Why is there so much QQ about World of Warcraft?

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Fizzman

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#151 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]I agree with you the fights are more complex now then they were in Vanilla, but at the time they were harder because no one had a handy dandy 5 man/10man raid to pretty much learn the encounter in a much simpler form. I am just saying that to compare the two at face value isnt fair.Vandalvideo
Yeah, but that just supports my entire argument. The bosses themselves, at face value, aren't simpler, easier, or require less competance. People merely know what to do now moreso than before. Thats it.

Your arguement is that people are more competent now at boss fights, but im saying that people arent any more competent then before because these people are being subjected to the content at a much easier level. If people had been given a ten man ragnaros or ten man BWL the fight would have been much easier, and allowed alot more then the 4-5% of the player base to complete the instance originally. Im saying that the game requires less competence because they arent seeing the fight for the 1st time in a 25/40man enviornment, but are just seeing the fight again with 15 more people. Its alot less scary/intimidating when you have already seen the fight, and are just doing it with more people. It definitely takes alot more "skill" thats a poor word choice, but i couldnt think of a better word" to complete an instance for the 1st time in a 25man enviornment as opposed to experiencing it in a less frantic and easier ten man mode, and then readoing it on 25.

Basically my orignal two steps back one step forward philosophy.

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Birdy09

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#152 Birdy09
Member since 2009 • 4775 Posts
Vandal while the fights are more complex its nowhere near a large margin like you are making out... 1-2 more abilities, more enphasis on movement ect ect. The only really "complex" unforgiving fights in WOTLK so far have been the 4 wardens.... everything else is pretty much typical. even then its down to heavy stat requirements. and luck, dont forget the magical aspect of luck.
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Fizzman

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#153 Fizzman
Member since 2003 • 9895 Posts

Vandal while the fights are more complex its nowhere near a large margin like you are making out... 1-2 more abilities, more enphasis on movement ect ect. The only really "complex" unforgiving fights in WOTLK so far have been the 4 wardens.... everything else is pretty much typical. even then its down to heavy stat requirements. and luck, dont forget the magical aspect of luck.Birdy09

ahh RNG my favorite mechanic of an encounter.

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Vandalvideo

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#154 Vandalvideo
Member since 2003 • 39655 Posts
Your arguement is that people are more competent now at boss fights, but im saying that people arent any more competent then before because these people are being subjected to the content at a much easier level. If people had been given a ten man ragnaros or ten man BWL the fight would have been much easier, and allowed alot more then the 4-5% of the player base to complete the instance originally. Im saying that the game requires less competence because they arent seeing the fight for the 1st time in a 25/40man enviornment, but are just seeing the fight again with 15 more people. Its alot less scary/intimidating when you have already seen the fight, and are just doing it with more people. It definitely takes alot more "skill" thats a poor word choice, but i couldnt think of a better word" to complete an instance for the 1st time in a 25man enviornment as opposed to experiencing it in a less frantic and easier ten man mode, and then readoing it on 25.Basically my orignal two steps back one step forward philosophy.Fizzman
You acknowledged earlier in one of your responses to me that people are, "Getting more competant". The fact of the matter is that people ARE getting more competant, precisely because of the complex strategies that are being introduced into five man instances. People getting more competant is one of the factors playing a role in more people completing these boss fights. I also don't think you can definitively prove that a 10 man ragnaros would necessarily have been easier. It may very well have been just as difficult as the 40 man raid, you cannot say. You haven't proven that the game requires less competence now than it did before. The boss fights are more complex and player competance is increasing whether you like it or not. THere isn't anything intrinsically less complex or less challenging about the new fights. As my mitigating explanations prove, it isn't necessarily so that more people completing means it requires less competance.
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Fizzman

