Why is linearity considered bad?

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lorddaggeroff

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#51 lorddaggeroff
Member since 2008 • 2433 Posts

Linear can refer as anything it's when you mention linear as a game that indicates the game has no value, yes final fantasy was linear but what they did on previous titles in the past was simply make the game revolve around a world map. this worked extremely well while the story became linear, exploration didn't so based on how they made the game linear became irrelevent while todays fps games revolve around multi-player as non linear as anything could happen while stil retaining a generic story.

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-The-G-Man-

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#52 -The-G-Man-
Member since 2007 • 6414 Posts

linearity isn't bad.

too much linearity is bad.

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Zurrur

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#53 Zurrur
Member since 2009 • 1701 Posts

Linear games are great

Open world RPGS like oblivion and fallout 3 suck, why isn't there anything to do? its just empty open world with nothing in it

Why aren't there any mini games, dating sim or horse breeding? o.O

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TrapJak

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#54 TrapJak
Member since 2011 • 2933 Posts

[QUOTE="TrapJak"]

[QUOTE="charlesdarwin55"] Crappiest story in the universe, crappiest combat system in the universe, awful framerate, awful voiceacting and characters. Multiplayer and music was good though.

hoosier7

Story? Convuluted, sure.
Combat? The assasinations are great, but the fighting does get rather boring.

FrameRate? Its a open world game, its expected.

Awful voiceacting?Did you just say Nolan North, AKA Drake, was a bad voice actor? Seriously?

Characters?I'll give you that.

Nolan North doesn't feature for large parts if i remember correctly (i played it ages ago though), it's whoever voices Ezio or whatever character it is, i get so confused between the games :/

Oh right. He only voices 20% of the game. Ezio's voice isnt bad, but its not amazing as well. Though everyone else voice sounds forced to me.

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Ly_the_Fairy

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#55 Ly_the_Fairy
Member since 2011 • 8541 Posts

[QUOTE="Ly_the_Fairy"]

Linearity isn't so much the problem imo.

It's the lack of variety, or choice for me.

A game like CoD truly is just point A - B with no variety, and I don't like that.

A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.

I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....

I just don't see much value to these games.

TrapJak

It's like a movie, literally. You don't rewatch movies? I can't imagine someone watching Scarface and thinking "Best movie ever made! But I won't watch it a 2nd time because I know everything in it."

And guess how many times I watch the really shallow, big budget hollywood movies. Maybe once?

The artfully crafted greats of cinema keep me coming back because I always discover new things about the movie, or because the emotions they bring me are so overwhelming.


However something like Transformers doesn't give me any satisfaction. There's nothing in the movies that wrenches out my emotions, nor is there anything about the movie to discover like why a certain plot twist happens here, or why a certain piece of dialogue was said there. They're just straight forward action movies that are incredibly shallow.

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205212669269561485377169522720

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#56 205212669269561485377169522720
Member since 2005 • 14458 Posts

[QUOTE="sanim02"]

[QUOTE="ActicEdge"]

Its not bad. People are just weird like that. Just because you don't like something doesn't mean its bad.

ActicEdge

You know, I wish it was that simple sometimes Actic, I just wish it was.:P

As for linearity, it's not so bad. I like linear games as they normally provide a more enjoyable time for me, since I don't have the free time to game like many @ SW. One of the reasons why I'm not getting Skyrim this November, as I simply don't have the time.:P

I like both. Linear games usually have more polish as the set path is just generally really well done. I like that. I also like being able to explore too. Only 1 existing would be terrible.

I love the exploration of sandbox or games with more open worlds just as much, if not more sometimes!:o It's just, all the exploration and travelling and quests, just distracts me a lot from the main story, (in a good way:P), and I end up losing hours to them.:P

I don't mind playing a polished linear experience. Sometimes it's more fun, especially the first time around.:)

I just don't have the leisure that many seem to have around here... Which is time.:( ... Man I sound like an old hoot about to die.:P

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peterw007

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#58 peterw007
Member since 2005 • 3653 Posts

Thats why MP is included.

And most movies are 2-3 hours long. Uncharted is 10.

TrapJak

1. Game company makes a 5 hour, linear, cutscene-driven shooter with an uninspired story

2. Game company tacks on multiplayer to try to give the player "value" for their money

3. Because the multiplayer is rushed, the game's community dies within a couple of months

4. The person who buys the game for $45 two months after release feels ripped off for a 5 hour experience and nobody in online multiplayer

5. Two years later, the game company shuts down the multiplayer servers

---

Uncharted is obviously an exception (as it has both a good story AND multiplayer), but unfortunately not for most modern games.

