Why is Sony the only one improving gameplay that is taxing on the console

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pc-ps360

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#101 pc-ps360
Member since 2010 • 3462 Posts

imho the only games that trully deserve gameplay award for originality and perfection are super mario galaxy and bayonetta. everything else we saw before.

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pc-ps360

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#102 pc-ps360
Member since 2010 • 3462 Posts

also the best remake ive seen this gen is prince of persia classic

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delta3074

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#103 delta3074
Member since 2007 • 20003 Posts

I know 90% of you won't read past the title but I'll try to explain for the 10% that will, better hardware means more potential in gameplay and in graphics, now the wii is tapped out, 360 is debaitable and pc isn't even close, yet Sony on the ps3 are the only ones pushing the hardware advantages in gameplay, every round of exclusives is better gameplay wise then the last adding more and more elements, multiplat devs do improve the gameplay but not through means of pushing the hardware not lately just creative deceisions (for lack of a better term) and pc devs don't even make an effort, as for MS I doubt their devs would be capable regardless of their system was maxed out or not, I know people are shiny graphics focused but still it really sucks when people say that crysis is the most advanced game when it has such dated gameplay machinics technically speaking no matter how shiny it is I want better gameplay not shinier dirt

momentum_god
when i see a game with huge open areas and 60+ onscreen unscripted AI like Halo Reach then i will believe you,lol
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tagyhag

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#104 tagyhag
Member since 2007 • 15874 Posts
This was an amazing thread. :lol: TC, thank you for making my night.
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Arach666

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#105 Arach666
Member since 2009 • 23285 Posts

Oh.My.God. The things I´ve seen about RTS´s in this thread unfortunatedly cannot be unseen...

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momentum_god

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#106 momentum_god
Member since 2011 • 779 Posts

[QUOTE="momentum_god"][QUOTE="mitu123"] Maybe because they don't want to.=p But they still can and will help for the immersionfactor. Though it's obviously all in the programming as they focus on other aspects like pathfinding, I say later in the gen and maybe next it'll be more common. Hell, not every game does that even this gen BTW.

mitu123

all I'm saying is more devs especially the ones with bigger budget should focus more on what they can use the hardware to improve gameplay wise then just pumping everything into graphics

This applies to any game.:P You are right though, imagine the possibilities when done right.

And Sony seems to be the only ones making a real effort to do that, I know it's only a handful of games some of which aren't realized now but it's definitely the direction they are going for and the other ones seem context just to make things look pretty, of course creative use trumps more of demon souls proves a low budget game can be great but still more devs especially the big three need to focus on moving gameplay forward technologically
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NeonNinja

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#107 NeonNinja
Member since 2005 • 17318 Posts

WTF did I just read? If that wasn't some serious Sony propaganda I don't know what is.

So, you only own a PS3 and feel like claiming that the Wii, 360 and PC can't improve gameplay?

Bro, the single best example of gameplay improvement in its purest form is Super Mario Galaxy (1 or 2, take your pick).

Console power has nothing to do with it, gameplay is subjective. Different people are entertained by different games.

Fact- PC devs are the most creative bunch out of all devs.

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momentum_god

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#108 momentum_god
Member since 2011 • 779 Posts

WTF did I just read? If that wasn't some serious Sony propaganda I don't know what is.

So, you only own a PS3 and feel like claiming that the Wii, 360 and PC can't improve gameplay?

Bro, the single best example of gameplay improvement in its purest form is Super Mario Galaxy (1 or 2, take your pick).

Console power has nothing to do with it, gameplay is subjective. Different people are entertained by different games.

Fact- PC devs are the most creative bunch out of all devs.

NeonNinja

improved gameplay through pushing hardware, honestly atleast read all of the title

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locopatho

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#109 locopatho
Member since 2003 • 24300 Posts

[QUOTE="NeonNinja"]

WTF did I just read? If that wasn't some serious Sony propaganda I don't know what is.

So, you only own a PS3 and feel like claiming that the Wii, 360 and PC can't improve gameplay?

Bro, the single best example of gameplay improvement in its purest form is Super Mario Galaxy (1 or 2, take your pick).

Console power has nothing to do with it, gameplay is subjective. Different people are entertained by different games.

