WiiFit: The Most Important Game Ever Made

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wasted_wisdom

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#201 wasted_wisdom
Member since 2008 • 1767 Posts

*Facepalm* Oh brother... Sorry for this sort of remark, but it's sincerly how I feel. I'd rather have some seriously weird artistic game like nothing that has ever been tried, that could even totally suck but would open doors to something other then this, Wii fit is not where I want the industry to go =|Eddie-Vedder

LOl those sheep are in weigh over their heads aren't they? Wiifit pfftt!!!

That's what's funny about nintendo. They always know the best way to make money. I guess wiifit is their answer to thousands of weightloss drugs being made in America everyday.

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AvIdGaMeR444

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#202 AvIdGaMeR444
Member since 2004 • 7031 Posts
If all the next gen consoles adopt motion sensing, then WiiSports will be solidified as the most important game this gen since it was the 1st time a console has used motion sensing in this way. It is impossible though to say what the most important game ever made is. If I had to guess, it would be Super Mario Bros. It basically single-handedly saved the videogame industry from further disaster after the videogame crash.
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James567

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#203 James567
Member since 2007 • 197 Posts
[QUOTE="James567"][QUOTE="samusarmada"][QUOTE="fixer293"][QUOTE="samusarmada"][QUOTE="fixer293"]

And you want me to do the same?

Like I said, motivation does not cost $90

samusarmada

Jesus, why are you still arguing this. cant you just accept the fact that wiifit can help you with things like yoga and balance all without having to pay yearly lessons. Cant you just accept the fact that motivation is also required to keep playing wiifit? And if there was little motivation to play the game, surely that shows how enjoyable the thing is in the first place.

Wiifit is not designed to make you weep with exhaustion, it is not supposed to replace running, going outside and playing sports. nintendo never advertised the product as such. What wiifit offers is simply the tools to improve your physical abilities. And yes it does improve your physical wellbeing. Yoga, balance and the brief sweat inducing activities wiifit offers do help. The thing provides keeps track of all of your performance records and lets you see how well you are doing. This helps. It is not supposed to be the be-all-and-end all of sporting activities it is supposed to help and nintendo never advertised the product as anything more.

You never know how far the balance board could go in the wii's gaming lineup. If wiifit is what it takes to sell the damn board then i'm all for it.

If you don't feel some type of a burn during exercise, guess what, you ain't losing weight.

And yoga, I don't want to do yoga. I want to tear cocnuts in half, see the difference.

Wiifit is a ploy, all it needs is Chuck Norris on the box, or Wesley Snipes.

yeah, your opinion on the game is clearly not the same as those who want the game. Most people's views on fitness are not limited to wanting to lose weight. These are the general components of fitness:

  • Accuracy
  • Agility
  • Balance
  • Body composition
  • Cardiovascular endurance
  • Coordination
  • Flexibility and joint range of motion
  • Power
  • Speed
  • Stamina
  • Strength

You can clearly see that wiifit caters to several areas of fitness.

There is literally nothing there that cannot be trained in your bedroon or front garden

yet people still go to the gym :?

yep funny that. Althrough i will say if anyone what get to extreme levels of fitness you require certain equipemnt i.e. if wnat to get as big and strong as possible you 100% need freeweights. But then saying that there zero reason why you cant get brutally fit in the bedroon. I.e. the day you can do 200 press ups is the day you will worry least about your health problems.

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Dreams-Visions

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#204 Dreams-Visions
Member since 2006 • 26578 Posts

good post, OP.

the next "most important" happening will be ubiquitous VR headsets

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James567

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#205 James567
Member since 2007 • 197 Posts
[QUOTE="James567"][QUOTE="samusarmada"][QUOTE="fixer293"][QUOTE="samusarmada"][QUOTE="fixer293"]

And you want me to do the same?

Like I said, motivation does not cost $90

mjarantilla

Jesus, why are you still arguing this. cant you just accept the fact that wiifit can help you with things like yoga and balance all without having to pay yearly lessons. Cant you just accept the fact that motivation is also required to keep playing wiifit? And if there was little motivation to play the game, surely that shows how enjoyable the thing is in the first place.

Wiifit is not designed to make you weep with exhaustion, it is not supposed to replace running, going outside and playing sports. nintendo never advertised the product as such. What wiifit offers is simply the tools to improve your physical abilities. And yes it does improve your physical wellbeing. Yoga, balance and the brief sweat inducing activities wiifit offers do help. The thing provides keeps track of all of your performance records and lets you see how well you are doing. This helps. It is not supposed to be the be-all-and-end all of sporting activities it is supposed to help and nintendo never advertised the product as anything more.

You never know how far the balance board could go in the wii's gaming lineup. If wiifit is what it takes to sell the damn board then i'm all for it.

If you don't feel some type of a burn during exercise, guess what, you ain't losing weight.

And yoga, I don't want to do yoga. I want to tear cocnuts in half, see the difference.

Wiifit is a ploy, all it needs is Chuck Norris on the box, or Wesley Snipes.

yeah, your opinion on the game is clearly not the same as those who want the game. Most people's views on fitness are not limited to wanting to lose weight. These are the general components of fitness:

  • Accuracy
  • Agility
  • Balance
  • Body composition
  • Cardiovascular endurance
  • Coordination
  • Flexibility and joint range of motion
  • Power
  • Speed
  • Stamina
  • Strength

You can clearly see that wiifit caters to several areas of fitness.

There is literally nothing there that cannot be trained in your bedroon or front garden

True, but your bedroom or front garden don't track your progress.

Sure it can. Like i mentioned before when you can do 200+ press ups and run 5 miles in under 30 minutes you dont need some silly machine telling you your healthy

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Bubblehash

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#206 Bubblehash
Member since 2004 • 2914 Posts

I am sorry, but I didn't read your thread. I couldn't stop laughing so hard from just reading the title. I didn't want to take a chance of busting a gut from actually reading the post.

I consider wiifit to be nothing more than joke from Nintendo in a attempt to make some extra cash off fat lazy people that play games. To me it is one of the most least important games in gaming history.

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Bubblehash

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#207 Bubblehash
Member since 2004 • 2914 Posts
Firelore29
Your avatar fits this thread so well.
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mjarantilla

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#208 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

True, but your bedroom or front garden don't track your progress.

James567

Sure it can. Like i mentioned before when you can do 200+ press ups and run 5 miles in under 30 minutes you dont need some silly machine telling you your healthy

Yeah, but few people actually do 200+ press-ups and run five miles a day. It's not even all that healthy to try to do that much if you're not accustomed to it. WiiFit was designed to gradually introduce people to exercise. For most people, especially in today's impatient culture, they need to be motivated to get past that introduction, which can last several weeks if not months before they reach what can be considered "good health."

Look, this is very simple. Exercise is easy. Getting started and building up a habit of it is hard. WiiFit makes building a habit of it easy. WiiFit = good.