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ZOOIINHEERRRE

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#59 ZOOIINHEERRRE
Member since 2011 • 87 Posts
doom 93 had exploration aspect's something modern shooter's lack you have to explore the levels to find key's to progress.
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DarthBilf

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#60 DarthBilf
Member since 2004 • 1357 Posts
Personally, I enjoy linear games more. In open games, my compulsive desire to not miss ANYTHING leads to me spending more time going on scavenger hunts than enjoying the core of the game.
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turtlethetaffer

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#61 turtlethetaffer
Member since 2009 • 18973 Posts

doom 93 had exploration aspect's something modern shooter's lack you have to explore the levels to find key's to progress.ZOOIINHEERRRE

Already posted something similar to this and it has nothing to do with the topic at hand.

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TrapJak

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#62 TrapJak
Member since 2011 • 2933 Posts

[QUOTE="TrapJak"]

[QUOTE="Ly_the_Fairy"]

Linearity isn't so much the problem imo.

It's the lack of variety, or choice for me.

A game like CoD truly is just point A - B with no variety, and I don't like that.

A game like Half Life, however, is just as linear, but the variety of the weapons keeps me coming back because each time I play the game I can do different things, so it feels fresh. Sometimes I just want to try to beat the whole game with a crowbar, or use the gravity gun, and a single razor blade that I have to pick up over and over, or maybe I want to run over the hunters with my car this time rather than shoot explosives at them, or yada yada whatever.

I have the same deal with these action-heavy, cinematic games that come out nowadays. The big blockbusters of the consoles usually contain these elements (such as Uncharted). It's fun the first time through, but why even play a second time? You'll be funneled through the same corridors, you will trigger the same set pieces at the exact same time as the last time you played....

I just don't see much value to these games.

Ly_the_Fairy

It's like a movie, literally. You don't rewatch movies? I can't imagine someone watching Scarface and thinking "Best movie ever made! But I won't watch it a 2nd time because I know everything in it."

And guess how many times I watch the really shallow, big budget hollywood movies. Maybe once?

The artfully crafted greats of cinema keep me coming back because I always discover new things about the movie, or because the emotions they bring me are so overwhelming.


However something like Transformers doesn't give me any satisfaction. There's nothing in the movies that wrenches out my emotions, nor is there anything about the movie to discover like why a certain plot twist happens here, or why a certain piece of dialogue was said there. They're just straight forward action movies that are incredibly shallow.

Well overall its a matter of opinion. I watched Transformer a few times, and enjoyed it throughout(mostly because of Bumblebee). Uncharted may not be original, or emotional as actual movies, but its well crafted as one.

Of course, its all opinion.

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TrapJak

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#63 TrapJak
Member since 2011 • 2933 Posts

[QUOTE="TrapJak"]

Thats why MP is included.

And most movies are 2-3 hours long. Uncharted is 10.

peterw007

1. Game company makes a 5 hour, linear, cutscene-driven shooter with an uninspired story

2. Game company tacks on multiplayer to try to give the player "value" for their money

3. Because the multiplayer is rushed, the game's community dies within a couple of months

4. The person who buys the game for $45 two months after release feels ripped off for a 5 hour experience and nobody in online multiplayer

5. Two years later, the game company shuts down the multiplayer servers

---

Uncharted is obviously an exception (as it has both a good story AND multiplayer), but unfortunately not for most modern games.

:shock: What game was then? That sounds pretty sad, unless you are talking about Fear 2.

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charlesdarwin55

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#64 charlesdarwin55
Member since 2010 • 2651 Posts

[QUOTE="hoosier7"]

[QUOTE="TrapJak"]Story? Convuluted, sure.
Combat? The assasinations are great, but the fighting does get rather boring.

FrameRate? Its a open world game, its expected.

Awful voiceacting?Did you just say Nolan North, AKA Drake, was a bad voice actor? Seriously?

Characters?I'll give you that.

