"Ubisoft Reflections rounded off day two of last week's Develop conference with an intriguing talk, tantalisingly entitled "Tips and Tricks for Porting to Next-Gen". For Digital Foundry, it was a must-see presentation primarily because the vast majority - and perhaps even all - of the multi-platform games we'll be playing on Xbox One and PlayStation 4 by the end of the year have been derived from PC code, necessitating some level of porting across to the new hardware.
It's an intriguing state of affairs, especially if you're a PC gamer with a reasonably powerful computer. Once upon a time your hardware was a porting target, sometimes with only minimal effort put into the conversion. Now, PC is lead platform."
http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4
It seems that so far next gen game development is using the PC as lead platform and porting down to consoles. With the PS4 and XB1 now having essentially PC architecture, both in terms of the x86 ISA and the standard PC parts that are being used, it seems entirely plausible that this will be an effective approach for developers going forward.
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