Wii is more powerful than you think

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nintendofreak_2

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#101 nintendofreak_2
Member since 2005 • 25896 Posts
[QUOTE="nintendofreak_2"][QUOTE="Teufelhuhn"]

There's very little truth in that article sir. And the Wii does not have proper shaders.
Teufelhuhn
There are still shader. Just because they aren't standard doesn't mean they don't exist.



No they're not shaders. They're texture combiners. Basically what Nvidia had the generation before we had programmable shaders. You can use them to do some shader-like things, but that doesn't make them shaders. When that anonymous developer said "the Wii doesn't have shaders", he wasn't lying.

So which is it? The Wii not having proper shaders or the Wii not having shaders?
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Teuf_

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#102 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="nintendofreak_2"][QUOTE="Teufelhuhn"]

There's very little truth in that article sir. And the Wii does not have proper shaders.
nintendofreak_2
There are still shader. Just because they aren't standard doesn't mean they don't exist.



No they're not shaders. They're texture combiners. Basically what Nvidia had the generation before we had programmable shaders. You can use them to do some shader-like things, but that doesn't make them shaders. When that anonymous developer said "the Wii doesn't have shaders", he wasn't lying.

So which is it? The Wii not having proper shaders or the Wii not having shaders?



It's both. Texture combiners were basically the precursor to programmable pixel shaders. If you wanted to call the TEV a "primitive pixel shader", then I'd be okay with that. However it most definitely does not have anything resembling a vertex shader, which is the other piece that the Xbox had.


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nintendofreak_2

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#103 nintendofreak_2
Member since 2005 • 25896 Posts


It's both. Texture combiners were basically the precursor to programmable pixel shaders. If you wanted to call the TEV a "primitive pixel shader", then I'd be okay with that. However it most definitely does not have anything resembling a vertex shader, which is the other piece that the Xbox had.

Teufelhuhn
Just trying to clear that up.
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metaldave9999

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#104 metaldave9999
Member since 2003 • 100 Posts

The "insane fill-rate" that Factor 5 said that the Wii has, would make more complex shaders possible on the Wii. Devleopers have already said that the Wii can "mimmick" the Xbox360 and PS3 shaders, obviously it would have to be done on the TEV since it does not have "programmable shaders".

You're also forgetting that the Wii's CPU is a Power PC at 729MHz compared to the Xbox1's Pentium 3 at 733MHz. The Power PC murders the Pentium 3 in benchmarks.

Acutal performance for the Wii's Power PC CPC at 729MHz is equal to about 1.5GHz

Yes developers need to be creative with shaders, but the Wii definitely CAN do them just in a different way. Why is that so hard to understand people?

Does Super Mario Galaxy look like it lacks shaders? Many sites have said that Mario Galaxy looks just as good as some 360 games.

How mad does that make you now?

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metaldave9999

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#105 metaldave9999
Member since 2003 • 100 Posts
Power PC CPU, sorry for the typo (I can't seem to edit my posts, oh well)
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TimeToPartyHard

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#106 TimeToPartyHard
Member since 2004 • 1963 Posts
Awesome read. Nice to hear a little thought out and explained truth rather than just the lazy "the wii cant do it" crap we always hear.
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PhoebusFlows

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#107 PhoebusFlows
Member since 2007 • 2050 Posts

You're also forgetting that the Wii's CPU is a Power PC at 729MHz compared to the Xbox1's Pentium 3 at 733MHz. The Power PC murders the Pentium 3 in benchmarks.

Acutal performance for the Wii's Power PC CPC at 729MHz is equal to about 1.5GHz

metaldave9999

That number doesn't exactly "murder" the Xbox1 if that's the case. That's like saying instead of 50 cents I have 58 cents. Whoopty doo!

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nintendofreak_2

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#108 nintendofreak_2
Member since 2005 • 25896 Posts
[QUOTE="metaldave9999"]

You're also forgetting that the Wii's CPU is a Power PC at 729MHz compared to the Xbox1's Pentium 3 at 733MHz. The Power PC murders the Pentium 3 in benchmarks.