Fact- PC devs are the most creative bunch out of all devs.

momentum_god

improved gameplay through pushing hardware, honestly atleast read all of the title

So how aren't Halo Reach, Total War, or Boom Blox pushing hardware?
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momentum_god

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#110 momentum_god
Member since 2011 • 779 Posts
[QUOTE="momentum_god"]

[QUOTE="NeonNinja"]

WTF did I just read? If that wasn't some serious Sony propaganda I don't know what is.

So, you only own a PS3 and feel like claiming that the Wii, 360 and PC can't improve gameplay?

Bro, the single best example of gameplay improvement in its purest form is Super Mario Galaxy (1 or 2, take your pick).

Console power has nothing to do with it, gameplay is subjective. Different people are entertained by different games.

Fact- PC devs are the most creative bunch out of all devs.

locopatho

improved gameplay through pushing hardware, honestly atleast read all of the title

So how aren't Halo Reach, Total War, or Boom Blox pushing hardware?

not by gameplay no
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deactivated-63f6895020e66

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#111 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Gameplay is rarely hardware-taxing. While better hardware provides tool for refinement and polish, it's definitely not taxing, and all the examples listed by the TC are consequences of pure design and not hardware pushing.
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locopatho

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#112 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="momentum_god"] improved gameplay through pushing hardware, honestly atleast read all of the title

momentum_god

So how aren't Halo Reach, Total War, or Boom Blox pushing hardware?

not by gameplay no

What do you mean, not by gameplay? If Total War has literally tens of thousands of individual troops fighting that is factually gameplay pushing the hardware.

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momentum_god

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#113 momentum_god
Member since 2011 • 779 Posts

[QUOTE="momentum_god"][QUOTE="locopatho"] So how aren't Halo Reach, Total War, or Boom Blox pushing hardware?locopatho

not by gameplay no

What do you mean, not by gameplay? If Total War has literally tens of thousands of individual troops fighting that is factually gameplay pushing the hardware.

assuming the troops require significant processing power for some reason that enhances gameplay and play differently then your starcraft 1 troops or another other million rts where the troops require no processing power or rather very little
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locopatho

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#114 locopatho
Member since 2003 • 24300 Posts
[QUOTE="locopatho"]

[QUOTE="momentum_god"] not by gameplay nomomentum_god

What do you mean, not by gameplay? If Total War has literally tens of thousands of individual troops fighting that is factually gameplay pushing the hardware.

assuming the troops require significant processing power for some reason that enhances gameplay and play differently then your starcraft 1 troops or another other million rts where the troops require no processing power or rather very little

So if I made an RTS game with several million troops fighting at once on a 1:1 scale model of Earth, that wouldn't count either?
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delta3074

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#115 delta3074
Member since 2007 • 20003 Posts
[QUOTE="locopatho"][QUOTE="momentum_god"] improved gameplay through pushing hardware, honestly atleast read all of the titlemomentum_god
So how aren't Halo Reach, Total War, or Boom Blox pushing hardware?

not by gameplay no

what? of course they are, Halo Reach has huge open enviroments with 60+unscripted onscreen AI, the only thing playstation exclusive push is the graphics, no Ps3 exclusive FPS has enviroments as big as reach and none of them have 60+ unscripted onscreen AI both of which are gameplay features, and what about forge mode, thats a gamplay feature as well, you really do just waffle baseless pro SONY propoganda Really and i doubt many people are buying into it, if you don't think that Reach pushes the 360 in the gameplay dapartment then you are extremely naive or have never played it,you get more gameplay features on reach than you do any Ps3 game,UC2 even ripped off halo's online matchmaking.
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BlbecekBobecek

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#116 BlbecekBobecek
Member since 2006 • 2949 Posts

[QUOTE="Snugenz"]

[QUOTE="momentum_god"] rts are not real time, it's one AI that controls a bunch of troops not tons of advanced AI that have to react to you and each othermomentum_god

Real time strategy games are not in real time?

Not really I don't know maybe, either way it's not as taxing as an action game, the gameplay is too slow in rts, yeah I'm wrong it's real time but it's incredibly slow paced and the troops just do one or two things theres only one AI

:shock: :o :lol:

You never ever in your life played a single RTS, right?

