Why New Vegas > Mass Effect 2 as an RPG

  • 185 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for chaplainDMK
chaplainDMK

7004

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 chaplainDMK
Member since 2008 • 7004 Posts
Yeah, but Fallout New Vegas is a total sandbox, in that respect alone it almost beats Mass Effect as a RPG :P
Avatar image for 190586385885857957282413308806
190586385885857957282413308806

13084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 116

User Lists: 0

#52 190586385885857957282413308806
Member since 2002 • 13084 Posts

Better combat. I also thought researching to upgrade the ships defences/attacks and your own weapons/armour was better than just finding a new weapon.

SaltyMeatballs

Third person shooting that isn't on par with pure third person shooting with 'rock, paper, scissors' use of special talents gameplay has very little to do with being an RPG. Also games in which you upgrade your ship/weapons/armor isn't something that ME2 invented so saying that Mass Effect 2 pushed the genre forward using something that was done before would be contradictory.

Avatar image for clone01
clone01

29843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 clone01
Member since 2003 • 29843 Posts

^ ME2 leans more toward the shooter spectrum. 3/4 shooter, 1/4 RPG maybe.

Parasomniac
maybe...i like both games. i do think fallout: nv is more of an rpg, though.
Avatar image for speedfreak48t5p
speedfreak48t5p

14490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 62

User Lists: 0

#54 speedfreak48t5p
Member since 2009 • 14490 Posts

New Vegas to way too complex for the average gamer to try to get a hang of wheras Mass Effect 2 is way more approachable. Also, Mass Effect 2 isn't broken and buggy as hell.

Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 Brownesque
Member since 2005 • 5660 Posts

New Vegas to way too complex for the average gamer to try to get a hang of wheras Mass Effect 2 is way more approachable. Also, Mass Effect 2 isn't broken and buggy as hell.

speedfreak48t5p
Yeah, I prefer my RPGs to have the depth of a damp paper towel, with lots of action and explosions!!! And oh yeah, hot chicks. Alien hot chicks. It's roleplaying! You can be the bad dude, or the good dude, you get to choose, it's like a revolution in RPGs! And no RPG has ever been a third person shooter before, it's revolutionary!
Avatar image for clone01
clone01

29843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 clone01
Member since 2003 • 29843 Posts
[QUOTE="speedfreak48t5p"]

New Vegas to way too complex for the average gamer to try to get a hang of wheras Mass Effect 2 is way more approachable. Also, Mass Effect 2 isn't broken and buggy as hell.

Brownesque
Yeah, I prefer my RPGs to have the depth of a damp paper towel, with lots of action and explosions!!! And oh yeah, hot chicks. Alien hot chicks. It's roleplaying! You can be the bad dude, or the good dude, you get to choose, it's like a revolution in RPGs! And no RPG has ever been a third person shooter before, it's revolutionary!

yes, anything that's popular and good is bad. hence the hatred for cod and halo.
Avatar image for Zune_HD
Zune_HD

1144

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 Zune_HD
Member since 2010 • 1144 Posts

Your point? ME2 is a more polished and non-broken game than NV will ever be. Better RPG is meaningless when the game doesn't work.

Avatar image for xMarex
xMarex

168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#58 xMarex
Member since 2010 • 168 Posts
Just because you don't get as much character customization in ME 2 doesn't mean it isn't as much an rpg, because you can customize the story. Mind you, ME 2 is just a way to transition your choices from ME 1 to ME 3 while throwing in a few more choices along the way, and it's still a great game. Fallout gives you lots of freedom, sure, but your character only progresses through stats, etc. ME 2 allows you to shape a man (or woman) as well as the galaxy around him/her, which makes for a different type of RPG altogether.
Avatar image for Dead-Memories
Dead-Memories

6587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 190

User Lists: 0

#59 Dead-Memories
Member since 2008 • 6587 Posts

that White Glove SOciety was a damn good quest; probably the best Casino family quest by far.