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PBSnipes

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#209 PBSnipes
Member since 2007 • 14621 Posts
Well I'm going to take another kick at the can here. This thread is not about WiiFit in a literal sense. It's not about whether or not WiiFit is a game, or worth the money, or whether you can get fit playing WiiFit (although I would say it is pretty evident that in WiiFit you can, in fact, get fit). The reason WiiFit is so important is that it is going to be the starting point for a new era of gaming. WiiFit is gaming's Napster, it's going to turn the industry on its head and completely shift the gaming paradigm. Much like Napster there will probably be some growing pains, WiiFit will no doubt lead to a number of imitators and knock offs. But when all is said and done, WiiFit will change the gaming landscape for the better. It will force the industry to innovate and move forward, rather than pumping out sequel after sequel, knock off after knock off, update after update. That is why it is so important.
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SapSacPrime

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#210 SapSacPrime
Member since 2004 • 8925 Posts
Zelda is the most important game ever made, Wiifit isn't even a game it is an exercise program or something :?. I do see Wiifit as being a fad for a vast percentage of the people buying it, I would recommend anybody interested to just wait a month or two until the unfit who expect miracles get disillusioned and flood ebay with boards and the game because very few people actually stick with fitness fads.
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James567

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#211 James567
Member since 2007 • 197 Posts
[QUOTE="James567"][QUOTE="mjarantilla"]

True, but your bedroom or front garden don't track your progress.

mjarantilla

Sure it can. Like i mentioned before when you can do 200+ press ups and run 5 miles in under 30 minutes you dont need some silly machine telling you your healthy

Yeah, but few people actually do 200+ press-ups and run five miles a day. It's not even all that healthy to try to do that much if you're not accustomed to it. WiiFit was designed to gradually introduce people to exercise. For most people, especially in today's impatient culture, they need to be motivated to get past that introduction, which can last several weeks if not months before they reach what can be considered "good health."

Look, this is very simple. Exercise is easy. Getting started and building up a habit of it is hard. WiiFit makes building a habit of it easy. WiiFit = good.

I gave the above examples as ultimate goals. In truth they are way beyond healthy. Healthy would be doing 50 pressups. Britsih army has requirement of being able to do 55 to do nose to floor press ups in 3 miutes and simply walking 5 miles without stopping is healthy. My point was that progress is as good a feedback as any to whather what you doing is working.

with your second point well if wiifiit can be used as gateway into other exercise then i applaund it if it works. But i dont think it will it really is nothing new with the acception that its cloaked as videogame and like previous exercise fads i think it will dumped as the wayside. Simply if you want to get fit and remain fit you have be prepared for hard work and consitency and simply i dont see how wii fiit offers a solution for either of those problems.

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samusarmada

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#212 samusarmada
Member since 2005 • 5816 Posts
[QUOTE="mjarantilla"][QUOTE="James567"][QUOTE="mjarantilla"]

True, but your bedroom or front garden don't track your progress.

James567

Sure it can. Like i mentioned before when you can do 200+ press ups and run 5 miles in under 30 minutes you dont need some silly machine telling you your healthy

Yeah, but few people actually do 200+ press-ups and run five miles a day. It's not even all that healthy to try to do that much if you're not accustomed to it. WiiFit was designed to gradually introduce people to exercise. For most people, especially in today's impatient culture, they need to be motivated to get past that introduction, which can last several weeks if not months before they reach what can be considered "good health."

Look, this is very simple. Exercise is easy. Getting started and building up a habit of it is hard. WiiFit makes building a habit of it easy. WiiFit = good.

I gave the above examples as ultimate goals. In truth they are way beyond healthy. Healthy would be doing 50 pressups. Britsih army has requirement of being able to do 55 to do nose to floor press ups in 3 miutes and simply walking 5 miles without stopping is healthy. My point was that progress is as good a feedback as any to whather what you doing is working.

with your second point well if wiifiit can be used as gateway into other exercise then i applaund it if it works. But i dont think it will it really is nothing new with the acception that its cloaked as videogame and like previous exercise fads i think it will dumped as the wayside. Simply if you want to get fit and remain fit you have be prepared for hard work and consitency and simply i dont see how wii fiit offers a solution for either of those problems.

I agree with your second paragraph. i don't think wiifit will start a health revolution. I think that those who are obese would probably not consistently use wiifit, and I dont think that it would help them much either.

From what i've read about Miyamoto's philosophy behind the game it seems that the game is more focused at getting families to excerise together. This generally suggests that the game is more focused to those already healthy and I still believe that because of this wiifit is a game to be used as part of an excersise program, not as one.

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StrayMBlasTER

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#213 StrayMBlasTER
Member since 2005 • 375 Posts

this is so damn stupid, and so are the sorry saps who fall into it. its no use lying to yourself, ive always tried to use some program or somthing to try to modivate me to workout and guess what? NONE WORKED!!! it was then i realized i need good old fasion workout exersice, like going out and playing basketball with friends ya know, "oh, well then why are you on a gamesite posting instead of exersising" people im not the terminator i do it to keep fit, and i like video games, for one porpose, entertainment and the genaral feeling of awsomeness which Wiifit doesnt have. if you need a game to motivate you to workout then it might be time to turnoff he games for just a second.

im kinda mad at nintendo, they stopped making the awsome and trying to get nongamers into gaming. I dont wanna be fighting my grandma on gears of war! but who know, maybe im over looking it or maybe too critical, but i know a scam when i see one.

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cakeorrdeath

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#214 cakeorrdeath
Member since 2006 • 19079 Posts

Well I'm going to take another kick at the can here. This thread is not about WiiFit in a literal sense. It's not about whether or not WiiFit is a game, or worth the money, or whether you can get fit playing WiiFit (although I would say it is pretty evident that in WiiFit you can, in fact, get fit). The reason WiiFit is so important is that it is going to be the starting point for a new era of gaming. WiiFit is gaming's Napster, it's going to turn the industry on its head and completely shift the gaming paradigm. Much like Napster there will probably be some growing pains, WiiFit will no doubt lead to a number of imitators and knock offs. But when all is said and done, WiiFit will change the gaming landscape for the better. It will force the industry to innovate and move forward, rather than pumping out sequel after sequel, knock off after knock off, update after update. That is why it is so important.PBSnipes

No one seems prepared to read your posts and simply address your title and perhaps their own insecurities, if you lose hope with it and want a lock just ask. :)

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James567

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#215 James567
Member since 2007 • 197 Posts

Well I'm going to take another kick at the can here. This thread is not about WiiFit in a literal sense. It's not about whether or not WiiFit is a game, or worth the money, or whether you can get fit playing WiiFit (although I would say it is pretty evident that in WiiFit you can, in fact, get fit). The reason WiiFit is so important is that it is going to be the starting point for a new era of gaming. WiiFit is gaming's Napster, it's going to turn the industry on its head and completely shift the gaming paradigm. Much like Napster there will probably be some growing pains, WiiFit will no doubt lead to a number of imitators and knock offs. But when all is said and done, WiiFit will change the gaming landscape for the better. It will force the industry to innovate and move forward, rather than pumping out sequel after sequel, knock off after knock off, update after update. That is why it is so important.PBSnipes

I am sorry I literally dont see how wii fiit is going to do that maybe I missing something? Innovation in my oppinion gets overhyped. sure its great when something new and works really well comes out but they are rare and i think one can only expect them to be rare really and i mean that across all entainment mediums.

