Will PC be the lead platform for many games this generation?

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kalipekona

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#1 kalipekona
Member since 2003 • 2492 Posts

"Ubisoft Reflections rounded off day two of last week's Develop conference with an intriguing talk, tantalisingly entitled "Tips and Tricks for Porting to Next-Gen". For Digital Foundry, it was a must-see presentation primarily because the vast majority - and perhaps even all - of the multi-platform games we'll be playing on Xbox One and PlayStation 4 by the end of the year have been derived from PC code, necessitating some level of porting across to the new hardware.

It's an intriguing state of affairs, especially if you're a PC gamer with a reasonably powerful computer. Once upon a time your hardware was a porting target, sometimes with only minimal effort put into the conversion. Now, PC is lead platform."

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

It seems that so far next gen game development is using the PC as lead platform and porting down to consoles. With the PS4 and XB1 now having essentially PC architecture, both in terms of the x86 ISA and the standard PC parts that are being used, it seems entirely plausible that this will be an effective approach for developers going forward.

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deactivated-58e448fd89d82

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#2 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

Yes.

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tagyhag

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#3 tagyhag
Member since 2007 • 15874 Posts
It's only natural. PS4/X1 are using x86 so yes it's going to be the lead platform. Consolites should be happy about this, it means that their ports won't be shoddy, and PC gamers will be getting the best that they can reasonably do.
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Blabadon

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#4 Blabadon
Member since 2008 • 33030 Posts
Would I like that? Yeah. PC gamers mainly go for the specs which lead platform work would mostly deliver while console gamers will still get a high quality but distantly second version that's still comparable due to beefed up specs this generation.
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deeliman

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#5 deeliman
Member since 2013 • 4027 Posts

Yes.

AMD655
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Basinboy

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#6 Basinboy
Member since 2003 • 14560 Posts

I hope so.  Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.

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lazerface216

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#7 lazerface216
Member since 2008 • 7564 Posts

you'll probably see more of it, which isn't a bad thing.

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Alpha_S_

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#8 Alpha_S_
Member since 2007 • 395 Posts

Yes, I certainly hope so.

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Kinthalis

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#9 Kinthalis
Member since 2002 • 5503 Posts

The only exception will be games exclusive to either the PS4 or the xbone. Everything else will be PC as main target, then optimize (use lower quality assets/fine tune level of detail/fine tune lighting/fine tune level design,e tc, etc) for the consoles.

 

This should remain true at least until next gen consoles rack up enough of an install base (2 to 3 years) at which point some devs will switch it up and target consoles. I think it'll be a minority though, since regardless of install bases, targeting PC and then optimizing for consoles just makes good sense all around.

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MK-Professor

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#10 MK-Professor
Member since 2009 • 4218 Posts

 

Would I like that? Yeah. PC gamers mainly go for the specs which lead platform work would mostly deliver while console gamers will still get a high quality but distantly second version that's still comparable due to beefed up specs this generation.Blabadon

the last gen consoles had beefed up specs, this time is normal.

  • January 2004 - 22 months before xbox release there wasn't a GPU setup that could even come close to the xbox performance.
  • November 2005 - xbox released. (still thee is no pc gpu can beat the xbox gpu)
  • January 2012 - released a single GPU (HD7970GHz) that performs 2 times better than ps4 GPU.
  • November 2013 - ps4 released. (22 months late and half the performance).
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dream431ca

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#11 dream431ca
Member since 2003 • 10165 Posts

Every game.

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call_of_duty_10

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#12 call_of_duty_10
Member since 2009 • 4954 Posts

Funny how the TC did not post these lines:

E3 2013 starkly demonstrated that the availability of final production console hardware for developers is exceptionally limited, with many games destined for console hardware running on "target" PC systems. It makes sense that PC takes centre-stage during the development effort, simply because games take upwards of two years to develop and actual console hardware wasn't available until very recently.



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SchnabbleTab

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#13 SchnabbleTab
Member since 2013 • 1488 Posts

I hope so, then everyone would get the best game possible and we all win, well everyone but sheep win, because like we all know sheep don't have games.