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WilliamRLBaker

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#117 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="momentum_god"][QUOTE="locopatho"] So how aren't Halo Reach, Total War, or Boom Blox pushing hardware?delta3074
not by gameplay no

what? of course they are, Halo Reach has huge open enviroments with 60+unscripted onscreen AI, the only thing playstation exclusive push is the graphics, no Ps3 exclusive FPS has enviroments as big as reach and none of them have 60+ unscripted onscreen AI both of which are gameplay features, and what about forge mode, thats a gamplay feature as well, you really do just waffle baseless pro SONY propoganda Really and i doubt many people are buying into it, if you don't think that Reach pushes the 360 in the gameplay dapartment then you are extremely naive or have never played it,you get more gameplay features on reach than you do any Ps3 game,UC2 even ripped off halo's online matchmaking.

thats why I stopped taking part in the thread I realized I'd just be fighting a battle that had no point nothing I said would change his opinion.
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delta3074

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#118 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="momentum_god"] not by gameplay noWilliamRLBaker
what? of course they are, Halo Reach has huge open enviroments with 60+unscripted onscreen AI, the only thing playstation exclusive push is the graphics, no Ps3 exclusive FPS has enviroments as big as reach and none of them have 60+ unscripted onscreen AI both of which are gameplay features, and what about forge mode, thats a gamplay feature as well, you really do just waffle baseless pro SONY propoganda Really and i doubt many people are buying into it, if you don't think that Reach pushes the 360 in the gameplay dapartment then you are extremely naive or have never played it,you get more gameplay features on reach than you do any Ps3 game,UC2 even ripped off halo's online matchmaking.

thats why I stopped taking part in the thread I realized I'd just be fighting a battle that had no point nothing I said would change his opinion.

he reminds me of someone......just can't put my finger on it....YET
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WilliamRLBaker

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#119 WilliamRLBaker
Member since 2006 • 28915 Posts

he reminds me of someone......just can't put my finger on it....YETdelta3074

I won't get into that don't wanna get modded but it comes down to a simple fact he makes a statement then if you give examples on other systems of that statement then he maintains they don't tax the hardware some how...

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delta3074

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#120 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"]he reminds me of someone......just can't put my finger on it....YETWilliamRLBaker

I won't get into that don't wanna get modded but it comes down to a simple fact he makes a statement then if you give examples on other systems of that statement then he maintains they don't tax the hardware some how...

not another 'armchair developer' ,lol
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WilliamRLBaker

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#121 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

[QUOTE="edo-tensei"] You've obiously never played a ps3 before. Demon's souls exists for a reason.

edo-tensei

Demon's souls could never be done on any other system right? :roll:

You can say that for any game on any system mr. lem.

:roll: which doesn't apply to the thread at hand where gameplay is being talked about and some how ps3 is the only system of deep gameplay and gameplay that some how taxes a systems capabilities.

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malebog123

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#122 malebog123
Member since 2010 • 243 Posts

[QUOTE="edo-tensei"]

[QUOTE="WilliamRLBaker"] Demon's souls could never be done on any other system right? :roll:

WilliamRLBaker

You can say that for any game on any system mr. lem.

:roll: which doesn't apply to the thread at hand where gameplay is being talked about and some how ps3 is the only system of deep gameplay and gameplay that some how taxes a systems capabilities.

the tc apears to hold the ps3 as some sort of uber machine. ha!

get a decent pc and stop spouting bullsh**T

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momentum_god

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#123 momentum_god
Member since 2011 • 779 Posts

[QUOTE="momentum_god"][QUOTE="locopatho"] What do you mean, not by gameplay? If Total War has literally tens of thousands of individual troops fighting that is factually gameplay pushing the hardware.

locopatho

assuming the troops require significant processing power for some reason that enhances gameplay and play differently then your starcraft 1 troops or another other million rts where the troops require no processing power or rather very little

So if I made an RTS game with several million troops fighting at once on a 1:1 scale model of Earth, that wouldn't count either?