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Panzer_Zwei

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#216 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="PBSnipes"]Well I'm going to take another kick at the can here. This thread is not about WiiFit in a literal sense. It's not about whether or not WiiFit is a game, or worth the money, or whether you can get fit playing WiiFit (although I would say it is pretty evident that in WiiFit you can, in fact, get fit). The reason WiiFit is so important is that it is going to be the starting point for a new era of gaming. WiiFit is gaming's Napster, it's going to turn the industry on its head and completely shift the gaming paradigm. Much like Napster there will probably be some growing pains, WiiFit will no doubt lead to a number of imitators and knock offs. But when all is said and done, WiiFit will change the gaming landscape for the better. It will force the industry to innovate and move forward, rather than pumping out sequel after sequel, knock off after knock off, update after update. That is why it is so important.cakeorrdeath

No one seems prepared to read your posts and simply address your title and perhaps their own insecurities, if you lose hope with it and want a lock just ask. :)

Of course, we all know everybody who doesn't fall right in for all of these new Nintendo novelty schemes, is insecure, or afraid of change, or just doesn't get it, whatever other thng sheep always babbling about.

Clearly Wii owners are truly the blessed audience, they can see the light where everybody else doesn't. The rest are just obselete gamers destined to die.

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rolo107

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#217 rolo107
Member since 2007 • 5469 Posts
I think you are way off the mark by directing this at WiiFit. It's a good game that will spur the casual market, but won't really help other games, etc. Giving the credit to the Wii is fine, but giving it to WiiFit just doesn't seem to make sense.
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James567

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#218 James567
Member since 2007 • 197 Posts
[QUOTE="James567"][QUOTE="mjarantilla"][QUOTE="James567"][QUOTE="mjarantilla"]

True, but your bedroom or front garden don't track your progress.

samusarmada

Sure it can. Like i mentioned before when you can do 200+ press ups and run 5 miles in under 30 minutes you dont need some silly machine telling you your healthy

Yeah, but few people actually do 200+ press-ups and run five miles a day. It's not even all that healthy to try to do that much if you're not accustomed to it. WiiFit was designed to gradually introduce people to exercise. For most people, especially in today's impatient culture, they need to be motivated to get past that introduction, which can last several weeks if not months before they reach what can be considered "good health."

Look, this is very simple. Exercise is easy. Getting started and building up a habit of it is hard. WiiFit makes building a habit of it easy. WiiFit = good.

I gave the above examples as ultimate goals. In truth they are way beyond healthy. Healthy would be doing 50 pressups. Britsih army has requirement of being able to do 55 to do nose to floor press ups in 3 miutes and simply walking 5 miles without stopping is healthy. My point was that progress is as good a feedback as any to whather what you doing is working.

with your second point well if wiifiit can be used as gateway into other exercise then i applaund it if it works. But i dont think it will it really is nothing new with the acception that its cloaked as videogame and like previous exercise fads i think it will dumped as the wayside. Simply if you want to get fit and remain fit you have be prepared for hard work and consitency and simply i dont see how wii fiit offers a solution for either of those problems.

I agree with your second paragraph. i don't think wiifit will start a health revolution. I think that those who are obese would probably not consistently use wiifit, and I dont think that it would help them much either.

From what i've read about Miyamoto's philosophy behind the game it seems that the game is more focused at getting families to excerise together. This generally suggests that the game is more focused to those already healthy and I still believe that because of this wiifit is a game to be used as part of an excersise program, not as one.

I dunno I taliking from someone that workedout consistently for up to 8 years and hopes to get into the industry and to me it looks like a fad I just really cant see it getting used years down the line by the majority of people who buy it

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naruto7777

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#219 naruto7777
Member since 2007 • 8059 Posts
no there are more inmportant games
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evilross

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#220 evilross
Member since 2003 • 2076 Posts
[QUOTE="evilross"]

To all the folks saying that the Wii is growing the industry. Guess what? It's not.

The only thing that the Wii grows is NIntendo's pocketbook, and the proof is in the breakdown of whats selling, and who's buying it.

Lots of people are buying a Wii, but for the industry to actually be growing, those people that bought a Wii would have to become gamers, and buy more software, other systems, and actually play games. This is not happening.

Wii software does nott sale nearly as well as PS3 or 360 software, and the only thing that makes the software look like its even in the same ballpark as the other consoles is that sales numbers include Wii-Play as a game, when its actually bought for a controller.

There are games that have sold well on the Wii like SSBB, that sell to the userbase of actual gamers that own a Wii and are desperate for something to play. But the sales prove that people that have bought into Nintendo's "get rich quick scheme" buy the Wii as a tech gadget, or a toy, and not for the purpose of a gaming console. Wii hasnt converted millions of new people to being gamers, its just sold itself to those people, who use it for a week, the put it away until a party, or the relatives come over and bring their kids.

This is a system that is not doing anything positive of the industry as a whole, only bankrolling Nintendo so they can stay viable as a competitor in a home console in the future.

The Wii is not converting ANYONE to becoming a gamer. If anything its reinforcing the mainstream stereotypes of games, and tearing down progress in gaming as a legitimate entertainment medium for adults. People new to games play the Wii, enjoy it for a bit, but see how shallow the experience is compared to TV, Film, or other such entertainment mediums and think "Its a kids toy, adults that play this games regularly must have social problems" Then they put the think away, and maybe dust it off once a month if even that.

Say what you want Wii-gamers, but don't try to kid yourself about why the Wii is popular. Any game that you find fun is worth buying and playing, and I'm not saying people that enjoy Nintendo games shouldn't buy a Wii. But the truth is that the direction Nintendo is trying to move the indusrty is bad for gamers, bad for games, and bad for the industry as a whole. If your actually posting on this forum, then your obviously a gamer, and care about games, the quality of them, and the future of the industry. You need to understand that the only person benefiting from the Wii is Nintendo.

Firelore29

Wrong....

Article: Wii Attachment ratio is better then PS3's

http://www.nintendorevolution.ca/04272008/20/nintendo_wii_us_attach_rate_beats_ps3

By the way my parents, brother, and Grandpa all bought a Wii and none of them have ever even considered video games before. I can find some links about Grandma's playing Wii bowling if you want.

Good job quoting a Nintendo fan site as your source.

The New York Times says your wrong.

The Wii is not converting anyone to being gamers and buying gaming software, thus supporting independent studios, and the industry as a whole.