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deactivated-58e448fd89d82

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#14 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

Funny how the TC did not post these lines:

E3 2013 starkly demonstrated that the availability of final production console hardware for developers is exceptionally limited, with many games destined for console hardware running on "target" PC systems. It makes sense that PC takes centre-stage during the development effort, simply because games take upwards of two years to develop and actual console hardware wasn't available until very recently.



call_of_duty_10

 

Yes, a PC specc'd to the hardware of the consoles is harder to find, as they are custom APU's, makes sense.

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deactivated-59b71619573a1

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#15 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

For multiplats? yep.

It makes the most sense to work on that and scale everything from it

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clyde46

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#16 clyde46
Member since 2005 • 49061 Posts

I hope so.  Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.

Basinboy
The DS4 will work with PC on day one, no need for Motion Joy.
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deactivated-58e448fd89d82

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#17 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="Basinboy"]

I hope so.  Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.

clyde46

The DS4 will work with PC on day one, no need for Motion Joy.

 

 

PCSX2 with DS4, BLISS

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darklight4

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#18 darklight4
Member since 2009 • 2094 Posts

I hope so we should see much better ports next gen.

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metal_zombie

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#19 metal_zombie
Member since 2004 • 2288 Posts
[QUOTE="Basinboy"]

I hope so.  Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.

clyde46
The DS4 will work with PC on day one, no need for Motion Joy.

What they need to do is let you use K/B & mouse on the PS4
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DragonfireXZ95

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#20 DragonfireXZ95
Member since 2005 • 26716 Posts

It's only natural. PS4/X1 are using x86 so yes it's going to be the lead platform. Consolites should be happy about this, it means that their ports won't be shoddy, and PC gamers will be getting the best that they can reasonably do.tagyhag

Technically, shouldn't they be listed as x64 for posterity reasons? I'm sure consolites would rather their systems be known as 64-bit rather than 32-bit.

I know x86 can also be 64-bit, but most of the time, it's referred to as 32-bit.

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clyde46

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#21 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"][QUOTE="Basinboy"]

I hope so.  Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.

metal_zombie
The DS4 will work with PC on day one, no need for Motion Joy.

What they need to do is let you use K/B & mouse on the PS4

Not going to happen. The playing field would be skewed too much in favour of the KB/M.
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whiskeystrike

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#22 whiskeystrike
Member since 2011 • 12213 Posts

Whatever console has the biggest install base will likely end up being the lead platform for most AAA multiplats down the line.

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DragonfireXZ95

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#23 DragonfireXZ95
Member since 2005 • 26716 Posts
[QUOTE="clyde46"][QUOTE="metal_zombie"][QUOTE="clyde46"] The DS4 will work with PC on day one, no need for Motion Joy.

What they need to do is let you use K/B & mouse on the PS4

Not going to happen. The playing field would be skewed too much in favour of the KB/M.

Yep, unless they limited it to single player only, but then someone would make a hack that allows you to use it in MP or something like that.
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kalipekona

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#24 kalipekona
Member since 2003 • 2492 Posts

Funny how the TC did not post these lines:

E3 2013 starkly demonstrated that the availability of final production console hardware for developers is exceptionally limited, with many games destined for console hardware running on "target" PC systems. It makes sense that PC takes centre-stage during the development effort, simply because games take upwards of two years to develop and actual console hardware wasn't available until very recently.



call_of_duty_10

I also didn't post the rest of the article. What's your point? We all know that dev kits were not working with final hardware; it's that way every generation before launch.

That's why I posed it as a question and used terms such as "so far". Still, we've never seen a new console generation where basically all the multiplatform games are being developed on the PC (with a PC release in mind) and ported down to consoles. We've also never seen a generation where consoles had x86 architecture and used fairly standard PC parts. When you take all these things into consideration it makes sense that leading on PC and porting down to consoles will only become more common.

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metal_zombie

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#25 metal_zombie
Member since 2004 • 2288 Posts
[QUOTE="clyde46"][QUOTE="metal_zombie"][QUOTE="clyde46"] The DS4 will work with PC on day one, no need for Motion Joy.