I don't see how that would improve gameplay

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momentum_god

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#124 momentum_god
Member since 2011 • 779 Posts
[QUOTE="delta3074"][QUOTE="momentum_god"][QUOTE="locopatho"] So how aren't Halo Reach, Total War, or Boom Blox pushing hardware?

not by gameplay no

what? of course they are, Halo Reach has huge open enviroments with 60+unscripted onscreen AI, the only thing playstation exclusive push is the graphics, no Ps3 exclusive FPS has enviroments as big as reach and none of them have 60+ unscripted onscreen AI both of which are gameplay features, and what about forge mode, thats a gamplay feature as well, you really do just waffle baseless pro SONY propoganda Really and i doubt many people are buying into it, if you don't think that Reach pushes the 360 in the gameplay dapartment then you are extremely naive or have never played it,you get more gameplay features on reach than you do any Ps3 game,UC2 even ripped off halo's online matchmaking.

lol halo's gameplay isn't anymore impressive then halo 1 and the environment may be big but it has 0 interaction unlike Uncharted and Infamous and God of war and I'm pretty sure Infamous map is bigger then halo reaches and thats infamous 1 infamous 2 will have a better draw distance then that in a open world game, crackdown 2s draw distance is less then infamous 1
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glez13

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#125 glez13
Member since 2006 • 10314 Posts

Last time I checked, PS3 is like almost every single console ever. They just give you a little more of the same thing and then the hype and advertising do the rest.

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deactivated-57ad0e5285d73

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#126 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I know 90% of you won't read past the title but I'll try to explain for the 10% that will, better hardware means more potential in gameplay and in graphics, now the wii is tapped out, 360 is debaitable and pc isn't even close, yet Sony on the ps3 are the only ones pushing the hardware advantages in gameplay, every round of exclusives is better gameplay wise then the last adding more and more elements, multiplat devs do improve the gameplay but not through means of pushing the hardware not lately just creative deceisions (for lack of a better term) and pc devs don't even make an effort, as for MS I doubt their devs would be capable regardless of their system was maxed out or not, I know people are shiny graphics focused but still it really sucks when people say that crysis is the most advanced game when it has such dated gameplay machinics technically speaking no matter how shiny it is I want better gameplay not shinier dirt

momentum_god

I hear what you are trying to get across. The Last Guardian is the perfect example. It blends gorgeous visuals with unique ai/play mechanics. I'm also a fan of the 3D games. Overall there's a more satisfying arc to the games released on the ps3, from launch up until now.

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Deadbeatcobra

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#127 Deadbeatcobra
Member since 2006 • 1913 Posts

[QUOTE="soulitane"][QUOTE="momentum_god"] all of which are creative choices none of them push the hardware momentum_god
About your example of many enemies on screen, have you seen the total war games? That pushed the hardware considering it can have up to 50,000 (I think) troops on the battlefield.

rts are not real time, it's one AI that controls a bunch of troops not tons of advanced AI that have to react to you and each other

oh... my... gawd... i'm tempted to sig this :lol:

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delta3074

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#128 delta3074
Member since 2007 • 20003 Posts
[QUOTE="momentum_god"][QUOTE="delta3074"][QUOTE="momentum_god"] not by gameplay no

what? of course they are, Halo Reach has huge open enviroments with 60+unscripted onscreen AI, the only thing playstation exclusive push is the graphics, no Ps3 exclusive FPS has enviroments as big as reach and none of them have 60+ unscripted onscreen AI both of which are gameplay features, and what about forge mode, thats a gamplay feature as well, you really do just waffle baseless pro SONY propoganda Really and i doubt many people are buying into it, if you don't think that Reach pushes the 360 in the gameplay dapartment then you are extremely naive or have never played it,you get more gameplay features on reach than you do any Ps3 game,UC2 even ripped off halo's online matchmaking.

lol halo's gameplay isn't anymore impressive then halo 1 and the environment may be big but it has 0 interaction unlike Uncharted and Infamous and God of war and I'm pretty sure Infamous map is bigger then halo reaches and thats infamous 1 infamous 2 will have a better draw distance then that in a open world game, crackdown 2s draw distance is less then infamous 1

more misinformation, tip of the spear on Halo reach when the huge frigates appear in the sky to pummel the covenent you can jump in a banshee and fly up to and around the ships way up in the sky and you can't compare an FPS to an open world/sandbox game, by that logic i could say fallout 3 is bigger than infamous because it has a larger map, and you cannot say that 60+ unscripted onscreen AI is not pushing the 360's hardware, considering no other FPS does it with huge open enviroments with great graphics like Halo reach i would say that reach definitly pushes the 360's hardware from a gameplay perspective, you really don't have a clue because you have never played Reach, i really think you should stop spouting nonsense about games you have never even played, if you ain't played it you have no credibility commenting on it.
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madsnakehhh

