@ronvalencia said:
Like your Pitcairn vs Bonaire, your mistake is making the codenames to be a larger issue than the actual processing elements. Your not looking at the debate deep enough.
Both the X1 and the PS4 have custom AMD chips built up from their catalogue of component parts. Both are using 2 Jaguar clusters but I would hazard a guess that the X1 is using GCN 1.0 and the PS4 is using GCN 1.1. I think this is the case because,
Why X1 GCN 1.0?
1) The X1 only has 2 ACE units which is the same configuration as GCN 1.0 parts
2) The X1 does not have TrueAudio afaik. It does have an audio co processor but it is a custom design
Why PS4 GCN 1.1?
1) The PS4 has 8 ACE units like Hawaii. granted the other GCN 1.1 chip only has 2 ACE units but it is a low end part.
2) The PS4 also has TrueAudio which is part of GCN 1.1
There is no real match in the PC space for either chip which makes sense as GCN 1.1 does not really give a performance boost over 1.0. Pitcairn and Cape Verde are perfectly good in their respective segments with Bonaire filling the gap between them nicely.
@ronvalencia said:
Bonaire XT (7790) doesn't have the option for faster ESRAM memory, hence it forever gimped at 96GB/s memory bandwidth.
Since PC's Bonaire XT SKU doesn't have 150 GB/s memory bandwidth option, the closest 12 CU GCN with the nearest 1.32 TFLOPS and 150 GB/s memory bandwidth is the prototype-7850 with 12 CU at 860Mhz and 150 GB/s memory bandwidth.
I have already stated Xbox One would need "tiling tricks" to replicate prototype-7850 with 12 CU at 860Mhz and 150 GB/s memory bandwidth setup. I have Rebellion's statements to back my POV.
Xbox One doesn't have the option for 32 ROPS, hence it is forever gimped at 16 ROPS.
Xbox One doesn't have the option for sustained 150GB/s throughput for multiple high bandwidth consumers, hence it is forever gimped at 68GB/s + one high bandwidth consumer at 204GB/s assuming the data for that consumer can fit into 32MB of ESRAM.
Since Xbox One does not have 32 ROPS or the ability to sustain 150GB/s of throughput to multiple high bandwith consumers the closest GCN card with 1.32TF and 68GB/s of bandwidth is the 7770.
Now it is obvious that the above statement does not take into account the whole picture but what a 7770 to R7-265 comparison will give you are the scenarios where the ESRAM is not being effectively used. In this case the performance delta is 72% in favour of the PS4 surrogate which is inline with the differences between COD:G, MGSV:GZ and Tomb Raider:DE. Now if we move to a higher performing part like the 7790 the performance delta is 41% which is inline with ACIV:BF and BF4.
You might have Rebellion's statements to back up your POV but I have games and empirical evidence to back mine up. Until those statements become a reality all they are is an untested hypothesis. I think performance will vary between the above performance deltas of 72% and 41%. As the tools improve, and devs get better more and more games will be closer to the 41% delta than the 72% delta.
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