ME 2 is still far better in terms of consistencies

Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 Brownesque
Member since 2005 • 5660 Posts
Just because you don't get as much character customization in ME 2 doesn't mean it isn't as much an rpg, because you can customize the story. Mind you, ME 2 is just a way to transition your choices from ME 1 to ME 3 while throwing in a few more choices along the way, and it's still a great game. Fallout gives you lots of freedom, sure, but your character only progresses through stats, etc. ME 2 allows you to shape a man (or woman) as well as the galaxy around him/her, which makes for a different type of RPG altogether.xMarex
Yeah in ME2 you get to choose whether you wanna be bad cop/good cop and whether you think Tali or Jack is sexier! Choice abounds!
Avatar image for Dead-Memories
Dead-Memories

6587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 190

User Lists: 0

#61 Dead-Memories
Member since 2008 • 6587 Posts
[QUOTE="speedfreak48t5p"]

New Vegas to way too complex for the average gamer to try to get a hang of wheras Mass Effect 2 is way more approachable. Also, Mass Effect 2 isn't broken and buggy as hell.

Brownesque
Yeah, I prefer my RPGs to have the depth of a damp paper towel, with lots of action and explosions!!! And oh yeah, hot chicks. Alien hot chicks. It's roleplaying! You can be the bad dude, or the good dude, you get to choose, it's like a revolution in RPGs! And no RPG has ever been a third person shooter before, it's revolutionary!

dice rolling elitists imo ^
Avatar image for lazerface216
lazerface216

7564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 lazerface216
Member since 2008 • 7564 Posts

It's more of an RPG certainly, but ME2 is by far the better game.chessmaster1989

this, and that's truly what matters most.

Avatar image for Lord_Nas3k
Lord_Nas3k

1492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 Lord_Nas3k
Member since 2006 • 1492 Posts

Mass Effect 2? RPG?

You're hilarious!

Avatar image for Planeforger
Planeforger

20067

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#64 Planeforger
Member since 2004 • 20067 Posts

Your point? ME2 is a more polished and non-broken game than NV will ever be. Better RPG is meaningless when the game doesn't work.

Zune_HD

I wouldn't say that it's meaningless - I'd personally prefer to play a broken game that pushes the boundaries or tries something new than a highly polished game that does neither. And sadly most of the best RPGs of all time tend to launch as broken messes - their ambition overstepping their developer's budgets or launch dates.

Also games in which you upgrade your ship/weapons/armor isn't something that ME2 invented so saying that Mass Effect 2 pushed the genre forward using something that was done before would be contradictory.

smerlus

Yah, and I don't really think "playing a bland minigame repeatedly to get better items" counts as a great leap forward from "questing/exploring/solving puzzles to get better items"

dice rolling elitists imo ^Dead-Memories

...and, really? Surely anyone interested in the genre would like to see more options and depth than simply choosing between "space-cop Jesus" and "rogue space-cop Schwarzeneggar". I don't think you'd have to be an elitist to see that.

Avatar image for cainetao11
cainetao11

38061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#65 cainetao11
Member since 2006 • 38061 Posts
Pointless argument imo. Play games. Does it really matter what genre the people that make it, call it?
Avatar image for xMarex
xMarex

168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#66 xMarex
Member since 2010 • 168 Posts
[QUOTE="xMarex"]Just because you don't get as much character customization in ME 2 doesn't mean it isn't as much an rpg, because you can customize the story. Mind you, ME 2 is just a way to transition your choices from ME 1 to ME 3 while throwing in a few more choices along the way, and it's still a great game. Fallout gives you lots of freedom, sure, but your character only progresses through stats, etc. ME 2 allows you to shape a man (or woman) as well as the galaxy around him/her, which makes for a different type of RPG altogether.Brownesque
Yeah in ME2 you get to choose whether you wanna be bad cop/good cop and whether you think Tali or Jack is sexier! Choice abounds!