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#130 madsnakehhh
Member since 2007 • 18368 Posts

[QUOTE="soulitane"][QUOTE="momentum_god"] all of which are creative choices none of them push the hardware momentum_god
About your example of many enemies on screen, have you seen the total war games? That pushed the hardware considering it can have up to 50,000 (I think) troops on the battlefield.

rts are not real time, it's one AI that controls a bunch of troops not tons of advanced AI that have to react to you and each other

Oh God, not even StarCraft 2, a game with much less units than Total War, fits into your weird and twisted description of an RTS.

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N30F3N1X

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#131 N30F3N1X
Member since 2009 • 8923 Posts

I know 90% of you won't read past the title but I'll try to explain for the 10% that will, better hardware means more potential in gameplay and in graphics, now the wii is tapped out, 360 is debaitable and pc isn't even close, yet Sony on the ps3 are the only ones pushing the hardware advantages in gameplay, every round of exclusives is better gameplay wise then the last adding more and more elements, multiplat devs do improve the gameplay but not through means of pushing the hardware not lately just creative deceisions (for lack of a better term) and pc devs don't even make an effort, as for MS I doubt their devs would be capable regardless of their system was maxed out or not, I know people are shiny graphics focused but still it really sucks when people say that crysis is the most advanced game when it has such dated gameplay machinics technically speaking no matter how shiny it is I want better gameplay not shinier dirt

momentum_god

Lolwut.

It makes absolutely no sense whatsoever. Hardware has nothing to do with gameplay. In fact, the most complex games were the D&D RPGs that needed various pages of spreadsheets for the player to even begin to understand anything about stats.

Also, explain how "PC devs don't even make an effort". When you can play a game like Starcraft 2, WoW or Shogun 2 on consoles then you can talk.

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mitu123

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#132 mitu123
Member since 2006 • 155290 Posts

[QUOTE="momentum_god"]

I know 90% of you won't read past the title but I'll try to explain for the 10% that will, better hardware means more potential in gameplay and in graphics, now the wii is tapped out, 360 is debaitable and pc isn't even close, yet Sony on the ps3 are the only ones pushing the hardware advantages in gameplay, every round of exclusives is better gameplay wise then the last adding more and more elements, multiplat devs do improve the gameplay but not through means of pushing the hardware not lately just creative deceisions (for lack of a better term) and pc devs don't even make an effort, as for MS I doubt their devs would be capable regardless of their system was maxed out or not, I know people are shiny graphics focused but still it really sucks when people say that crysis is the most advanced game when it has such dated gameplay machinics technically speaking no matter how shiny it is I want better gameplay not shinier dirt

N30F3N1X

Lolwut.

It makes absolutely no sense whatsoever. Hardware has nothing to do with gameplay. In fact, the most complex games were the D&D RPGs that needed various pages of spreadsheets for the player to even begin to understand anything about stats.

Also, explain how "PC devs don't even make an effort". When you can play a game like Starcraft 2, WoW or Shogun 2 on consoles then you can talk.

It'll be a slideshow on consoles, lulz.

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Sp4rtan_3

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#133 Sp4rtan_3
Member since 2010 • 3495 Posts
So how does the ps3's "gameplay" do anything different ?
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Deadbeatcobra

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#134 Deadbeatcobra
Member since 2006 • 1913 Posts

So how does the ps3's "gameplay" do anything different ?Sp4rtan_3
teh cell is my guess

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Sp4rtan_3

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#135 Sp4rtan_3
Member since 2010 • 3495 Posts

[QUOTE="Sp4rtan_3"]So how does the ps3's "gameplay" do anything different ?Deadbeatcobra

teh cell is my guess

Sure did wonders for GT5 :wink:
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WilliamRLBaker

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#136 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="momentum_god"][QUOTE="soulitane"] About your example of many enemies on screen, have you seen the total war games? That pushed the hardware considering it can have up to 50,000 (I think) troops on the battlefield.Deadbeatcobra

rts are not real time, it's one AI that controls a bunch of troops not tons of advanced AI that have to react to you and each other

oh... my... gawd... i'm tempted to sig this :lol:

make sure to ask for persmission :)

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mitu123

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#137 mitu123
Member since 2006 • 155290 Posts

You say PC devs don't make an effort yet Crysis, a PC exclusive, couldn't even be done on consoles yet Crysis 2 was, I wonder why...