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samusarmada

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#221 samusarmada
Member since 2005 • 5816 Posts

[QUOTE="PBSnipes"]Well I'm going to take another kick at the can here. This thread is not about WiiFit in a literal sense. It's not about whether or not WiiFit is a game, or worth the money, or whether you can get fit playing WiiFit (although I would say it is pretty evident that in WiiFit you can, in fact, get fit). The reason WiiFit is so important is that it is going to be the starting point for a new era of gaming. WiiFit is gaming's Napster, it's going to turn the industry on its head and completely shift the gaming paradigm. Much like Napster there will probably be some growing pains, WiiFit will no doubt lead to a number of imitators and knock offs. But when all is said and done, WiiFit will change the gaming landscape for the better. It will force the industry to innovate and move forward, rather than pumping out sequel after sequel, knock off after knock off, update after update. That is why it is so important.James567

I am sorry I literally dont see how wii fiit is going to do that maybe I missing something? Innovation in my oppinion gets overhyped. sure its great when something new and works really well comes out but they are rare and i think one can only expect them to be rare really and i mean that across all entainment mediums.

I dont see how wiifit will innovate but I think what Snipes is trying to get at is that the game will blow open the market once more. See it as a domino effect, if wiifit proves to be sucessful and mainstreams gaming then a stream of new developers may flock into gamin all with new ideas and the like. Maybe what PBSnipes is also trying to get at is that with the balance board the wii can progress further so devs can now utilise the wii mote but also the balance board I think that this is evolutionary in terms of control.

What I found most fascinating about PBSnipes if post was the first bit:

Growing the Medium

Today the majority of games are nothing but "interactive movies". Sure they're fun, but they don't take advantage of the unique medium that is gaming. There are some exceptions (for example, Fallout and Patapon), but most games are based around you projecting yourself into the game, rather than the game projecting itself onto you.

"Lolz, you think WiiFit is going to have a deep involving story?" you say. Not at all, but WiiFit adds a level of immersion not seen outside of "high-end" arcades or super-expensive set-ups (ie, Forza played on 4 monitors in a special racing rig). This immersion in and of itself won't be revolutionary, but its effect on the industry will. Developers are going to look at new ways of involving the player beyond QTE's (Quick Time Events) and minigames. We've seen some improvements made (Metroid Prime 3's motion controls for example) but WiiFit will cause developers to look outside the box.

PBSnipes

Here he talks about how the immersion that wiifit creates can be used to further evolve the level of immersion in games. Whereas now, as he points out, immersion is restricted to QTE's and the like. With wiifit with the technology behind it, it could be possible that these could be further evolved to the point where they encompass the whole game.

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cakeorrdeath

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#222 cakeorrdeath
Member since 2006 • 19079 Posts

Of course, we all know everybody who doesn't fall right in for all of these new Nintendo novelty schemes, is insecure, or afraid of change, or just doesn't get it, whatever other thng sheep always babbling about.

Clearly Wii owners are truly the blessed audience, they can see the light where everybody else doesn't. The rest are just obselete gamers destined to die.

Panzer_Zwei

No not everyone (I definately should have said lots or most), I can and always will respect rational reasoned arguments addressing a point. But he isn't even commenting on whether the game itself is good or bad, merely the influence it will have. The problem is people arent actually reading his post and just mindlessly spouting "Wii fit sucks LOZ" and "Wii fit is for fat peoples!"

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mjarantilla

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#223 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="Firelore29"][QUOTE="evilross"]

To all the folks saying that the Wii is growing the industry. Guess what? It's not.

The only thing that the Wii grows is NIntendo's pocketbook, and the proof is in the breakdown of whats selling, and who's buying it.

Lots of people are buying a Wii, but for the industry to actually be growing, those people that bought a Wii would have to become gamers, and buy more software, other systems, and actually play games. This is not happening.

Wii software does nott sale nearly as well as PS3 or 360 software, and the only thing that makes the software look like its even in the same ballpark as the other consoles is that sales numbers include Wii-Play as a game, when its actually bought for a controller.

There are games that have sold well on the Wii like SSBB, that sell to the userbase of actual gamers that own a Wii and are desperate for something to play. But the sales prove that people that have bought into Nintendo's "get rich quick scheme" buy the Wii as a tech gadget, or a toy, and not for the purpose of a gaming console. Wii hasnt converted millions of new people to being gamers, its just sold itself to those people, who use it for a week, the put it away until a party, or the relatives come over and bring their kids.

This is a system that is not doing anything positive of the industry as a whole, only bankrolling Nintendo so they can stay viable as a competitor in a home console in the future.

The Wii is not converting ANYONE to becoming a gamer. If anything its reinforcing the mainstream stereotypes of games, and tearing down progress in gaming as a legitimate entertainment medium for adults. People new to games play the Wii, enjoy it for a bit, but see how shallow the experience is compared to TV, Film, or other such entertainment mediums and think "Its a kids toy, adults that play this games regularly must have social problems" Then they put the think away, and maybe dust it off once a month if even that.

Say what you want Wii-gamers, but don't try to kid yourself about why the Wii is popular. Any game that you find fun is worth buying and playing, and I'm not saying people that enjoy Nintendo games shouldn't buy a Wii. But the truth is that the direction Nintendo is trying to move the indusrty is bad for gamers, bad for games, and bad for the industry as a whole. If your actually posting on this forum, then your obviously a gamer, and care about games, the quality of them, and the future of the industry. You need to understand that the only person benefiting from the Wii is Nintendo.

evilross

Wrong....

Article: Wii Attachment ratio is better then PS3's

http://www.nintendorevolution.ca/04272008/20/nintendo_wii_us_attach_rate_beats_ps3

By the way my parents, brother, and Grandpa all bought a Wii and none of them have ever even considered video games before. I can find some links about Grandma's playing Wii bowling if you want.

Good job quoting a Nintendo fan site as your source.

The New York Times says your wrong.

The Wii is not converting anyone to being gamers and buying gaming software, thus supporting independent studios, and the industry as a whole.

New York Times cites VGChartz. :lol:

And the fansite is only conveying information. The attach rate info actually comes from NPD.

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samusarmada

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#224 samusarmada
Member since 2005 • 5816 Posts
[QUOTE="samusarmada"][QUOTE="James567"][QUOTE="mjarantilla"][QUOTE="James567"][QUOTE="mjarantilla"]

True, but your bedroom or front garden don't track your progress.

James567

Sure it can. Like i mentioned before when you can do 200+ press ups and run 5 miles in under 30 minutes you dont need some silly machine telling you your healthy

Yeah, but few people actually do 200+ press-ups and run five miles a day. It's not even all that healthy to try to do that much if you're not accustomed to it. WiiFit was designed to gradually introduce people to exercise. For most people, especially in today's impatient culture, they need to be motivated to get past that introduction, which can last several weeks if not months before they reach what can be considered "good health."

Look, this is very simple. Exercise is easy. Getting started and building up a habit of it is hard. WiiFit makes building a habit of it easy. WiiFit = good.

I gave the above examples as ultimate goals. In truth they are way beyond healthy. Healthy would be doing 50 pressups. Britsih army has requirement of being able to do 55 to do nose to floor press ups in 3 miutes and simply walking 5 miles without stopping is healthy. My point was that progress is as good a feedback as any to whather what you doing is working.

with your second point well if wiifiit can be used as gateway into other exercise then i applaund it if it works. But i dont think it will it really is nothing new with the acception that its cloaked as videogame and like previous exercise fads i think it will dumped as the wayside. Simply if you want to get fit and remain fit you have be prepared for hard work and consitency and simply i dont see how wii fiit offers a solution for either of those problems.