What they need to do is let you use K/B & mouse on the PS4

Not going to happen. The playing field would be skewed too much in favour of the KB/M.

Well at least for rts's and sim type games
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kalipekona

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#26 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="Basinboy"]

I hope so.  Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.

clyde46

The DS4 will work with PC on day one, no need for Motion Joy.

Was this confirmed? I remember hearing something about it, but it's a vague memory and I'm not sure.

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clyde46

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#27 clyde46
Member since 2005 • 49061 Posts
[QUOTE="DragonfireXZ95"][QUOTE="clyde46"][QUOTE="metal_zombie"] What they need to do is let you use K/B & mouse on the PS4

Not going to happen. The playing field would be skewed too much in favour of the KB/M.

Yep, unless they limited it to single player only, but then someone would make a hack that allows you to use it in MP or something like that.

Well, you can use the KB/M currently with a 3rd party accessory, but since the games are designed with the controller in mind they will always have some form of aim assist.
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IgGy621985

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#28 IgGy621985
Member since 2004 • 5922 Posts

That's the only natural way for developers I guess.

And I'm especially thrilled about those games for which developer confirms they were developed on PC, but in the end they don't even appear on PC (I'm looking at you Kojima, you trolling bastard).

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kalipekona

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#29 kalipekona
Member since 2003 • 2492 Posts

Whatever console has the biggest install base will likely end up being the lead platform for most AAA multiplats down the line.

whiskeystrike

The fact the PC gaming user base doesn't reset to '0' each generation means that the PC will have the far larger user base and it will take the consoles a long time to equal it. 

There are so many reasons it makes sense to lead on the PC.

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call_of_duty_10

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#30 call_of_duty_10
Member since 2009 • 4954 Posts

[QUOTE="call_of_duty_10"]

Funny how the TC did not post these lines:

E3 2013 starkly demonstrated that the availability of final production console hardware for developers is exceptionally limited, with many games destined for console hardware running on "target" PC systems. It makes sense that PC takes centre-stage during the development effort, simply because games take upwards of two years to develop and actual console hardware wasn't available until very recently.



kalipekona

I also didn't post the rest of the article. What's your point? We all know that dev kits were not working with final hardware; it's that way every generation before launch.

That's why I posed it as a question and used terms such as "so far". Still, we've never seen a new console generation where basically all the multiplatform games are being developed on the PC (with a PC release in mind) and ported down to consoles. We've also never seen a generation where consoles had x86 architecture and used fairly standard PC parts. When you take all these things into consideration it makes sense that leading on PC and porting down to consoles will only become more common.

My point is that this thread is pointless. In order to propose an idea,you need to have something to back it up,something that can provide some weight to your argument.Since the text(in the article) that supports the notion of PC being the lead platform is immediately countered by the sentences that follow it,I believe this thread is a waste of space.

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DJ_Headshot

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#31 DJ_Headshot
Member since 2010 • 6427 Posts

 

[QUOTE="Blabadon"]Would I like that? Yeah. PC gamers mainly go for the specs which lead platform work would mostly deliver while console gamers will still get a high quality but distantly second version that's still comparable due to beefed up specs this generation.MK-Professor

the last gen consoles had beefed up specs, this time is normal.

  • January 2004 - 22 months before xbox release there wasn't a GPU setup that could even come close to the xbox performance.
  • November 2005 - xbox released. (still thee is no pc gpu can beat the xbox gpu)
  • January 2012 - released a single GPU (HD7970GHz) that performs 2 times better than ps4 GPU.
  • November 2013 - ps4 released. (22 months late and half the performance).

