan North, AKA Drake, was a bad voice actor? Seriously?

Characters?I'll give you that.

Nolan North doesn't feature for large parts if i remember correctly (i played it ages ago though), it's whoever voices Ezio or whatever character it is, i get so confused between the games :/