I agree with your second paragraph. i don't think wiifit will start a health revolution. I think that those who are obese would probably not consistently use wiifit, and I dont think that it would help them much either.

From what i've read about Miyamoto's philosophy behind the game it seems that the game is more focused at getting families to excerise together. This generally suggests that the game is more focused to those already healthy and I still believe that because of this wiifit is a game to be used as part of an excersise program, not as one.

I dunno I taliking from someone that workedout consistently for up to 8 years and hopes to get into the industry and to me it looks like a fad I just really cant see it getting used years down the line by the majority of people who buy it

probably true. I'm predicting levels of commitment similar to the brain training games. If even that level of commitment is obtained I think nintendo will be pleased, as the excersises require more effort than the logic puzzles.

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Firelore29

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#225 Firelore29
Member since 2007 • 4158 Posts
[QUOTE="Firelore29"][QUOTE="evilross"]

To all the folks saying that the Wii is growing the industry. Guess what? It's not.

The only thing that the Wii grows is NIntendo's pocketbook, and the proof is in the breakdown of whats selling, and who's buying it.

Lots of people are buying a Wii, but for the industry to actually be growing, those people that bought a Wii would have to become gamers, and buy more software, other systems, and actually play games. This is not happening.

Wii software does nott sale nearly as well as PS3 or 360 software, and the only thing that makes the software look like its even in the same ballpark as the other consoles is that sales numbers include Wii-Play as a game, when its actually bought for a controller.

There are games that have sold well on the Wii like SSBB, that sell to the userbase of actual gamers that own a Wii and are desperate for something to play. But the sales prove that people that have bought into Nintendo's "get rich quick scheme" buy the Wii as a tech gadget, or a toy, and not for the purpose of a gaming console. Wii hasnt converted millions of new people to being gamers, its just sold itself to those people, who use it for a week, the put it away until a party, or the relatives come over and bring their kids.

This is a system that is not doing anything positive of the industry as a whole, only bankrolling Nintendo so they can stay viable as a competitor in a home console in the future.

The Wii is not converting ANYONE to becoming a gamer. If anything its reinforcing the mainstream stereotypes of games, and tearing down progress in gaming as a legitimate entertainment medium for adults. People new to games play the Wii, enjoy it for a bit, but see how shallow the experience is compared to TV, Film, or other such entertainment mediums and think "Its a kids toy, adults that play this games regularly must have social problems" Then they put the think away, and maybe dust it off once a month if even that.

Say what you want Wii-gamers, but don't try to kid yourself about why the Wii is popular. Any game that you find fun is worth buying and playing, and I'm not saying people that enjoy Nintendo games shouldn't buy a Wii. But the truth is that the direction Nintendo is trying to move the indusrty is bad for gamers, bad for games, and bad for the industry as a whole. If your actually posting on this forum, then your obviously a gamer, and care about games, the quality of them, and the future of the industry. You need to understand that the only person benefiting from the Wii is Nintendo.

evilross

Wrong....

Article: Wii Attachment ratio is better then PS3's

http://www.nintendorevolution.ca/04272008/20/nintendo_wii_us_attach_rate_beats_ps3

By the way my parents, brother, and Grandpa all bought a Wii and none of them have ever even considered video games before. I can find some links about Grandma's playing Wii bowling if you want.

Good job quoting a Nintendo fan site as your source.

The New York Times says your wrong.

The Wii is not converting anyone to being gamers and buying gaming software, thus supporting independent studios, and the industry as a whole.

Here is the same numbers from Joystiq:

http://www.joystiq.com/2008/04/24/npds-latest-software-tie-ratios-for-consoles/

In addition the tie in ratios listed on that New York Times articale are games purchased per console per year. The numbers listed in this articale are straight tie in ratio which is obvously more important. The numbers from Joystiq are straight from NPD numbers. In other words I'm right your wrong.

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PBSnipes

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#226 PBSnipes
Member since 2007 • 14621 Posts

I am sorry I literally dont see how wii fiit is going to do that maybe I missing something? Innovation in my oppinion gets overhyped. sure its great when something new and works really well comes out but they are rare and i think one can only expect them to be rare really and i mean that across all entainment mediums.

James567

But I'm not saying WiiFit, in and of itself, is going to be innovative. As others have said there are already games similar to WiiFit. The reason WiiFit is so important is because it will force others to innovate.

Currently gaming follows a very simple, conservative business model where the focus is on low risk, high reward games like sequels and licensed games. As a result the vast majority of games are either knock-offs of a successful franchise or incremental updates. Couple this with the comparitively (to other entertainment industries) new fanbase and the useless gaming media, and we end up with games like CoD 4, essentially a dumbed down verison of the 6-year old Medal of Honor: Allied Assault, being praised as one of 2007's best games.

However the success of WiiFit (and as a result, the Wii) is going to force the industry to adapt. As I said in my OP, there are going to be new people entering the industry with a very different idea of what a "good" game is. There is going to be a whole new market for developers and publishers to sell to. And developers are going to look at games in a whole new way. In and of itself WiiFit is meaningless, it's just a new way to lose a couple of pounds. But the ideas behind WiiFit; targeting a new audience, growing the gaming medium, redefining what a "game" is, are far more important than anything else.

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evilross

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#227 evilross
Member since 2003 • 2076 Posts
[QUOTE="evilross"][QUOTE="Firelore29"][QUOTE="evilross"]

To all the folks saying that the Wii is growing the industry. Guess what? It's not.

The only thing that the Wii grows is NIntendo's pocketbook, and the proof is in the breakdown of whats selling, and who's buying it.

Lots of people are buying a Wii, but for the industry to actually be growing, those people that bought a Wii would have to become gamers, and buy more software, other systems, and actually play games. This is not happening.

Wii software does nott sale nearly as well as PS3 or 360 software, and the only thing that makes the software look like its even in the same ballpark as the other consoles is that sales numbers include Wii-Play as a game, when its actually bought for a controller.

There are games that have sold well on the Wii like SSBB, that sell to the userbase of actual gamers that own a Wii and are desperate for something to play. But the sales prove that people that have bought into Nintendo's "get rich quick scheme" buy the Wii as a tech gadget, or a toy, and not for the purpose of a gaming console. Wii hasnt converted millions of new people to being gamers, its just sold itself to those people, who use it for a week, the put it away until a party, or the relatives come over and bring their kids.

This is a system that is not doing anything positive of the industry as a whole, only bankrolling Nintendo so they can stay viable as a competitor in a home console in the future.

The Wii is not converting ANYONE to becoming a gamer. If anything its reinforcing the mainstream stereotypes of games, and tearing down progress in gaming as a legitimate entertainment medium for adults. People new to games play the Wii, enjoy it for a bit, but see how shallow the experience is compared to TV, Film, or other such entertainment mediums and think "Its a kids toy, adults that play this games regularly must have social problems" Then they put the think away, and maybe dust it off once a month if even that.

