TLOU was a new IP, as well as being refined and without significant flaws.
The problem with sequels is that they are often derivative and no matter how good they get, they don't nearly have as much shock and awe as the first entry because they've already seen it before. Â It's not impossible, but it's really difficult to both have the shock-and-awe AND to have a refined game.
For example, there are many new IP's which could have EASILY been 10's that blew everybody a way, had it not been for flaws. Â And it's natural for new IP's to have some flaws. Â Nobody's perfect and it takes time. Â No matter how many sequels you make. Â No matter how much you improve later on, it won't take away from the fact that the developer missed their chance.
LA Noire - Awesome game, brilliant concept and ambiance, but a predictable formula for cases stopped it from being a perfect 10
Mass Effect - If the weapons, inventory system, bugs/glitches, vehicles, and pacing in some parts had been fixed, it would have been one of the greatest games of all time.
Borderlands - really effective hybrid, but it had way too many flaws. Â if it were blands 2 that were released in 2009 (which fixed all the flaws: color/environments, story, enemy variety, etc), it would be mindblowingly good.
Assassin's Creed - ACII was much better, and it is a successful series though. Â This is an example on how to recover from mistakes from a new IP.
But back to my point.
TLOU is a rare case (like Halo) which was totally new and left the player without them feeling like something was missing.
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