TrapJak

Nolan North doesn't feature for large parts if i remember correctly (i played it ages ago though), it's whoever voices Ezio or whatever character it is, i get so confused between the games :/

Oh right. He only voices 20% of the game. Ezio's voice isnt bad, but its not amazing as well. Though everyone else voice sounds forced to me.

good choice of words, their voice sounds forces. It's cause they have to talk like silly italian stereotypes

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deactivated-5f19d4c9d7318

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#65 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts

[QUOTE="Ly_the_Fairy"]

[QUOTE="TrapJak"]It's like a movie, literally. You don't rewatch movies? I can't imagine someone watching Scarface and thinking "Best movie ever made! But I won't watch it a 2nd time because I know everything in it."

TrapJak

And guess how many times I watch the really shallow, big budget hollywood movies. Maybe once?

The artfully crafted greats of cinema keep me coming back because I always discover new things about the movie, or because the emotions they bring me are so overwhelming.


However something like Transformers doesn't give me any satisfaction. There's nothing in the movies that wrenches out my emotions, nor is there anything about the movie to discover like why a certain plot twist happens here, or why a certain piece of dialogue was said there. They're just straight forward action movies that are incredibly shallow.

Well overall its a matter of opinion. I watched Transformer a few times, and enjoyed it throughout(mostly because of Bumblebee). Uncharted may not be original, or emotional as actual movies, but its well crafted as one.

Of course, its all opinion.

I think this post shows how it's not how deep something is but how enjoyable, i keep watching Back to the Future, not because it's an emotional epic, but because it's enjoyable. It's the enjoyment that makes things replayable or rewatchable.

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theuncharted34

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#66 theuncharted34
Member since 2010 • 14529 Posts

It's not.

The people who have a very *vocal* opinion about it consider it fact though.

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Jagged3dge

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#67 Jagged3dge
Member since 2008 • 3895 Posts

Its not so much a bad thing...it really comes down to the genre for me. I don't like it much in my RPGS. Which is why Fable 3 was lackluster to me.

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UnknownSniper65

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#68 UnknownSniper65
Member since 2004 • 9238 Posts

It annoys me when it comes to RPGs because I like to replay a lot of my RPGs. That is why I really love games like Elder Scrolls and Fallout because I can replay them several times with different character types and different choices. Linearity really makes it tough to enjoy replaying a game its kind of like rewatching a movie you just saw.

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DarthJohnova

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#69 DarthJohnova
Member since 2010 • 4599 Posts

Most games are linear in some kind of way...get from point A to point B, mission complete; some corridors are just wider than others...

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turtlethetaffer

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#70 turtlethetaffer
Member since 2009 • 18973 Posts

Most games are linear in some kind of way...get from point A to point B, mission complete; some corridors are just wider than others...

DarthJohnova

"Some corridors are wider than others." I like that. Might put it in my sig.

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DarthJohnova

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#71 DarthJohnova
Member since 2010 • 4599 Posts

[QUOTE="DarthJohnova"]

Most games are linear in some kind of way...get from point A to point B, mission complete; some corridors are just wider than others...

turtlethetaffer

"Some corridors are wider than others." I like that. Might put it in my sig.

Haha thanks. Feel free to :)
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turtlethetaffer

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#72 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="DarthJohnova"]

Most games are linear in some kind of way...get from point A to point B, mission complete; some corridors are just wider than others...

DarthJohnova

"Some corridors are wider than others." I like that. Might put it in my sig.

Haha thanks. Feel free to :)

already did. First quotein my sig that isn't the delusional rantings of a fanboy.

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M13L13S

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#73 M13L13S
Member since 2010 • 3819 Posts

It depends on the game for me. The linearity of Mass Effect and Dragon Age, KOTOR etc is fine as I know it's going to be linear and it fits the feel of the game being heavily dependent on story.For Fallout the non linearity is great too since I bought the game specifically for the ability to branch from the story since generally the story's kinda weak and the main draw is that you can explore the game in that way.

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theuncharted34

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#74 theuncharted34
Member since 2010 • 14529 Posts

Most games are linear in some kind of way...get from point A to point B, mission complete; some corridors are just wider than others...

DarthJohnova

This is for you. You earned it.

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turtlethetaffer

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#75 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="DarthJohnova"]

Most games are linear in some kind of way...get from point A to point B, mission complete; some corridors are just wider than others...

theuncharted34

This is for you. You earned it.

That cookie looks delicious.

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Moriarity_

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#76 Moriarity_
Member since 2011 • 1332 Posts
I don't mind linear games but I don't want the entire game to be one long corridor.
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theuncharted34

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#77 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="DarthJohnova"]

Most games are linear in some kind of way...get from point A to point B, mission complete; some corridors are just wider than others...

turtlethetaffer

This is for you. You earned it.