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#155 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]Your arguement is that people are more competent now at boss fights, but im saying that people arent any more competent then before because these people are being subjected to the content at a much easier level. If people had been given a ten man ragnaros or ten man BWL the fight would have been much easier, and allowed alot more then the 4-5% of the player base to complete the instance originally. Im saying that the game requires less competence because they arent seeing the fight for the 1st time in a 25/40man enviornment, but are just seeing the fight again with 15 more people. Its alot less scary/intimidating when you have already seen the fight, and are just doing it with more people. It definitely takes alot more "skill" thats a poor word choice, but i couldnt think of a better word" to complete an instance for the 1st time in a 25man enviornment as opposed to experiencing it in a less frantic and easier ten man mode, and then readoing it on 25.Basically my orignal two steps back one step forward philosophy.Vandalvideo
You acknowledged earlier in one of your responses to me that people are, "Getting more competant". The fact of the matter is that people ARE getting more competant, precisely because of the complex strategies that are being introduced into five man instances. People getting more competant is one of the factors playing a role in more people completing these boss fights. I also don't think you can definitively prove that a 10 man ragnaros would necessarily have been easier. It may very well have been just as difficult as the 40 man raid, you cannot say. You haven't proven that the game requires less competence now than it did before. The boss fights are more complex and player competance is increasing whether you like it or not. THere isn't anything intrinsically less complex or less challenging about the new fights.

Ummm going from 40>25>10 is proving exactly that the game requires less competence now. Less people = more communication and more raid awareness. Thatsa fact and is indisputable. Also i stated earlier the massive nerfs content recieves after less then a month of its release, how can you argue that people have become more competent yet Blizzard nerfs the content so quickly. Its fairly obvious that people are unable to complete the instance because they arent good enough to do it. How is a 25 man Magtheridon with 1 cube clicking roation harder then 2 rotations of cube clickers. Thats the definition of an idiot check ,and people failed at it. Blizzard nerfed it so people who were incompetent at the rotation became competent.

WHICH FINALLY COMES BACK TO MY THEORY

Blizzard is lowering the bar so that its players can reach it as opposed to players elevating their game so they can achieve their goals.

Also an indirect cause of Blizzard giving out more epics means better geared raids. If you look at people who completed ragnaros for the 1st time they still had blues, and greens in some slots, but because Blizzard made epics more attainable it raised the entire HP/Mana pool of players so it made raid healing and dps alot better.

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Vandalvideo

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#156 Vandalvideo
Member since 2003 • 39655 Posts
Ummm going from 40>25>10 is proving exactly that the game requires less competence now. Less people = more communication and more raid awareness. Thatsa fact and is indisputableFizzman
Actually, that is quite disputable. It isn't necessarily so that removing the ammount of players makes the game require less competence. They could, in offsetting the reduced ammount of players, increase the complexity of the bosses themselves. The assumption of your argument is that they aren't increasing the complexity to make up for the communication difference between 40 and 10 man instances. I would personally love to see some statistics proving the relative ammount of difficulty that communication adds to a boss fight, and I don't want your own annecdotal evidence. I want cold hard facts.

Also i stated earlier the massive nerfs content recieves after less then a month of its release, how can you argue that people have become more competent yet Blizzard nerfs the content so quickly. Its fairly obvious that people are unable to complete the instance because they arent good enough to do it.

Just because they are nerfing these boss fights doesn't mean that peopel couldn't really do the instances. It may be the case that the bosses, in and of themselves, weren't completed in the first place, and were unbalanced.

How is a 25 man Magtheridon with 1 cube clicking roation harder then 2 rotations of cube clickers. Thats the definition of an idiot check ,and people failed at it. Blizzard nerfed it so people who were incompetent at the rotation became competent.

It may very well be the case that 1 cub rotation is harder to some that the ammount of clicking that used to happen. You cannot prove otherwise. You would merely be relying on your own experience, and your own experience does not speak to the sample as a whole.

WHICH FINALLY COMES BACK TO MY THEORYBlizzard is lowering the bar so that its players can reach it as opposed to players elevating their game so they can achieve their goals.

Which finally proves my point. You haven't proven anything at all. All you've done is merely talk about your own personal experience, and use vague statistics to try to justify an obviously flawed view on raiding in the game of World of Warcraft. At each turn, I have offered mtigating explanations that are just as viable, if not more viable than what you have offered. The mere presence of the things that I have offered prove that your own views are not necessarily so, and you haven't proven them to be true. Could they be true? Sure, but you most certainly haven't proved a thing, and if anything, all the evidence you've given supports my claims just as easily.
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Fizzman

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#157 Fizzman
Member since 2003 • 9895 Posts

How can you seriously sit there with a straight face, and tell me that a 5 man instance is just a complicated as a 40 man raid? Your theory is that people have become more competent yet Blizzard continues to nerf the game even after the content has been completed. TK and Vashj and Magtheridon HAD ALREADY BEEN COMPLETED when they were nerfed by several thousand players. They were only nerfed after the majoriry of players were unable to do the same. If Matheridon had been nerfed because the fight was truly imbalanced then alot less people would have completed the instance. Its purely on the fact that the majority of players are too incompetent to complete the encounter in its original incarnation which was balanced, but too hard for the casuals.