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deactivated-57ad0e5285d73

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#138 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

You say PC devs don't make an effort yet Crysis, a PC exclusive, couldn't even be done on consoles yet Crysis 2 was, I wonder why...

mitu123

You're backing up his point, aren't you?

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mitu123

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#139 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

You say PC devs don't make an effort yet Crysis, a PC exclusive, couldn't even be done on consoles yet Crysis 2 was, I wonder why...

Heirren

You're backing up his point, aren't you?

How, he's saying PC devs aren't doing an effort yet I listed a PC exclusive that proves that and is more advanced than PS3 exclusives for that matter.

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deactivated-57d307c5efcda

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#140 deactivated-57d307c5efcda
Member since 2009 • 1302 Posts

Really TC? Then why does the PC version of Dragon Age: Origins offer more onscreen enemies than either of the console versions (mainly your PS3 version)? You say that the other platforms don't do this yet I just showed a multiplat game that has many more enemies on screen for PC.

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deactivated-57ad0e5285d73

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#141 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

[QUOTE="mitu123"]

You say PC devs don't make an effort yet Crysis, a PC exclusive, couldn't even be done on consoles yet Crysis 2 was, I wonder why...

mitu123

You're backing up his point, aren't you?

How, he's saying PC devs aren't doing an effort yet I listed a PC exclusive that proves that and is more advanced than PS3 exclusives for that matter.

As far as PC devs not making an effort, he's kind of right. Just look at the amount of games that were once complex pc games, and are now catered to the gamepad.

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N30F3N1X

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#142 N30F3N1X
Member since 2009 • 8923 Posts

As far as PC devs not making an effort, he's kind of right. Just look at the amount of games that were once complex pc games, and are now catered to the gamepad.

Heirren

Like Starcraft 2 and WoW, right? Games that would need six hands and three gamepads to be played on a console.

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#143 deactivated-57d307c5efcda
Member since 2009 • 1302 Posts

[QUOTE="momentum_god"][QUOTE="locopatho"] What do you mean, not by gameplay? If Total War has literally tens of thousands of individual troops fighting that is factually gameplay pushing the hardware.

locopatho

assuming the troops require significant processing power for some reason that enhances gameplay and play differently then your starcraft 1 troops or another other million rts where the troops require no processing power or rather very little

So if I made an RTS game with several million troops fighting at once on a 1:1 scale model of Earth, that wouldn't count either?

The problem is that it's not a form of gameplay thats taxing. Each of those little troops is made up of polygons and textures which eat up memory, graphics processing and a bit of CPU power. So in the end it's really graphics power thats being used, and my Dragon Age example proves this that the more enemies is allowed by better hardware and I don't really consider it in the gameplay department.

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Sandvichman

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#144 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Slashkice"]

This is the kind of thread where examples would help. You're wrong either way though.

momentum_god

Killzone 3 over killzone 2, used the extra prossing power from the optimizations to add in move, 3D AND more importantly a new combat system push the jetpack levels

Uncharted 3 is going to have destructible environments, and a ton of other stuff I would point out if I read up more on it

Infamous 2 faster gameplay, flows better expecting more improvements

Lair had hundreds of AI on screen at once both friendly and foe and they had to interact with each other and react to everything you did

God of War 3 supported more enemies on screen at once thats about it for obvious examples