That cookie looks delicious.

It does doesn't it. :3

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DarthJohnova

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#78 DarthJohnova
Member since 2010 • 4599 Posts

[QUOTE="DarthJohnova"]

Most games are linear in some kind of way...get from point A to point B, mission complete; some corridors are just wider than others...

theuncharted34

This is for you. You earned it.

That is quite possibly the most amazing cookie I've ever seen... :P *takes and noms*

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bobcheeseball

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#79 bobcheeseball
Member since 2007 • 9315 Posts
It boils down to personal preference. I really don't mind, not to deter from exploration, but there's nothing wrong with a little linearity.
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deactivated-5d6e91f5c147a

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#80 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

Because it's cool to complain about linearity.

Baranga
This exactly.
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nutcrackr

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#81 nutcrackr
Member since 2004 • 13032 Posts
I don't consider linear games bad. They need to get more things right though. I'm more forgiving of open world games because I think they are harder to make and give more freedom to the player.
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charlesdarwin55

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#82 charlesdarwin55
Member since 2010 • 2651 Posts

[QUOTE="DarthJohnova"][QUOTE="turtlethetaffer"]

"Some corridors are wider than others." I like that. Might put it in my sig.

turtlethetaffer

Haha thanks. Feel free to :)

already did. First quotein my sig that isn't the delusional rantings of a fanboy.

U know your sig would make alot more sense if it included "Most games are linear in some kind of way...get from point A to point B, mission complete; "

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deactivated-594be627b82ba

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#83 deactivated-594be627b82ba
Member since 2006 • 8405 Posts
[QUOTE="ChubbyGuy40"]

[QUOTE="Randoggy"]I'd much rather play a linear game than an open world game any day. Not many non-linear games have good stories. You can tell a story alot better in a linear game. Randoggy

IMHO, you get to tell a MOVIE story better in a linear game. You definitely tell a better story when you're in an open world where you can choose where and when to go.

I can't name one open world game that has a decent story. I fail to see how being able to choose where and when to go somewhere makes a story better.

RDR has a great story. seriously if it wasn't for the story I would have never finished it, it's such a boring game
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Randoggy

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#84 Randoggy
Member since 2003 • 3497 Posts

[QUOTE="Randoggy"][QUOTE="ChubbyGuy40"]

IMHO, you get to tell a MOVIE story better in a linear game. You definitely tell a better story when you're in an open world where you can choose where and when to go.

da_illest101

I can't name one open world game that has a decent story. I fail to see how being able to choose where and when to go somewhere makes a story better.

RDR has a great story. seriously if it wasn't for the story I would have never finished it, it's such a boring game

I wouldn't know, the game was wayyyyyyy to boring for me to even bother finishing it.

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turtlethetaffer

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#85 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="da_illest101"][QUOTE="Randoggy"] I can't name one open world game that has a decent story. I fail to see how being able to choose where and when to go somewhere makes a story better.Randoggy

RDR has a great story. seriously if it wasn't for the story I would have never finished it, it's such a boring game

I wouldn't know, the game was wayyyyyyy to boring for me to even bother finishing it.

The story didn't even get good till the last mission sequence.

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xOMGITSJASONx

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#86 xOMGITSJASONx
Member since 2009 • 2634 Posts

Linearity was never bad. Its everything else that makes the game bad and linearity is sometimes used as a scapegoat. Like Jericho that game was very linear but that main its problem. Its main problem was gameplay.

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LegatoSkyheart

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#87 LegatoSkyheart
Member since 2009 • 29733 Posts

People like to complain.

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fueled-system

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#88 fueled-system
Member since 2008 • 6529 Posts

I like exploration, I dont want to be forced ona guided path thats why I hated ff13... it felt like for 20 hours I was held by the hand and even then I felt obligated to follow something else...

I want to go at my own pace

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savagetwinkie

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#89 savagetwinkie
Member since 2008 • 7981 Posts

I don't mind a guided patch where it doesn't branch out at all, this is most games, a mix with sand boxes like halo, or a network of guided paths like fable, or just one really tight guided path like COD, linear would imply though, you head in one single direction to complete a level, you start, can find your way by pushing forward the entire time. I think this is **** design.