Spoilers It's much more than that, and you know it. Half the time, the choices you make are too ambiguous for there to be a clear good/bad line (see Legion's loyalty quest). Then there's the choice of saving the Council or not from the first game (which tricks you into thinking that saving the Council would be at the expense of citizens), who's on the council, etc. Then the one at the end of the game with the reaper technology and other things thrown in, as well. Kelly is the sexiest :p
Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#67 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"] Yeah, I prefer my RPGs to have the depth of a damp paper towel, with lots of action and explosions!!! And oh yeah, hot chicks. Alien hot chicks. It's roleplaying! You can be the bad dude, or the good dude, you get to choose, it's like a revolution in RPGs! And no RPG has ever been a third person shooter before, it's revolutionary!Dead-Memories
dice rolling elitists imo ^

I never said I didn't like third person shooters. In fact, I really enjoyed the TPS mechanics in both ME1 and ME2, I just have the personal integrity to acknowledge that no matter how crafted the shooting mechanics are they don't offer a waiver for ME to also be the best in the RPG genre.

There's nothing about a TPS that makes it particularly like an RPG, the RPG elements must be strung overtop of it.

I don't mind shooters and I don't mind classic sidescroller dungeon games, I just happen to have a respect for the English language and I make an earnest attempt at consistency. I suppose I am elitist about that.

But anyway, in the era of shooters and me-too dudebros, when adventure games are about six feet under while old school RPGs are few are far between, you can't blame me for taking issue with the idea that I should discard dice rolls and stat charts like I'm some dinosaur too caught up on nostalgia to realize his time has past. No, damn it, RPGs used to be special. ME1 is different, and all it takes is a little honesty to admit it. Nobody said it's a bad game, in fact many of the same people saying NV was a better RPG than ME are also saying that ME was a better game than NV, something I don't necessarily disregard.

Civilization is a great game, but boy is it a terrible RTS. See what I mean?

Avatar image for Planeforger
Planeforger

20067

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#68 Planeforger
Member since 2004 • 20067 Posts

Spoilers It's much more than that, and you know it. Half the time, the choices you make are too ambiguous for there to be a clear good/bad line (see Legion's loyalty quest). Then there's the choice of saving the Council or not from the first game (which tricks you into thinking that saving the Council would be at the expense of citizens), who's on the council, etc. Then the one at the end of the game with the reaper technology and other things thrown in, as well.xMarex

Actually, you're right there - those were interesting choices. It's a shame that they had no consequences in the games, however. Perhaps the third game will make up for that...or perhaps not.

Virtually nothing we did in ME1 had an impact on ME2's story, so perhaps we shouldn't get too hyped for any particularly mind-blowing consequences.

Avatar image for xMarex
xMarex

168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#69 xMarex
Member since 2010 • 168 Posts
According to Bioware, almost all the choices from the first game don't come to light until the third. I'd give the link if I knew exactly where it was, but I don't feeling surfing the site. However, according to them, there are over 1000 unique paths into ME3, many of which are based on choices that didn't even feel significant enough to be remembered. One of the devs hinted at stuff like the hanar/turian dispute in ME 1 and that one random guy who wanted his wife's body
Avatar image for xMarex
xMarex

168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#70 xMarex
Member since 2010 • 168 Posts

Virtually nothing we did in ME1 had an impact on ME2's story, so perhaps we shouldn't get too hyped for any particularly mind-blowing consequences.

Planeforger

Although the choices didn't have much impact on the way the story progressed, they did change the game slightly, and Bioware also said they limited the amount of choices in ME 2 simply so that they manage ME 3 better.

Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 Brownesque
Member since 2005 • 5660 Posts

Spoilers It's much more than that, and you know it. Half the time, the choices you make are too ambiguous for there to be a clear good/bad line (see Legion's loyalty quest). Then there's the choice of saving the Council or not from the first game (which tricks you into thinking that saving the Council would be at the expense of citizens), who's on the council, etc. Then the one at the end of the game with the reaper technology and other things thrown in, as well. Kelly is the sexiest :pxMarex

Oh, you mean good cop/bad cop (Spoilers):

http://masseffect.wikia.com/wiki/Legion:_A_House_Divided#Mission_Summary

http://social.bioware.com/forum/1/topic/105/index/1010365

Legitimate choices....but obviously parsed and with only two branching paths designed to make it easiest to script both branches. You basically choose whether you want good cop or bad cop story, you pick the archetype, the ability to do it in bite sized chunks doesn't affect the universe in dramatic ways.

Obvioulsy, like I say, substantive choices, legitimate choices, and choices with consequences we don't entirely know about yet, but each of them fit snugly within either paragon or renegade path.

In case you haven't realized, the placement of dialogue options on the wheel is intentional. I think it was nonessential dialogue options on the left/inquiry, paragon on the top and renegade on the bottom. It is fully possible to play the game through entirely just by clicking the top dialogue options if you chose good cop (thereby maximizing paragon skill and increasing dialogue options down that path), or the bottom if you chose renegade. In fact, whenever I was in doubt about what option I should take with my blowhard goody two shoes Shepard, I simply clicked whatever was on the top left followed by whatever was on the top right, and bada-bing, easy paragon points and smiles all around the table. Everybody loves a paragon.

When I can ask myself "does that fit paragon better" and have it be just as substantive and meaningful a question to the dialogue and development of my character as the actual discussion topic, personally, I feel like the RPG elements are not exactly being stretched.

Avatar image for Gibsonsg527
Gibsonsg527

3313

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 Gibsonsg527
Member since 2010 • 3313 Posts

As a better game Mass Effect2 > NV

Avatar image for Gibsonsg527
Gibsonsg527

3313

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 Gibsonsg527
Member since 2010 • 3313 Posts

Pointless argument imo. Play games. Does it really matter what genre the people that make it, call it?cainetao11

Avatar image for coreybg
coreybg

2608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#74 coreybg
Member since 2009 • 2608 Posts

Better combat. I also thought researching to upgrade the ships defences/attacks and your own weapons/armour was better than just finding a new weapon.

SaltyMeatballs

Because NV doesn't have crafting and weapon mods right?

Both games are great, but ME2 isn't much of an RPG.

Avatar image for FIipMode
FIipMode

10850

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#75 FIipMode
Member since 2009 • 10850 Posts

Well sure it is, but it's too bad it launched as a bug bomb, has some bad combat, terribly frustrating loading times some god awful animations and more. It's one unpolished game and I enjoyed Mass Effect much more, shooter, RPG or massive multiplayer online.

Avatar image for topsemag55
topsemag55

19063

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#76 topsemag55
Member since 2007 • 19063 Posts

Good thing that I don't sit there worrying about what genre a game is when playing it then.soulitane

I agree. ME2 is a RPG, it isn't a shooter like Dead Space; however, both had excellent storylines. It's rare for shooters to have decent storylines, the exceptions being Dead Space and Bioshock.

Avatar image for jethrovegas
jethrovegas

5103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 jethrovegas
Member since 2007 • 5103 Posts

[QUOTE="Parasomniac"]

^ ME2 leans more toward the shooter spectrum. 3/4 shooter, 1/4 RPG maybe.

Avian005

Not in my eyes. I spent most of the game playing it as a RPG.

How did you manage that, exactly?

The vast majority of the game content is combat, scene by scene, corridor by corridor; it doesn't matter how you play it.

Avatar image for FastEddie2121
FastEddie2121

3081

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#78 FastEddie2121
Member since 2009 • 3081 Posts
[QUOTE="Brownesque"][QUOTE="xMarex"]Just because you don't get as much character customization in ME 2 doesn't mean it isn't as much an rpg, because you can customize the story. Mind you, ME 2 is just a way to transition your choices from ME 1 to ME 3 while throwing in a few more choices along the way, and it's still a great game. Fallout gives you lots of freedom, sure, but your character only progresses through stats, etc. ME 2 allows you to shape a man (or woman) as well as the galaxy around him/her, which makes for a different type of RPG altogether.xMarex
Yeah in ME2 you get to choose whether you wanna be bad cop/good cop and whether you think Tali or Jack is sexier! Choice abounds!