Defiantly big difference this time around in power discrepancy between pc hardware and next-gen consoles at launch compared to this gen.
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lostrib

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#32 lostrib
Member since 2009 • 49999 Posts

[QUOTE="kalipekona"]

[QUOTE="call_of_duty_10"]

Funny how the TC did not post these lines:

E3 2013 starkly demonstrated that the availability of final production console hardware for developers is exceptionally limited, with many games destined for console hardware running on "target" PC systems. It makes sense that PC takes centre-stage during the development effort, simply because games take upwards of two years to develop and actual console hardware wasn't available until very recently.



call_of_duty_10

I also didn't post the rest of the article. What's your point? We all know that dev kits were not working with final hardware; it's that way every generation before launch.

That's why I posed it as a question and used terms such as "so far". Still, we've never seen a new console generation where basically all the multiplatform games are being developed on the PC (with a PC release in mind) and ported down to consoles. We've also never seen a generation where consoles had x86 architecture and used fairly standard PC parts. When you take all these things into consideration it makes sense that leading on PC and porting down to consoles will only become more common.

My point is that this thread is pointless. In order to propose an idea,you need to have something to back it up,something that can provide some weight to your argument.Since the text(in the article) that supports the notion of PC being the lead platform is immediately countered by the sentences that follow it,I believe this thread is a waste of space.

that's basically every thread in SW

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DragonfireXZ95

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#33 DragonfireXZ95
Member since 2005 • 26716 Posts
[QUOTE="MK-Professor"]

 

[QUOTE="Blabadon"]Would I like that? Yeah. PC gamers mainly go for the specs which lead platform work would mostly deliver while console gamers will still get a high quality but distantly second version that's still comparable due to beefed up specs this generation.DJ_Headshot

the last gen consoles had beefed up specs, this time is normal.

  • January 2004 - 22 months before xbox release there wasn't a GPU setup that could even come close to the xbox performance.
  • November 2005 - xbox released. (still thee is no pc gpu can beat the xbox gpu)
  • January 2012 - released a single GPU (HD7970GHz) that performs 2 times better than ps4 GPU.
  • November 2013 - ps4 released. (22 months late and half the performance).

Defiantly big difference this time around in power discrepancy between pc hardware and next-gen consoles at launch compared to this gen.

Are you saying they are not defiant? That is definitely a definite definition of the word defiant used defiantly.
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mitu123

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#34 mitu123
Member since 2006 • 155290 Posts

I'll be surprised if it wasn't.O_o

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NoodleFighter

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#35 NoodleFighter
Member since 2011 • 11898 Posts

[QUOTE="Basinboy"]

I hope so.  Hopefully both Sony and MS natively support their controllers on PC systems too, but then at that point you'd be getting frighteningly close to blurring product differentiation.

clyde46

The DS4 will work with PC on day one, no need for Motion Joy.

 

I wonder how many devs will actually support it, cuz when it comes to PC and controllers devs can be pretty lazy about it, Xbox controller is supported very well on PC because it's apart of DirectX, but even then devs can be pretty lazy about it.

Ironic how I see all the PC games making there way to the PS4 the devs are praising them and seem to getting the most out of the controller but they're still too lazy to put in any kind of proper controller support for PC.

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kalipekona

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#36 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="kalipekona"]

[QUOTE="call_of_duty_10"]

Funny how the TC did not post these lines:

E3 2013 starkly demonstrated that the availability of final production console hardware for developers is exceptionally limited, with many games destined for console hardware running on "target" PC systems. It makes sense that PC takes centre-stage during the development effort, simply because games take upwards of two years to develop and actual console hardware wasn't available until very recently.



call_of_duty_10

I also didn't post the rest of the article. What's your point? We all know that dev kits were not working with final hardware; it's that way every generation before launch.

That's why I posed it as a question and used terms such as "so far". Still, we've never seen a new console generation where basically all the multiplatform games are being developed on the PC (with a PC release in mind) and ported down to consoles. We've also never seen a generation where consoles had x86 architecture and used fairly standard PC parts. When you take all these things into consideration it makes sense that leading on PC and porting down to consoles will only become more common.

My point is that this thread is pointless. In order to propose an idea,you need to have something to back it up,something that can provide some weight to your argument.Since the text(in the article) that supports the notion of PC being the lead platform is immediately countered by the sentences that follow it,I believe this thread is a waste of space.

Of course you would.