Acutal performance for the Wii's Power PC CPC at 729MHz is equal to about 1.5GHz

PhoebusFlows

That number doesn't exactly "murder" the Xbox1 if that's the case. That's like saying instead of 50 cents I have 58 cents. Whoopty doo!

That's still almost a 20% increase.
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metaldave9999

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#109 metaldave9999
Member since 2003 • 100 Posts
1.5Ghz is double 733MHz if I'm not mistaken. I'd say whoop for that.
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linkhero1

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#110 linkhero1
Member since 2004 • 16489 Posts
That was a very interesting read. Too bad I don't know a lot about shaders :P
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Wasdie

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#111 Wasdie  Moderator
Member since 2003 • 53622 Posts
SMG is the best looking game on the system. Though it still is so far behind the other two it is holding games back.
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dracula_16

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#112 dracula_16
Member since 2005 • 16555 Posts

Galaxy looks the same as Gears, Crysis, and Call of Duty 4 in my eyes. Of course, so does Super Smash Bros. Melee. I never notice graphics.Grodus5

:lol:

You forgot to say "just kidding".

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deactivated-59d151f079814

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#113 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Graphics are alright.. What has me worried about the Wii is just the fact that their specific technology could limit some gameplay options. The game doesn't have to look the best of the best to look fun, I just hope for instance cross platforms are not butchered due to this.
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metaldave9999

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#114 metaldave9999
Member since 2003 • 100 Posts

That was a very interesting read. Too bad I don't know a lot about shaders :Plinkhero1

That is exactly the problem with these discussions. You get a bunch of Xbox360 and PS3 fanboys to simply say "the Wii is not even as powerful as the original Xbox" or its the same as an Xbox, and the Nintendo fans who don't really know much about the tech stuff can't defend the system and are forced to just lay down.

The Wii is completely different from the Xbox1. A different CPU and the graphics card is different. The Wii can do much more with the power it has compared to the Xbox1, its not even comparable really. Numbers are deceiving and the Power PC CPU is a perfect example of that. Its also the reason why the Wii can be priced much lower since the CPU uses less power but is able to get great benchmarks.

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Teuf_

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#115 Teuf_
Member since 2004 • 30805 Posts

The "insane fill-rate" that Factor 5 said that the Wii has, would make more complex shaders possible on the Wii.

metaldave9999



Actually, no. Your limit on shader complexity is tied to your shader's performance in arithmetic and texture operations, as well as the shader's hard limit on how many instructions you can execute. Fillrate is a raw measure of how many pixels you can throw at the screen. However certain shaders are fill-rate intensive (like generating your velocity for motion blur).


Yes developers need to be creative with shaders, but the Wii definitely CAN do them just in a different way. Why is that so hard to understand people?

metaldave9999



It's "hard to understand" because its simply not true. Its not like the Wii can magically do everything the 360 can do if the developers just try hard enough. There's some very real limits in place. Compared to TEV, The shaders in PS3 and 360 are on different orders of magnitude in terms of performance, flexibility, and your limits on what shader programs you can write.


Does Super Mario Galaxy look like it lacks shaders? Many sites have said that Mario Galaxy looks just as good as some 360 games.

metaldave9999


Yeah, actually. I see a lot of clever use of environment-mapped-bump-mapping, but thats a hardware feature of Flipper/Hollywood and has nothing to do with TEV or the shaders. It looks good because of the great artwork, and because it makes good use of Wii's limited features.
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Lemmywinks_360

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#116 Lemmywinks_360
Member since 2007 • 1996 Posts
Wow zomg teh untapped powah of teh wii. :D
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Wintry_Flutist

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#117 Wintry_Flutist
Member since 2005 • 14834 Posts

[QUOTE="Grodus5"]Galaxy looks the same as Gears, Crysis, and Call of Duty 4 in my eyes. Of course, so does Super Smash Bros. Melee. I never notice graphics.dracula_16

:lol:

You forgot to say "just kidding".

