[QUOTE="TheSterls"]
[QUOTE="savagetwinkie"] the game engine of rdr was from gta4 which was oringinally designed for the ps3, to say its not using the SPE's is pure rubbish. Infamous 2 doesn't look that good, animations its good, but like all your "graphics kings" it has a lot of short comings, uc2/kz2/mgs4/gow3/infamous2 all have short commings during gameplay segmants, your to busy looking at the pretty animations to notice them though.savagetwinkie
Uncharted 2, GOW3, KZ2 look better then anything on the 360 its as simple as that. Could RDR use the Spu's?sure it is butis it using themto there full potential? Um NO the game is doing a horrible job at texture compression and if you look at videos of infamous 2 it looks better then RDR especially in the areas of textures and character models not to mentio its rendering entire citites as opposed to open landscapes.
Every game has shortcomings in visuals but if the 360 is more capable its bug budget exclsives should look superior. There is no excuse for Halo:Reach not to look better then KZ3 if the 360 is indeed more powerfu and yet it doesnt.
halo reach does more than kz3 in terms of scope with ai and vehicles, and it looks pretty dam good for the size of battles they go for. And no RDR looks just as good as infamous 2 easily. Open cities are eaiser to render since its amainly straight edges all over the place, and the draw distance is limited because of buildings in the way...Uncharted 2, gow3, kz2 aren't that special and aren't really that much better if at all. They do different things, thats it, but overal I don't think they are the best console games, games like ME2 look just as good and in some cases better.
If anything rage proves that the 360 can dish it out, the texture compression i mentioned is the ONLY reason it looks worse on 360, because the ps3 has blu-ray and has uncrompessed textures. INstalling the the game to the hard drive on the 360 is supposed to fix the problem, and same with ff13, its the videos that look better, but the 360 renders the game in a more crisp look meaning.... better looking in terms of processing power
KZ3 is said to be much larger then KZ2 and the AI in KZ2 was far more impressive then it was in any of the Halos. The fact is kZ3 looks better thats pretty obvious by looking at the videos. Superior animations, textures, lighting etc . Open cities are easy to render? There is simply more going on screen at a time all they have to do in RDR is stream the same basic fields over and over agian untill you get into an area that has a diffrent setting. For an example when you get into black water and start to see the snow you will notice the game chugs a little bit more before you get there. Why ? Because its actually has to stream in a diffrent backround.
ME2 looks better then UC2 ? LOl really? Its using far lower lvls of geometry and the backround textures are far lower as well. It also has much simpler animations and the entire profesinal media is going agrees with me. You dont ever see anyone claiming ME2 was the best looking game on consoles. And these graphic king arguments are not just here on SW games like KZ2, GOW3 and UC2 all had profesional media outlets claim they were the best looking games around no 360 game has ever gotten that claim from anybody since the orignal GeoW.
Also you must not own FF13 the ps3 ingame visuals look far superior featuting better texture and running the game at 720p oppsed to the 360s 576p
http://www.lensoftruth.com/?p=18555Its pretty obvious the PS3 version clearly looks better during ingame visuals and cutscenes.
"When the Lens of Truth analyzed in-game footage captured, the quality was spot on down to the hair. But oddly enough, that's where the game had issues. On the PlayStation 3, hair had nice transparencies, although not perfect. The Xbox 360 however had transparency issues with their hair. The transparency would make for a strobe effect which was downright distracting. Another small difference would also be the shadows on characters. The PlayStation 3 had more self-shadowed characters and it was not exclusive to in-game. The difference was also noticeable in pre-rendered cut scenes using game assets. This leads to the main graphical issue which, in turn, ties into performance"
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