Spoilers It's much more than that, and you know it. Half the time, the choices you make are too ambiguous for there to be a clear good/bad line (see Legion's loyalty quest). Then there's the choice of saving the Council or not from the first game (which tricks you into thinking that saving the Council would be at the expense of citizens), who's on the council, etc. Then the one at the end of the game with the reaper technology and other things thrown in, as well. Kelly is the sexiest :p

She's a supa freak and feeds your fish FTW!
Avatar image for KalDurenik
KalDurenik

3736

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#79 KalDurenik
Member since 2004 • 3736 Posts

[QUOTE="xMarex"]Spoilers It's much more than that, and you know it. Half the time, the choices you make are too ambiguous for there to be a clear good/bad line (see Legion's loyalty quest). Then there's the choice of saving the Council or not from the first game (which tricks you into thinking that saving the Council would be at the expense of citizens), who's on the council, etc. Then the one at the end of the game with the reaper technology and other things thrown in, as well. Kelly is the sexiest :pBrownesque

Oh, you mean good cop/bad cop (Spoilers):

http://masseffect.wikia.com/wiki/Legion:_A_House_Divided#Mission_Summary

http://social.bioware.com/forum/1/topic/105/index/1010365

Legitimate choices....but obviously parsed and with only two branching paths designed to make it easiest to script both branches. You basically choose whether you want good cop or bad cop story, you pick the archetype, the ability to do it in bite sized chunks doesn't affect the universe in dramatic ways.

Obvioulsy, like I say, substantive choices, legitimate choices, and choices with consequences we don't entirely know about yet, but each of them fit snugly within either paragon or renegade path.

In case you haven't realized, the placement of dialogue options on the wheel is intentional. I think it was nonessential dialogue options on the left/inquiry, paragon on the top and renegade on the bottom. It is fully possible to play the game through entirely just by clicking the top dialogue options if you chose good cop (thereby maximizing paragon skill and increasing dialogue options down that path), or the bottom if you chose renegade. In fact, whenever I was in doubt about what option I should take with my blowhard goody two shoes Shepard, I simply clicked whatever was on the top left followed by whatever was on the top right, and bada-bing, easy paragon points and smiles all around the table. Everybody loves a paragon.

When I can ask myself "does that fit paragon better" and have it be just as substantive and meaningful a question to the dialogue and development of my character as the actual discussion topic, personally, I feel like the RPG elements are not exactly being stretched.

I agree. Its "good" or "bad" there is no middle ground. And the few choices that are in the game are just a illusion of choice. If you stop using the "paragon" option you will fall behind and might miss out on other "good" things.
Avatar image for cainetao11
cainetao11

38061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#80 cainetao11
Member since 2006 • 38061 Posts

[QUOTE="soulitane"]Good thing that I don't sit there worrying about what genre a game is when playing it then.topsemag55

I agree. ME2 is a RPG, is isn't a shooter like Dead Space; however, both had excellent storylines. It's rare for shooters to have decent storylines, the exceptions being Dead Space and Bioshock.

Agreed. You know why I say ME2 is an RPG? Because the creators say it is. If Bioware said it is jujdhnosdo genre game, who am I to tell them what they created is. We don't go around telling Metallica they make _____ genre of music. Let those that create, decide what it is, they create.
Avatar image for AdobeArtist
AdobeArtist

25184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#81 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="Avian005"]

[QUOTE="Parasomniac"]

^ ME2 leans more toward the shooter spectrum. 3/4 shooter, 1/4 RPG maybe.

jethrovegas

Not in my eyes. I spent most of the game playing it as a RPG.