You forgot to read the guy's whole post.

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linkhero1

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#118 linkhero1
Member since 2004 • 16489 Posts

[QUOTE="linkhero1"]That was a very interesting read. Too bad I don't know a lot about shaders :Pmetaldave9999

That is exactly the problem with these discussions. You get a bunch of Xbox360 and PS3 fanboys to simply say "the Wii is not even as powerful as the original Xbox" or its the same as an Xbox, and the Nintendo fans who don't really know much about the tech stuff can't defend the system and are forced to just lay down.

The Wii is completely different from the Xbox1. A different CPU and the graphics card is different. The Wii can do much more with the power it has compared to the Xbox1, its not even comparable really. Numbers are deceiving and the Power PC CPU is a perfect example of that. Its also the reason why the Wii can be priced much lower since the CPU uses less power but is able to get great benchmarks.

I really haven't had time to do research on them. I will do some reading later though.
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Shinobishyguy

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#119 Shinobishyguy
Member since 2006 • 22928 Posts

What complete load of fanboy bull****. That "article" fails in the first paragraph.

I also really like the part where they blame the poor graphics on "lazy devs".

EDIT: Added for some extra "LMAO"

"The Wii does not have Shader Model 3.0 and it doesn't have the power to run it, but it can produce custom shaders with the TEV that look almost exactly the same but have no name other than 'custom'."Teufelhuhn
There is no other excuse than that.

Look at alien syndrome.....and then look at Super mario galaxy.

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nintendofreak_2

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#120 nintendofreak_2
Member since 2005 • 25896 Posts
I really haven't had time to do research on them. I will do some reading later though. linkhero1
I just read up a little on shaders and some of that stuff. I still don't really understand completely but I do have a good idea now of what people are talking about.
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linkhero1

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#121 linkhero1
Member since 2004 • 16489 Posts
[QUOTE="linkhero1"]I really haven't had time to do research on them. I will do some reading later though. nintendofreak_2
I just read up a little on shaders and some of that stuff. I still don't really understand completely but I do have a good idea now of what people are talking about.

I basically understand what they do but when people argue I try to stay away from it because I don't a lot about them.
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Teuf_

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#122 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="nintendofreak_2"][QUOTE="linkhero1"]I really haven't had time to do research on them. I will do some reading later though. linkhero1
I just read up a little on shaders and some of that stuff. I still don't really understand completely but I do have a good idea now of what people are talking about.

I basically understand what they do but when people argue I try to stay away from it because I don't a lot about them.



If you'd like I can give you the "readers digest" version of what a shader is and how they work.
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linkhero1

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#123 linkhero1
Member since 2004 • 16489 Posts
[QUOTE="linkhero1"][QUOTE="nintendofreak_2"][QUOTE="linkhero1"]I really haven't had time to do research on them. I will do some reading later though. Teufelhuhn
I just read up a little on shaders and some of that stuff. I still don't really understand completely but I do have a good idea now of what people are talking about.

I basically understand what they do but when people argue I try to stay away from it because I don't a lot about them.



If you'd like I can give you the "readers digest" version of what a shader is and how they work.

That'd be really nice of you Teuf :) I'd like that
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metaldave9999

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#124 metaldave9999
Member since 2003 • 100 Posts

IGN: Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii?

Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does.But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am.

Factor 5 seems to think the Wii is capable of better shaders and you gotta trust them since they made agruably the best looking Gamecube game in Rebel Strike.

Mario Galaxy looks awesome and its not just because of art direction. The Textures are extremely detailed, it Bump-mapping, spectacular lighting and advanced shading. If you have a pair of eyesyou can definitely see that in the latest trailers for the game from E3. What kind of shading is it? Who knows, but nice shading IS in the game and its not the basic shading that Julian from Factor 5 accused the other developers of doing with their lazy asses.

