Why is linearity considered bad?

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skrat_01

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#102 skrat_01
Member since 2007 • 33767 Posts

Apparently those pauses in the action were playing the game.

Wasdie

They actually really were, those older FPSs had some serious dungeon crawling 'Action RPG' logic behind them; which made sense they were derived from the genre, right into the level architecture and gameplay tenancies. Exploration was part of the gameplay, which of course could be terribly bad (key hunts oh dear).

Modern shooters are criticised in a way that makes them comparable to Time Crisis but with control over the pcs movement. Stop and pop relentless shooting, built around setpieces and moments which more often than not removed the player. Not that it can be all bad at all, see Bulletstorm, but it is a common trend that's overused.


Just like brown mazes and key hunts in the 90s.

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Lucianu

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#103 Lucianu
Member since 2007 • 10347 Posts

Its bad if done wrong, regardless of game.

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DJ-Lafleur

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#104 DJ-Lafleur
Member since 2007 • 35604 Posts

Beats me. Linearity is perfectly fine. It doesn't matter if a game is linear/streamlined or non-linear/openword, or if a game has a short length orr long length. What matters is the actual content present within the game. Some of my favorite games are linear.

A game doesn't need a huge world with 2,000 hours worth of exploration to be good.

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Merex760

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#105 Merex760
Member since 2008 • 4381 Posts
I enjoy linear games. They're a nice change of pace from open-world games.
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Heil68

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#106 Heil68
Member since 2004 • 60831 Posts
The moral of the story is that FF13 is horrible and hopefully no one attempts that again. Linearity is okay, but I don't want to keep pressing A all day. Give us SOME choices, I want to actually feel like I'm playing a game rather than an interactive DVD. That said, FF13's story was also horrible. This is the most important part. If the story was good, people would have beared through the horrible gameplay.Famiking
Is it really *that* bad? My freind says it really opens up later in the game and it's the best FF he's ever played. He also gave me this link.:  That looks pretty open to me? I'm just asking because I am debating on whether to buy it or not.
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AAllxxjjnn

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#107 AAllxxjjnn
Member since 2008 • 19992 Posts

The problem is when linear is taken to the extreme. Whenthe developers throw the player down a hallway of shooting galleries from start to finish, with scripted events happening all around them and not offering them any freedom/choice or variety of scenarios.

I miss FPS games with multiple objectives and a variety of gameplay scenarios, it wasn't just "kill these respawning enemies and move forward". Look at TimeSplitters 2, for example. There are sections where YOU were given the switch to turn on the action button when YOU wanted to. Options to stay unnoticed. Side Objectives for you to complete. Some exploration thrown in for good measure.

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hakanakumono

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#108 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="Famiking"]The moral of the story is that FF13 is horrible and hopefully no one attempts that again. Linearity is okay, but I don't want to keep pressing A all day. Give us SOME choices, I want to actually feel like I'm playing a game rather than an interactive DVD. That said, FF13's story was also horrible. This is the most important part. If the story was good, people would have beared through the horrible gameplay.Heil68
Is it really *that* bad? My freind says it really opens up later in the game and it's the best FF he's ever played. He also gave me this link.:  That looks pretty open to me? I'm just asking because I am debating on whether to buy it or not.

That's a large field in Gran Pulse, full of monsters and treasure, but honestly I found the more "open" parts of the game to be the least interesting. The more linear areas are more detailed and have more interesting design. The field above is fairly boring.

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hakanakumono

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#109 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="Famiking"]The moral of the story is that FF13 is horrible and hopefully no one attempts that again. Linearity is okay, but I don't want to keep pressing A all day. Give us SOME choices, I want to actually feel like I'm playing a game rather than an interactive DVD. That said, FF13's story was also horrible. This is the most important part. If the story was good, people would have beared through the horrible gameplay.Heil68
Is it really *that* bad? My freind says it really opens up later in the game and it's the best FF he's ever played. He also gave me this link.:  That looks pretty open to me? I'm just asking because I am debating on whether to buy it or not.

That's a large field in Gran Pulse, full of monsters and treasure, but honestly I found the more "open" parts of the game to be the least interesting. The more linear areas are more detailed and have more interesting design. The field above is fairly boring.

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Pug-Nasty

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#110 Pug-Nasty
Member since 2009 • 8508 Posts

Most games are linear. I guess it's when games are linear to the point where you notice it while playing it could be a problem. It's the same with open world games, where some feel completely directionless, while others are pretty fun.

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Darth-Samus

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#112 Darth-Samus
Member since 2006 • 3995 Posts

I've never had a problem with linearity.

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nervmeister

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#113 nervmeister
Member since 2005 • 15377 Posts
Portal 3 should be open-world. :P
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Randoggy

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#114 Randoggy
Member since 2003 • 3497 Posts
[QUOTE="Famiking"]The moral of the story is that FF13 is horrible and hopefully no one attempts that again. Linearity is okay, but I don't want to keep pressing A all day. Give us SOME choices, I want to actually feel like I'm playing a game rather than an interactive DVD. That said, FF13's story was also horrible. This is the most important part. If the story was good, people would have beared through the horrible gameplay.Heil68
Is it really *that* bad? My freind says it really opens up later in the game and it's the best FF he's ever played. He also gave me this link.:  That looks pretty open to me? I'm just asking because I am debating on whether to buy it or not.

Pick that game up man, it's great. You shall not be disappointed.
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MathMattS

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#115 MathMattS
Member since 2009 • 4012 Posts

I don't think linearity is a bad thing. Some of my favorite linear games of this generation include Dead Space and Dead Space 2 as well as CoD games such as MW, MW2, WaW, and BO. I also like linear games such as the Halo series and the Medal of Honor series. Several modern 007 games are good, like Everything or Nothing, From Russia With Love, and Blood Stone.

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Famiking

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#116 Famiking
Member since 2009 • 4879 Posts
[QUOTE="Famiking"]The moral of the story is that FF13 is horrible and hopefully no one attempts that again. Linearity is okay, but I don't want to keep pressing A all day. Give us SOME choices, I want to actually feel like I'm playing a game rather than an interactive DVD. That said, FF13's story was also horrible. This is the most important part. If the story was good, people would have beared through the horrible gameplay.Heil68
Is it really *that* bad? My freind says it really opens up later in the game and it's the best FF he's ever played. He also gave me this link.:  That looks pretty open to me? I'm just asking because I am debating on whether to buy it or not.

That's Gran Pulse I believe. That comes about 30 hours into the game, wherethen you are expected to grind for another 15 hours. The game gets better from there, but boring gameplay still intact. The first 30 hours are a long hallway. I recommend seeing a gameplay video and plugging your ears and eyes during the cutscenes, not that the story is particularly interesting. I personally hated the game and felt very disappointed in my purchase. I wish I had rented it before I bought it.