How did you manage that, exactly?

The vast majority of the game content is combat, scene by scene, corridor by corridor; it doesn't matter how you play it.

So you entirely missed the parts where you conversed and interacted with your team, and the other NPCs of the varoious locations? I can see Avian didn't ;) Because that interaction element is just as essential as the combat,. It's an integral part of the overall gameplay experience since the story doesn't progress without your direct involvement. Hence an RPG.

Avatar image for StealthMonkey4
StealthMonkey4

7434

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#82 StealthMonkey4
Member since 2009 • 7434 Posts

That quest sucked, I was completely cut off from the path I planned on taking because the first time I tried the speech check my speech skill was slightly short, and I couldn't never try again. I thought the quest would be really fun, but it was actually pretty dull, like almost every other quest in New Vegas.

Who cares which is the better genre, ME2 is a way better game, just because it's not completely RPG, doesn't mean it should be criticized for that.

Avatar image for hiphops_savior
hiphops_savior

8535

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#83 hiphops_savior
Member since 2007 • 8535 Posts
Mass Effect 2 is in the middle of a trilogy, and most of the decisions you make there might not be fully realized until the third game comes along. That said, I do agree that some of the choices you make in ME2 does feel rather shallow compared to the sheer options available in Fallout New Vegas.
Avatar image for jethrovegas
jethrovegas

5103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#84 jethrovegas
Member since 2007 • 5103 Posts

So you entirely missed the parts where you conversed and interacted with your team, and the other NPCs of the varoious locations? I can see Avian didn't ;) Because that interaction element is just as essential as the combat,. It's an integral part of the overall gameplay experience since the story doesn't progress without your direct involvement. Hence an RPG.

AdobeArtist

Not trying to get into a genre debate; if you say it's a role playing game, hey, that's fine by me.

I was just confused by Avian's statement that he spent most of the game playing it like an RPG, when in fact it isn't possible to do so, given that shooter-esque combat missions make up the vast majority of the game's content.

You spend most of the time shooting things; you have to shoot a whole bunch things in order to progress through game. There's even an epic final boss battle complete with special weak points and minion waves.

So sure, it's an RPG; it's an inflexible, tightly stuctured, action oriented RPG, where you spend most of your time killing things, an activity which the entire character system revolves around, to the degree that nearly all of your "skills" are, you guessed it, weapon related.

There are no skill checks; the only way to get special dialogue options is to slide far enough to one extreme or the other on the game's binary morality meter, thereby restricting the player's options and making an already tight-assed game even tighter.

That isn't good role playing. It's fun sure, and definitely pretty, but it's also shallow, and often quite stupid (once again, the final boss, or more to the point, the idiotic explanation for the final boss); it doesn't offer much besides good action and an over the top space opera plotline.

It certainly does nothing to progress the genre you're so convinced (and so bent on convincing others) it's a member of.

Avatar image for HaLoMaStErJT
HaLoMaStErJT

1380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 HaLoMaStErJT
Member since 2008 • 1380 Posts

NV is the better rpg. It is subjective on which game is better overall.

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#86 kozzy1234
Member since 2005 • 35966 Posts

They are both fantastic games, let em get that out of hte way right away.

New Vegas is the better RPG, ME2 is the better graphics and characters.

Personally love both games.

ME2 is more polished and New Vegas takes mroe chances.

Loved both games personally, New Vegas did attach to my inner rpg geek though, while ME2 was more a blockbuster experience, both wicked though.

Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#87 Brownesque
Member since 2005 • 5660 Posts

In the genre, it is a step backward. Backward out of the genre and into other genres, where it excels to an extent far greater than its measure relative to the greatest RPGs of all time.

I challenge you to relate one single way in which ME2 advanced the ROLEPLAYING genre.

Brownesque

Sadly, ME's well adjusted playerbase neglected to mention an obvious way in which ME2 advanced the RP genre, which had slipped my mind, the saved game carry over feature and consequences that last into sequels.