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campzor

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#90 campzor
Member since 2004 • 34932 Posts
personally.. i dont really like having those sort of choices when it comes to exploration. I dont like the fact that unless i travel every single square meter in the map..that i will miss something. I like a more structured experience to be honest
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TheMoreYouOwn

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#91 TheMoreYouOwn
Member since 2010 • 3927 Posts
I don't think it is...depending on the type of game. Final Fantasy XIII was scorned because, traditionally, it's been pretty open world. While like a God of War, is linear, and meant to be that way.
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skrat_01

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#92 skrat_01
Member since 2007 • 33767 Posts
Depends on the execution of linearity. Progression is generally fundamentally linear in the majority of games, even when progressing mechanically, however nowadays it's been commonly associated with games that are 'on rails' funnelling the player into an experience which the developers intend to 'ape cinema'; see the recent COD games for example.
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Wasdie

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#93 Wasdie  Moderator
Member since 2003 • 53622 Posts

Linear games started being frowned upon when GTA got popular. Everything had to be open ended after that.

A lot of gamers criticize modern shooters for being to linear which is an odd complaint. Older shooters were just as linear, but you would have to break to find keys and shortcuts instead of just playing the game. Apparently those pauses in the action were playing the game.

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meetroid8

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#94 meetroid8
Member since 2005 • 21152 Posts
Linearity isn't objectively bad, most people just prefer games to be more open.
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Heil68

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#95 Heil68
Member since 2004 • 60831 Posts
[QUOTE="ChubbyGuy40"]

[QUOTE="Randoggy"]I'd much rather play a linear game than an open world game any day. Not many non-linear games have good stories. You can tell a story alot better in a linear game. Randoggy

IMHO, you get to tell a MOVIE story better in a linear game. You definitely tell a better story when you're in an open world where you can choose where and when to go.

I can't name one open world game that has a decent story. I fail to see how being able to choose where and when to go somewhere makes a story better.

GTA SA says "hI" The rise of CJ from rags to riches is inspiring not to mention the story focuses on the famous LA riots and the related rampart scandal. This involved a corrupt police force known as C.R.A.S.H, terrorising Los Angeles. The rampart scandal was ignited by Officer Rafael Perez--perhaps the base of Officer Tenpenny's character. Doesn't get much better than that.
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Randoggy

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#96 Randoggy
Member since 2003 • 3497 Posts

[QUOTE="Randoggy"][QUOTE="ChubbyGuy40"]

IMHO, you get to tell a MOVIE story better in a linear game. You definitely tell a better story when you're in an open world where you can choose where and when to go.

Heil68

I can't name one open world game that has a decent story. I fail to see how being able to choose where and when to go somewhere makes a story better.

GTA SA says "hI" The rise of CJ from rags to riches is inspiring not to mention the story focuses on the famous LA riots and the related rampart scandal. This involved a corrupt police force known as C.R.A.S.H, terrorising Los Angeles. The rampart scandal was ignited by Officer Rafael Perez--perhaps the base of Officer Tenpenny's character. Doesn't get much better than that.

Grand Theft Auto stories aren't exactly anything to write home about.

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superfluidity

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#97 superfluidity
Member since 2010 • 2163 Posts

I don't mind if a game's story progression is highly linear, but the combat and character progression absolutely must allow for customization, or else I might as well watch a movie.

That said, I usually prefer games that are not linear.

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firefluff3

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#98 firefluff3
Member since 2010 • 2073 Posts

Because its easier to be told exactly what to do and its what most gamers prefer, they dont want to be really confused playing their games.

Oh, and just wanted to point out that battlefield 3 doesn't get singeplayer hate for being linear even though thats one of the main complaints about the COD series. Bad company 1 had a completely open campaign.

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turtlethetaffer

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#99 turtlethetaffer
Member since 2009 • 18973 Posts

Linear games started being frowned upon when GTA got popular. Everything had to be open ended after that.

A lot of gamers criticize modern shooters for being to linear which is an odd complaint. Older shooters were just as linear, but you would have to break to find keys and shortcuts instead of just playing the game. Apparently those pauses in the action were playing the game.

Wasdie

I'll be honest, I don't mind that some shooters were more streamlined. (FEAR was great but finding where to go at times was a pain.)

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Famiking

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#100 Famiking
Member since 2009 • 4879 Posts
The moral of the story is that FF13 is horrible and hopefully no one attempts that again. Linearity is okay, but I don't want to keep pressing A all day. Give us SOME choices, I want to actually feel like I'm playing a game rather than an interactive DVD. That said, FF13's story was also horrible. This is the most important part. If the story was good, people would have beared through the horrible gameplay.