Say what you want Wii-gamers, but don't try to kid yourself about why the Wii is popular. Any game that you find fun is worth buying and playing, and I'm not saying people that enjoy Nintendo games shouldn't buy a Wii. But the truth is that the direction Nintendo is trying to move the indusrty is bad for gamers, bad for games, and bad for the industry as a whole. If your actually posting on this forum, then your obviously a gamer, and care about games, the quality of them, and the future of the industry. You need to understand that the only person benefiting from the Wii is Nintendo.

mjarantilla

Wrong....

Article: Wii Attachment ratio is better then PS3's

http://www.nintendorevolution.ca/04272008/20/nintendo_wii_us_attach_rate_beats_ps3

By the way my parents, brother, and Grandpa all bought a Wii and none of them have ever even considered video games before. I can find some links about Grandma's playing Wii bowling if you want.

Good job quoting a Nintendo fan site as your source.

The New York Times says your wrong.

The Wii is not converting anyone to being gamers and buying gaming software, thus supporting independent studios, and the industry as a whole.

New York Times cites VGChartz. :lol:

And the fansite is only conveying information. The attach rate info actually comes from NPD.

Thats not at all where the Times is compiling its data from.

The only time VGChartz was referanced in the entire artcle was in the decline of SSBB sales after the first week.

The rest of the data was compiled from Gamestop, Wal-Mart, and the NPD group, and the attach rate per year came from Wedbush Morgan.

Attach rates sited in the fansite link include not only Wii-Play, but also Wii-Sports as a purchace.

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yellowandmushy

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#228 yellowandmushy
Member since 2006 • 2095 Posts
It is just going to sell a lot.
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evilross

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#229 evilross
Member since 2003 • 2076 Posts
[QUOTE="evilross"][QUOTE="Firelore29"][QUOTE="evilross"]

To all the folks saying that the Wii is growing the industry. Guess what? It's not.

The only thing that the Wii grows is NIntendo's pocketbook, and the proof is in the breakdown of whats selling, and who's buying it.

Lots of people are buying a Wii, but for the industry to actually be growing, those people that bought a Wii would have to become gamers, and buy more software, other systems, and actually play games. This is not happening.

Wii software does not sale nearly as well as PS3 or 360 software, and the only thing that makes the software look like its even in the same ballpark as the other consoles is that sales numbers include Wii-Play as a game, when its actually bought for a controller.

There are games that have sold well on the Wii like SSBB, that sell to the userbase of actual gamers that own a Wii and are desperate for something to play. But the sales prove that people that have bought into Nintendo's "get rich quick scheme" buy the Wii as a tech gadget, or a toy, and not for the purpose of a gaming console. Wii hasnt converted millions of new people to being gamers, its just sold itself to those people, who use it for a week, the put it away until a party, or the relatives come over and bring their kids.

This is a system that is not doing anything positive of the industry as a whole, only bankrolling Nintendo so they can stay viable as a competitor in a home console in the future.

The Wii is not converting ANYONE to becoming a gamer. If anything its reinforcing the mainstream stereotypes of games, and tearing down progress in gaming as a legitimate entertainment medium for adults. People new to games play the Wii, enjoy it for a bit, but see how shallow the experience is compared to TV, Film, or other such entertainment mediums and think "Its a kids toy, adults that play this games regularly must have social problems" Then they put the think away, and maybe dust it off once a month if even that.

Say what you want Wii-gamers, but don't try to kid yourself about why the Wii is popular. Any game that you find fun is worth buying and playing, and I'm not saying people that enjoy Nintendo games shouldn't buy a Wii. But the truth is that the direction Nintendo is trying to move the indusrty is bad for gamers, bad for games, and bad for the industry as a whole. If your actually posting on this forum, then your obviously a gamer, and care about games, the quality of them, and the future of the industry. You need to understand that the only person benefiting from the Wii is Nintendo.

Firelore29

Wrong....

Article: Wii Attachment ratio is better then PS3's

http://www.nintendorevolution.ca/04272008/20/nintendo_wii_us_attach_rate_beats_ps3

By the way my parents, brother, and Grandpa all bought a Wii and none of them have ever even considered video games before. I can find some links about Grandma's playing Wii bowling if you want.

Good job quoting a Nintendo fan site as your source.

The New York Times says your wrong.

The Wii is not converting anyone to being gamers and buying gaming software, thus supporting independent studios, and the industry as a whole.

Here is the same numbers from Joystiq:

http://www.joystiq.com/2008/04/24/npds-latest-software-tie-ratios-for-consoles/

In addition the tie in ratios listed on that New York Times articale are games purchased per console per year. The numbers listed in this articale are straight tie in ratio which is obvously more important. The numbers from Joystiq are straight from NPD numbers. In other words I'm right your wrong.

Like I said in the other post, those attach rates are offset by not only the inclusion of Wii-Play, but also Wii-Sports as a purchase when buying the system.

The Wedbush Morgan software attach ratio is compiled as a per-year buy ratio, and reflects the actual purchasing of software by consumers.

I'm getting really tired of arguing this same crap with sheep, its not only pointless, but tiring. Believe what you will, see what you want to see.

Wii is not converting new people to games, Wii is not selling software for game developers, and Wii is not expanding the industry, its only benefiting Nintendo.

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blazinpuertoroc

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#230 blazinpuertoroc
Member since 2004 • 12245 Posts
are you actually for the wii fit? you always seemed like a good poster surely you must be joking!
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mjarantilla

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#231 mjarantilla
Member since 2002 • 15721 Posts

Like I said in the other post, those attach rates are offset by not only the inclusion of Wii-Play, but also Wii-Sports as a purchase when buying the system.

The Wedbush Morgan software attach ratio is compiled as a per-year buy ratio, and reflects the actual purchasing of software by consumers.

I'm getting really tired of arguing this same crap with sheep, its not only pointless, but tiring. Believe what you will, see what you want to see.

Wii is not converting new people to games, Wii is not selling software for game developers, and Wii is not expanding the industry, its only benefiting Nintendo.

evilross

Why would NPD include WiiPlay and WiiSports?

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death1505921

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#232 death1505921
Member since 2004 • 5260 Posts
I can do a better work out doing sit ups, press ups and jogging on the spot. Seriously and I've gpt Wii fit, only fun thing is the balance game. And I'm 50/50 balance anyway...
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Firelore29

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#233 Firelore29
Member since 2007 • 4158 Posts

Like I said in the other post, those attach rates are offset by not only the inclusion of Wii-Play, but also Wii-Sports as a purchase when buying the system.

The Wedbush Morgan software attach ratio is compiled as a per-year buy ratio, and reflects the actual purchasing of software by consumers.

I'm getting really tired of arguing this same crap with sheep, its not only pointless, but tiring. Believe what you will, see what you want to see.