I have ZERO respect for GG after KZ3..some of the decisions that they have made regarding the MP has disturbed me lol..for example: No fully functioning squads (the current "squad system" is actually a "party system") No squad only chat No spawn on squad leader (if you dont think this is important your a idiot) You can't see what class your squad members are playing No spawn grenades (TSP suck **bleep**) The introduction of kill streaks and K/D ratio to promote camping The result of the above ^ = no teamwork The Sta52 AR with the marksman! (are you serious GG?) No clan officers No clan message of the day (in game) The clan system sucks No in depth stats (for example, how many C&H points you have or how accurate you are with guns) The Matchmaking is ridiculous (i have to literally join and leave a game about 5 times before i can find a full server) Not being able to switch team if unbalanced (WTF were you thinking GG?!?) No servers List The retro map pack glitch (ARE YOU SERIOUS GG!) Introducing 3D to sell Sony 3D TV's (if i wanted 3D i would go outside) Introduction Move (if i wanted to "move" while playing a game i would buy a Wii but im not a B!tch) The lack of customisation (in KZ2 you was able to have Tac with repair or Medic with S&M) Operations only has 3 maps (LOL ) No co-op online The red menu's are just wrong and ugly The opening scene when you insert the disc, the audio doesn't sync with the picture (unfinished game) Low Heath/High Bullet damage (CoD anyone?) The ranking system (you can literally play as a tact and unlock all classes) The improvement!
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#145 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

As far as PC devs not making an effort, he's kind of right. Just look at the amount of games that were once complex pc games, and are now catered to the gamepad.

N30F3N1X

Like Starcraft 2 and WoW, right? Games that would need six hands and three gamepads to be played on a console.

Obviously there are exceptions, but let's be realistic, a lot of pc games have gone down the console route.

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mitu123

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#146 mitu123
Member since 2006 • 155290 Posts

[QUOTE="momentum_god"]

[QUOTE="Slashkice"]

This is the kind of thread where examples would help. You're wrong either way though.

Sandvichman

Killzone 3 over killzone 2, used the extra prossing power from the optimizations to add in move, 3D AND more importantly a new combat system push the jetpack levels

Uncharted 3 is going to have destructible environments, and a ton of other stuff I would point out if I read up more on it

Infamous 2 faster gameplay, flows better expecting more improvements

Lair had hundreds of AI on screen at once both friendly and foe and they had to interact with each other and react to everything you did

God of War 3 supported more enemies on screen at once thats about it for obvious examples

I have ZERO respect for GG after KZ3..some of the decisions that they have made regarding the MP has disturbed me lol..for example: No fully functioning squads (the current "squad system" is actually a "party system") No squad only chat No spawn on squad leader (if you dont think this is important your a idiot) You can't see what class your squad members are playing No spawn grenades (TSP suck **bleep**) The introduction of kill streaks and K/D ratio to promote camping The result of the above ^ = no teamwork The Sta52 AR with the marksman! (are you serious GG?) No clan officers No clan message of the day (in game) The clan system sucks No in depth stats (for example, how many C&H points you have or how accurate you are with guns) The Matchmaking is ridiculous (i have to literally join and leave a game about 5 times before i can find a full server) Not being able to switch team if unbalanced (WTF were you thinking GG?!?) No servers List The retro map pack glitch (ARE YOU SERIOUS GG!) Introducing 3D to sell Sony 3D TV's (if i wanted 3D i would go outside) Introduction Move (if i wanted to "move" while playing a game i would buy a Wii but im not a B!tch) The lack of customisation (in KZ2 you was able to have Tac with repair or Medic with S&M) Operations only has 3 maps (LOL ) No co-op online The red menu's are just wrong and ugly The opening scene when you insert the disc, the audio doesn't sync with the picture (unfinished game) Low Heath/High Bullet damage (CoD anyone?) The ranking system (you can literally play as a tact and unlock all classes) The improvement!

And people say Killzone 3 had better MP than Killzone 2, LOL.

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KC_Hokie

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#147 KC_Hokie
Member since 2006 • 16099 Posts

I know 90% of you won't read past the title but I'll try to explain for the 10% that will, better hardware means more potential in gameplay and in graphics, now the wii is tapped out, 360 is debaitable and pc isn't even close, yet Sony on the ps3 are the only ones pushing the hardware advantages in gameplay, every round of exclusives is better gameplay wise then the last adding more and more elements, multiplat devs do improve the gameplay but not through means of pushing the hardware not lately just creative deceisions (for lack of a better term) and pc devs don't even make an effort, as for MS I doubt their devs would be capable regardless of their system was maxed out or not, I know people are shiny graphics focused but still it really sucks when people say that crysis is the most advanced game when it has such dated gameplay machinics technically speaking no matter how shiny it is I want better gameplay not shinier dirt

momentum_god
That doesn't make any sense.
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#148 c49thaine
Member since 2003 • 101 Posts