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leegar88

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#125 leegar88
Member since 2006 • 5307 Posts

Obviously sheep are going to defend it when fanboys constantly make fun of the system, anyone whos anyone knows its more powerful than whats been coming out for the system. Look at SMG for example, or Metroid. Both games show how the wii games can be graphically and control wise. Obviously the graphics wont be Xbox360/PS3 level, but you cant deny that SMG looks good, just like you cant deny that RE5 looks great as well.

Haziqonfire

Agreed but sadly you can't brake fanboy logic.

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yoourrmoom

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#126 yoourrmoom
Member since 2006 • 840 Posts
The real question for the developers is "Why go through all that extra work for better graphics when most of the Wii buyers have made it clear they don't care about graphics?".ramey70
so cows will stop saying "my psp using video out to a tv looks better than a wii game.
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Silvereign

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#127 Silvereign
Member since 2006 • 3006 Posts

[QUOTE="Silvereign"]Not counting downloadable arcade games. PS3 3 AAA title 18 AA titles/Wii 2 AAA title 7 AA titlesBlackbond

What is the PS3's third AAA title. Oblivion, Ninja Gaiden Sigman and **** I can't remember :(

(no sarcasm)

Rainbow Six. I don't count downloadable games not for ownage or anything is that the line has to be drawn. If I'm judging a system's current library I'm judging mostly the games on shelfs.

I won't count Little Big planet or Warhawk unless they make their way to a game case and I didn't count some titles for PS3 now that has AA.

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---OkeyDokey---

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#128 ---OkeyDokey---
Member since 2007 • 3318 Posts

Am I the only one that doen't play games for pretty textures and such.

If I can enjoy a DS game (running on N64ish ahrdware)more than a 360 game then I'm not complaining.

I remember playing DOA 4 on my brothers 360 when my dad walked in and said "so why is it better."

I said because the graphics are a lot better. He said "it looks the same to same to me."

Thats when I realised how little differance there actually was when you play it. I've played the motorstorm demo countless times and it really looks amazing....but so what. I'm glad nintendo made the wii than the exact same thing as the other 2. Unless you have no life at all whats the point in having a ps3 and a 360. For like 4 exclusives? you play mario galaxy next to kameo and any passer by wouldn't even see the differance. Its only these 5 percent of people who write the wii off because of graphics.

....whatever.

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magiciandude

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#129 magiciandude
Member since 2004 • 9667 Posts

Let one fanboy talk about graphics and the other fanboys start talking about games on a system beingtrash.

Yet, let one fanboy talk about games and the fanboys start talking about the hardware on a system being trash.

Talk about the hypocrisy of SW.

By this, I'm not specifing any fanboy. All seem to do it.

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Luigi_Vincetana

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#130 Luigi_Vincetana
Member since 2004 • 7389 Posts
I don't care how strong it supposedly is, give me a game that looks better than Ninja Gaiden Black.Sparky04
RE4:WE (and that's a direct GCN port). I'm waiting for a Wii game that looks better than the Xbox version of Doom 3 which I personally believe looks better than NGB.
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afmsquid

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#131 afmsquid
Member since 2006 • 1623 Posts

Am I the only one that doen't play games for pretty textures and such.

If I can enjoy a DS game (running on N64ish ahrdware)more than a 360 game then I'm not complaining.

I remember playing DOA 4 on my brothers 360 when my dad walked in and said "so why is it better."

I said because the graphics are a lot better. He said "it looks the same to same to me."

Thats when I realised how little differance there actually was when you play it. I've played the motorstorm demo countless times and it really looks amazing....but so what. I'm glad nintendo made the wii than the exact same thing as the other 2. Unless you have no life at all whats the point in having a ps3 and a 360. For like 4 exclusives? you play mario galaxy next to kameo and any passer by wouldn't even see the differance. Its only these 5 percent of people who write the wii off because of graphics.

....whatever.

---OkeyDokey---

What's the point in having the Wii then, if you have a PS2? It all looks the same, right?