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Vandalvideo

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#158 Vandalvideo
Member since 2003 • 39655 Posts
How can you seriously sit there with a straight face, and tell me that a 5 man instance is just a complicated as a 40 man raid? Fizzman
I can sit here with a straight face and tell you that you haven't proven that the ammount of complexity and the increased level of competance in the game may have offset the ammount of competition that would otherwise have been required in a 40 man raid. I mean, you would have to get into some serious calculation if you wanted to prove the assumption of your argument, that it isn't offsetting it.

Your theory is that people have become more competent yet Blizzard continues to nerf the game even after the content has been completed. TK and Vashj and Magtheridon HAD ALREADY BEEN COMPLETED when they were nerfed by several thousand players. They were only nerfed after the majoriry of players were unable to do the same. If Matheridon had been nerfed because the fight was truly imbalanced then alot less people would have completed the instance. Its purely on the fact that the majority of players are too incompetent to complete the encounter in its original incarnation which was balanced, but too hard for the casuals.

The timelines of the nerf don't prove that it was because people couldn't complete it either. It may very well have been because of imbalance. I would love to see you prove the assumption here as well, that people wouldn't have been able to complete an unbalanced boss. All I see are two major assumptions.
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Fizzman

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#159 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]How can you seriously sit there with a straight face, and tell me that a 5 man instance is just a complicated as a 40 man raid? Vandalvideo
I can sit here with a straight face and tell you that you haven't proven that the ammount of complexity and the increased level of competance in the game may have offset the ammount of competition that would otherwise have been required in a 40 man raid. I mean, you would have to get into some serious calculation if you wanted to prove the assumption of your argument, that it isn't offsetting it.

Your theory is that people have become more competent yet Blizzard continues to nerf the game even after the content has been completed. TK and Vashj and Magtheridon HAD ALREADY BEEN COMPLETED when they were nerfed by several thousand players. They were only nerfed after the majoriry of players were unable to do the same. If Matheridon had been nerfed because the fight was truly imbalanced then alot less people would have completed the instance. Its purely on the fact that the majority of players are too incompetent to complete the encounter in its original incarnation which was balanced, but too hard for the casuals.

The timelines of the nerf don't prove that it was because people couldn't complete it either. It may very well have been because of imbalance. I would love to see you prove the assumption here as well, that people wouldn't have been able to complete an unbalanced boss. All I see are two major assumptions.

the timeliness of a nerf does help to address what a nerf was for. If the nerf came out 24hours after launching then its a pretty good indictaion that the developers did not feel the encounter was correct. If the nerf comes 1-2 months after the content has already been cleared by multiple guilds on several servers then obviously there is nothing inherently wrong with the content, but blizzard wanted to make it easier so the rest of the community can complete it. That is once again blizzard lowering the bar for its casual fanbase. I have given you actual proof not my own personal experience what actual proof have you given me other then your opinion aswell? You havent shown anything either thats been backed up. I will agree that we are both expressing our opinions, but to say my opinion is wrong and yours isnt makes zero sense. A ten man version of Naxxarams is easier then a twenty five man version of Naxxaramas. Ten man three drakes can be zerged down where the same cannot be done on a twenty five man version. Go to world of raids, and look it up.

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Vandalvideo

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#160 Vandalvideo
Member since 2003 • 39655 Posts
the timeliness of a nerf does help to address what a nerf was for. If the nerf came out 24hours after launching then its a pretty good indictaion that the developers did not feel the encounter was correct. If the nerf comes 1-2 months after the content has already been cleared by multiple guilds on several servers then obviously there is nothing inherently wrong with the content, but blizzard wanted to make it easier so the rest of the community can complete it. That is once again blizzard lowering the bar for its casual fanbase. I have given you actual proof not my own personal experience what actual proof have you given me other then your opinion aswell? You havent shown anything either thats been backed up. I will agree that we are both expressing our opinions, but to say my opinion is wrong and yours isnt makes zero sense. A ten man version of Naxxarams is easier then a twenty five man version of Naxxaramas. Ten man three drakes can be zerged down where the same cannot be done on a twenty five man version. Go to world of raids, and look it up.Fizzman
No, the timeliness of a nerf does not prove that it was intended for the playerbase that couldn't complete the raid before hand. It may very well be the case that, until that point, Blizzard couldn't get around to nerfing an obviously imbalanced fight. That could be the case, and I don't see anything in your argument that would override that as a necessity. THe fact of the matter is you're making an assumption, and it doesn't necessarily follow from what you're saying that it was nerfed due to the player base. Timeliness is not prove. Correlation is not causation. Your opinion hasn't been proven at all, and everything you've said can just as easily be used to support my argument.
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Fizzman