Wii is not converting new people to games, Wii is not selling software for game developers, and Wii is not expanding the industry, its only benefiting Nintendo.

evilross

Listen Wedbush Morgan is a pile of junk. Their NPD predictions are almost always wrong. Here was last months prediction where they said that the PS3 would outsell the 360 by a significant margin. As we know now they were wrong as always.

http://www.gamedaily.com/articles/news/pachter-wii-to-dominate-march-as-ps3-outsells-xbox-360/?biz=

1

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Willy105

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#234 Willy105
Member since 2005 • 26211 Posts
[QUOTE="evilross"]

Like I said in the other post, those attach rates are offset by not only the inclusion of Wii-Play, but also Wii-Sports as a purchase when buying the system.

The Wedbush Morgan software attach ratio is compiled as a per-year buy ratio, and reflects the actual purchasing of software by consumers.

I'm getting really tired of arguing this same crap with sheep, its not only pointless, but tiring. Believe what you will, see what you want to see.

Wii is not converting new people to games, Wii is not selling software for game developers, and Wii is not expanding the industry, its only benefiting Nintendo.

mjarantilla

Why would NPD include WiiPlay and WiiSports?

Because they exist?

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Firelore29

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#235 Firelore29
Member since 2007 • 4158 Posts
[QUOTE="mjarantilla"][QUOTE="evilross"]

Like I said in the other post, those attach rates are offset by not only the inclusion of Wii-Play, but also Wii-Sports as a purchase when buying the system.

The Wedbush Morgan software attach ratio is compiled as a per-year buy ratio, and reflects the actual purchasing of software by consumers.

I'm getting really tired of arguing this same crap with sheep, its not only pointless, but tiring. Believe what you will, see what you want to see.

Wii is not converting new people to games, Wii is not selling software for game developers, and Wii is not expanding the industry, its only benefiting Nintendo.

Willy105

Why would NPD include WiiPlay and WiiSports?

Because they exist?

First off I don't understand why they should not exsist. Ok lets think about this logically here. I buy a Wii and get a great game to play so I go home and play it. I buy a PS3 and don't get any game so I am forced to buy one so I can go home and play it. Obviously if gamer did not get Wii Sports with the system they would need to buy it anyways.

As far as Wii Play goes the game costs 10 dollars. Wiimotes are in apple supply now by themselves. People pay the extra money to get game.

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James567

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#236 James567
Member since 2007 • 197 Posts
[QUOTE="James567"]

I am sorry I literally dont see how wii fiit is going to do that maybe I missing something? Innovation in my oppinion gets overhyped. sure its great when something new and works really well comes out but they are rare and i think one can only expect them to be rare really and i mean that across all entainment mediums.

PBSnipes

But I'm not saying WiiFit, in and of itself, is going to be innovative. As others have said there are already games similar to WiiFit. The reason WiiFit is so important is because it will force others to innovate.

Currently gaming follows a very simple, conservative business model where the focus is on low risk, high reward games like sequels and licensed games. As a result the vast majority of games are either knock-offs of a successful franchise or incremental updates. Couple this with the comparitively (to other entertainment industries) new fanbase and the useless gaming media, and we end up with games like CoD 4, essentially a dumbed down verison of the 6-year old Medal of Honor: Allied Assault, being praised as one of 2007's best games.

However the success of WiiFit (and as a result, the Wii) is going to force the industry to adapt. As I said in my OP, there are going to be new people entering the industry with a very different idea of what a "good" game is. There is going to be a whole new market for developers and publishers to sell to. And developers are going to look at games in a whole new way. In and of itself WiiFit is meaningless, it's just a new way to lose a couple of pounds. But the ideas behind WiiFit; targeting a new audience, growing the gaming medium, redefining what a "game" is, are far more important than anything else.

Okay this will be my last post seeing as I ve got a big beast of an essay to do for wednesday (Take a Guess a what the first thing Iam gonna do after finishing the essay !)

Here the thing thing the business model you mentioned is not just for the gameing industry thats the buisness model for every industry and it will remain that way unless something drastically changes in the current western culture. Even if wii fiit does do what you say it does what then? Will it stop EA poroducing fifa, madden etc every year, will it stop companies battling over who can get the next big film license? No of course not. Cause companies always will be able to make a quick buck of things this way. Just look at the wii for example its innivation has some amazing games but it sure as hell hasnt stopped the amount rubbish being thrown at it as well

However do not lose hope and i feel people shouldnt worry about innovation regardless of what happens. Here why.

There are people within the industry kojimas, miymato of the world that think like you. They are aware that there is high risk with new ideas and massive ambition. But there also aware of the literaly massive reward as well that cannot come through being continuly safe. This is when the Metal Gear Solids, Zeldas, GTA, Gears of war, Super Mario Galaxy, half lifes and Resident Evil 4 happen and when they do happen there spectacualar.

So in Conclusion companies will always look to make a quick safe buck nut in a way these a games are almost necassary ( with the big companies anyway) because they fuel the high risk projects that literally blow everrthing elese out of water

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PBSnipes

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#237 PBSnipes
Member since 2007 • 14621 Posts

Okay this will be my last post seeing as I ve got a big beast of an essay to do for wednesday (Take a Guess a what the first thing Iam gonna do after finishing the essay !)

Here the thing thing the business model you mentioned is not just for the gameing industry thats the buisness model for every industry and it will remain that way unless something drastically changes in the current western culture. Even if wii fiit does do what you say it does what then? Will it stop EA poroducing fifa, madden etc every year, will it stop companies battling over who can get the next big film license? No of course not. Cause companies always will be able to make a quick buck of things this way. Just look at the wii for example its innivation has some amazing games but it sure as hell hasnt stopped the amount rubbish being thrown at it as well

However do not lose hope and i feel people shouldnt worry about innovation regardless of what happens. Here why.

There are people within the industry kojimas, miymato of the world that think like you. They are aware that there is high risk with new ideas and massive ambition. But there also aware of the literaly massive reward as well that cannot come through being continuly safe. This is when the Metal Gear Solids, Zeldas, GTA, Gears of war, Super Mario Galaxy, half lifes and Resident Evil 4 happen and when they do happen there spectacualar.

So in Conclusion companies will always look to make a quick safe buck nut in a way these a games are almost necassary ( with the big companies anyway) because they fuel the high risk projects that literally blow everrthing elese out of water

James567

But the difference between gaming and the other entertainment industries is gaming lacks balance, it doesn't have the indie presence necessary for innovation, and as a result it doesn't have the equivalent of that hot new indie band director. The current business model is like trying to find the next Arcade Fire listening to top 40 radio.