Nevertheless, the quoted text does lend context to the question I posed in the title and evidence to the ideas I expressed in the post itself. The sentences that followed in the linked article in no way countered these ideas.

Unfinished dev kits or not, the  fact that the vast majority of next generation multiplatform games are being developed on and for the PC and then being ported down to consoles lends a significant amount of weight to the idea that this state of affairs may be more common this generation. As I said before, games have always been developed on dev kits that don't represent final console hardware, but we have never seen so many games actually lead on the PC and be ported to consoles.

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ronvalencia

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#37 ronvalencia
Member since 2008 • 29612 Posts

 

[QUOTE="Blabadon"]Would I like that? Yeah. PC gamers mainly go for the specs which lead platform work would mostly deliver while console gamers will still get a high quality but distantly second version that's still comparable due to beefed up specs this generation.MK-Professor

the last gen consoles had beefed up specs, this time is normal.

  • January 2004 - 22 months before xbox release there wasn't a GPU setup that could even come close to the xbox performance.
  • November 2005 - xbox released. (still thee is no pc gpu can beat the xbox gpu)
  • January 2012 - released a single GPU (HD7970GHz) that performs 2 times better than ps4 GPU.
  • November 2013 - ps4 released. (22 months late and half the performance).

The consoles didn't keep up with the flagship gaming PC's TDP levels and AMD is a PC centric company.
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Ly_the_Fairy

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#38 Ly_the_Fairy
Member since 2011 • 8541 Posts

I don't know about lead platform, but I'm sure games will scale better across PC hardware since they'll be using similar hardware.

 

I'm sure there will still be plenty of devs who build their games around consoles first with their limitations in mind.

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kalipekona

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#39 kalipekona
Member since 2003 • 2492 Posts

I don't know about lead platform, but I'm sure games will scale better across PC hardware since they'll be using similar hardware.

 

I'm sure there will still be plenty of devs who build their games around consoles first with their limitations in mind.

Ly_the_Fairy

Yeah, I think this is a reasonable expectation. I do think it's possible, however, that more games will lead on the PC this generation.

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cdragon_88

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#40 cdragon_88
Member since 2003 • 1848 Posts

Yes.

AMD655

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BeardMaster

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#41 BeardMaster
Member since 2012 • 1686 Posts

Early in the gen this will likely be the case as new consoles tend to get lazy ports due to a low install base. But in the long run it will always be more cost effective to develop primarily on a console, as consoles require optimization for specific hardware and by developing on a console you can kill 2 birds with one stone. If you make the PC your lead platform, you still have to optimize each console port individually, however by making a console the lead platform you can virtually eliminate the cost of optimizing for that specific console version.

 

Since PCs dont require hardware specific optimization, it doesnt seem cost effective to make it the lead platform.

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kalipekona

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#42 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="kalipekona"]

[QUOTE="call_of_duty_10"]

Funny how the TC did not post these lines:

E3 2013 starkly demonstrated that the availability of final production console hardware for developers is exceptionally limited, with many games destined for console hardware running on "target" PC systems. It makes sense that PC takes centre-stage during the development effort, simply because games take upwards of two years to develop and actual console hardware wasn't available until very recently.



call_of_duty_10

I also didn't post the rest of the article. What's your point? We all know that dev kits were not working with final hardware; it's that way every generation before launch.

That's why I posed it as a question and used terms such as "so far". Still, we've never seen a new console generation where basically all the multiplatform games are being developed on the PC (with a PC release in mind) and ported down to consoles. We've also never seen a generation where consoles had x86 architecture and used fairly standard PC parts. When you take all these things into consideration it makes sense that leading on PC and porting down to consoles will only become more common.

My point is that this thread is pointless. In order to propose an idea,you need to have something to back it up,something that can provide some weight to your argument.Since the text(in the article) that supports the notion of PC being the lead platform is immediately countered by the sentences that follow it,I believe this thread is a waste of space.

I guess you missed the end of the article that points out that this generation is different than past generations in terms of lead platforms and porting.