Not trying to get into a genre debate; if you say it's a role playing game, hey, that's fine by me.

I was just confused by Avian's statement that he spent most of the game playing it like an RPG, when in fact it isn't possible to do so, given that shooter-esque combat missions make up the vast majority of the game's content.

You spend most of the time shooting things; you have to shoot a whole bunch things in order to progress through game. There's even an epic final boss battle complete with special weak points and minion waves.

So sure, it's an RPG; it's an inflexible, tightly stuctured, action oriented RPG, where you spend most of your time killing things, an activity which the entire character system revolves around, to the degree that nearly all of your "skills" are, you guessed it, weapon related.

There are no skill checks; the only way to get special dialogue options is to slide far enough to one extreme or the other on the game's binary morality meter, thereby restricting the player's options and making an already tight-assed game even tighter.

That isn't good role playing. It's fun sure, and definitely pretty, but it's also shallow, and often quite stupid (once again, the final boss, or more to the point, the idiotic explanation for the final boss); it doesn't offer much besides good action and an over the top space opera plotline.

It certainly does nothing to progress the genre you're so convinced (and so bent on convincing others) it's a member of.

jethrovegas

My underoos are pretty sticky right now.

I'll add that...

most of the shooting segments, in addition to your hilarious and accurate description, are usually gaunlets, meaning you cannot escape or go around them in any way. You can't even leave and come back later. You enter the gaunlet, Thunderdome style, 2 man enter 1 man leave. If you don't clear the gaunlet you don't advance in the game. That's probably the thing that most shifted the paradigm over to a basic action game for me. Can a game have both levels and levelups? Mass Effect 2 made me wonder.

Meanwhile, when I play Oblivion, even, I can go around any situation however I want. I can just steal stuff from people's basements all day, or I can sneak past goblins or neglect entire quest chains, ignore entire factions if I want. I don't ever have to do the main quest. Oblivion may not be best RPG ever, but it serves as a good foil to ME's "tight assed" linear level progression. I said level, not leveling....it's as though you're advancing through stages rather than advancing your character.

However, I do have to say, even though I agree that the plot was over the top and generally pretty dumb (I was so excited when Joker might have possibly died, then my heart sunk when I realized I'd have to keep listening to him), the writing was excellent and the lore behind Mass Effect is actually very strong. It's not the strongest in the genre, but considering it's not borrowing from Tolkein or some generic D&D mythos, it's actually pretty clever and probably the most charming part about the game is the originality in setting, does that sound dumb? But I was pleased to see that at least the script wasn't totally hamfisted even if the plot usually was. Even when the Illusive Man was doing ridiculous things, he sounded lovely doing it.

Avatar image for xMarex
xMarex

168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#88 xMarex
Member since 2010 • 168 Posts

Funny, I love Joker lol.

Spoiler

Was glad to let Ashley die in the first game, she pissed me off with her "I'm not racist but..." spiel

Avatar image for xXShortroundXx
xXShortroundXx

1807

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#89 xXShortroundXx
Member since 2011 • 1807 Posts
I asked my parents to buy me New Vegas, but they told me to buy it myself. I hate having no money... :(
Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#90 lawlessx
Member since 2004 • 48753 Posts

Funny, I love Joker lol.

xMarex

amazing spoiler warning :roll:

Avatar image for Filthybastrd
Filthybastrd

7124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 Filthybastrd
Member since 2009 • 7124 Posts

I don't think anyone will argue that ME2 is more of an rpg than NW is.....

There are plenty of people willing to argue what the better game is though.

Avatar image for Aku101
Aku101

2114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 Aku101
Member since 2009 • 2114 Posts

ME2s modding community sucks, therefore FONV is superior.

Avatar image for iAtrocious
iAtrocious

1567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#93 iAtrocious
Member since 2010 • 1567 Posts

It's true that New Vegas is much more of an RPG than Mass Effect 2 -- which is, by the way, an RPG, regardless of your opinion -- due to the larger variety of possible actions and the different interactions you have with the NPC's of New Vegas' desert setting.