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#161 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]the timeliness of a nerf does help to address what a nerf was for. If the nerf came out 24hours after launching then its a pretty good indictaion that the developers did not feel the encounter was correct. If the nerf comes 1-2 months after the content has already been cleared by multiple guilds on several servers then obviously there is nothing inherently wrong with the content, but blizzard wanted to make it easier so the rest of the community can complete it. That is once again blizzard lowering the bar for its casual fanbase. I have given you actual proof not my own personal experience what actual proof have you given me other then your opinion aswell? You havent shown anything either thats been backed up. I will agree that we are both expressing our opinions, but to say my opinion is wrong and yours isnt makes zero sense. A ten man version of Naxxarams is easier then a twenty five man version of Naxxaramas. Ten man three drakes can be zerged down where the same cannot be done on a twenty five man version. Go to world of raids, and look it up.Vandalvideo
No, the timeliness of a nerf does not prove that it was intended for the playerbase that couldn't complete the raid before hand. It may very well be the case that, until that point, Blizzard couldn't get around to nerfing an obviously imbalanced fight. That could be the case, and I don't see anything in your argument that would override that as a necessity. THe fact of the matter is you're making an assumption, and it doesn't necessarily follow from what you're saying that it was nerfed due to the player base. Timeliness is not prove. Correlation is not causation. Your opinion hasn't been proven at all, and everything you've said can just as easily be used to support my argument.

Seriously? Your arguement is the player base has gotten more competent, and you are telling me my arguements work for you. How is a nerf 1-2 months after people have already beaten the content on several different servers by people all of the world not catering to its casual fanbase which was unable to defeat the content before the nerf? Clearly the content was doable by everyone, and its not limited to it being simply an anomoly. If your argument was actually correct then the majority of players would clear the content, and the nerf wouldnt have occured in the 1st place. If you look at almost every wow patch the bosses HP is reduced or its damage is reduced. Blizzard reduces the bosses difficulty so that the majority of players can defeat the encounter because they werent good enough to do it before. Which plays directly into my notion that players havent become any more competent, but blizzard just continuously lowers the bar.

You are also making an assumption, but mine is wrong? You have no factual data to back up your comments aswell. Its all based on assumption. I have enjoyed this conversation, but its beginning to get annoying now because you are saying you are right because "just because".

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Vandalvideo

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#162 Vandalvideo
Member since 2003 • 39655 Posts
Seriously? Your arguement is the player base has gotten more competent, and you are telling me my arguements work for you. How is a nerf 1-2 months after people have already beaten the content on several different servers by people all of the world not catering to its casual fanbase which was unable to defeat the content before the nerf? Clearly the content was doable by everyone, and its not limited to it being simply an anomoly. If your argument was actually correct then the majority of players would clear the content, and the nerf wouldnt have occured in the 1st place. If you look at almost every wow patch the bosses HP is reduced or its damage is reduced. Blizzard reduces the bosses difficulty so that the majority of players can defeat the encounter because they werent good enough to do it before. Which plays directly into my notion that players havent become any more competent, but blizzard just continuously lowers the bar.Fizzman
I'm telling you that all the evidence that you've given so far works into my argument that boss fights are getting more complex and the player base is getting more competent. The fact that more people are clearing these boss fights works to my advantage just as it would yours. And thje huge assumption in your argument is that a fight being doable and a fight being imbalanced are mutually exclusive. It may very well be the case that people can still complete imbalanced fights. Timeliness does not prove your case. And I have made no assumptions whatsoever. I'm saying that your arguments aren't necessarily so, and I've shown mitigating explanations, which prove that assertion.
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rybe1025

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#163 rybe1025
Member since 2004 • 6362 Posts

[QUOTE="rybe1025"][QUOTE="aero250"] I want to try it but don't have a gaming PC.LordDhampire

