[QUOTE="SuperFlakeman"]
I can understand Wii, but Wii U/PS3 level of power is enough for their simple, colorful and clean visuals.
Think about it, Mario can't look much better than what he is now. He basically looks like he does in bullshots, you wouldn't care/notice the difference:
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Now apply this way of thinking to other things, for instance Nintendo doesn't want to do big open fields in 3D Zelda games even if hardware power let them, it's a design choice.. The thing is Nintendo games will barely benefit from increased hardware power in the future.
If SMG2 is my favorite game ever and the most visually pleasing game of the gen, and that was accomplished in 60 fps on Wii, pfft, just imagine their games on Wii U. So you can imagine the anticipation for EAD Tokyo's Wii U 3D Mario presumably releasing Nov 2013.
parkurtommo
Umm... That's probably what people thought after the N64 lol.Everything can be improved, to think that something can't get any better is just naive.
Also, LoZ TP already had a few big fields, and they were graphically hideous, nintendo's franchises (most of them) could greatly benefit from better hardware.
Are you kidding? Yeah it was mind blowing to see him run in 3D but the graphics were incredibly rough and hardware power clearly showed that it held back on what you could do on N64 and even PS2 creatively.
It's not the same thing.
On TP: Exactly. They were big and thus ugly. I'd like to think that Nintendo will continue with the same area designs as SS. I mean you have seen a dungeon room in Zelda HD already, I could live with those graphics for 20 more years, it looks so sharp, clean and stunning with its lightning effects and whatnot. More detail than that is redundant.
To me, 3D games have reached that point were they'll look good period. Improvement is nice, but not mandatory. Think 16 bit 2D games. Games like Super Contra, Castlevania 4, Yoshi's Island, still look gorgeous and playable, even though you can do better today. In that same way, I think Wii U is for 3D games what SNES was for 2D.
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