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StealthedRogue

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#238 StealthedRogue
Member since 2006 • 1341 Posts
Its true though, its this kind of game thats pulls new people into the scene and expands the market.
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#239 Ibacai
Member since 2006 • 14459 Posts
Why does the industry need this change PB? You say the industry is in rough shape but it's been growing for years. Personally this is as bad as people saying that Wiifit will ruin gaming. And that's coming from someone who holds you in high respect.
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PBSnipes

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#240 PBSnipes
Member since 2007 • 14621 Posts

Why does the industry need this change PB? You say the industry is in rough shape but it's been growing for years. Personally this is as bad as people saying that Wiifit will ruin gaming. And that's coming from someone who holds you in high respect.Ibacai
I look at the gaming industry, and I see a carbon copy of the pre-Napster music industry. They think they have it all figured out, and that the consumer is going to keep buying their Madden's, NFS's and CoD's, just like how the music industry thought the consumer was going to keep buying albums with only a couple of good songs. So while yes, the industry is doing great now, sooner or later the **** will hit the fan, and the consumer won't care about Call of Duty #37 or the PS9. They're going to say "you know what, I'm tired of buying the same game with a new coat of paint every year, and the PS8's graphics are good enough for me."

That's why I think WiiFit is so important. Economic theory states that the current business model isn't sustainable (due to the law of diminishing returns), and Wii Fit, as far as I'm concerned anyway, will be the catalyst for a dramatic paradigm shift in the gaming industry.

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Bloodseeker23

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#241 Bloodseeker23
Member since 2008 • 8338 Posts
The most important game ever made?! Tetris hands down.
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Ibacai

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#242 Ibacai
Member since 2006 • 14459 Posts

[QUOTE="Ibacai"]Why does the industry need this change PB? You say the industry is in rough shape but it's been growing for years. Personally this is as bad as people saying that Wiifit will ruin gaming. And that's coming from someone who holds you in high respect.PBSnipes

I look at the gaming industry, and I see a carbon copy of the pre-Napster music industry. They think they have it all figured out, and that the consumer is going to keep buying their Madden's, NFS's and CoD's, just like how the music industry thought the consumer was going to keep buying albums with only a couple of good songs. So while yes, the industry is doing great now, sooner or later the **** will hit the fan, and the consumer won't care about Call of Duty #37 or the PS9. They're going to say "you know what, I'm tired of buying the same game with a new coat of paint every year, and the PS8's graphics are good enough for me."

That's why I think WiiFit is so important. Economic theory states that the current business model isn't sustainable (due to the law of diminishing returns), and Wii Fit, as far as I'm concerned anyway, will be the catalyst for a dramatic paradigm shift in the gaming industry.

It wasn't just music quality but piracy as well that hurt the market. There are many variables involved with this besides just having the barely improved sequels every year. When will this market crash come? Will Wiifit be a gateway or just a cash cow? Are we seeing innovation or just a different method of control? Will Wiifit spark a shift for innovation or simplicity? Too many what ifs, whens, hows, and whys...
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Bread_or_Decide

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#244 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Ibacai"]Why does the industry need this change PB? You say the industry is in rough shape but it's been growing for years. Personally this is as bad as people saying that Wiifit will ruin gaming. And that's coming from someone who holds you in high respect.PBSnipes

I look at the gaming industry, and I see a carbon copy of the pre-Napster music industry. They think they have it all figured out, and that the consumer is going to keep buying their Madden's, NFS's and CoD's, just like how the music industry thought the consumer was going to keep buying albums with only a couple of good songs. So while yes, the industry is doing great now, sooner or later the **** will hit the fan, and the consumer won't care about Call of Duty #37 or the PS9. They're going to say "you know what, I'm tired of buying the same game with a new coat of paint every year, and the PS8's graphics are good enough for me."

That's why I think WiiFit is so important. Economic theory states that the current business model isn't sustainable (due to the law of diminishing returns), and Wii Fit, as far as I'm concerned anyway, will be the catalyst for a dramatic paradigm shift in the gaming industry.

The industry is thriving like never before. The Wii already did its "paradigm shift". I see Wiifit being the kind of game people get tired of really quickly. Where as devs will build on popular franchises, create new franchises, and continue to break new ground in the gaming industry.

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PopeReal

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#245 PopeReal
Member since 2005 • 1303 Posts

I personaly don't give a damn if the industry grows if it means moving towards this bullcrap.Panzer_Zwei

Yeah, because only you and the games you like matter. :roll:

Do people still not get that the industry is EXPANDING, not shifting. Just because there are new types of games out there doesn't mean you can't play what you want. My goodness gamers are turning into elitist drama queens.

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Supafly1

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#246 Supafly1
Member since 2003 • 4441 Posts
Wii Fit brings in new blood meaning that this "new blood" will take anything as innovative because they are totally new to gaming. Seriously, Wii Fit is nothing innovative.
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Bread_or_Decide

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#247 Bread_or_Decide
Member since 2007 • 29761 Posts

Wii Fit brings in new blood meaning that this "new blood" will take anything as innovative because they are totally new to gaming. Seriously, Wii Fit is nothing innovative.Supafly1

Me thinks sheep are desperately clinging to anything Nintendo does. They just don't want to admit that they DON'T care about something Nintendo is doing. I have no problem with Wiifits existence in the market. I have a problem with fanboys who pretend to care about that game. I mean where are all their copies of Eye Toy Kinetic? I mean they love exercise games so damn much, right? Or their just Nintendo fanboys who can't admit Nintendo is doing something they don't care about.

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Terami

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#248 Terami
Member since 2004 • 3992 Posts

I don't know if Wiifit will be a catalyst as I think the Wii it'self is pretty much doing what you're speaking of.

A co-worker showed me a pamphlet about Wiifit last night. I thought to myself, "wow, Nintendo's doing a great job of getting info out to the people." So I looked at it and the first thing that hit me was that this peripheral isn't going to be for just Wiifit alone. I thought to myself, "wow, a snowboarding game!"

Don't get me wrong, I have zero interest in Wiifit myself. Now, if a very casual game player (my co-worker who only owns a Wii) is running around showing this pamphlet to everyone(very excitedly I might add), not only is Nintendo advertising but the players themselves are also advertising via word of mouth. That's a very powerful thing. And for what it's worth, this casual player has purchased quite a few games for his Wii, so he's not all about the gimmicks.

As for the state of the industry, I just want to add my two cents to the topic... I do feel the market is flooded with too many games.(ie:quantity not quality) And far to many clones.(ie: WWII games, Saints Row vs GTA etc etc) The FPS genre is one I have found to have less and less interest in with each passing year and yet, the Wiimote and the control scheme for Metroid Prime 3 has given me some hope for the genre. The Wiimote actually puts me into the game more if that makes sense.

I do think that some developers are moving forward with game design over the last few years. I think a big example of this is in how developers are giving us more freedom of choice and personal preferences in how we play. So controls aren't necessarily the only catalyst moving us forward.

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Syn_Valence

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#249 Syn_Valence
Member since 2004 • 2173 Posts
The gaming industry is going into a very dark place if they follow nintendos lead......i think i might have to save some money and get me a gaming pc is sony and microsoft follow this path of self destruction
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PopeReal

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#250 PopeReal
Member since 2005 • 1303 Posts

The gaming industry is going into a very dark place if they follow nintendos lead......i think i might have to save some money and get me a gaming pc is sony and microsoft follow this path of self destructionSyn_Valence

LOL are you a drama queen in real life too or just in system wars? :P

The industry is growing, thats a good thing. All the types of games you like are still being made. No on is putting a gun to your head and making you do yoga in your living room.