You do not need a gaming PC at all for WoW. Blizzard understands that it is better to make games that everyone can enjoy instead of a select few. They make their games more artstyle then super textures. They are like Valve in that way. You could also do the free 10 day trial to see if your comp is fine.

except they make good games

Not sure if you ment Blizzard or Valve that does not make good games but both are with out a doubt some of the best developers in the game/
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Fizzman

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#164 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]Seriously? Your arguement is the player base has gotten more competent, and you are telling me my arguements work for you. How is a nerf 1-2 months after people have already beaten the content on several different servers by people all of the world not catering to its casual fanbase which was unable to defeat the content before the nerf? Clearly the content was doable by everyone, and its not limited to it being simply an anomoly. If your argument was actually correct then the majority of players would clear the content, and the nerf wouldnt have occured in the 1st place. If you look at almost every wow patch the bosses HP is reduced or its damage is reduced. Blizzard reduces the bosses difficulty so that the majority of players can defeat the encounter because they werent good enough to do it before. Which plays directly into my notion that players havent become any more competent, but blizzard just continuously lowers the bar.Vandalvideo
I'm telling you that all the evidence that you've given so far works into my argument that boss fights are getting more complex and the player base is getting more competent. The fact that more people are clearing these boss fights works to my advantage just as it would yours. And thje huge assumption in your argument is that a fight being doable and a fight being imbalanced are mutually exclusive. It may very well be the case that people can still complete imbalanced fights. Timeliness does not prove your case. And I have made no assumptions whatsoever. I'm saying that your arguments aren't necessarily so, and I've shown mitigating explanations, which prove that assertion.

You are saying that that can be completed by thousands of people across the world could still mean that the fight is imbalanced. Look at Lady Vashj for example that fight was truly imbalanced, and was only cleared by 1-2 guilds for a while DNT and Nihiulm. That is truly an imbalanced fight if only 1-2 guilds were able to clear the fight and it was luck too, so those nerfs arent nerfing the fight soeveryone can experience it but are nerfing it becausethe fight itself isnt designed correctly, but if guilds all over the world are able to clear the content, and reproduce the kill every week then that means the fight is balanced, and repeatble which is the whole philosophy behind a boss strategy. Learn, Execute, and Repeat. Clearly the intentions of Blizzard were to weaken the content so that the rest of the player base could also clear the content, because prior to that point they could not clear the content because they were too incompetent to do so.

Which leads back to my assumption that Blizzard is lowering the bar so that they can succeed.

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Hungry_Jello

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#165 Hungry_Jello
Member since 2008 • 3024 Posts

Because people dont want to pay $15 a month for a game that should and can be free.

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Vandalvideo

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#166 Vandalvideo
Member since 2003 • 39655 Posts
You are saying that that can be completed by thousands of people across the world could still mean that the fight is imbalanced. Look at Lady Vashj for example that fight was truly imbalanced, and was only cleared by 1-2 guilds for a while DNT and Nihiulm. That is truly an imbalanced fight if only 1-2 guilds were able to clear the fight and it was luck too, but if guilds all over the world are able to clear the content, and reproduce the kill every week then that means the fight is balanced, and repeatble which is the whole philosophy behind a boss strategy. Learn, Execute, and Repeat. Clearly the intentions of Blizzard were to weaken the content so that the rest of the player base could also clear the content, because prior to that point they could not clear the content because they were too incompetent to do so.Fizzman
It may very well be the case that thosuands of people around the world can complete an imbalanced fight. A fight being imbalanced and a fight being unwinnable aren't the same thing. WIth over 15 million WoW accounts around the world, a few thousand aren't erally all that much. Besides, you just made another fallacy; That truly imbalanced and balanced are the only two categories. That is a false dichotomy. You may have mildly imbalanced boss fights that need to be balanced as well. Maybe not as much as Vashj, but enough so where they need balancing, and more people are beating the boss fights. And once again, the boss fights are astronomically more complex.
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santoron

