[QUOTE="rpgs_shall_rule"]Anyways, to put it into perspective, each of the possible 56k units on a battlefield is it's own entity, complete with AI, physics, etc. Let's see your beloved Infamous 2 and its what, 10 active enemies be able to match that.momentum_godthey don't have to all navigate a cluttered environment in seconds which staying out of each others way and attacking the target I just don't see anything rts pushing hardware except maybe the core AI (like those chess playing computers)
56000 vs 10... thousands of collision detections, hit detections, pathing, etc versus 10 pathing and targeting scripts... Obviously the 10 pathing scripts require are clearly more intensive right?
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