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DSgamer64

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#132 DSgamer64
Member since 2007 • 4449 Posts

It kind of makes me upset that there is a quote from IGN during an interview with Julian Eggebrecht from Factor 5, because they jumped ship to make PS3 games exclusively this gen and I really love some of the stuff they have made for the GC and N64. I guess the success of Lair will determine whether they go back to making games for Nintendo or not, but even if Lair is successful, I would really like to see them spend some time and make an awesome game for the Wii (not a Star Wars one though) that will shut all the fanboys up about the graphical capabilities of the console.

At the end of the day, I know for a fact that when I look back at Xbox 1 games like Ninja Gaiden Black on a console that had similar specs to the Wii just with the TEV instead of shader model 2.0 and whatnot, I am content that if all good Wii games looked like Ninja Gaiden then that would satisfy me enough. However Nintendo obviously has proven that they know their own hardware and only the developers who put the time into a game can make it look good. The cash in's and horrid games that I have seen for the Wii are not a testament to what the console can do, Nintendo and dedicated 3rd parties will make the good games. I personally cannot wait for Sadness and No More Hero's as well as Crossbeam EntertainmentStudio's action adventure and RPG titles entitled Orb and Thorn.

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-Sora

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#133 -Sora
Member since 2004 • 15152 Posts
Too bad most 3rd party titles arnt looking so hot.
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DSgamer64

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#134 DSgamer64
Member since 2007 • 4449 Posts

[QUOTE="Sparky04"]I don't care how strong it supposedly is, give me a game that looks better than Ninja Gaiden Black.Luigi_Vincetana
RE4:WE (and that's a direct GCN port). I'm waiting for a Wii game that looks better than the Xbox version of Doom 3 which I personally believe looks better than NGB.

Doom 3 for the Xbox had horrible frame rates and poor textures. No word of a lie, the graphics in the Xbox version were only slightly better thenwith the Radeon 9200video cardin my dad's desktop which I played that game on first. Ninja Gaiden looks so much better, nicer evironments and far better character models. I think id's engine for Doom 3 was poorly implimented though and required uber hardware at the time in order to get great framerates and graphicsout of a game.

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battalionwars13

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#135 battalionwars13
Member since 2007 • 1264 Posts

[QUOTE="Sparky04"]I don't care how strong it supposedly is give me a game that looks better than Ninja Gaiden Black.Stonin

Or anything better than the PS2 would be a start ;).

the legend of zelda twillight princess

:|

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---OkeyDokey---

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#136 ---OkeyDokey---
Member since 2007 • 3318 Posts
[QUOTE="---OkeyDokey---"]

Am I the only one that doen't play games for pretty textures and such.

If I can enjoy a DS game (running on N64ish ahrdware)more than a 360 game then I'm not complaining.

I remember playing DOA 4 on my brothers 360 when my dad walked in and said "so why is it better."

I said because the graphics are a lot better. He said "it looks the same to same to me."

Thats when I realised how little differance there actually was when you play it. I've played the motorstorm demo countless times and it really looks amazing....but so what. I'm glad nintendo made the wii than the exact same thing as the other 2. Unless you have no life at all whats the point in having a ps3 and a 360. For like 4 exclusives? you play mario galaxy next to kameo and any passer by wouldn't even see the differance. Its only these 5 percent of people who write the wii off because of graphics.

....whatever.

afmsquid

What's the point in having the Wii then, if you have a PS2? It all looks the same, right?

what?

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Unholy_Smite

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#137 Unholy_Smite
Member since 2007 • 796 Posts

[QUOTE="ramey70"]The real question for the developers is "Why go through all that extra work for better graphics when most of the Wii buyers have made it clear they don't care about graphics?".RahnAetas

Should be more like "Why bother developing for anything other than the Wii and PS2 since gamers have made it clear that high end hardware and a high price do not make for a good console purchase?"

Spoken like a true sheep. I like millions upon millions of people are willing to pay a high price for a high end system.