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#167 santoron
Member since 2006 • 8584 Posts
I've taken a cpl toons to cap in WoW and it isn't a bad game by any stretch. But it also didn't have the challenge of some of the classic MMOs so the accomplishments felt hollow by comparison. One of the greatest joys I have in a new MMO is exploring the world as I'm taking that first character up to the level cap... and even playing rather casually that phase of the game lasted 6 weeks. All to bring you to endgame faster ... and end game is no better (and no worse) than every other notable MMO on the market. A never ending quest for more gear, and involves repeatedly doing the same dungeons and fights ad infinitum to gear yourself and your guildmates. WoW didn't invent that form of crappy end game, but they certainly didn't improve upon it. Crafting was too basic and easy, and rarely a decent way to make gold. There is no player housing, which many players of other MMOs enjoy, and rapidly aging graphics... which will be even more apparent as the next batch of AAA mmos hit next year (TOR, FFXIV,....) Finally, and this was my biggest gripe, Blizzard created a beautiful world, filled with variety and adventure in every nook.... and then rendered the majority of it absolutely useless. The need to thoroughly explore the early leveling areas is no longer necessary because they have repeatedly nerfed the xp needed to advance so far that you outgrow areas faster than you can explore them. And every single endgame instance and raid is left to die the moment a new expansion is released. That kind of "slash and burn" game design doesn't build a vibrant world.... it builds an empty world over 80% of the land, and an absolutely stuffed new expansion every 2 years. WoW brought accessibility to the MMO genre, and should be commended for it. Frankly though, I'm very surprised as many players have stayed as long as they have, and that the new players have still kept coming faster than those who have tired of it. Maybe that speaks to the lack of innovation in the genre. I mean, if all you see to choose from are WoW clones, then you may as well play WoW, amirite? Hopefully, more diversity will give these new MMO fans newer, more cohesive worlds to explore.
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SparkyProtocol

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#168 SparkyProtocol
Member since 2009 • 7680 Posts

Because people dont want to pay $15 a month for a game that should and can be free.

Hungry_Jello
MMOs are expensive to keep running along with other numerous tasks.
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Fizzman

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#169 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]You are saying that that can be completed by thousands of people across the world could still mean that the fight is imbalanced. Look at Lady Vashj for example that fight was truly imbalanced, and was only cleared by 1-2 guilds for a while DNT and Nihiulm. That is truly an imbalanced fight if only 1-2 guilds were able to clear the fight and it was luck too, but if guilds all over the world are able to clear the content, and reproduce the kill every week then that means the fight is balanced, and repeatble which is the whole philosophy behind a boss strategy. Learn, Execute, and Repeat. Clearly the intentions of Blizzard were to weaken the content so that the rest of the player base could also clear the content, because prior to that point they could not clear the content because they were too incompetent to do so.Vandalvideo
It may very well be the case that thosuands of people around the world can complete an imbalanced fight. A fight being imbalanced and a fight being unwinnable aren't the same thing. WIth over 15 million WoW accounts around the world, a few thousand aren't erally all that much. Besides, you just made another fallacy; That truly imbalanced and balanced are the only two categories. That is a false dichotomy. You may have mildly imbalanced boss fights that need to be balanced as well. Maybe not as much as Vashj, but enough so where they need balancing, and more people are beating the boss fights. And once again, the boss fights are astronomically more complex.

15 million people raid i dont think so, and those numbers Blizzard throws out are probably grossely maniuplated. Id venture to say taht 5million people are actually playing at any given time, and i still think thats too high. If a fight is mildly imbalanced, but can be cleared on a weekly basis by people all over the world then clearly the imbalance does not hinder progression, whereas the Vashj example hindered progression to such an extreme that it could only be completed with very lucky RNG. Also you assume that everyone in wow raids, since wow is such a diverse game with some people who probably just log on once a week, and kill a few mobs and do a couple quests.

Yes the fights maybe more complex, but only if the person who is experiencing the fight has never done a 5 man or ten man instance before. I agree if when i was learning to ride a bike id want training wheels to give me a more safer and controlled enviornment. Which is what vanilla wow did not have, and it is something today wow does have.

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Vandalvideo

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#170 Vandalvideo
Member since 2003 • 39655 Posts
15 million people raid i dont think so, and those numbers Blizzard throws out are probably grossely maniuplated. Id venture to say taht 5million people are actually playing at any given time, and i still think thats too high. If a fight is mildly imbalanced, but can be cleared on a weekly basis by people all over the world then clearly the imbalance does not hinder progression, whereas the Vashj example hindered progression to such an extreme that it could only be completed with very lucky RNG. Also you assume that everyone in wow raids, since wow is such a diverse game with some people who probably just log on once a week, and kill a few mobs and do a couple quests.Fizzman
I didn't say 15 million people raid. I said a few thousand don't sound like all that much compared to the vast majority of people that actually play the game itself. We're not talking about imbalance and whether or not it may or may not affect progression. We're talking about the timeliness of these nerfs. Just because it came after people completed it and others haven't doesn't mean that it wasn't imbalanced and needed balancing. It may be the case that it needed balancing, so it doesn't follow they were necessarily fixing it so more people could be it. They may have just been unhappy about the performance of the boss itself, and wanted to fix it. This isn't the first time they've retroactively fixed a boss fight after progression goes past it. And even if the person has experienced five mans, the bosses NOW are objectively more complex than the bosses from old world.
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santoron