I know 90% of you won't read past the title but I'll try to explain for the 10% that will, better hardware means more potential in gameplay and in graphics, now the wii is tapped out, 360 is debaitable and pc isn't even close, yet Sony on the ps3 are the only ones pushing the hardware advantages in gameplay, every round of exclusives is better gameplay wise then the last adding more and more elements, multiplat devs do improve the gameplay but not through means of pushing the hardware not lately just creative deceisions (for lack of a better term) and pc devs don't even make an effort, as for MS I doubt their devs would be capable regardless of their system was maxed out or not, I know people are shiny graphics focused but still it really sucks when people say that crysis is the most advanced game when it has such dated gameplay machinics technically speaking no matter how shiny it is I want better gameplay not shinier dirt

momentum_god

If you mean by making all games short, super scripted and heavily linear then yes the PS3 is improving gameplay with it's "powerful" hardware. Even all multiplatform games are taking this approach to development since they're mostly lead on PS3 now.

And yes, this post is sarcasm.

How do your multiplayer games play right now? Is the new and improved PSN working out? Oh yeah, I forgot, you can't improve something that no longer exists.

Too bad we can't all say the same thing for the entire PS3 experince so developers could get back to not holding back on multiplatform games because of PS3 development and having to make games around that hardware and taking the same approach as exclusives and being designed like on-rails games.

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#149 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"][QUOTE="momentum_god"] Killzone 3 over killzone 2, used the extra prossing power from the optimizations to add in move, 3D AND more importantly a new combat system push the jetpack levels

Uncharted 3 is going to have destructible environments, and a ton of other stuff I would point out if I read up more on it

Infamous 2 faster gameplay, flows better expecting more improvements

Lair had hundreds of AI on screen at once both friendly and foe and they had to interact with each other and react to everything you did

God of War 3 supported more enemies on screen at once thats about it for obvious examples

mitu123

I have ZERO respect for GG after KZ3..some of the decisions that they have made regarding the MP has disturbed me lol..for example: No fully functioning squads (the current "squad system" is actually a "party system") No squad only chat No spawn on squad leader (if you dont think this is important your a idiot) You can't see what class your squad members are playing No spawn grenades (TSP suck **bleep**) The introduction of kill streaks and K/D ratio to promote camping The result of the above ^ = no teamwork The Sta52 AR with the marksman! (are you serious GG?) No clan officers No clan message of the day (in game) The clan system sucks No in depth stats (for example, how many C&H points you have or how accurate you are with guns) The Matchmaking is ridiculous (i have to literally join and leave a game about 5 times before i can find a full server) Not being able to switch team if unbalanced (WTF were you thinking GG?!?) No servers List The retro map pack glitch (ARE YOU SERIOUS GG!) Introducing 3D to sell Sony 3D TV's (if i wanted 3D i would go outside) Introduction Move (if i wanted to "move" while playing a game i would buy a Wii but im not a B!tch) The lack of customisation (in KZ2 you was able to have Tac with repair or Medic with S&M) Operations only has 3 maps (LOL ) No co-op online The red menu's are just wrong and ugly The opening scene when you insert the disc, the audio doesn't sync with the picture (unfinished game) Low Heath/High Bullet damage (CoD anyone?) The ranking system (you can literally play as a tact and unlock all classes) The improvement!

And people say Killzone 3 had better MP than Killzone 2, LOL.

They took out everything that made killzone 2 stand out between the shooters, they didnt add anything to the game that imrpoves gameplay Oh yeah, i got exos and jetpacks, screw the server browser or the clan system, i have an exo!
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#150 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="NeonNinja"]

WTF did I just read? If that wasn't some serious Sony propaganda I don't know what is.

So, you only own a PS3 and feel like claiming that the Wii, 360 and PC can't improve gameplay?

Bro, the single best example of gameplay improvement in its purest form is Super Mario Galaxy (1 or 2, take your pick).

Console power has nothing to do with it, gameplay is subjective. Different people are entertained by different games.

Fact- PC devs are the most creative bunch out of all devs.

momentum_god

improved gameplay through pushing hardware, honestly atleast read all of the title

Read the title.

Read the full post.

Don't insult my intelligence. You gave no examples of what you are trying to convey.