"The standard porting process at the beginning of the Xbox 360/PS3 era seemed to be a case of targeting a lead platform and then removing features for subsequent ports, or alternatively taking a hit to performance. While multi-platform next-gen titles see the consoles take on target rather than lead platform status, there's clearly the realisation that the new machines are capable of more, and that much is to be gained by exploring platform-specific features."

In any case, it sounds like everyone stands to benefit from the next gen console architecture and the new approach to multiplat development.

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metal_zombie

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#43 metal_zombie
Member since 2004 • 2288 Posts

I guess you missed the end of the article that points out that this generation is different than past generations in terms of lead platforms and porting.

"The standard porting process at the beginning of the Xbox 360/PS3 era seemed to be a case of targeting a lead platform and then removing features for subsequent ports, or alternatively taking a hit to performance. While multi-platform next-gen titles see the consoles take on target rather than lead platform status, there's clearly the realisation that the new machines are capable of more, and that much is to be gained by exploring platform-specific features."

In any case, it sounds like everyone stands to benefit from the next gen console architecture and the new approach to multiplat development.

kalipekona

the big winner is going to be the pc devs and it will make it easier to emulate these consoles i am not saying day one but it will not be long before we have good emulators.

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TheFadeForever

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#44 TheFadeForever
Member since 2013 • 2655 Posts

[QUOTE="kalipekona"]I guess you missed the end of the article that points out that this generation is different than past generations in terms of lead platforms and porting.

"The standard porting process at the beginning of the Xbox 360/PS3 era seemed to be a case of targeting a lead platform and then removing features for subsequent ports, or alternatively taking a hit to performance. While multi-platform next-gen titles see the consoles take on target rather than lead platform status, there's clearly the realisation that the new machines are capable of more, and that much is to be gained by exploring platform-specific features."

In any case, it sounds like everyone stands to benefit from the next gen console architecture and the new approach to multiplat development.

metal_zombie

the big winner is going to be the pc devs and it will make it easier to emulate these consoles i not saying day one but it will not be long before we have good emulators.

:cool: if that happens early no reason for me to get one

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commander

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#45 commander
Member since 2010 • 16217 Posts

off course the pc will be the leading system when it comes to game, the xbox one and ps4 are weak , pc nowadays already kick their butts.

crysis is from 2007, if you max it out (and i mean edit the settings to get it higher than very high) then you need a 7870 to max it out on 720p

And you get this

xbsc1.jpg

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metal_zombie

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#46 metal_zombie
Member since 2004 • 2288 Posts

:cool: if that happens early no reason for me to get oneTheFadeForever
emulators are great if you don't plan on playing many games mostly the popular ones otherwise you need the original.

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SentientMind

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#47 SentientMind
Member since 2013 • 361 Posts

 

[QUOTE="Blabadon"]Would I like that? Yeah. PC gamers mainly go for the specs which lead platform work would mostly deliver while console gamers will still get a high quality but distantly second version that's still comparable due to beefed up specs this generation.MK-Professor

the last gen consoles had beefed up specs, this time is normal.

  • January 2004 - 22 months before xbox release there wasn't a GPU setup that could even come close to the xbox performance.
  • November 2005 - xbox released. (still thee is no pc gpu can beat the xbox gpu)
  • January 2012 - released a single GPU (HD7970GHz) that performs 2 times better than ps4 GPU.
  • November 2013 - ps4 released. (22 months late and half the performance).

That's a good point. It's a great representation of just how much things have changed. No longer do consoles have an advantage over pc at the beginning of each gen. 

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Mr_BillGates

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#48 Mr_BillGates
Member since 2005 • 3211 Posts

Cavemen says yes. Common sense and reality says never.

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#49 lostrib
Member since 2009 • 49999 Posts

Cavemen says yes. Common sense and reality says never.

Mr_BillGates

you lack common sense, troll

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uninspiredcup

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#50 uninspiredcup  Online
Member since 2013 • 62940 Posts

Sadly if it's a first person shooter it will be designed with the xbox360 control in mind, making the game itself not very good.

That and Ubisoft.