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#171 santoron
Member since 2006 • 8584 Posts
15 million? That's even higher than Blizzard's own inflated numbers....
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Fizzman

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#172 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]15 million people raid i dont think so, and those numbers Blizzard throws out are probably grossely maniuplated. Id venture to say taht 5million people are actually playing at any given time, and i still think thats too high. If a fight is mildly imbalanced, but can be cleared on a weekly basis by people all over the world then clearly the imbalance does not hinder progression, whereas the Vashj example hindered progression to such an extreme that it could only be completed with very lucky RNG. Also you assume that everyone in wow raids, since wow is such a diverse game with some people who probably just log on once a week, and kill a few mobs and do a couple quests.Vandalvideo
I didn't say 15 million people raid. I said a few thousand don't sound like all that much compared to the vast majority of people that actually play the game itself. We're not talking about imbalance and whether or not it may or may not affect progression. We're talking about the timeliness of these nerfs. Just because it came after people completed it and others haven't doesn't mean that it wasn't imbalanced and needed balancing. It may be the case that it needed balancing, so it doesn't follow they were necessarily fixing it so more people could be it. They may have just been unhappy about the performance of the boss itself, and wanted to fix it. This isn't the first time they've retroactively fixed a boss fight after progression goes past it. And even if the person has experienced five mans, the bosses NOW are objectively more complex than the bosses from old world.

Well im looking at particular nerfs in wow that were clearly designed for one thing only, and that was to allow the majority of players to beat that encounter. Kael'Thas, Muru, SSC, and attunement removements. It clearly looks from my point of view that Blizzard nerfed/removed these parts of the game because the majority of players were unable to play at that level, so Blizzard saw this and lowered the game to their level of play. Im a cynic so its just natural for me to think the worst out of someones intentions. It would be fantastic if you were right and players were getting better, but i personally think they arent based on what i percieve why the nerfs/changes are taking place.

In the sense that the bosses are harder i agree, but if you factor in just many more opportunities blizzard gives the player to learn a mechanic at a much simpler level which were not around during vanilla wow, but just after sooo many times you see something you can mimic it. As opposed to just throwing them into a 25man zone that they have never seen or heard of before, and say "ok clear this".

It may seem archaic, but i enjoy learning something that is completely new, as opposed to being spoon fed one new boss ability in every five man instance, and then bundle em up into a "new' boss. Its not being creative its being lazy on blizzards behalf, but only disguising it as being creative.

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Vandalvideo

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#173 Vandalvideo
Member since 2003 • 39655 Posts
Well im looking at particular nerfs in wow that were clearly designed for one thing only, and that was to allow the majority of players to beat that encounter. Kael'Thas, Muru, SSC, and attunement removements. It clearly looks from my point of view that Blizzard nerfed/removed these parts of the game because the majority of players were unable to play at that level, so Blizzard saw this and lowered the game to their level of play. Im a cynic so its just natural for me to think the worst out of someones intentions. It would be fantastic if you were right and players were getting better, but i personally think they arent based on what i percieve why the nerfs/changes are taking place.Fizzman
You haven't shown that these patches were intended to allow for more players to enjoy the encounter. All you've given so far as a mere coincidence that they were released after a lot of people had already completed them. This fact alone does not prove that the patch was intended for allowing others to complete it. It may very well have been the case that Blizzard did it because they didn't like the state of affairs of the game, thought it was imbalanced, or wanted change. Any one of these circumstances are just as likely as what you've given us.

In the sense that the bosses are harder i agree, but if you factor in just many more opportunities blizzard gives the player to learn a mechanic at a much simpler level which were not around during vanilla wow, but just after sooo many times you see something you can mimic it. As opposed to just throwing them into a 25man zone that they have never seen or heard of before, and say "ok clear this".