Mass Effect 2, however, was a much more polished experience, with overall better graphics, smoother menu interaction, a sweet combat system and a much less bugged experience.

Avatar image for ElitesIgnorance
ElitesIgnorance

168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 61

User Lists: 0

#94 ElitesIgnorance
Member since 2006 • 168 Posts

It's true that New Vegas is much more of an RPG than Mass Effect 2 -- which is, by the way, an RPG, regardless of your opinion -- due to the larger variety of possible actions and the different interactions you have with the NPC's of New Vegas' desert setting.

Mass Effect 2, however, was a much more polished experience, with overall better graphics, smoother menu interaction, a sweet combat system and a much less bugged experience.

iAtrocious

EDIT: This pretty much sums it up for me on how I think of the two games.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#95 Espada12
Member since 2008 • 23247 Posts

ME 2 should not even be a called a RPG. The game has less customization than call of duty and the dialogue/choice system doesn't affect the game in anyway until the end.. and even still the only people affected are those around you, no where else is feels the consequences of your actions.. for someone who has to save the galaxy I sure as hell don't feel like an important figure, nor do I feel like any of my actions have significant or even noticeable effects in the galaxy.

Avatar image for ice144
ice144

3350

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 ice144
Member since 2005 • 3350 Posts
Does it really matter what genre it's called? All that matters is that ME2 was the funner game.
Avatar image for scar-hawk
scar-hawk

5404

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#97 scar-hawk
Member since 2008 • 5404 Posts

ME 2 should not even be a called a RPG. The game has less customization than call of duty and the dialogue/choice system doesn't affect the game in anyway until the end.. and even still the only people affected are those around you, no where else is feels the consequences of your actions.. for someone who has to save the galaxy I sure as hell don't feel like an important figure, nor do I feel like any of my actions have significant or even noticeable effects in the galaxy.

Espada12
So even though everywhere you go people say "Wow Sheppard, pleasure to talk to you!", especially Kelly *raises eyebrows*, you don't feel like Sheppard is an important figure?
Avatar image for Avian005
Avian005

4112

Forum Posts

0

Wiki Points

0

Followers

Reviews: 51

User Lists: 0

#98 Avian005
Member since 2009 • 4112 Posts

ME 2 should not even be a called a RPG. The game has less customization than call of duty and the dialogue/choice system doesn't affect the game in anyway until the end.. and even still the only people affected are those around you, no where else is feels the consequences of your actions.. for someone who has to save the galaxy I sure as hell don't feel like an important figure, nor do I feel like any of my actions have significant or even noticeable effects in the galaxy.

Espada12

I willing to bet all major decisions will play a big part in ME3, but many actions are significant and noticeable. I don't see how they're not.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#99 Espada12
Member since 2008 • 23247 Posts

So even though everywhere you go people say "Wow Sheppard, pleasure to talk to you!", especially Kelly *raises eyebrows*, you don't feel like Sheppard is an important figure?scar-hawk

That's pretty much limited to the citadel and even there it's very few and far between, everywhere else you are treated as everyone else would be. As someone who saved the universe once before and is going on a mission to do it again I don't feel like I'm an important figure.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#100 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

ME 2 should not even be a called a RPG. The game has less customization than call of duty and the dialogue/choice system doesn't affect the game in anyway until the end.. and even still the only people affected are those around you, no where else is feels the consequences of your actions.. for someone who has to save the galaxy I sure as hell don't feel like an important figure, nor do I feel like any of my actions have significant or even noticeable effects in the galaxy.

Avian005

I willing to bet all major decisions will play a big part in ME3, but many actions are significant and noticeable. I don't see how they're not.

I'm willing to bet they don't.. bioware promised that with ME2 and none of them played a major role. Could you give me the examples of the noticeable changes that are a result of your actions?