Just because Blizzard gives more opportunities to learn the encounter doesn't mean the fight is simpler. The fight, as the fight that it is, is more complex. You choosing to access the PTR doesn't mean that the boss fight is less complex. You're just cheating the system and not learning the fights from the ground up.

It may seem archaic, but i enjoy learning something that is completely new, as opposed to being spoon fed one new boss ability in every five man instance, and then bundle em up into a "new' boss. Its not being creative its being lazy on blizzards behalf, but only disguising it as being creative.

The five man instances only bring in mechancis that are either from older raid bosses, or that aren't used in big raid bosses. The only exception to this is the Nexus boss fight, which doesn't completely show you how to fight Malygos. it is only one small portion of the fight. Nothing prior to Malygos teaches you how do stay in the orbs or get on the discs. That is all completely new. Once again, these boss fights are giving us just as much new elements as we used to get.
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Fizzman

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#174 Fizzman
Member since 2003 • 9895 Posts

Everyone who raided hardcore understood what the purpose of the patches were. What was the purpose of removing the attunements? because the casual fanbase was unable to kill the two bosses required to set foot into BT/Hyjal. What other purpose could you think of?

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Vandalvideo

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#175 Vandalvideo
Member since 2003 • 39655 Posts
. What other purpose could you think of?Fizzman
Blizzard thought that the attunment may not have been suitably related to the raiding as a whole, as all you're really doing is a bunch of non-sequitar plot elements which are only lightly explained in the dungeons themselves. Otherwise, they are fully represented. It may have been seen as a needless expense for the player, and Blizzard might not have been happy about it. I mean, that is just one possible explanation among many.
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#176 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]. What other purpose could you think of?Vandalvideo
Blizzard thought that the attunment may not have been suitably related to the raiding as a whole, as all you're really doing is a bunch of non-sequitar plot elements which are only lightly explained in the dungeons themselves. Otherwise, they are fully represented. It may have been seen as a needless expense for the player, and Blizzard might not have been happy about it. I mean, that is just one possible explanation among many.

Well we are each entitled to our own reasoning behind the nerf/changes of the game, and i respect that. I will keep on believing that wow has been destroyed though casualization, and ez mode content. You are also more then allowed to believe that the game has evolved, and is even more challenging then it was two years ago. At this point i dont think either of us are going to change eachothers view on the game.

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CoreoVII

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#177 CoreoVII
Member since 2007 • 1838 Posts

[QUOTE="rybe1025"]

[QUOTE="princeofshapeir"]I think people are just frustrated that WoW has been at the top of the MMO genre for so long, and every other MMO has been eclipsed by content patches/expansions from Blizzard. Even so, it's weak to hate on something that's so popular for all the good reasons.princeofshapeir

Some people just love to hate popular things. It makes them think they are trendy and cool. Halo and WoW suffers the same fate because how popular they are.

Also about WoW I love how much free content they offer. Most MMOs would just sell a expansion but not Blizzard. They are even about to do another that has a new instance, new battleground, and more.

Yeah, it's kind of amazing. I mean, it's only about two months after Ulduar, and HOW many guilds in the world have done Yogg+0? Two. Then Blizzard decides to fix everything we hated about mounts, give Rogues axes at last, and hand us a new battleground, 5-man with epics, and an all-new raid with Tier 9 for free. Man, I love this game. Contrary to popular belief, your $15 a month is actually justified.

I have to concur. WOW is "THE" game of our life time right now. So many people play it. The ones who dont, usually dislike it, and are only heard due to them being a minority. lol

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CoreoVII

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#178 CoreoVII
Member since 2007 • 1838 Posts

Because people dont want to pay $15 a month for a game that should and can be free.

Hungry_Jello

I'd like to point out that this is a very ignorant comment. Please get a job. I'm surprized they handle a game of this magnitude at 15 a month from the QQer's.

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TheBigBadGRIM

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#179 TheBigBadGRIM
Member since 2005 • 1159 Posts

Because people dont want to pay $15 a month for a game that should and can be free.

Hungry_Jello
GOOD MMOs are not free and can't be free. Do you know how hard it is to maintain a server with nearly 40,000 characters in them (with over 5,000 of them logged in at a time)??? EVERY WEEK the hundreds of WoW servers are taken offline for a few hours for maintenance and big patch updates. Do you think that can be done FOR FREE? Are you insane?! I've only seen private servers hold 100-300 people before crashing.